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EDAQ Halle-Oppin Airport
The Halle-Oppin airfield ( ICAO code : EDAQ ) is located in Germany, north of the city of Halle, in Saalkreis, near Leipzig
The airfield has a main asphalt runway of 1120 meter x 30 meters, and a grass runway in the north of the airfield for glider operations.
In addition to various aircraft hangars, the site is also home to two flight schools and various clubs. General Aviation activieties includes discovery flights and balloons flights
A model aircraft club has its own "runwa... The Halle-Oppin airfield ( ICAO code : EDAQ ) is located in Germany, north of the city of Halle, in Saalkreis, near Leipzig
The airfield has a main asphalt runway of 1120 meter x 30 meters, and a grass runway in the north of the airfield for glider operations.
In addition to various aircraft hangars, the site is also home to two flight schools and various clubs. General Aviation activieties includes discovery flights and balloons flights
A model aircraft club has its own "runway" in the northern part of the site.
The FSV-Oppin Aviation Club uses the northern part of the airfield for gliding and motor gliding.
In addition, the airfield host several commercial activieties, is home to a branch of Air Lloyd Deutsche Helicopter Flugservice GmbH and Air Lloyd Aerotechnics, as well as a shipyard of ADAC Luftfahrt Technik GmbH, which is responsible for the maintenance of the Saxony-Anhalt police helicopter squadron
The Halle station of the DRF Air Rescue has been located at the airfield since June 18, 1991. The intensive care transport helicopters Christoph Halle ( Airbus Helicopters H135 ) and Christoph Sachsen-Anhalt ( Airbus Helicopters H145 D-3 ) are currently stationed there. More than 2,000 missions are flown from Oppin every year. [3]
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The scenery is a faithful reproduction of the whole EDAQ airfield, including the most recent built hangars for the ever growing general aviation community
Featuring
- Fully custom modeled 3d buildings in the whole area, including the model aircraft club, with vibrant PBR texturing
- Mission system, more below in DRF area
- Working Helipad dolly, more below in DRF area
- Custom ground texture and markings, including runway and taxiways and sloped terrain
- Custom night lighting
- Custom animated flags and windsocks
- Animated Gates reacting to vehicles
- Animated People characters
- Sound Effects
- Parallax effect in selected buildings
- Modeled tower interior, including working runway direction indicator and functional wind meter
- Animated Model Airplanes
Special mention for the DRF Luftrettung area
- open hangar fully modeled with automated door open from 8 am to 18 am,
- landable platforms outside the hangar
- working helicopter dolly, tow by custom animated tractor: spawn in the hangar and move dolly/open hangar by toggling Landing Lights switch in Bell and Cabri helicopters, (or Air Conditioning switch in HPG 135/145)
- for training purposes, working HPAPI light has been installed to practice night/low vision landing
Mission System!
12 different Helicopter missions are waiting for you in the DRF Hangar Office: read the story, fly to coordinates, land in designated areas. once landed, search for a sign with the Mamudesign logo, you will obtain coordinates for a bonus secret mission
You have 1 hour to complete each task (so each mission can be performed by day or night)
BONUS MISSION
A girl is trapped on a moving truck, your goal is to land on it to help her.
The truck location is secret.
To obtain it you need to complete the emergency missions, there are 12 of them, a new mission is shown on the emergency panel every hours, 2 times per day.
1. Fly to emergency mission coordinates
2. Land your helicopter in a suitable location: the right one is marked with four objects (cones, poles, bales and so on) in a square pattern. A blue box will appear to confirm you are in the right spot
3. Using the drone camera, explore the emergency area, looking for yellow signs, they contain the needed information to find the poor girl
Coordinates are as follow:
North AB. CDF
East JH. JKM
The sign has a letter and a number, so you need 10 of them
Have fun!
To accomplish missions (of for additional fun) two additional helipad has been provided in Halle Hospistal, ICAO are HSTMM (land helipad) and HBGKL (roof helipad)
Mission objects have been placed in the Saale region, if you don’t like them simply remove the emergency-scenario. bgl file
NOTES:
Trademarks and commercial logos have been reproduced under “freedom of panorama” / fair use laws, and will be removed upon request.
