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Luang Phabang
The jewel between mountains and river! Luang Phabang International Airport is located in the heart of northern Laos, surrounded by lush mountains and the winding Mekong River.
Approaches into VLLB are both scenic and demanding, requiring careful terrain awareness as the airport sits within a narrow valley landscape and often has difficult weather conditions.
The nearby river, dense tropical vegetation and the overwhelming scenery create a uniquely atmospheric flying experience un... The jewel between mountains and river! Luang Phabang International Airport is located in the heart of northern Laos, surrounded by lush mountains and the winding Mekong River.
Approaches into VLLB are both scenic and demanding, requiring careful terrain awareness as the airport sits within a narrow valley landscape and often has difficult weather conditions.
The nearby river, dense tropical vegetation and the overwhelming scenery create a uniquely atmospheric flying experience unlike anywhere else in Southeast Asia. From short regional hops to low-level VFR flights along the Mekong, Luang Phabang offers the perfect blend of adventure, culture, and challenging terrain.
Sabaidee and welcome to Luang Prabang!
Features:
- Extremely accurate and detailed rendition of Luang Phabang International Airport, Laos (VLLB)
- New airport layout with old and new terminal
- Ultra realistic at day and night
- Beautiful approach across the Mekong River
- MSFS technologies (dynamic lighting, reflective textures and more)
- Optimized for great performance and visual quality
- Compatible with all known add-ons including GSX


Corse Vineyards Ms24
Corse vineyards add 520 vineyards into the msfs world. Empty fields now enjoy correct vegetations as recently released data. The package also fix a good numbers (520) brown fields with a newly designed mat to cover the overdone brown color. You can visits vineyards by simply following the onboard msfs map; where those appear as dark green color; this make easy to find and see how much Corse changed with this addon.Corse vineyards add 520 vineyards into the msfs world. Empty fields now enjoy correct vegetations as recently released data. The package also fix a good numbers (520) brown fields with a newly designed mat to cover the overdone brown color. You can visits vineyards by simply following the onboard msfs map; where those appear as dark green color; this make easy to find and see how much Corse changed with this addon.
FS Teleport: Relocation and Sim Rate Tool
Stop loading. Start flying.
Relocate anywhere in MSFS without ever leaving your flight!
Sick of the load screen shuffle every time you want to fly somewhere new? FS Teleport drops you wherever you want - instantly - without ending your flight, resetting the weather, or losing your time-of-day. Drop a pin on the map, search any airport by ICAO, or jump straight into a 5-mile final at your favorite runway. The clock keeps ticking, your aircraft stays loaded, and you keep flying. Stop loading. Start flying.
Relocate anywhere in MSFS without ever leaving your flight!
Sick of the load screen shuffle every time you want to fly somewhere new? FS Teleport drops you wherever you want - instantly - without ending your flight, resetting the weather, or losing your time-of-day. Drop a pin on the map, search any airport by ICAO, or jump straight into a 5-mile final at your favorite runway. The clock keeps ticking, your aircraft stays loaded, and you keep flying.
Whether you're a student pilot grinding pattern work, a long-haul cruiser who'd rather not stare at the Atlantic for nine hours, or an Xbox flyer who just wants to explore the world without juggling menus - FS Teleport gets you there in seconds. Pick a position, set your speed and altitude, hit teleport. That's it. Slew releases automatically after a 10-second countdown, you take the controls, and the sim never skips a beat.
Built from the ground up for PC and Xbox, with a controller-friendly interface, on-screen keyboard, and one-tap presets. No plugins. No external apps. Just an in-sim panel that does exactly what it says.
What you can do with FS Teleport:
*Reposition instantly - no flight reload, no weather reset, no lost progress
*Pick on map - drop a pin anywhere on the planet to teleport there
*Search any airport - type the ICAO, get every runway and parking spot
*One-tap pattern positions - Runway Start, Final, Left/Right Downwind, Left/Right Base, with auto 3° glideslope altitude
*Tune the distances - every pattern position is fully adjustable (final distance, downwind offset, base back/offset)
*Full flight parameter control - set IAS, altitude (AGL or MSL), heading, pitch, and bank
*Sim rate adjuster with timer - speed up the boring parts; the sim auto-returns to 1x when you're done
*Manual slew release option - toggle on to inspect the new position before resuming flight
*Works with every aircraft - GA, airliner, helicopter, glider, military, the lot
*PC + Xbox - fully controller-friendly with on-screen keyboard for any input
*In-game panel - runs inside MSFS; no alt-tabbing, no external windows
Built for the pilot who actually wants to fly.
