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Alpine Peaks Snow Blowing
This mod add snow blowing effects to all alpine peaks above 4000 m. The effects can be seen in any kind of weather; best viewed with some wind blowing and is visible as the aircraft approach the mountain. Work with any mesh installed; or any scenery addon. This is a stand-alone mod and do not require any other scenery installed to function.This mod add snow blowing effects to all alpine peaks above 4000 m. The effects can be seen in any kind of weather; best viewed with some wind blowing and is visible as the aircraft approach the mountain. Work with any mesh installed; or any scenery addon. This is a stand-alone mod and do not require any other scenery installed to function.


Vulcan B Mk. 2
Just Flight are excited to bring you the iconic delta-wing Avro Vulcan, developed by Just Flight's in-house team after comprehensive, hands-on research with a real-life Vulcan B Mk. 2, XM655, based at Wellesbourne Airfield. This product includes the B Mk. 2 strategic bomber, K. 2 Air-to-Air Refuelling and Maritime Radar Reconnaissance (MRR) variants that saw service with the Royal Air Force.
The aircraft has been modelled to an exceptional level of detail and features stunning 8k textures, w... Just Flight are excited to bring you the iconic delta-wing Avro Vulcan, developed by Just Flight's in-house team after comprehensive, hands-on research with a real-life Vulcan B Mk. 2, XM655, based at Wellesbourne Airfield. This product includes the B Mk. 2 strategic bomber, K. 2 Air-to-Air Refuelling and Maritime Radar Reconnaissance (MRR) variants that saw service with the Royal Air Force.
The aircraft has been modelled to an exceptional level of detail and features stunning 8k textures, with paint schemes covering its time in RAF service, realistic payloads (including Blue Steel, 1,000 lb bombs and bomb bay tanks) and custom ground equipment. Realistic animations include crew and bomb bay doors, Ram Air Turbine, multi-position airbrakes and the distinctive braking parachute.
The Captain and Co-Pilot positions in the cockpit are modelled with hundreds of functional switches, knobs and controls. A selection of rear crew panels are also modelled. The aircraft features complex custom-coded systems based on real-world manuals, including electrical, fuel and engine systems, and TACAN and VOR navigation.
The aircraft are brought to life with wear and tear based on extensive reference photos, immersive dynamic cockpit and exterior lighting and 3D Wwise sounds.
The Vulcan B Mk2 is an iconic, four-engine, delta-wing strategic bomber which saw service in the UK during the Cold War. XM655, on which this product is based, was the third-from-last Vulcan to be produced for the Royal Air Force. It was delivered in 1964 and saw service as part of the UK’s nuclear deterrent force throughout the 60s and 70s. It is now being preserved by a team of volunteers at Wellesbourne Airfield.
Following the Falklands War, six Avro Vulcan B Mk2s were converted for air-to-air refuelling as an interim solution prior to the delivery of VC10 and Tristar tanker aircraft that were due to replace the aging Victor tankers. This conversion consisted of the addition of a Hose Drum Unit (HDU) mounted in the tail cone, and three bomb-bay drum tanks. The K. 2 variants served with 50 Squadron (RAF Waddington) from 1982 to 1984.
In 1973 nine Avro Vulcan B Mk2s were converted for Maritime Radar Reconnaissance (MRR). The MRR variants flew patrols around the coast of the UK, primarily operating at high level and using the radar to monitor shipping but also flying at low level for visual identification and inspection. They had a secondary role carrying out air sampling, flying through airbourne contamination following nuclear tests and using air sampling pods mounted under each wing to collect samples for analysis. The MRR variants served with 27 Squadron (RAF Scampton) from 1973 to 1982, at which point the Nimrod took over these duties.
