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Portland City & Bridges
This pack brings Portland to life with 75+ handcrafted buildings, accurately modeled Willamette River bridges, a custom marina, and water and tree cleanup along the riverfront, with enhanced textures and night lighting throughout downtown.
Features
- 75+ handcrafted city buildings
- Accurately modeled Willamette River bridges including the Tilikum Crossing, Hawthorne, Morrison, Burnside, Steel, Broadway, Fremont, and Marquam
- Custom marina with detailed boats and docks
- Wat... This pack brings Portland to life with 75+ handcrafted buildings, accurately modeled Willamette River bridges, a custom marina, and water and tree cleanup along the riverfront, with enhanced textures and night lighting throughout downtown.
Features
- 75+ handcrafted city buildings
- Accurately modeled Willamette River bridges including the Tilikum Crossing, Hawthorne, Morrison, Burnside, Steel, Broadway, Fremont, and Marquam
- Custom marina with detailed boats and docks
- Water and tree cleanup along the riverfront
- Enhanced night lighting and signage
- High quality PBR textures
- Performance-optimized for smooth frame rates


North-East VFR Airports
North-East VFR Airports MSFS is a pack gathering in a single product 32 VFR airports and airfields located in the South-West of France including photo-realistic buildings, extremely detailed ground textures and markings, fleets of static flying club planes with custom liveries and reworked vegetation placed with the utmost precision.
This product contains the same set of airports coming from our « VFR FRANCE North-East » product and is provided for users interested only in airports and airfi... North-East VFR Airports MSFS is a pack gathering in a single product 32 VFR airports and airfields located in the South-West of France including photo-realistic buildings, extremely detailed ground textures and markings, fleets of static flying club planes with custom liveries and reworked vegetation placed with the utmost precision.
This product contains the same set of airports coming from our « VFR FRANCE North-East » product and is provided for users interested only in airports and airfields.
Our main goal with the VFR Airports product range is to offer the best possible compromise between homogeneity, visual rendering and search for realism while offering very attractive prices through "bundles" grouping several airports in one package.
South-East VFR Airports
South-East VFR Airports MSFS is a pack gathering in a single product 33 VFR airports and airfields located in the South-East of France including photo-realistic buildings, extremely detailed ground textures and markings, fleets of static flying club planes with custom liveries and reworked vegetation placed with the utmost precision.
This product contains the same set of airports coming from our « VFR FRANCE South-East » product and is provided for users interested only in airports and airfi... South-East VFR Airports MSFS is a pack gathering in a single product 33 VFR airports and airfields located in the South-East of France including photo-realistic buildings, extremely detailed ground textures and markings, fleets of static flying club planes with custom liveries and reworked vegetation placed with the utmost precision.
This product contains the same set of airports coming from our « VFR FRANCE South-East » product and is provided for users interested only in airports and airfields.
Our main goal with the VFR Airports product range is to offer the best possible compromise between homogeneity, visual rendering and search for realism while offering very attractive prices through "bundles" grouping several airports in one package.
South-West VFR Airports pour
South-West VFR Airports MSFS is a pack gathering in a single product 32 VFR airports and airfields located in the South-West of France including photo-realistic buildings, extremely detailed ground textures and markings, fleets of static flying club planes with custom liveries and reworked vegetation placed with the utmost precision.
This product contains the same set of airports coming from our « VFR FRANCE South-West » product and is provided for users interested only in airports and airfi... South-West VFR Airports MSFS is a pack gathering in a single product 32 VFR airports and airfields located in the South-West of France including photo-realistic buildings, extremely detailed ground textures and markings, fleets of static flying club planes with custom liveries and reworked vegetation placed with the utmost precision.
This product contains the same set of airports coming from our « VFR FRANCE South-West » product and is provided for users interested only in airports and airfields.
Our main goal with the VFR Airports product range is to offer the best possible compromise between homogeneity, visual rendering and search for realism while offering very attractive prices through "bundles" grouping several airports in one package.
Bahrain Landmarks
Bahrain Landmarks Scenery
Microsoft Flight Simulator
Take to the skies and discover the modern elegance and coastal beauty of Bahrain with Bahrain Landmarks Scenery for Microsoft Flight Simulator. This detailed package brings the Kingdom’s iconic skyline and infrastructure to life with high levels of realism, accuracy, and immersion.