The 135 helicopter model is from GRIP420 @sketchfab. com, under Creative Commons license, adapted and repainted by the author
KNOWN ISSUE:
Living world vehicles may enter the DRF hangar, reloading the flight solves the issue


CYSH - Smiths Falls-Montague Airport
Get up close and personal with this high-definition rendition of the Smiths Falls-Montague Airport, located a few km east of the town of Smiths Falls in Eastern Ontario, and approximately 50km from Ottawa. It has paved runway 06/24 as well as the lesser-known grass runway 15/33. The airport is home to the Smiths Falls Flying Club and more than one raccoon. The only ground service is fuel and air traffic control is in Ottawa. The main runway has lighting and PAPI lights for night operations.
... Get up close and personal with this high-definition rendition of the Smiths Falls-Montague Airport, located a few km east of the town of Smiths Falls in Eastern Ontario, and approximately 50km from Ottawa. It has paved runway 06/24 as well as the lesser-known grass runway 15/33. The airport is home to the Smiths Falls Flying Club and more than one raccoon. The only ground service is fuel and air traffic control is in Ottawa. The main runway has lighting and PAPI lights for night operations.
NetDesign's goal with this airport was to provide a home base for your high-fidelity GA aircraft. Scenery objects such as cars were selected for realism, and textures remain crisp at all times while you explore on foot in Flight Simulator 2024. Starting positions are available inside two hangars and at the end of each taxiway, so that you can enjoy all the scenery. When in the mood for light GA aircraft, we recommend flying to nearyby CRL2 (Westport, also available from NetDesign) for those quick GA flights just to stretch your wings.
Requirements (MSFS 2020):
World Update XI (Canada)
World Update XIV (Central and Eastern Europe)
Features:
- 60 different bespoke hangar models matching their real-life counterparts
- Detailed hand-crafted ground texture
- Accurate airport lighting with custom lights
- Detailed runway textures and accurate custom 3D high resolution markings
- Detailed recreation of the Smiths Falls Flying Club building interior, walkable in MSFS 2024
- Real-life signs and wall art throughout the scenery
- High resolution multi-layer textures that preserve detail up close
- Local wildlife can be spotted, as this is a rural forested area
- Accurate static aircraft belonging to the Smiths Falls Flying Club
- Snowbanks appear in the winter season
Moorea - French Polynesia
Mo'orea, also spelled Moorea, is a volcanic island nestled in the heart of French Polynesia. It belongs to the Windward Islands, a captivating group within the Society Islands, located just 17 kilometers (11 miles) northwest of Tahiti. The name itself carries a touch of magic: "Moʻoreʻa" originates from Tahitian, where "Moʻo" means "lizard" and "Reʻa" signifies "yellow. " Legend has it that a yellow lizard was abandoned by its parents and washed ashore on this enchanting island.
Mo'orea ... Mo'orea, also spelled Moorea, is a volcanic island nestled in the heart of French Polynesia. It belongs to the Windward Islands, a captivating group within the Society Islands, located just 17 kilometers (11 miles) northwest of Tahiti. The name itself carries a touch of magic: "Moʻoreʻa" originates from Tahitian, where "Moʻo" means "lizard" and "Reʻa" signifies "yellow. " Legend has it that a yellow lizard was abandoned by its parents and washed ashore on this enchanting island.
Mo'orea is a land of stories, where lush tropical landscapes meet dramatic mountain peaks, palm-fringed bays, and turquoise lagoons. Imagine fragrant pineapple plantations, hidden waterfalls, and a gateway to Polynesian culture. It's the little sister of nearby Tahiti, yet it holds its own allure-a wonderland waiting to be explored.
This is an improvement project on top of the already outstanding visuals made by Asobo and Microsoft. Featuring Detailed rock formations, enhanced coastal area with tropical vegetation, human models, custom buildings with PBR textures, stationary and moving boats. Improve ground texture and improvement on the hills and mountains. Real life POI like Cook's Bay Hotel & Suites, Hotel Kaveka, Public Beach Ta'ahiamanu, Te Fare Natura - L'écomusée, Legends Resort, Captain Taina island, Motu Tiahura, Motu Fareone, Motu Ahi, Marina Vai'are, Hirinaki Beach House, Belvedere Lookout and many more to discover for yourself.