Model
- Accurately modelled Avro Vulcan B Mk2, K. 2 and MRR built using real-world aircraft plans and comprehensive photography of the real aircraft (XM655)
- K. 2 air-to-air refuelling variant with Hose Drum Unit (HDU) and animated hose
- Maritime Radar Reconnaissance (MRR) variant with air sampling pods and nose blade aerials
- Many detailed animations, including:
- - Crew door
- - Bomb bay doors (with realistic deployment speed)
- - Multi-position airbrakes (accurately linked to landing gear position)
- - Drogue and main brake-chutes
- - Deployable ram-air-turbine (RAT)
- - Variable-speed wipers
- - Tilting main landing gear
- - Flying controls (including elevons)
- - Animated pilots
- - Retractable taxi/landing lights (with realistic ‘blowback’ above 180 knots)
- A range of payload options, selectable via the EFB tablet:
- - Blue Steel nuclear stand-off missile
- - 1,000lb bombs
- - WE. 177 nuclear bomb
- - Saddle bomb bay tanks
- - Cylindrical bomb bay tanks
- - Shrike anti-radar missiles
- Most payloads can be jettisoned and can be seen falling away from the aircraft
- Ability to configure external model options for each livery – refuelling probe, 201/301 engines, TFR dome, modern aerials and tail fin ECM, HDU, air sampling pods and aerials
- Olympus 201 and 301 engine nozzle types
- Ground equipment, including Houchin GPU and Palouste compressor for engine start (with custom ground equipment paint schemes for each livery/squadron) and engine covers and chocks
- 8k textures are used to produce the highest possible texture clarity
- Full support for MSFS visual icing effects
Cockpit
- A truly 3D virtual cockpit right down to accurately modelled ejection seats and screw heads - every instrument is constructed fully in 3D with smooth animations
- A selection of rear crew panels that are essential to operating the aircraft are modelled - AEO panels for controlling the AAPP, RAT and secondary supplies, and Navigator panels for controlling the TACAN and IFF/transponder
- Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
- Aircraft state system which will automatically save the aircraft state whenever a flight is saved and reload it whenever that flight is loaded
- Aircraft configuration system which allows you to choose between 'Cold & Dark', ‘Ready for Taxi’ or 'Ready for Take-off'
- Many features have been added to help with usability such as the ability to hide the control sticks for a better view of the instruments and pre-set angled views for the autopilot and rear crew panels
- Tablet EFB for controlling various aircraft states, options and payloads, with Navigraph and SimBrief integration and a moving map
- Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
- Fully compatible with MSFS VR mode
- Realistic V/UHF radio unit – save and recall commonly used frequencies
- Fully functioning magnetic indicators, warning lights and push-to-test buttons
- Numerous animated blinds and visors
- Realistic flight instruments, including direction horizon, beam compass, control surface and CG indicators
- No detail is too small – even the option to switch between day and night modes on the landing gear indicator is included!
Aircraft systems
- Custom-coded systems based on real-world manuals, including:
- Fuel system – fuel tank groups, transfer and cross-feed, air-to-air refuelling simulation via controls on the tablet EFB
- Custom-coded electrical system - alternators, Airborne Auxiliary Power Plant (AAPP), Ram Air Turbine (RAT), synchroniser busbar and AEO panels for controlling the AAPP, RAT and secondary supplies
- Flying controls system - Powered Flying Controls (PFCs), Mach trimmer and auto-stabilisers
- Engine start system – rapid or normal engine starting, cross-bleed and Palouste external air supplies
- Hydraulic system, including the electrically operated hydraulic power pack unit (EHPP)
- Oxygen system, including oxygen regulator system with realistic consumption based on altitude – watch the oxygen quantity drop with usage
- Air conditioning system – cabin pressurisation and air conditioning, emergency depressurisation controls
- Thermal anti-icing system, including airframe and engine anti-icing
- Autopilot, including pitch and bank hold
- TACAN and VOR navigation, including navigator IFF and TACAN panels
- Airbrakes, bomb doors and brake-chute can be operated using standard control assignments for ease of use
- Terrain Following Radar – the flight directors will provide guidance to maintain a set altitude when flying at low level
Liveries
The Vulcan B Mk2 is supplied with 12 paint schemes covering its life in RAF service and subsequent private restoration:
- XH534 (230 OCU, RAF Coltishall)
- XH538 (No. 1 Group, RAF Strike Command, USAF Giant Voice Bombing Competition 1979)
- XH558 (RAF Vulcan Display Flight, 1992)
- XH558 (Vulcan To The Skies, 2010)
- XH562 (9 Squadron, RAF Akrotiri, Kiwi roundels)
- XL361 (617 Squadron, RAF Scampton, anti-flash white)
- XL426 (83 Squadron, RAF Scampton, anti-flash white)
- XL426 (Vulcan Restoration Trust)
- XM600 (9 Squadron, RAF Cottesmore)
- XM607 (44 Squadron, RAF Waddington, Black Buck)
- XM607 (44 Squadron, RAF Waddington, Red Flag 77-9)
- XM655 (35 Squadron, RAF Scampton)
- XM655 (XM655 Maintenance and Preservation Society)
The Vulcan K. 2 is supplied with four paint schemes:
- XH558 (50 Squadron, RAF Waddington)
- XJ825 (50 Squadron, RAF Waddington)
- XL445 (50 Squadron, RAF Waddington)
- XM571 (50 Squadron, RAF Waddington)
The Vulcan MRR is supplied with two paint schemes:
- XH534 (27 Squadron, RAF Scampton)
- XH560 (27 Squadron, RAF Scampton)
- A PSD Paint Kit (1. 1GB) is also available to download.
