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Schiphol 1935 Airport
Schiphol opened on 16 September 1916 as a military airbase, with a few barracks and a field serving as platform and runways. When civil aircraft started to use the field (17 December 1920), it was often called Schiphol-les-bains.
The Fokker aircraft manufacturer started a factory near Schiphol airport in 1919.
Schiphol is on the road between London and Berlin.
Details:
-PBR 4K textures
-Detailed 30s buildings, cars and trucks
-Dynamic flags and windso... Schiphol opened on 16 September 1916 as a military airbase, with a few barracks and a field serving as platform and runways. When civil aircraft started to use the field (17 December 1920), it was often called Schiphol-les-bains.
The Fokker aircraft manufacturer started a factory near Schiphol airport in 1919.
Schiphol is on the road between London and Berlin.
Details:
-PBR 4K textures
-Detailed 30s buildings, cars and trucks
-Dynamic flags and windsocks
-Static 30s aircraft
-Airport illuminations at night
-Manual: world and local history, maps
-Non stop pickup air-mail (with some redwing planes)
THIS SCENE CREATES AN MSFS WORLD IN 1935.
IT IS NOT COMPATIBLE WITH ANY OTHER SCENE IN THE SAME LOCATION IN 2020 AND WILL MODIFY THESE OTHER SCENES TO ALLOW IMMERSION INTO THE 1930'S. YOU WILL HAVE TO MANAGE THEM BY INSTALLING/UNINSTALLING THEM IF YOU WANT TO GO BACK AND FORTH BETWEEN 1935 AND TODAY.
RWG GERMANY 1935 is an optional add-on increasing even more immersion by changing planes, services and countries . . . but is not essential.
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$12.80 ex tax
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| SimMarket | $12.80 ex tax
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Kdc1 1935 Washington
RWG 1935 KDCA WASHINGTON - HOOVERFIELD (KDC1)
Considered one of the most hazardous airfields in the United States, Hoover Field suffered from short and unpaved runways, numerous life-threatening obstructions around the field, poor visibility (due to a burning garbage dump to its northwest), and poor drainage.
It was purchased by the owner of nearby Washington Airport in early 1929, causing a brief merger of the two fields.
Details:
-PBR 4K textures
-Detailed ... RWG 1935 KDCA WASHINGTON - HOOVERFIELD (KDC1)
Considered one of the most hazardous airfields in the United States, Hoover Field suffered from short and unpaved runways, numerous life-threatening obstructions around the field, poor visibility (due to a burning garbage dump to its northwest), and poor drainage.
It was purchased by the owner of nearby Washington Airport in early 1929, causing a brief merger of the two fields.
Details:
-PBR 4K textures
-Detailed 30s buildings, cars and trucks
-Dynamic flags and windsocks
-Static 30s aircraft
-Airport illuminations at night
-Manual: world, USA and local history, maps
-Non stop pickup air-mail (with some redwing planes)
THIS SCENE CREATES AN MSFS WORLD IN 1935. KDCA REAGAN AIRPORT IS DELETED
IT IS NOT COMPATIBLE WITH ANY OTHER SCENE IN THE SAME LOCATION IN 2020 AND WILL MODIFY THESE OTHER SCENES TO ALLOW IMMERSION INTO THE 1930'S. YOU WILL HAVE TO MANAGE THEM BY INSTALLING/UNINSTALLING THEM IF YOU WANT TO GO BACK AND FORTH BETWEEN 1935 AND TODAY.
RWG USA 1935 is an optional add-on increasing even more immersion by changing planes, services and countries . . . but is not essential.
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$10.48 ex tax
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| SimMarket | $10.48 ex tax
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Lyon BRON Lfly 1935
LFLY LYON BRON 1935
Inaugurated on December 14, 1930 and opened to the public in February 1932,the three-story LYON-BRON terminal with a large concourse, frescoed rotunda, counters, a restaurant and stores,as well as a customs and police station is the "largest terminal in the world".
THIS SCENE CREATES AN MSFS WORLD IN 1935.
IT IS NOT COMPATIBLE WITH ANY OTHER SCENE IN THE SAME LOCATION IN 2020 AND WILL MODIFY THESE OTHER SCENES TO ALLOW IMMERSION INTO THE 1930'S. YOU WIL... LFLY LYON BRON 1935
Inaugurated on December 14, 1930 and opened to the public in February 1932,the three-story LYON-BRON terminal with a large concourse, frescoed rotunda, counters, a restaurant and stores,as well as a customs and police station is the "largest terminal in the world".
THIS SCENE CREATES AN MSFS WORLD IN 1935.
IT IS NOT COMPATIBLE WITH ANY OTHER SCENE IN THE SAME LOCATION IN 2020 AND WILL MODIFY THESE OTHER SCENES TO ALLOW IMMERSION INTO THE 1930'S. YOU WILL HAVE TO MANAGE THEM BY INSTALLING/UNINSTALLING THEM IF YOU WANT TO GO BACK AND FORTH BETWEEN 1935 AND TODAY.
LFLL AIRPORT IS ERASED
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Airport modeled with PBR 2K& 4K materials
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Main apron, and military zone.
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Tour modelling viewed from outside
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Hand-placed vegetation, and 3D lighting
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High Resolution Aerial Scenery with custom mesh
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Dynamic lighting,
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30's Buildings cars and static planes
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Dynamic windsocks and anemometer
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Seasonal decoration ( hay bales, cow)
RWG FRANCE 1935 is an optional add-on increasing even more immersion by changing planes, services and countries . . . but is not essential.