Overview
Detailed Bahrain Bay & Financial District:
The Bahrain Bay area is faithfully recreated with accurate building proportions, ref... Bahrain Landmarks Scenery
Microsoft Flight Simulator
Take to the skies and discover the modern elegance and coastal beauty of Bahrain with Bahrain Landmarks Scenery for Microsoft Flight Simulator. This detailed package brings the Kingdom’s iconic skyline and infrastructure to life with high levels of realism, accuracy, and immersion.
Overview
Detailed Bahrain Bay & Financial District:
The Bahrain Bay area is faithfully recreated with accurate building proportions, refined textures, and a strong emphasis on realism, capturing the essence of Manama’s modern waterfront skyline.
Iconic Landmark Towers:
Featuring meticulously modeled structures including Harbour Heights Tower, Four Seasons Tower Bahrain Bay, Arcapita Rotana Towers, Bahrain World Trade Center, and the Financial Twin Towers—each designed with enhanced geometry and architectural precision.
Expanded Skyline Coverage:
Multiple towers and developments have been included across Manama and surrounding areas to reflect Bahrain’s evolving urban landscape and add depth to the skyline from all altitudes.
Bridges & Infrastructure:
Major connections such as Muharraq Bridge and Khalifa Bin Salman Bridge are accurately represented, enhancing coastal navigation and low-level flight experiences.
Optimized Performance:
Carefully designed with efficient LODs and asset optimization to ensure smooth performance without compromising visual fidelity.
Key Features
High-Fidelity Landmark Models:
A collection of Bahrain’s most recognizable buildings and infrastructure recreated with precise scaling and accurate placement.
PBR Materials & Textures:
Physically-Based Rendering provides realistic reflections, lighting behavior, and material depth across glass, steel, and concrete surfaces.
Dynamic Night & Anti-Collision Lighting:
Enhanced night illumination combined with realistic anti-collision lights on major towers and structures adds depth, visibility, and authenticity during nighttime operations.
Citywide Coverage:
Detailed representation of Manama, Bahrain Bay, Muharraq, and key surrounding districts for a cohesive flying experience.
Optimized for Microsoft Flight Simulator:
Balanced to deliver strong visual quality and smooth performance across a wide range of systems.
Tulum
Tulum International Airport (MMTL) is one of Mexico’s newest airports, located deep in the jungle of the Yucatán Peninsula and often referred to as 'The Jungle Airport'. Surrounded by dense vegetation and far from major urban areas, it offers a unique approach experience unlike the busier coastal hubs. The modern infrastructure and long runway allow for smooth operations, while the remote setting adds a sense of adventure to every flight. As a growing alternative to Cancun, Aeropuerto Internacio... Tulum International Airport (MMTL) is one of Mexico’s newest airports, located deep in the jungle of the Yucatán Peninsula and often referred to as 'The Jungle Airport'. Surrounded by dense vegetation and far from major urban areas, it offers a unique approach experience unlike the busier coastal hubs. The modern infrastructure and long runway allow for smooth operations, while the remote setting adds a sense of adventure to every flight. As a growing alternative to Cancun, Aeropuerto Internacional Felipe Carrillo Puerto provides a more direct and less congested gateway to the Riviera Maya and its world-famous beaches.
Bienvenidos a Tulum – Welcome to the jungle!
Features:
- Accurate and detailed rendition of Felipe Carrillo Puerto International Airport, Tulum, Mexico (MMTL)
- Up to date aerial imagery
- Realistic light environment and detailed modeling
- MSFS technologies (dynamic lighting, reflective textures and more)
- Optimized for great performance and visual quality
- Compatible with all known add-ons including GSX
Vibrafile Cerasim MI17
The MI17 Vibrafile captures the full haptic experience of the iconic Russian helicopter during all phases of ground and flight operations.
Features
Engine startup
Transmission effects
Main rotor with dynamic effects
ETL
Vne
VRS
Autorotation
Landing
Taxiing
Engine shutdownThe MI17 Vibrafile captures the full haptic experience of the iconic Russian helicopter during all phases of ground and flight operations.