Lighting
- Over 25 fully functioning lighting controls in the cockpit to control the internal and external lighting
- Independent lighting controls for 1st Pilot and Co-pilot
- Dimmable dynamic flood lighting for a highly immersive and customisable night environment
- Freely moveable spot lights
Sounds
- MSFS-native (Wwise) sound package taking full advantage of the new MSFS capabilities
- Studio quality Olympus 301 AND Olympus 201 'howl' engine sounds, recorded from the real aircraft
- Hundreds of flight deck sound effects recorded from the rear aircraft
- Detailed physics-based effects on engine and wind noise
- Accurately positioned 3D sound sources (best enjoyed in VR!)
- Custom crash and scraping effects
FDE and effects
- Realistic and accurate flight dynamics based on real-world performance and handling data
- Three separate flight models included to simulate the change in performance of each engine type (Olympus 200 Series, Olympus 202 and Olympus 301)
- Custom effects for enhanced immersion, including engine, Houchin GPU and Palouste compressor exhaust haze
- Accurately simulated exterior lighting, including independent taxi/landing lights, and refuelling lights
Other features
- Comprehensive PDF manual with flight tutorial, systems guide, procedures, limitations and handling notes
- Multiple interior and exterior camera presets, including bomb bay camera
- PSD paint kit included so you can create your own paint schemes
- Full support for MSFS checklists (manual and Automatic/Co-pilot modes)
- Support for numerous control assignments for compatibility with controllers and hardware
Sylt
Sylt is probably the poshest place in Germany, but it is also a very beautiful and unique place. Located in the utmost North of Germany, this slim island is the dream destination for tourists, surfers, sea lovers and lots of celebrities. While tourists like to reach the island via ferry or train, using the Hindenburgdamm as the only solid link to the island, the rich and famous like to reach Sylt through the air.
The airport of Westerland can host planes up to the size of the Airbus A320... Sylt is probably the poshest place in Germany, but it is also a very beautiful and unique place. Located in the utmost North of Germany, this slim island is the dream destination for tourists, surfers, sea lovers and lots of celebrities. While tourists like to reach the island via ferry or train, using the Hindenburgdamm as the only solid link to the island, the rich and famous like to reach Sylt through the air.
The airport of Westerland can host planes up to the size of the Airbus A320. You'll sometimes see a Eurowings A319 parked at the ramp, but you will ALWAYS see several private/charter aircraft parked at the GA ramp. Whatever aircraft you use – make sure you prepare for some rough landings, as there is always a stiff wind blowing from the North Sea!
This DLC is the perfect match for FSDG's Landmarks of Germany - Schleswig-Holstein & Hamburg!