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$10.48 ex tax
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| SimMarket | $10.48 ex tax
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Ka-10M "hat" & Kuznetsov Carrier
The Ka-10 (NATO reporting name Hat) is a Soviet single-seat observation helicopter that first flew in 1949.
Design and development
The Ka 10 was a development of Nikolay Kamov’s earlier Ka-8, which had been successful enough to allow Kamov to set up his own OKB (design bureau) in 1948. The Ka-10 made of similar layout to the Ka-8, with an open steel-tube structure carrying an engine, a pilot’s seat and two three-bladed coaxial rotors. It was larger, however, with a revised transmi... The Ka-10 (NATO reporting name Hat) is a Soviet single-seat observation helicopter that first flew in 1949.
Design and development
The Ka 10 was a development of Nikolay Kamov’s earlier Ka-8, which had been successful enough to allow Kamov to set up his own OKB (design bureau) in 1948. The Ka-10 made of similar layout to the Ka-8, with an open steel-tube structure carrying an engine, a pilot’s seat and two three-bladed coaxial rotors. It was larger, however, with a revised transmission and rotor hub design, and a new engine specially designed for the helicopter, the 41 kilowatts (55 hp) Ivchenko AI-4 flat-four.
Operational history
The Ka-10 made its first flight in September 1949. Three more prototypes followed, which were evaluated by Soviet Naval Aviation. A Ka-10 was displayed at the 1950 Tushino Air Display, and one made the first landing by a Soviet helicopter on the deck of a ship on 7 December 1950.
In 1954, 12 of an improved version, the Ka-10M were built for the Maritime Border Troops. They had a twin tail rather than the single vertical fin of the Ka-10 and modified rotors and control systems.
Ka-10M Specifications
General characteristics
- Crew: one
- Length: 3. 70 m (12 ft 1. 75 in) (fuselage length)
- Height: 2. 5 m (8 ft 2. 5 in)
- Empty weight: 249 kg (548 lb)
- Gross weight: 390 kg (860 lb)
- Powerplant: 1 × AI-4G , 40 kW (55 hp)
- Fuel amount: 33 liters (8. 7 gal)
- Main rotor diameter: 2 × 6. 12 m (20 ft 1 in)
- Main rotor area: 2 × 58. 8 m2 (633 sq ft)
Performance
- Maximum speed: 160 km/h (100 mph, 90 kn)
- Range: 200 km (124 mi, 100 nm)
- Service ceiling: 2,500 m (8,200 ft)
MSFS Ka-10M features
- native helicopter flight model with CFD simulation
- accurate weight and size
- multiple liveries
- animated mechanics – control levers, rotor mast
- animated default pilot model (IK bones)
- kneel tablet with navigation map (Pelican’s nav MFD)
- custom downwash effects
- custom engine, gears and rotor WWISE sounds
MSFS Kuznetsov carrier group features
- Four locations - Severomorsk (north-west Russia, moving), Vladivostok (south-east Russia, moving), Havana (north Cuba, moving), Istanbul (north Turkey, anchored). Suggest your preferred locations!
- Group moves continuously with speed 15 knots, position reset every ~60 minutes (30 if real time sync enabled)
- Highly detailed carrier model, low poly cruisers
- Usable lifts (switches in Carrier Controls panel) with possibility to taxi into hangar
- Usable jet blast deflectors (switches in Carrier Controls panel)
- Native arresting system (supports F/A-18 and any other aircraft with tailhook configured)
- Quick pushback (no vehicle visualization, switch in Carrier Controls panel, use joystick to move or turn around)
- Carrier smoke effect (optional, switch in Carrier Controls panel)
- Cruisers swaying on waves (amplitude depends on wind strength, optional, switch in Carrier Controls panel)
- EXPERIMENTAL group respawn for multiplayer compatibility (when live weather and real time active, it will appear in same position for other players; optional, switch in Carrier Controls panel)
- Toggleable lights (dim, spotlights, runway/helipads)
- Each spotlight direction can be changed manually (Carrier Controls panel)
- Basic arresting simulation for planes without tailhook (Carrier Controls panel)
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$7.57 ex tax
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| SimMarket | $7.57 ex tax
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Flightcontrolspotter On Sale
Launch Reduced Price
Special introductory prices currently available for the first month after release, until September 28th included.
Bundle FlightControlSpotter + FlightControlReplay 5
Add in the basket at the same time FlightControlReplay 5 - my Ultimate Replay and Recorder tool - at a very Special Price total for both : EUR 29. 99 (vat excl).
FlightControlTools – FlightControlSpotter MSFS 2024 / 2020
Spot. Capture. Enjoy.
Discover the thrill of p... Launch Reduced Price
Special introductory prices currently available for the first month after release, until September 28th included.
Bundle FlightControlSpotter + FlightControlReplay 5
Add in the basket at the same time FlightControlReplay 5 - my Ultimate Replay and Recorder tool - at a very Special Price total for both : EUR 29. 99 (vat excl).
FlightControlTools – FlightControlSpotter MSFS 2024 / 2020
Spot. Capture. Enjoy.
Discover the thrill of plane spotting directly inside Microsoft Flight Simulator with FlightControlSpotter – the ultimate tower and spotting camera utility for MSFS 2020 and 2024.
Whether you want to watch AI traffic at your favorite hub, capture cinematic screenshots, or explore airports from a controller’s perspective, FlightControlSpotter puts you in the perfect position — instantly.