Prepare to be captivated by its beauty. Have fun and thank you for your continued support!
Disclaimer: I don't take credit to all existing mods already implemented in the default scenery.
Catapult Arrestor Pushback Toolbar App
ANSMedia-Common-Toolbar
#WIP Toolbar which is planned to be common across our current and future addons.
Arrestors
(Works with any plane with a tailhook whilst on any runway)
The arrestor slows you down to zero if you are on any runway above 30knots with the tailhook down until you release the tailhook or go more the 1m off runway. Base Arrestors will be removed soon as causing too many issues. Any future ANSMedia projects will. It is recommended you always use our a... ANSMedia-Common-Toolbar
#WIP Toolbar which is planned to be common across our current and future addons.
Arrestors
(Works with any plane with a tailhook whilst on any runway)
The arrestor slows you down to zero if you are on any runway above 30knots with the tailhook down until you release the tailhook or go more the 1m off runway. Base Arrestors will be removed soon as causing too many issues. Any future ANSMedia projects will. It is recommended you always use our arrestor button anyway as it will always slow you down if you are on the runway and with the tailhook deployed (it will release if you bounce or go off the end). Holds aircraft in position until you retract the tailhook.
It will now detect whether you are needs an ANSMedia Moving Carrier and apply a speed offset to the zero speed.
Animated Arrestorwires are WIP
Currently there are 2 ways the arrestor script is activated. If it detects you have caught a cable on a ansmedia carrier it will activate automatically as long as the toolbar is open. (MOVING CARRIER SUPPORT FOR ADVANCED ARRESTOR WIP). Alternatively you can activate the fake arrestors from the simple Catobar Page which will slow you down if you are on ground with tailhook deployed.
Catapult
Catapult Buttons on Controls Page
ONLY FOR USE ON ANSMEDIA CARRIERS (moving carrier support Also WIP)
1. Press Either aft or forward Carriers button. It will then direct you onto the catapult line.
2. Press Button again when Lined up and message reads Click to lineup. Script will then fix any small inaccuracies in your lineup. It will then Initiate A hold script to stop any forward velocity.
3. Press Press Button Again to activate the Launch script when Click to Launch is Shown. You will be then be Launched 5 Seconds After your throttle is set above 80%. Toolbar Will then show Launch Complete
Catapult Buttons on Simplified Catobar Page
(works on Any runway/carrier that is not moving aswell as ANSMedia Moving Locations).
Speed Offset and Direction inputs are planned so this will work on all carriers.
There are 2 buttons. One for standard sized catapults (90m) and one for short Catapults (55m). The front catapult on the QE arkroyal proposal is a shorter one (55m) for drones and fighters only and accelerates quicker hence why the sort option is Included.
Simply press The button When on ground and below 30knots. This will initiate a Forward speed hold of zero (+speedoffset if your on an ANSMedia moving carrier). It will then Initiate the launch 5 seconds after your Throttle is set above 80%.
Catapult Script Terminating velocity is 80m/s (155knots) for all Versions
Pushback
(Works with any plane when on ground with idle Throttle)
Pushback of max 10knots - where velocity and turning rate are directly proportional to joystick position not just on-off speed and pointing change. It checks whether your throttle is below 10% and whether you are on the ground to make sure it doesn't trigger in the air and stops the script if you say fall off a carrier or increase your throttle. If you manually press stop pushback it will engage parking brake. If it stops the pushback script due to being off the ground, throttle position or reset being pressed it will not engage the parking brake.
The pushback also has anti-tip functionality aswell for both roll and pitch. It will now detect whether you are needs an ANSMedia Moving Carrier and apply a speed offset to the zero speed.
Future Features:
Custom User inputted Speed offset and direction for use on non-Ansmedia moving carriers is Planned. (This also would allow you to set a taxi cruise speed)
Custom Joystick Deadzone values and Max Speed is Also Planned.