Features:
- Very accurate and detailed rendition of Sylt Airport, Westerland, Germany (EDXW)
- Authentic light environment and seasonal effects
- MSFS technologies (dynamic lighting, reflective textures,. . . )
- Additional landmarks in the area
- Includes detailed hotels and objects around the Westerland promenade
- Animated trains crossing the Hindenburgdamm
- Optimized for great performance and visual results
- Compatible with all known add-ons including GSX and FSDG's Landmarks of Germany series
- Manual included
Canada Water Bodies
The function of this scenery is to add water bodies into Msfs 2020. This package add all medium to small size lakes missing in Msfs. The water bodies are also visible in cockpit mapping instruments and default vfr map. What this scenery do? This scenery add all missing small lakes (thousands to be more precise). Add muddy and lower water effects to lake edges. It do NOT add any mesh; photorealistic; or tampering with default scenery whatsoever. It is an addition to default scenery to enhance ms... The function of this scenery is to add water bodies into Msfs 2020. This package add all medium to small size lakes missing in Msfs. The water bodies are also visible in cockpit mapping instruments and default vfr map. What this scenery do? This scenery add all missing small lakes (thousands to be more precise). Add muddy and lower water effects to lake edges. It do NOT add any mesh; photorealistic; or tampering with default scenery whatsoever. It is an addition to default scenery to enhance msfs hydro scenery and add a further Vfr element. Low frames rates or performance impact.
Night3d China Taiwan
Lamps have been added to cover all urban areas along with other roads away from urban center. Works with default lights system adding further illumination to the msfs environment radiated by the lamps. Version 5 introduce a substantial increase in the numbers of lights; further buildings illumination; ground lighting masking effect around build up areas to increase contrast between luminous and and non luminous areas.Lamps have been added to cover all urban areas along with other roads away from urban center. Works with default lights system adding further illumination to the msfs environment radiated by the lamps. Version 5 introduce a substantial increase in the numbers of lights; further buildings illumination; ground lighting masking effect around build up areas to increase contrast between luminous and and non luminous areas.
Beechcraft D18s Soundset
BEECHCRAFT D18S SOUNDSET
DETAILS :
Authentic and Digital Recorded of Pratt&Whitney R985 WASP JUNIOR
Orginal Flapssound
Orginal Alternators
Authentic Startup procedures
Authentic shutdown effects
Authentic Groundroll wlth structure shake Airspeed Controlled
Propeller managment in all Conditions of flight
Touchdown for every wheel
Asymetric Engine-Run on each side by Throttle and Propeller Control
Wind Effects Inside Speed controlled
Structure and Airfra... BEECHCRAFT D18S SOUNDSET
DETAILS :
Authentic and Digital Recorded of Pratt&Whitney R985 WASP JUNIOR
Orginal Flapssound
Orginal Alternators
Authentic Startup procedures
Authentic shutdown effects
Authentic Groundroll wlth structure shake Airspeed Controlled
Propeller managment in all Conditions of flight
Touchdown for every wheel
Asymetric Engine-Run on each side by Throttle and Propeller Control
Wind Effects Inside Speed controlled
Structure and Airframe overloaded effects
Scrape Effects Structure,Airframe,Cabin
OverG warning with structure Overloaded sound
Stall Warning with structure shaked
Full crashsounds including:
Gear-Up Landings
Water landings
any other conditions
Designed for MICROSOFT FLIGHTSIMULATOR 2020
Night3d Russia
Lamps have been added to cover all urban areas along with other roads away from urban center. Works with default lights system adding further illumination to the msfs environment radiated by the lamps. Version 5 introduce a substantial increase in the numbers of lights; further buildings illumination; ground lighting masking effect around build up areas to increase contrast between luminous and and non luminous areas.Lamps have been added to cover all urban areas along with other roads away from urban center. Works with default lights system adding further illumination to the msfs environment radiated by the lamps. Version 5 introduce a substantial increase in the numbers of lights; further buildings illumination; ground lighting masking effect around build up areas to increase contrast between luminous and and non luminous areas.
California Oregon Washington Water
The function of this scenery is to add water bodies into Msfs 2020. This package add all medium to small size lakes missing in Msfs. The water bodies are also visible in cockpit mapping instruments and default vfr map. What this scenery do? This scenery add all missing small lakes (thousands to be more precise). Add muddy and lower water effects to lake edges. It do NOT add any mesh; photorealistic; or tampering with default scenery whatsoever. It is an addition to default scenery to enhance ms... The function of this scenery is to add water bodies into Msfs 2020. This package add all medium to small size lakes missing in Msfs. The water bodies are also visible in cockpit mapping instruments and default vfr map. What this scenery do? This scenery add all missing small lakes (thousands to be more precise). Add muddy and lower water effects to lake edges. It do NOT add any mesh; photorealistic; or tampering with default scenery whatsoever. It is an addition to default scenery to enhance msfs hydro scenery and add a further Vfr element. Low frames rates or performance impact.