Fully integrated as an in-sim toolbar panel, it gives you one-click access to the nearest control tower, nearby airports, or your own custom-defined spotting locations anywhere in the world.
Why You’ll Love It
No external apps. No complicated setup. Just pure spotting freedom.
FlightControlSpotter is built on the default MSFS drone camera, so you keep full movement, zoom, and angle control. Whether you’re a simmer, content creator, or plane spotting enthusiast, this tool opens a whole new way to experience the simulator.
When you’re done watching, one click of the shortcut puts you back in the cockpit — ready to fly.
Features
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Nearest Tower View – Quick jump to the closest airport tower, with ICAO code and name shown.
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Spot View by ICAO – Browse airports within 200 NM, select runways or parking spots, and teleport to Tower or Spot View. Save your favorites for later.
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Custom Spot Views – Define your own positions (lat/long/alt), retrieve your aircraft position, or based upon any Preset Spot View in FlightControlSpotter database, and save with custom names.
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Manage Your Views – Load or delete stored locations via the panel. Everything is kept locally.
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Drone Camera Integration – Built on MSFS drone camera for maximum flexibility in movement, zoom, and angles.
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Quick Return to Cockpit – Regain full control of your aircraft anytime with one shortcut.
Learn more and Download the Quick User Guide PDF for FREE here.
FlightControlSpotter works now with Windows PC only, with Microsoft Flight Simulator 2024 and 2020.
X-Box not supported now, but probably possible in the future.
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$11.65 ex tax
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| SimMarket | $11.65 ex tax
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UBBB - GYD - Baku Azerbaijan
Azrsim presents Baku Heydar Aliyev International Airport (UBBB) for Microsoft Flight Simulator 2020/2024 – a meticulously crafted and performance-optimized rendition of Azerbaijan’s premier international gateway. Situated northeast of Baku on the shores of the Caspian Sea, UBBB serves as the country’s busiest hub, connecting Europe, Asia, and the Middle East through a wide range of commercial, cargo, and VIP operations.
This scenery brings UBBB to life with unparalleled accuracy, featuring f... Azrsim presents Baku Heydar Aliyev International Airport (UBBB) for Microsoft Flight Simulator 2020/2024 – a meticulously crafted and performance-optimized rendition of Azerbaijan’s premier international gateway. Situated northeast of Baku on the shores of the Caspian Sea, UBBB serves as the country’s busiest hub, connecting Europe, Asia, and the Middle East through a wide range of commercial, cargo, and VIP operations.
This scenery brings UBBB to life with unparalleled accuracy, featuring fully modeled terminals, hangars, and support buildings – all designed with interior detail. The main terminal interior is fully walkable, allowing you to explore from jetway to exit and from entrance to jetway, enhancing immersion far beyond the cockpit.
The airside environment has been rebuilt with high-resolution ground textures, precise apron layouts, custom runway and taxiway markings, and realistic surface weathering. Night operations shine with dynamic, true-to-life lighting across the entire complex, while advanced optimization ensures the scenery remains FPS-friendly on a wide range of hardware.
Attention to detail extends down to the smallest elements: custom-modeled Cobus shuttles, service vehicles, and ground props populate the airport, creating an authentic operational atmosphere. Every building, structure, and asset has been designed to replicate the unique architectural character of Heydar Aliyev International.
Whether you’re flying a commercial airliner, a regional hop, or a long-haul cargo route, Azrsim’s UBBB for MSFS2020/2024 delivers a high-quality, reliable, and deeply immersive experience at one of Eurasia’s most important aviation crossroads.
BUNDLE OFFER
Purchase Baku (UBBB) together with Baku Landmarks and save £3. 51 £4. 21 (incl VAT) from the total cost!
Discount taken at checkout.
Both products must be added to cart and purchased at the same time for discount to apply.
| Azrsim Developer | Flightsim.to | iniBuilds | Marketplace | Orbx | SimMarket |
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$18.64 ex tax
| $22.00 ex tax
| $23.91 ex tax | $29.99 ex tax | $25.84 ex tax | $25.64 ex tax |
| Azrsim Developer | $18.64 ex tax
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| Flightsim.to | $22.00 ex tax
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| iniBuilds | $23.91 ex tax |
| Marketplace | $29.99 ex tax |
| Orbx | $25.84 ex tax |
| SimMarket | $25.64 ex tax |
Flightcontrolreplay 5 On Sale
Bundle FlightControlReplay 5 + FlightControlSpotter
Add in the basket at the same time FlightControlSpotter - my new Tower view and Spotting tool - at a very Special Price total for both : EUR 29. 99 (vat excl).
FlightControlReplay 5 is the most complete software to record and play flight situation in :
- Microsoft Flight Simulator 2024/2020
- Prepar3D v5. X
- Prepar3D v6. X
This is a new generation tool that will greatly enhance your experience. Use it for a... Bundle FlightControlReplay 5 + FlightControlSpotter
Add in the basket at the same time FlightControlSpotter - my new Tower view and Spotting tool - at a very Special Price total for both : EUR 29. 99 (vat excl).
FlightControlReplay 5 is the most complete software to record and play flight situation in :
- Microsoft Flight Simulator 2024/2020
- Prepar3D v5. X
- Prepar3D v6. X
This is a new generation tool that will greatly enhance your experience. Use it for a simple and quick replay for your personal use, or produce high quality content for your community !