Because of the Anti-tip functionality It is recommended you use this on Aircraft carrier Lifts. MSFS ground position changes are slow so will cause wheels to judder on lifts. Parking brakes will hold you aswell but Anti-tip should reduce Aircraft body movement and will make judders less visible especially in cockpit view.
Offset
A simple offset has been added which allows you to use sliders to add an offset in heading and velocity to the pushback and simple catobar scripts. This is primarily for use with non ANSMedia moving carriers but can also be used as a cruise control for pushback.
ANSMedia Carrier controls
The toolbar contains the controls for our QE Arkroyal and ITS Trieste Carriers:
CATOBAR Toggle for ansmedia QE Arkroyal
CATAPULT Controls and auto arrester script for ANSMedia QE Arkroyal (just requires catch cable with toolbar open)
ANSMedia QE Arkroyal DECK Lighting
Elavator and Hangar Door controls
Welldeck door controls for ANSMedia ITS Trieste
Additional FAQ:
The toolbar is planned to remain free.
We will not however allow forks or publishing altered version of our toolbar without express permission from us.
More features, Including non carrier features, are planned and this is a dependency of our carrier Project
Check out our Demo of the carrier here: https://flightsim. to/file/75128/hms-queen-elisabeth-catobar-conversion-project-ark-royal
Or get access to more locations and enable access to the hanger by purchasing the full version https://secure. simmarket. com/ansmedia-hms-queen-elisabeth-carrier-catobar. phtml
Please consider a small Donation: DONATE
For issues and Wiki please see our qe carrier mod github: https://github. com/Jasseji/qe_arkroyal
(The toolbar may be moved later to its own repository once more of the planned features are added)
For support and to see what we are working on next check out our Discord: ANSMedia
Florida North Coast Bridges
Bridges in MSFS2020 are one of the biggest immersion breakers when flying VFR or into an airport with significant bridges nearby. MSFS2020 has fantastic sim scenery but the default bridges with their high visibilty due to their size and their location over large expanses of water ruin the effect and immersion. These rkbridger packages solve that problem with high quality accurate models that show the bridges in their true magnificence.
This is a package of 21 handcrafted bridge models re... Bridges in MSFS2020 are one of the biggest immersion breakers when flying VFR or into an airport with significant bridges nearby. MSFS2020 has fantastic sim scenery but the default bridges with their high visibilty due to their size and their location over large expanses of water ruin the effect and immersion. These rkbridger packages solve that problem with high quality accurate models that show the bridges in their true magnificence.
This is a package of 21 handcrafted bridge models replacing the default bridges, or missing and underwater bridges. The area covered is along the Florida north coast from Pensacola to Ochlockonee Bay just south of the State Capitol, Tallahassee. Bridges have night lighting where appropriate and the traffic flows on the bridges.
Military Airports nearby are the bases at Pensacola KPNA, Tyndall KPAM and Eglin KVPS.
The main civilian airports are Pesacola Int. KPNS, Destin Fort Walton Beach KVPS, Apalachicola KAAF, and Tallahassee KTLH.
POIs have been placed at the bridges which are listed below.
Photogrammetry must be ON to ensure bridges integrate correctly with the sim.
Bridges modeled are:
Ochlockonee Bay Bridge
Carrabelle Bridge
Bryant Patton Bridge
John Gorie Bridge
George Tapper Bridge
DuPont Bridge
Hathaway Bridge
Mid Bay Toll Bridge
Choctawhatchee Bay Causeway
Marler Bridge
Destin Bridge
Okaloosa Island Bridge
Cinco Bayou Bridge
Navarre Beach Bridge
Shalimar Bridge
Garcon Pt Bridge
Pensacola Bay Bridge
Sikes Fishing Pier
Pensacola Beach Toll Bridge
Escambia Bay Bridge
Escambia Bay Rail Bridge
EcoSoundScapes On Sale
Enhance your Microsoft Flight Simulator experience with EcoSoundScapes, a comprehensive environmental sound pack. This innovative add-on mixes hundreds of high-quality sounds to your virtual flights, making every location in the game more vibrant and lifelike.