Features
Engine startup
Transmission effects
Main rotor with dynamic effects
ETL
Vne
VRS
Autorotation
Landing
Taxiing
Engine shutdown
MI-2 Hoplite On Sale
The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
PRODUCT FEATURES
- Top model accuracy based on laser scanning and photogrammetry giving unprecedented visual similarity with real model
- A fu... The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
PRODUCT FEATURES
- Top model accuracy based on laser scanning and photogrammetry giving unprecedented visual similarity with real model
- A fully clickable cockpit with click-and-hold interactive simulation
- Unmatched precision of avionics and systems providing an unforgettable study-level experience
- User manual developed in accordance with the official documentation and including detailed descriptions of flight procedures and real-life checklists
- Authentic flight model implemented in accordance with official Flight Manual as well as feedback from expert simmers and real-life Mi-2 pilots
- Immersive animations and visual effects including night lighting, signal rockets and aerobatic smokes
- Atmospheric sounds recorded from a real Mi-2 helicopter capturing the full range of audio effects, including distance effects based on the user’s position
- Solid performance on any hardware type maintaining a FPS comparable to default aircraft at standard airport, often exceeding 60 frames per second
- Full VR compatibility with exclusive ability to use only VR controllers to make the flight even more immersive
- Future model upgrade and diligent customer support
CUSTOM FEATURES THAT REPEAT ACTUAL REAL-LIFE HELICOPTER BEHAVIOR
1. Helicopter systems
- Electrical system that accounts for all loads of DC and AC consumers, current, resistance and voltage; load on the batteries, their discharge and charging; realistic behavior of generators when distributing load between them; realistic behavior of converters and their consumers
- Pneumatic system maintains a constant air pressure in the brake system using a compressor installed on the engine, has an air flow rate and is necessary for the operation of the helicopter brake system
- Fuel system accounts for fuel consumption at different engine modes; fuel quantity indicator accounts for the position of the helicopter in space (roll, pitch) repeating the position of fuel in the tank
- Hydraulic system accounts for pressure, temperature, the amount of hydraulic fluid depending on loads and the state of the atmosphere
- Oil system accounts for pressure, temperature, the amount of oil, depending on the operating modes of the engines and the state of the atmosphere
- Fire extinguishing system, including system monitoring and control
- Heating and anti-icing systems allow to monitor the condition of the icing of the helicopter and control the heating of the blades and windows of the helicopter depending on the state of the environment
- Lighting equipment depends on the state of the helicopter electrical system
2. Helicopter control
- The interaction of the helicopter control knobs fully corresponds to the actual position of the blade angle in different flight modes
- Trimming system allows you to balance the helicopter in a stable position
3. Engines control
- Implementation of motor control, including separate control
- Engine starting system accounts for the load on the electrical system at the time of starting, the state of the atmosphere and the state of the liquids required for the operation of the engines
- Kinematics of combined control unit of engines RPM and propeller pitch that allows to perform all checks, including engines run-up in accordance with the manual
4. Instruments
- Aviation clock with second meter repeats the actual behavior of the watch, including all operating modes
- Gyrohorizons have realistic behavior of gyromechanism, including its spin-up and shutdown
- Anaeroid tubes allows realistic behavior of instruments that use them, including the influence of incoming flow and atmospheric pressure
- Devices operating from electric current account for inertia and friction force of needle indicators
- Radio altimeter accounts for slaving and adjustment
- Rotor pitch indicator with realistic behavior during power loss
- Airspeed indicator with response to wind, airflow and direction effects implemented
5. Interactive cockpit controls
- The mechanical and kinematic behavior of cockpit controls were modeled right up to simulating the operation of the toggle switch spring
- Switches respond to mouse wheel input
6. Navigation
- ADF allows to navigate by beacons and indicates the magnetic course of the helicopter; this system also implements a simulation of the gyro-magnetic compass operation with a simulation of real slaving
7. Radio
- Radio unit allows radio communication with ATC at the selected frequency
- Intercom allows to select various listening modes, including ADF signals
8. Physics and effects
- Atmospheric precipitation realistically displayed on the surface of the windows of the helicopter along with the effect of icing on windows
- Firing signal rockets and smoke generator realized
- Flight model accounts for realistic location of the center of gravity, as well as its influence on the control of the helicopter
- Switching from asymmetric to straight airflow and vice versa causes natural vibration
- Natural deflection of the blades as reaction to the wind in an idle state, the cone of rotating blades changes its size depending on the load on the main rotor
9. Doors