New features of Version 5
- User Interface 2022 (MSFS + P3D)
- Customizable Size and Transparency (MSFS + P3D)
- MSFS Toolbar integration and in-game controls (MSFS only)
- NEW Fly-By Camera in Replay (MSFS only)
- Cinematic Replay with Automatic Cameras Switch (MSFS only)
- GhostPlane : formation flying live with AI duet pilot (MSFS + P3D)
- Next gen memory management for performance upgrade (MSFS + P3D)
- NEW File Compression technology: your recording files . FCR are smaller to save space on your disk without loss of data and quality
- NEW Cut Replay : directly in the tool, edit and remove parts of your whole recording session
- Landing Touchdown Report (MSFS + P3D)
- Crash-to-desktop recovery
- Easy setup of the software
- MSFS users : all included in 1 automatic setup
- P3D users : the same 1 automatic setup and 2 Microsoft separate packages are required, free download for Windows.
- Xbox Adaptive Controller support
- FREE download of the User Manual PDF here.
Aircraft add-ons with Custom Support in FlightControlReplay V5
- MSFS
- PMDG 737
- Fenix A320
- Fly The Maddog MD-82 plus MD-83/88 expansion
- iniBuilds A350 / A310
- Just Flight 146 Professional
- Aerosoft CRJ
- Asobo Cabri G2
- Asobo Bell 407
- FlyByWire A32NX Freeware A320neo
- Salty 747-400 Freeware Mod
- HypePerformanceGroup H145 (from v2. 0 build 399) : advanced support, including lights, doors, engine switches, cyclic pedals, collective. Live Ghost feature not supported yet.
- PREPAR3D
- QualityWings 787
- PMDG series 737NG, 747, 777
- Majestic Q400
All existing features of previous FlightControlReplay are still available and included, shortly :
- MP4 Video Recorder,
- PlayAI Formation Flying in Replay
- Re-Live to resume a flight from any instant during Replay
- AI Traffic detection, follow, record and replay
- Automatic Camera Change
- In-Game Dynamic Text
- KML file import
- Support for major airliner addons
- MSFS PMDG 737 and FENIX A320 (Flaps, Gears, Ailerons, Spoliers, Reverse Thrust and Slats are actually working in Replay mode with FlightControlReplay, for smooth and accurate animations)
- P3D PMDG 737/747/777, QualityWings 787, Majestic Q400
Detailed features listing
- Main User Interface (MSFS + P3D)
- It's customizable with 3 different sizes to reduce the Interface size on your screen, or to keep most buttons and icons visible according to your need.
- Transparency mode available in all sizes
- Always-on-Top option available.
- Multi-monitors support
- VR headsets Support with user interface accessible in VR. FlightControlReplay can be used also in all VR Environments via key mapping AND for Windows Mixed Reality Headset. You can also run FlightControlReplay directly into the cockpit and you can see FCR User Interface for full use!
- MSFS Toolbar integration and in-game controls (MSFS only)
- FCR button added in the simulator toolbar
- FCR in-app overlay to control main features directly in MSFS without leaving its window
- Connect / Load / Re-Live Instant Replay / TakeControl / Cinematic Replay / Ghost Live
- Action buttons to control Play / Pause / Stop / Record / Forward / Backward
- Timeslider control
- Fly-By Camera Replay (MSFS Only)
- Watch your aircraft evolve during any phase of flight or on the ground from a fixed point of view, the camera is following your aircraft target that remains always in sight like a virtual spotter!
- Customize the distance between aircraft and camera, the position and angle of the camera, the duration of the sequence
- With your aircraft taxiing or flying away, the camera moves automatically for the next position to keep the selected range distance to your aircraft.
- Cinematic Replay with Automatic Cameras Switch (MSFS Only)
- Enjoy the show with multiple angle of views without intervention. During Replay, the active view alternates automatically between the various cameras available.
- You can select only External, only Internal, or let in Automatic for both kind of views to be cycled during Replay
- Ghost Live (MSFS + P3D)
- Formation Flying has never been that easy ever, 1 click activation.
- No need of a prior Recording, no need of a Replay.
- Just Fly Live and get an AI Pilot duet to fly with you, at the position and distance of your preference with the same aircraft as yours
- Landing Touchdown report (MSFS + P3D)
- It displays your vertical speed and airspeed so you can monitor the flight data and progress your flying skills.
- Crash to Desktop recovery
- Every 40 seconds, FlightControlReplay saves a recovery file to let you restart the flight in the last known position before the crash.
- MP4 Video Recorder
- Record a MP4 compressed video rendered with frame by frame technology of FCR for a smooth video whatever the FPS you had in the sim.
- PlayAI Formation Flying in Replay
- Simulate formation flight during your flight replay. Your recorded flight path is replayed as AI Traffic. Add as many aircraft as you want : You can manage up to 5 AI aircraft to replay your flight path as AI Traffic with each FCR instance. And reach unlimited traffic with AI Aircraft by using more than one instance of FCR addon at the same time. You can choose and play your preferred Recorded Flight as AI Traffic. You have all the options available as in standard playing mode, to change the simulation rate on the fly or via the Timeline slider of the User interface to choose exactly where your AI Traffic can start his flight. Switch View and Aircraft Control are new options made possible in PlayAsAI mode so can watch one selected AI aircraft, and you can decide to take control of this AI aircraft too, at anytime during Replay.
- Re-Live Instant Replay to resume a flight from any instant during Replay
- Rewind and play again ! While flying, using FlightControlReplay in InstantReplay mode allows to go backward over the last 2 minutes of the User flight. Move the Timeline Slider backward, to the left, and you will display your last seconds of flight. Whenever you want, from any Yellow Slider point, you can resume your flight by simply pushing the Stop Button. In case of Crash to Desktop when this mode is activated, your airplane is restored in its last known position.