Fly over dense jungles, hear the wildlife below, or approach busy airports with the sounds of aircraft and ground crew all around you. EcoSoundScapes covers diverse environments, including cities, airports, beaches, forests, and more. ... Enhance your Microsoft Flight Simulator experience with EcoSoundScapes, a comprehensive environmental sound pack. This innovative add-on mixes hundreds of high-quality sounds to your virtual flights, making every location in the game more vibrant and lifelike.
Fly over dense jungles, hear the wildlife below, or approach busy airports with the sounds of aircraft and ground crew all around you. EcoSoundScapes covers diverse environments, including cities, airports, beaches, forests, and more. Each sound is meticulously crafted to provide the most realistic audio experience possible.
Easily manage your audio settings through our intuitive in-sim menu. Use master controls for broad adjustments or fine-tune each specific sound type to suit your preferences. This level of customization ensures that your audio environment is exactly how you want it, enhancing your overall flight simulation experience.
With sounds placed in thousands of locations worldwide, your flights will be more immersive than ever. Enjoy free updates that bring new sounds from third-party developers and the passionate flight simulation community, ensuring your sound library is always expanding.
Transform your Microsoft Flight Simulator with EcoSoundScapes and experience a new level of immersion. Whether flying over bustling cities or quiet forests, our sound pack makes every flight a unique and captivating adventure.
- Adds new environmental sounds to Microsoft flight simulator
- Hundreds of sounds mixed together across multiple files for each location
- Uses the WWise audio engine for immersive results
- Jungles, cities, airports, beaches, forest and more updated
- Control via the in-sim menu with master controls or granular controls for each sound type
- Have effects play anywhere in the world thanks to the in-sim panel
- Full volume and master switch controls
- Placed in thousands of locations of the world
- Fresh free updates with new uploads from third-party developers and community
Real Effects Plus: AN225
Following our popular Real Effects series, Real Effects Plus is a re-design of every aspect of the previous effects series, plus the addition of many more new features! We've combined endless hours of research and community feedback to create this new effects package that we hope you'll enjoy!
*This package is for the Microsoft/iniBuilds A310 and works with most liveries and other enhancement packs. Please view the user guide at https://www. southoakco. com/real-effects/real-effects-plus-... Following our popular Real Effects series, Real Effects Plus is a re-design of every aspect of the previous effects series, plus the addition of many more new features! We've combined endless hours of research and community feedback to create this new effects package that we hope you'll enjoy!
*This package is for the Microsoft/iniBuilds A310 and works with most liveries and other enhancement packs. Please view the user guide at https://www. southoakco. com/real-effects/real-effects-plus-a310 to understand the realistic conditions which cause the effects to display*
Introducing "Real Effects Plus" - The ultimate effects package for both inside and outside of the cockpit. Effects that compliment any style of simmer, Real Effects Plus is sure to impress. There are no "On/Off" effects, each effect has been programmed with many different variables that cause a reaction under varying aerodynamic and atmospheric conditions. Created by a real pilot that has over 2,000 hours in multiengine jet aircraft, this add-on draws from real-world aviation experience.
Cockpit Effects:
-Saint Elmo's Fire (Windscreen Static): Replicating the dangers of flying near thunderstorms, this beautiful display of static electricity flashing on your cockpit windows is a sight to be seen.
-Windscreen Bug Splatter: Yes, we did! Why bug splatter? Because bug splatter is a real, and real pilots have to squint through a dirty windscreen every time they fly. Ever tried to see a narrow runway with the setting sun blasting the bug smashed windscreen? Go ahead, airplanes are nicknamed "Bug Smashers" for good reason. Flying insects are most active in warm temperatures around sunset, you'll certainly see more bug splatter on your windscreen then.
Engine Effects:
-Engine Intake Vortices: Reactive to engine power, humidity, airspeed, temperature, air density, and surface moisture. When the conditions are right, these miniature tornados are spectacular to watch as they pour into the engine.
-Engine Intake Condensation: Reactive to engine power, humidity, airspeed, temperature, air density, and altitude.
-Jet Blast: Reactive to your engine speed. Jet engines are powerful, contaminated surfaces (water and snow) bring this power to light.
-Reverse Thrust: On a wet or snowy runway, watch as thrust is rapidly switched directions when your engine enters reverse thrust.