Spend less time loading. Spend more time flying.
Immersive Lights - Brazil
Immersive Lights Brazil adds millions of accurately placed street lights across Brazil, using real-world OpenStreetMap data. The add-on introduces a separate lighting layer without replacing existing MSFS lighting, ensuring compatibility with other scenery. Each road type and area receives a specific light profile, reflecting diverse lighting styles found across the country. The package also includes realistic obstruction and area lighting for various structures, with minimal performance impact.Immersive Lights Brazil adds millions of accurately placed street lights across Brazil, using real-world OpenStreetMap data. The add-on introduces a separate lighting layer without replacing existing MSFS lighting, ensuring compatibility with other scenery. Each road type and area receives a specific light profile, reflecting diverse lighting styles found across the country. The package also includes realistic obstruction and area lighting for various structures, with minimal performance impact.
Berlin Airport 1935 EDDI
EDDI 1935 BERLIN TEMPELHOF
Berlin-Tempelhof airport, opened in 1923, is one of the very first in Germany.
On January 6, 1926, Deutsche Luft Hansa A. G. was founded as a result of the merger of Junkers Luftverkehr AG and Deutsche Aero Lloyd. Tempelhof became its headquarters.
The terminal was expanded to include new facilities: a restaurant run by Mitropa, a terrace for visitors, and a hotel (Flughafenhotel).
By the time the work was completed in 1928, it was clear that the new... EDDI 1935 BERLIN TEMPELHOF
Berlin-Tempelhof airport, opened in 1923, is one of the very first in Germany.
On January 6, 1926, Deutsche Luft Hansa A. G. was founded as a result of the merger of Junkers Luftverkehr AG and Deutsche Aero Lloyd. Tempelhof became its headquarters.
The terminal was expanded to include new facilities: a restaurant run by Mitropa, a terrace for visitors, and a hotel (Flughafenhotel).
By the time the work was completed in 1928, it was clear that the new facilities were not sufficient to cope with the rapid growth in traffic.
As early as 1930, a new project for the expansion of Tempelhof Airport was adopted, but this is another story.
THIS SCENE CREATES AN MSFS WORLD IN 1935.
IT IS NOT COMPATIBLE WITH ANY OTHER SCENE IN THE SAME LOCATION IN 2020 AND WILL MODIFY THESE OTHER SCENES TO ALLOW IMMERSION INTO THE 1930'S. YOU WILL HAVE TO MANAGE THEM BY INSTALLING/UNINSTALLING THEM IF YOU WANT TO GO BACK AND FORTH BETWEEN 1935 AND TODAY.
WILL BRANDT AND TEGEL AIRPORTS ARE ERASED
RWG GERMANY 1935 is an optional add-on increasing even more immersion by changing planes, services and countries . . . but is not essential.
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Airport modeled with PBR 2K& 4K materials
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Hand-placed vegetation, and 3D lighting
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High Resolution Aerial Scenery with custom mesh
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Dynamic lighting,
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Dynamic windsocks and anemometer, real clocks in terminal
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Seasonal decoration ( hay bales, cow)
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Manual, Gearmany 1935 and maps (35 pages)
VERSION 0. 1. 0
===================================================
First release
SECU Mariscal La Mar Airport Intl
Mariscal La Mar International Airport (IATA: CUE, ICAO: SECU) is the air terminal that provides service to the city of Cuenca, Ecuador. Local flights take about 35 minutes from Quito and 20 minutes from Guayaquil. Currently, with the growth of the city, the airport is located within the northern part of the city, completely surrounded by it, in a commercial, industrial and residential area.
The airport is located at 2532 meters above sea level with a reference temperature of 24 degrees C... Mariscal La Mar International Airport (IATA: CUE, ICAO: SECU) is the air terminal that provides service to the city of Cuenca, Ecuador. Local flights take about 35 minutes from Quito and 20 minutes from Guayaquil. Currently, with the growth of the city, the airport is located within the northern part of the city, completely surrounded by it, in a commercial, industrial and residential area.