- Camera Movments Record and Replay (MSFS P3D) :
- Independently from the aircraft flight situation. You can record both usual aircraft flight AND the camera movements at once in the same and unique flight situation file OR you can prefer to record ONLY the camera movements, in its respective FCR file. The simple recording of the usual aircraft flight is still possible of course.
- For example, you can use this new feature to work and record an advanced camera path, impressive camera effects, in order to apply them to several and different flight situation Replays, to replicate these camera moves in multiple videos.
- Camera Manager Controls Override (MSFS only)
- To complete the above features, you need easy and quick controls of the camera in MSFS. That’s why the main camera controls can be set through the simple and clear interface of FlightControlReplay ! You will be able to set your shortcuts of all Camera controls directly in FCR Options Menu ! Setting your key shortcuts here, will override the MSFS controls.
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MSFS has a long list of controls, with near to endless selection windows. The goal here is to focus on the most used and simple camera controls, in a single window (our option menu). 12 camera controls visible at once are ready for key assignment ! For Prepar3D users, we still rely on the default settings controls of the sim.
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More advanced settings have been also added with fine tuning of ptich / bank / heading / eyepoint velocity with only 0. 10 notch increment (instead of 10 units per notch in MSFS default settings)
- AI Traffic detection, follow, record and replay
- FCR lists all AI aircraft around you, generated by the AI Traffic of the simulator, and also the AI ghosts aircraft generated by PlayAI feature. Select one or multiple objects among them, so you can Follow, Replay and Record any of them.
- Automatic Camera Change
- Call and activate any custom cockpit camera, smartcam or other default MSFS / P3D camera by choosing a keyboard shortcut ! Setup the keyboard shortcut, that you configured in “MSFS Controls section”, inside the CameraChange Dialog and this will be be triggered at the chosen frame. When Replay reaches this frame, FCR triggers the keyboard shortcut and automatically activates the Camera Change that you set.
- In-Game Dynamic Text
- You can write Notes at any point in a Replay Flight loaded in FCR using Dynamic Text buttons that appears below the Timeline Slider. You will be able to pause a Replay Flight at a custom point into the timeline and to click DynamicText Edit button or Delete button. The User can add, modify or delete notes. These Notes will be visible in FCR User Interface, and also in the Simulator playing Replay Flight. Dynamic Text can be customized via FCR Option dialog box to show duration in Seconds.
- Take / Leave Aircraft Control Toggle
- Switch view and take control of one selected AI plane (PlayAsAI mode), or take control of your own aircraft during a Replay. You can toggle it off in order to give back controls to FlightControlReplay that returns in line with the values of the recorded flight.
- KML file import
- Replay a real life flight from FlightAware or from a friend, and load into FlightControlReplay to reproduce the flight in the simulator.
- Load Replay without loading initial Flight Situation
- With just an option box to tick, save your time. When it’s active, this option allows FlightControlReplay to load your Replay flight and it directly restores your complete flight situation settings including its weather and location at the same time. You don’t need to load in a first step your recorded flight, and as second step, separately in the simulator itself, load also your FLT file. At once, FCR software will bring all the necessary data along your Replay.
- Just Flight FS Traffic MSFS compatibility : FlightControlReplay detects, tracks, records and replays the AI Traffic nearby your position. You can even switch view to the AI aircraft position and take over their control. More info on FS Traffic MSFS click here.
- XMapsy compatibility : KML file exported from this EFB connector will be directly imported at once into FlightControlReplay, ready for Replay or Record ! More info on XMapsy click here.
- Microsoft "Surface Dial Integration" in P3D + MSFS
- FlightIllusion "GSA-42 integration" compass hardware module support added
- DOFREALITY Motion platform support added
General Capabilities
- User defined start point of the recorded flight (triggered by altitutde, or timer after take-off)
- User defined path to save your flight situation, MP4 video and Audio files
- Replay with multispeed support
- You can also choose the sample rate to record a flight (6 times per second, 1 time per second, Custom Visual Frame per second, every 4 seconds and Automatic).
- Zoom In and Zoom Out flight simulator point of view from FCR client. (P3D only)
- You can change camera view from FCR client.
- Stop playback at any position to resume the flight manually with the FCR Timeline Slider.
- Show the time stamp inside Flight simulator during play
Product content
- Automatic setup
- FlightControlReplay EXE standalone tool in 2 versions
- for MSFS
- for P3D
- User manual in English - 40 pages PDF
Limitations for usage with MSFS :
- Crash detection must be disabled in MSFS
- I advise to turn off the AI Traffic in MSFS in case of crash of the software
History Changelog
March 25 Update - March 28th 2025 - Changelog
- iniBuilds A350 Custom support : accurate Replay of animated parts Ailerons, Flaps, Spoilers, Gear, Reverse thrust.
