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WIGG Fatmawati Soekarno Airport Bengkulu
Fatmawati Soekarno Airport (IATA: BKS, ICAO: WIGG), formerly Padang Kemiling Airport, is an airport in Bengkulu, a city in the Bengkulu province of Indonesia. This airport is named after Fatmawati Soekarno, the First Lady of Indonesia, wife of Soekarno, the first President of Indonesia who was born in the town. The distance from the city to this airport is 14 km.
At present the airport has a 2,500 m x 45 m runway with an asphalt surface are class I airports. It was managed by the UPT Dir... Fatmawati Soekarno Airport (IATA: BKS, ICAO: WIGG), formerly Padang Kemiling Airport, is an airport in Bengkulu, a city in the Bengkulu province of Indonesia. This airport is named after Fatmawati Soekarno, the First Lady of Indonesia, wife of Soekarno, the first President of Indonesia who was born in the town. The distance from the city to this airport is 14 km.
At present the airport has a 2,500 m x 45 m runway with an asphalt surface are class I airports. It was managed by the UPT Directorate General of Transportation, which is transferred to Angkasa Pura II. The largest types of aircraft that can operate at this airport are Airbus A320 and Boeing 737. Construction of a new terminal in two stages is undertaken to anticipate the movement of 5. 6 million passengers, and to operate as an international airport.


Towers Of Tomorrow
Best on MSFS 2020,
with majority support for MSFS 2024.
Unzip the files into your community folder.
Example: Community Folder --> Alita --> ContentInfo, scenery, layout, manifest
This pack tries to be as realistic as possible. . . with some wiggle room, given the assets that I create.
(Anything truly out of this world in the background is from my seperate fantasy pack)
Some visuals have evolved to look more realistic, more fantastical, or achieve optimization.
Best on MSFS 2020,
with majority support for MSFS 2024.
Unzip the files into your community folder.
Example: Community Folder --> Alita --> ContentInfo, scenery, layout, manifest
This pack tries to be as realistic as possible. . . with some wiggle room, given the assets that I create.
(Anything truly out of this world in the background is from my seperate fantasy pack)
Some visuals have evolved to look more realistic, more fantastical, or achieve optimization.
You may delete a file if you want to keep a place natural.