Tecnam P2012 Traveller
Experience the thrill of flying the Tecnam P2012 Traveller with our highly detailed Microsoft Flight Simulator addon. This addon is based on a real-world reference aircraft and offers an accurate replica of the Tecnam P2012 with FADEC controlled Lycoming engines giving you a 170 KTAS cruise speed.
Our addon features numerous animations, including aircraft doors, cockpit switches, buttons, and knobs, walkaround items and several cabin types. We've also included a paper checklist as well as th... Experience the thrill of flying the Tecnam P2012 Traveller with our highly detailed Microsoft Flight Simulator addon. This addon is based on a real-world reference aircraft and offers an accurate replica of the Tecnam P2012 with FADEC controlled Lycoming engines giving you a 170 KTAS cruise speed.
Our addon features numerous animations, including aircraft doors, cockpit switches, buttons, and knobs, walkaround items and several cabin types. We've also included a paper checklist as well as the MSFS build-in checklist system.
With Physically Based Rendering (PBR) materials and highly detailed textures including decals, the addon offers a perfect visual replica of the real counterpart including most popular real-world liveries. The package also offers a skydiver and special mission version allowing you to experience the aircraft in different configurations.
Our addon also integrates native MSFS features such as icing visualization and rain effects, providing an even more realistic flying experience.
Take to the skies in the Tecnam P2012, with our highly detailed and accurate Microsoft Flight Simulator addon.
3D Model
Accurate replica of the Tecnam P2012 based on a real reference aircraft
Airliner
Cargo
Combi
Medevac 1 stretcher
Medevac 2 stretcher
Skydive
Special Mission Platform
Numerous animations, including:
Aircraft doors
Cockpit switches, buttons & knobs
Walkaround items incl. Tie-downs
Paper checklist
Physically Based Rendering (PBR) materials for a perfect visual result
Highly detailed textures for special clarity including decals
Several real world liveries included
Integration of native MSFS features like
Icing visualization
Rain effects
Systems
Customized version of the G1000 NXI by Working Title
Custom CAS messages
Custom engine page
Working FMS Keyboard
Wasm coded FADEC for Lycoming TEO-540-C1A
EECS Pre-Flight-Test included
GMC710 autopilot
Mission power and air condition system
TKS ice protection system
Wasm coded standby instrument
Custom EFB tablet including:
Aircraft options
Ground Power Unit
Engine Pre-Heater
Moving Map with flightplan
Weight & Balance settings
Walkaround
Panel State loading
Dynamic cabin switching
FSS Mission Hub
Sound
Entire soundscape based on real recordings
Complex engine noise influenced by thrust, prop and turbocharger state (EECS)
Noise-cancelling headset option
Highlight in this FSS Product
Interactive walkaround including, chocks, tie-down, control surfaces, pitot cover, propeller and more
Accurate flight dynamics created by a real pilot
Custom Soundset based on recordings of our real reference aircraft
Interactive cabin swap capabilities
Comprehensive online documentation inlc. differencial training guide, performance data etc.
40min video documentation of the real aircraft and procedures
Night3d Switzerland Austria
Lamps have been added to cover all urban areas along with other roads away from urban center. Works with default lights system adding further illumination to the msfs environment radiated
by the lamps. Version 5 introduce a substantial increase in the numbers of lights; further buildings illumination; ground lighting masking effect around build up areas to increase contrast between
luminous and and non luminous areas.Lamps have been added to cover all urban areas along with other roads away from urban center. Works with default lights system adding further illumination to the msfs environment radiated
by the lamps. Version 5 introduce a substantial increase in the numbers of lights; further buildings illumination; ground lighting masking effect around build up areas to increase contrast between
luminous and and non luminous areas.