December 13th 2024 - Changelog
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Flight Control Replay 5 is now compatibile with Microsoft Flight Simulator 2024
September 13th 2024 - Changelog
- Fixed bug that prevents to use Ghost mode
July 03rd 2024 - Changelog
- MSFS Fenix A320 issues resolved
- MSFS PMDG 777 airspeed issue resolved
June24 Update - 2024 - changelog
- Fenix A320 MSFS : Enhanced management of ailerons and spoilers animations
- Steering tiller animation support (Record / Replay / Instant Replay / Ghost Live
- Official MSFS2020 Dune Expansion Ornithopter aircraft support for free flight
- SDK for Developers (on request)
Summer2023 Update - September 22nd 2023 - changelog
- MSFS FlyBy Camera added [Beta]
- MSFS HPG H145 Helicopter Advanced Support : lights, doors, engine switches
- Cut and edit the replay directly in FlightControlReplay
- File Compression technology : reduced disk space for . FCR user files
- Enhanced User Interface : 1 new layout added as mid-size user interface, either buttons or icons bar styles now available
- Enhanced landing report
March2023 Update - March 31st 2023 - changelog
Changelog :
- MSFS helicopter HPG H145 v2 build 399
- Tablet integration of FCR5 Interface
- Pedals cyclic and collective support
- Live Ghost not supported yet
- MSFS Fenix A320 enhanced support
- 100% accuracy of Spoilers Flaps Gear animations for Record and Replay
- All FCU, lights, APU Record and Replay
- MSFS FlyByWire A32NX custom support for Gears, Flaps and Spoilers animations accuracy
- MSFS Salty 747 Mod Enhanced support for flaps, gears, spoilers, stutter fix
- MSFS Xbox Adaptive Controller support.
- Options / General
- Enable Automatic Recording : to initiate a Recording everytime that you start a new flight. And the Recording ends when you back to the main menu of Flight Simulator.
- FlightControlReplay will pause the active Recording when you set Pause in the simulator. So you still have a smooth and continuous flight recording in the end.
Feb2023 Update - February 3rd 2023 - changelog
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JustFlight FSTraffic compatibility and integration
Dec2022 Update - December 16th 2022 - changelog
- Fenix A320 Support improved, bug fixes
- New aircraft add-ons support added
- MSFS iniBuilds A310 support for ailerons, spoilers, flaps, thrust reversers, elevators and rudder
- MSFS Just Flight Bae 146 Professional support with flaps, tail spoiler, elevators, flaps and rudder
- MSFS Helicopter Cabri G2 full support for Cyclic Collectic Pedals Animations and most switches in cockpit
- MSFS Helicopter Bell 407 support for Cyclic Collectic Pedals Animations
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MP4 Video Rendering Enhanced
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Replay Algorith Improved : More performance, smoother Replay.
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$18.65 ex tax
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| SimMarket | $18.65 ex tax
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Mission Hub On Sale
Mission Hub is Miltech Simulations’ answer to a long-standing need in Microsoft Flight Simulator: a powerful, flexible, and aircraft-agnostic mission and campaign editor. Initially sparked during the development of the CH47 - where we introduced a basic, hardcoded mission system - we quickly realized the limitations of such an approach and set out to build something far more ambitious.
Mission Hub will let you create and execute campaigns with multiple objectives, branching paths, triggers, ... Mission Hub is Miltech Simulations’ answer to a long-standing need in Microsoft Flight Simulator: a powerful, flexible, and aircraft-agnostic mission and campaign editor. Initially sparked during the development of the CH47 - where we introduced a basic, hardcoded mission system - we quickly realized the limitations of such an approach and set out to build something far more ambitious.
Mission Hub will let you create and execute campaigns with multiple objectives, branching paths, triggers, and dynamic outcomes—all without needing to write a single line of code. Whether you're planning a search and rescue operation in Alaska, a multi-leg airlift mission across the Andes, or a full-scale naval assault scenario, Mission Hub gives you the tools to bring it to life.
For Users
Ready-to-play missions are included, tailored for the Miltech Simulations MH-60, with no setup or mission building required - just load and fly. Over time, we will continue expanding the mission library, regularly adding new scenarios for the MH60 as well as mission packs designed for other aircraft through future updates.
For Creators
Built around a modular Trigger–Action framework, Mission Hub allows creators to design missions using dynamic conditions - such as time, location, altitude, speed, and more - and link them to meaningful actions like advancing objectives, triggering messages or audio, and spawning mission elements.
Missions can then be easily shared as a JSON file.
Universal & Aircraft-Agnostic Mission System
Flexible, expandable, and compatible with any aircraft in Microsoft Flight Simulator. Mission Hub supports multiple mission types, including VERTREP, Search and Rescue, and Submarine Intercept, that can be flown with any aircraft, allowing you to tailor the experience to your preferred platform and playstyle.
Supports Diverse Mission Types
Firefighting
Search and Rescue (SAR)
Anti-Submarine Warfare (ASW)
Vertical Replenishment (VERTREP)
Cargo Transport
Shipborne Operations
Future: Aerial Refueling, Surveillance, Reconnaissance, Tactical Campaigns
Mission Sandbox & Execution Engine
Create, test, and execute custom and pre-defined missions in a single unified platform.
Extensive 3D Asset Library
Includes ships, rescue scenes, mission targets, and interactive objects.
Naval Asset Collection: These objects can be placed anywhere on the world, moving or static, at any speed (max 40kts) and any heading. Flights can be started from the ship's deck, C&D or Ready to Fly
Compatible with Supercarrier Pro and UK Carrier Strike Group
Place any Carrier Group asset, anywhere on the world. Custom Carrier Group locations are fully featured, as described in their respective product descriptions.
Mission-Ready SimObjects: Includes rescue setups, vehicles, VFX and more objects to make your missions more immersive!
Open SDK for Developers
Build and distribute your own mission packs with full third-party support.
NOTE: An active internet connection is required for the product to function correctly.
BUNDLE OFFER
Purchase the
MH-60
together with the Mission Hub and save
£3. 49
£4. 19 (incl VAT)!
Discount taken at checkout.