The airport is located at 2532 meters above sea level with a reference temperature of 24 degrees Celsius. The operation of the airport begins at 11h00 UTC to 02h00 UTC every day of the year, that is, 6h00 and ends at 21h00 in the local time UTC-5. Currently there are flights from the Airports of the Cities of Quito, Guayaquil and Pichincha by the LATAM Ecuador and Aeroregional Airlines
UPDATE !!
* Air Terminal updated to 2026
* Correction and balance of night lighting
* Update of the terminal and surroundings
* Airport lighting improvements
* Terminal adjustment change of notice by windows
* Airport outline adjustments including metro
* New object 3D models
* Adjust Rwy 24 and 06 header adjustments
Features:
* Runway RWY 24 and RWY 06 with Slope Runway
* ILS Included
* ALS in model 3D
* Representative models of the City in 3D : Animated Metro Cuenca, Alejandro Serrano Aguilar Stadium , Cathedral of the Immaculate Conception of Cuenca and others
* Add Landmark POI Military Base Noroeste CUE with Heliport, Landmark POI Camara de Industrias Cuenca, Lanmark POI Alejandro Serrano Stadium, Lanmark POI Metro Cuenca, Landmark Totoracocha
* Checking the runway lighting system as it is currently and point for approaches and communications
* PBR texture
* Dynamic lights
* Slope Runway
* Taxi 3D ligths and LODs System
* Night Textures of Models of the City
* Airport Objects
* Optimised for good performance
* High resolution custom textures.
* Excellent Setting contour to the Airport
* Customized floor textures with excellent details.
* Scenery tested and highly optimized in frames
Stuttgart Airfields
Detailed renditions of 6 airfields in the wider Stuttgart area:
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EDTQ – Pattonville:
A former U. S. Army airfield near Stuttgart now used primarily for general aviation and gliding, with a strong recreational flying presence. DRF Luftrettung also operates from EDTQ with its hangar located at the most western point of the airfield.
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EDST – Hahnweide:
A historic grass airfield near Kirchheim unter Teck, well known for vintage aircraft events and glider operations.
- ... Detailed renditions of 6 airfields in the wider Stuttgart area:
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EDTQ – Pattonville:
A former U. S. Army airfield near Stuttgart now used primarily for general aviation and gliding, with a strong recreational flying presence. DRF Luftrettung also operates from EDTQ with its hangar located at the most western point of the airfield.
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EDST – Hahnweide:
A historic grass airfield near Kirchheim unter Teck, well known for vintage aircraft events and glider operations.
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EDSV – Wächtersberg:
A small regional airfield near Wildberg mainly serving light aircraft and gliders in a quiet rural setting.
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EDSG – Grabenstetten:
A glider-focused airfield on the Swabian Alb plateau, popular for soaring due to favorable thermal conditions.
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EDZT – Esslingen-Jägerhaus:
A modest hilltop glider site near Esslingen used primarily for club gliding with limited powered traffic.
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ED41 – Deckenpfronn:
A small special airfield dedicated mostly to gliding and ultralight flying, operated by a local aviation club.
- Perfect distances from EDDS to do short GA hops
- Custom orthophoto for each airfield
- Each airfield was recreated with images taken on site
- Animated people both stationary and walking around
- Custom night lighting
- Each airfield has its custom terrain mesh
- Power lines next to EDTQ and EDSV
- Custom clutter objects, like gliders, glider trailers, caravans, fences, and much more
- Runways and glider winch starting points
- Custom animated windsocks and landing direction indicators
10 000 Credits For AITC
This is a pack of 10,000 credits for AiTC, the voice-based virtual air traffic control system for VFR flight simulation, currently available for Microsoft Flight Simulator and X-Plane.
An AiTC account is required to use this pack. You can create one for free at aitc. aero, where 1,000 credits are also offered on sign-up so you can try the service before purchasing. Please be aware that, at this stage, AiTC is available only in French and covers flights at airports located in France.
... This is a pack of 10,000 credits for AiTC, the voice-based virtual air traffic control system for VFR flight simulation, currently available for Microsoft Flight Simulator and X-Plane.
An AiTC account is required to use this pack. You can create one for free at aitc. aero, where 1,000 credits are also offered on sign-up so you can try the service before purchasing. Please be aware that, at this stage, AiTC is available only in French and covers flights at airports located in France.