- Cabin doors fully implemented with individual mechanics for each door
- Interactive opening by dragging the handle with inertia response
- React to helicopter flight dynamics: pitch, acceleration/deceleration, roll, yaw
- Doors may partially open or close in flight if not properly secured
GAMEPLAY INSTRUCTIONS
- VHF allows you to adjust ATC frequencies in multiples of 0. 25
- Manipulators: combine two modes of interaction:
- mouse wheel - instantaneous state switching
- left mouse button + movement - realistic state switching
- VR - fully adapted, including control of the longitudinal and transverse control knob by moving the controller
- The model includes the ability to automatically start and turn off the helicopter with the preparation of systems in the correct sequence through simulator commands
- To facilitate control, some controls are connected to simulator commands (see manual list)
- When controlling the watch, it is necessary to familiarize yourself with the instructions, since due to the complexity of the implementation, combined control of the manipulators was used
- Due to the realistic implementation of the electrical system and the load on the batteries at the time of starting, the battery charge is enough for 5-6 unsuccessful starts. Due to the fact that it is not possible to replace the battery, the model must be restarted to reset the state of the batteries
- The altimeter has realistic control of the pressure setting handle, which has a reverse direction of rotation (rotation to the right reduces the barometric height, while rotation to the left increases it)
- To remove the helicopter from the parking brake, press the latch on the helicopter control stick or use the simulator command
- The nose steering wheel is made in accordance with a realistic model, and is free castoring (not directly related to the position of the pedals)
- Due to the realism of helicopter centering, restrictions on helicopter centering and loading should be complied with
- For correct display of the helicopter heading on the UGR-4UK device in 3. 5 min after starting the helicopter and starting all systems, it is necessary to slave the heading system by pressing the «СОГЛАСОВАНО» button
- For toggle switches with more than 3 positions, to move the toggle switch in the required direction, use manipulator located in the direction of toggle switch movement (wiper toggle switch, АКК/ГЕНЕРАТОР toggle switch)
- Due to the custom implementation of all systems, we do not recommend using default simulator failures
- Audio and Immersion
- Wwise fully dynamic sound pack
- Sound of engines, systems and other controls
MUHA La Habana Jose Marti Airport
The international airport called José Marti (code IATA: HAV, code OACI: MUHA) is located in municipality of Boyeros, La Havana Cuba, operated by the interprise: Cubana de Aeropuertos y Servicios Aeronáuticos S. A. .
Is located 18 kilometers of the Havana city called José Martí to honor the cuban patriot poet. It’s the most important airport of the island with international and domestic flights serving to a great number of passengers every year, principally tourists from Canada, Italy, Un... The international airport called José Marti (code IATA: HAV, code OACI: MUHA) is located in municipality of Boyeros, La Havana Cuba, operated by the interprise: Cubana de Aeropuertos y Servicios Aeronáuticos S. A. .
Is located 18 kilometers of the Havana city called José Martí to honor the cuban patriot poet. It’s the most important airport of the island with international and domestic flights serving to a great number of passengers every year, principally tourists from Canada, Italy, United Kingdom, Spain, Germany, and France, actually Japan and China too
IATA: HAV
OACI: MUHA
Altitude: 210 ft / 64 m (msnm)
Coord: 22°59′20″N 82°24′32″O
Runways: 06/24 4,000 m 13,123 ft Asphalt-Concrete
FEATURES:
- MSFS20254 Compatible
- GSX compatible
- Carefully detailed 3d objects
- Ground textures reworked
- PBR texture buildings
- Realistic night lighting
- Full detail Buildings
- Realistic Ground Markings
- Numerous Native Objects placed manually
- Vegetation Landclass corrected of the near area
- Realistic AFCAD
- Realistic ground textures
- Friendly Frame Rate
Usa Spring Mask
Usa Spring mask is a non invasive masks system. It blend to default terrain at an elevation of 1300 m pushing its effect up to 2500 m; where rocky formations elevate to higher altitude and no masking is needed. This is what and why this mask is non invasive; will not paint green most of roads; will not paint green airports or anything else at low elevation where most of human structures are built; and sure your mountains rocks formation will not turn green either as they are excluded. It is a st... Usa Spring mask is a non invasive masks system. It blend to default terrain at an elevation of 1300 m pushing its effect up to 2500 m; where rocky formations elevate to higher altitude and no masking is needed. This is what and why this mask is non invasive; will not paint green most of roads; will not paint green airports or anything else at low elevation where most of human structures are built; and sure your mountains rocks formation will not turn green either as they are excluded. It is a straight forward manual installation; will not tamper with Msfs default settings or any file whatsoever; add to community folder; when you had enough of it delete and is gone; want it back again ? Dump it in community folder. It cover the whole of United States including Alaska and Hawaii.