Both products must be added to cart and purchased at the same time for discount to apply.
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Steam Gauge Overhaul - Analog Bonanza
Black Square’s Analog Bonanza brings you a completely new interior, panel and systems with the default MSFS G36 Bonanza exterior model, including added tip tanks. This product contains both normally aspirated (A36) and turbocharged (A36TC) aircraft with an advanced reciprocating engine simulation, and features analogue instrumentation, swappable radio configurations and an overhauled electrical system with every circuit breaker, meter, switch, and knob functioning.
Black Square’s failure... Black Square’s Analog Bonanza brings you a completely new interior, panel and systems with the default MSFS G36 Bonanza exterior model, including added tip tanks. This product contains both normally aspirated (A36) and turbocharged (A36TC) aircraft with an advanced reciprocating engine simulation, and features analogue instrumentation, swappable radio configurations and an overhauled electrical system with every circuit breaker, meter, switch, and knob functioning.
Black Square’s failure system allows for persistent wear, MTBF and scheduled failures for nearly every component in the aircraft, many with multiple different failure modes. The fully 3D gauges are modelled and coded to meticulously match their real-world counterparts, with reference to real-world manuals. No piece of equipment appears in a Black Square aircraft without a real world unit as reference.
Radio navigation systems are available from several eras of the Bonanza’s history, so users can fly without GPS via a Bendix KNS-81 RNAV system or with the convenience of a Garmin GTN 750 (PMS50 or TDS). Other radio equipment includes KX-155 NAV/COM radios, GNS 530, GNS 430, KR 87 ADF, KDI 572 DME, GTX 327 Transponder, KFC 150 Autopilot and a Bendix RDR1150XL Colour Weather Radar. A 90-page manual provides instruction on all equipment and 38 in-game checklists with control/instrument highlighting are included for normal and emergency procedures.
Primarily analogue instrumentation augmented with modern radio navigation equipment is still the most common aircraft panel configuration in the world. Challenge your piloting skills by flying IFR to minimums with a fully analogue panel and no GPS. You’ll be amazed at the level of skill and proficiency you can achieve to conquer such adversity and how it will translate to all your other flying. You also may find the analogue instrumentation much easier to read with the limited number of pixels available on a computer monitor, and even more so in VR.
NOTE: This product is an INTERIOR AND SYSTEMS OVERHAUL ONLY that makes use of the default MSFS Bonanza exterior visual model. Improvements have been made to almost all aspects of the aircraft, except the visual appearance of the exterior. All default Bonanza liveries are compatible with this product.
For more information on this product’s capabilities and a list of all included avionics and equipment, see the Detailed Description below and the extensive PDF operating manual.
Systems
Black Square’s overhauled cockpits with analogue instrumentation go far beyond a visual upgrade. Included, you will find a complete redesign of all aircraft systems to more closely match the real aircraft, with a focus on electrical systems. Also included are more accurate weight and balance, lighting systems, flight dynamics and ground handling. Enjoy features such as:
- Reciprocating engine simulation with fouling, vapour lock, flooding and backfires
- The most realistic turbocharger simulation in Microsoft Flight Simulator to date
- Completely interactable electrical system with four buses and 70 circuits
- Engine leaning optimization 'Lean Find' on EDM-800 engine monitor and status alarms
- Engine limit excursions that decrease engine health and will eventually lead to failure
- Selective state saving for radio selection, radio frequency memory, cabin aesthetics etc.
- 80+ system failures, set via in-cockpit interface. Either random, based on settable MTBF, or schedulable with optional time acceleration.
- Cabin environmental control system for heating, air conditioning, ventilation and ram air cooling. Cool things off by opening a window or watch the aircraft heat up in the sun.
- Crew/Passenger oxygen system that depletes according to pressure altitude, passenger occupancy and their weight.
- Working carbon monoxide detector
- Standby alternator and gyro logic, switches and working air conditioner condenser door
- Mathematically accurate VOR & ADF signal attenuation and noise, and remote compass gyro slaving
- Gyroscope physics simulation for electric and pneumatic gyroscopes with precession, partial failures, based on a coupled quadrature oscillator
- Voltage-based light dimming. All lights dim with battery voltage and load - an immediately recognisable effect for night-time pilots. Strobe lights cause disorienting light bounce in clouds.
Checklists
Over 350 checklist items are provided for 35+ Normal, Abnormal and Emergency procedures in textual form in the manual and in-game, using the MSFS native checklist system with control and instrument highlighting. If it’s in the checklist, it’s settable in the aircraft!
Sounds
Black Square’s Analog Bonanza features the default MSFS-native (Wwise) 3D G36 Bonanza sound package, with new custom sounds added for warnings, environmental control systems, electronics, turbocharger, engine cooling and more. The default sounds have been carefully assigned to all interactable cockpit elements for an authentic 3D spatial experience.
- Rich audio for every switch, button, lever and electrical system
- Detailed physics-based effects on engine and wind noise
- Accurately positioned 3D sound sources (best enjoyed in VR!)
Model
- Accurately modelled A36 and A36TC Bonanza interior ONLY (uses default exterior model), created from hundreds of reference photos and technical documentation
- 100% MSFS native animation code for the smoothest animations and cockpit interactions using either legacy or new cockpit interaction modes
- PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism, and vector-graphic-like decal quality
- Detailed normal mapping for leather, fabric, plastic, stitches, scratches, carpet and tooling marks, resulting in a texture resolution of 10,000 pixels per square inch (90. 0kB)
Cockpit
- Greatly enhanced instrument panel detail compared to default aircraft with every label and marking in its place. If it appears in the real aircraft, you can interact with it!