AiTC uses AI technologies similar to those behind conversational agents to enable natural, open-ended voice exchanges with virtual controllers directly from the cockpit. Once the application is connected, the push-to-talk button and radio become the only interface: the pilot speaks as in a real situation, and the controller responds based on the actual flight phase, aircraft position, weather, and surrounding context. The system is specifically designed for VFR flying in French airspace, integrating official aeronautical data and the published instructions of each French airfield (circuits, reporting points, local procedures) so that exchanges faithfully reproduce the real complexity of VFR operations.
Because the AI computations cannot run locally on a standard PC, AiTC operates on remote servers and uses a credit system rather than a subscription. Credits never expire and are only consumed when the application is actually in use, in proportion to the volume of exchanges with the virtual controllers. As an indicative reference, 1,000 credits correspond to roughly 4–5 regional flights or 1–2 long or complex flights, though actual consumption depends on the length and complexity of each session.
25 000 Credits For AITC
This is a pack of 25,000 credits for AiTC, the voice-based virtual air traffic control system for VFR flight simulation, currently available for Microsoft Flight Simulator and X-Plane.
An AiTC account is required to use this pack. You can create one for free at //aitc. aero, where 1,000 credits are also offered on sign-up so you can try the service before purchasing. Please be aware that, at this stage, AiTC is available only in French and covers flights at airports located in France. This is a pack of 25,000 credits for AiTC, the voice-based virtual air traffic control system for VFR flight simulation, currently available for Microsoft Flight Simulator and X-Plane.
An AiTC account is required to use this pack. You can create one for free at //aitc. aero, where 1,000 credits are also offered on sign-up so you can try the service before purchasing. Please be aware that, at this stage, AiTC is available only in French and covers flights at airports located in France.
AiTC uses AI technologies similar to those behind conversational agents to enable natural, open-ended voice exchanges with virtual controllers directly from the cockpit. Once the application is connected, the push-to-talk button and radio become the only interface: the pilot speaks as in a real situation, and the controller responds based on the actual flight phase, aircraft position, weather, and surrounding context. The system is specifically designed for VFR flying in French airspace, integrating official aeronautical data and the published instructions of each French airfield (circuits, reporting points, local procedures) so that exchanges faithfully reproduce the real complexity of VFR operations.
Because the AI computations cannot run locally on a standard PC, AiTC operates on remote servers and uses a credit system rather than a subscription. Credits never expire and are only consumed when the application is actually in use, in proportion to the volume of exchanges with the virtual controllers. As an indicative reference, 1,000 credits correspond to roughly 4–5 regional flights or 1–2 long or complex flights, though actual consumption depends on the length and complexity of each session.
KFLL - Fort Lauderdale-Hollywood Intl Airport
Experience Fort Lauderdale-Hollywood International Airport, one of South Florida's busiest aviation gateways. Located along Florida's Atlantic coastline and serving as a major connection point for destinations across North America, the Caribbean, and beyond, KFLL is known for its busy airline operations, strong international presence, and distinctive setting between the city skyline, coastline, and nearby Port Everglades. Designed with a strong focus on realism and atmosphere, this scenery captu... Experience Fort Lauderdale-Hollywood International Airport, one of South Florida's busiest aviation gateways. Located along Florida's Atlantic coastline and serving as a major connection point for destinations across North America, the Caribbean, and beyond, KFLL is known for its busy airline operations, strong international presence, and distinctive setting between the city skyline, coastline, and nearby Port Everglades. Designed with a strong focus on realism and atmosphere, this scenery captures the unique character and operational feel of KFLL for Microsoft Flight Simulator 2024.
Technical Note
This scenery uses various workarounds to model the runway 28L platform in detail. This may influence airplane and AI traffic behaviour in the vicinity of that runway.
- Highly detailed recreation of Fort Lauderdale-Hollywood International Airport
- Up-to-date airport layout based on recent real-world references
- Detailed terminal buildings and infrastructure throughout the airport
- High-quality custom ground textures with realistic PBR materials
- Custom animated jetways
- Accurate taxiway signage, stand markings, and apron details
- Realistic airport lighting including approach lights and stop bars
- Seamless integration with surrounding terrain and photogrammetry
- Carefully optimized for smooth performance and visual quality