- Custom-coded steam gauges with low-pass filtering, needle bounce and physics provide ultra-realistic and silky smooth animations like you’ve never seen before
- Carefully modelled components match the depth and character of the real instrumentation, based on reference photos, schematics and real world measurements. Unlike other expensive Flight Sim aircraft, every piece of equipment that appears in a Black Square aircraft is modelled after a real piece of aircraft equipment and will behave the same way in its primary functionality.
- Every knob, switch and button is interactable and implemented, along with its respective electrical circuitry. Turn systems on and off or pull circuit breakers to see the impact it has on your generators and battery via the analogue meters. Automatic standby generators and standby gyros are also simulated. Many pieces of equipment respond correctly to electrical configurations with warning messages and diagnostic codes.
- Fully 3D cockpit lighting technology for every gauge and panel, with ambient bounce lighting for a more immersive night-time experience that won’t leave you fumbling around in unrealistically dark spots
- 4096x4096 (4K) PBR textures on cockpit and panel for crisp instrumentation. Even see the fingerprints on instrument glass!
- Hideable yokes, adjustable sun visors and other cockpit aesthetics
Flight Dynamics
The Analog Bonanza features an improved flight model compared to the default Bonanza, with tweaks based on operator feedback and real flight data. Drag varies with cowl flap setting and air conditioning condenser scoop position. Engine damage and fouling produces a rough running engine and decreased performance.
INSTRUMENTATION/EQUIPMENT LIST
Main Panel
- Glareshield Annunciator Panel
- True Airspeed Indicator
- Bendix/King KI 256 Vacuum Artificial Horizon
- Bendix/King KEA 130A Altimeter
- Bendix/King KI 229 Radio Magnetic Indicator (RMI)
- Bendix/King KI 525A Horizontal Situation Indicator (HSI)
- Vertical Speed Indicator
- Bendix/King KI 206 Localizer
- Mid-Continent Turn Coordinator
- Bendix/King KRA-10A Radar Altimeter
- Engine Instrumentation and Fuel Quantity Indicators
- Standby Copilot Instrumentation
Avionics
- Garmin GMA 340 Audio Panel
- Bendix/King KMA 24 Audio Panel
- Garmin GTN 750 (COM 1) (PMS50 or TDS)
- Garmin GNS 530W (COM 1)
- Garmin GNS 430W (COM 2)
- Bendix/King KX-155B (COM 1 / NAV 1)
- Bendix/King KX-155B (COM 2 / NAV 2)
- Bendix/King KNS-81 RNAV Navigation System (inc. NAV 3)
- Bendix/King KR 87 (ADF)
- Bendix/King KDI 572R (DME)
- Bendix/King KFC 150 Autopilot
- Bendix/King KAS 297B Altitude Selector
- JPI EDM-800 Engine Monitor
- Bendix RDR1150XL Colour Weather Radar
- Garmin GTX 327 Transponder
Electrical/Miscellaneous
- 48+ Circuit Breakers
- Voltmeter and Ammeter for Primary and Secondary Alternator
- Bendix/King KA 51B Remote Compass Synchroscope
- Propeller Amps Indicator
- Vacuum Indicator
- Oxygen Pressure Gauge
- Yoke-Mounted Digital Chronometers
- Hobbs Timer and Carbon Monoxide Detector
| Aerosoft | Contrail | Just Flight | Marketplace | SimMarket |
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| $32.99 ex tax | $30.63 ex tax
| $32.99 ex tax | $32.99 ex tax | $30.06 ex tax
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| Aerosoft | $32.99 ex tax |
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| Contrail | $30.63 ex tax
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| Just Flight | $32.99 ex tax |
| Marketplace | $32.99 ex tax |
| SimMarket | $30.06 ex tax
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MH60 On Sale
The Miltech Simulations MH60 is a multi-role, maritime helicopter capable of performing a wide variety of missions—from anti-submarine warfare and search and-rescue, to medevac and special operations support. With advanced mission systems, modular configurations, and a highly detailed 3D model, the MH60 delivers a new level of features depth and realism to the sim.
This product is the result of a close collaboration with Blackbird Simulations, a renowned name in the flight simulation industr... The Miltech Simulations MH60 is a multi-role, maritime helicopter capable of performing a wide variety of missions—from anti-submarine warfare and search and-rescue, to medevac and special operations support. With advanced mission systems, modular configurations, and a highly detailed 3D model, the MH60 delivers a new level of features depth and realism to the sim.
This product is the result of a close collaboration with Blackbird Simulations, a renowned name in the flight simulation industry. Combining Blackbirdʼs world-class visual modeling with our own expertise in systems programming and mission integration, the MH60 sets a new standard for helicopter simulation.
NOTES: An active internet connection is required on initial activation of the aircraft.
The “WaterDrop visual effect” used in this product is licensed under the MIT License. Source: msfs-effects-lib on GitHub
BUNDLE OFFER
Purchase the MH-60 together with the Mission Hub and save £3. 49 £4. 19 (incl VAT)!
Discount taken at checkout.
Both products must be added to cart and purchased at the same time for discount to apply.
| iniBuilds | Marketplace | Miltech Simulations Developer |
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$30.80 ex tax
| $37.99 ex tax | $37.99 ex tax |
| iniBuilds | $30.80 ex tax
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| Marketplace | $37.99 ex tax |
| Miltech Simulations Developer | $37.99 ex tax |