-Engine Fires: Set through your MSFS Aircraft Failure Customization menu. When is the last time you had to land single engine?
-Contrails: Out with the old, in with the new. Say goodbye to the default contrails. Our contrails depict the rotating wake turbulence behind an aircraft, and they look great.
-Engine and APU Startup Smoke: Jet engine starts nearly always produce smoke during startup. Excess fuel is sprayed into the engine during the ignition stage, and it comes out of the exhaust as smoke.
-Engine and APU Cold Starts: When the environment is cold enough, aircraft require cold weather startup procedures to prevent engine damage. Marvel at your engine and APU startup exhaust with this effect.
Airframe Effects:
-Wing Condensation: Reactive to aircraft pitch, humidity, airspeed, temperature, air density, and altitude. High pressure below the wing to the low pressure above the wing is visually stunning when the conditions are right.
-Flap Trailing Vortices: Reactive to flap angle, aircraft pitch, humidity, airspeed, temperature, air density, and altitude. No, this is not a fuel leak, it is aerodynamics at work. These trails of moisture look even better from an aircraft cabin window.
-Brake Smoke: If your brakes are smoking, you've got hot brakes. A heavy aircraft, hard braking, and hot temperatures will cause this.
-Volumetric Landing Lights: Too dark to see if you're in a cloud while flying? Turn on your landing lights. If you see your light beams illuminating the cloud, you've found your answer. Real pilots do this routinely, especially when concerned about icing. Default MSFS landing lights will not do this, but our effect will.
-Tail Strike, Wingtip Strike, Engine Nacelle Strike: Gusty crosswinds are a recipe for a wingtip or nacelle strike. Watch your landing attitude, don't strike the tail! A plane spotter will see the effects of your aluminum scraping, thanks to this effect.
-Fuel Vent Dripping: Airplane fuel systems all have vents. Warm temperature causes fuel to expand. If your fuel tanks are full and they warm up in the heat, fuel is going overboard. There's plenty of airport ramp stains to prove this. This effect does this, though it does not come with a fuel spill cleanup kit.
LGSR - Santorini Airport & Island
Santorini (officially Thira) is a Greek island in the southern Aegean Sea, about 200km from Greek mainland. It belongs to the Cyclades group of islands, being the southernmost member of it. It covers an area of ~ 73km2.
The island was previously named Kalliste (which means the prettiest) or Strogili (meaning circular), due to its relevant initial shape, resembling a circle.
Santorini was the site of one of the largest volcanic eruptions in recorded history, which occurred approximately 3... Santorini (officially Thira) is a Greek island in the southern Aegean Sea, about 200km from Greek mainland. It belongs to the Cyclades group of islands, being the southernmost member of it. It covers an area of ~ 73km2.
The island was previously named Kalliste (which means the prettiest) or Strogili (meaning circular), due to its relevant initial shape, resembling a circle.
Santorini was the site of one of the largest volcanic eruptions in recorded history, which occurred approximately 3. 600 years ago. The eruption created a large caldera in the middle of the circle, surrounded by volcanic ash deposits and sea. The island created in the middle is named Nea Kameni. The remaining parts of the Strogili island compose today’s landmass, which consists of the separated islands of Thira, Therasia, Palaia Kameni, Aspronisi and Christiana.
A number of Santorini’s villages are built on the edge of the 400 meters high caldera, found on the western side of the semi-circular island. This gives the island a world-renowned landscape.
The Airport
Santorini airport (IATA:JTR, ICAO:LGSR) is located at the southeastern side of the island, close to Kamari village. It is both a Civilian and Military airport, however the military activity is very little. The airport first operated in 1972.
It has a main asphalt runway (15/33) which is 7,208 feet (2,197 m) in length and (only) 30m in width. The parallel taxiway was built and marked to runway specification but is now marked and lighted as a taxiway. The airport can accommodate medium-sized jets like the Boeing 757, Boeing 737 and Airbus A320 series as well as smaller aircraft such as ATR 42/72, Dash 8, AvroRJ and Fokker 70/100 on an apron that is connected to the taxiway with three intersections.
The terminal and apron were renovated and redesigned respectively in 2021 increasing the aircraft and passenger capacity of the airport. It can serve simultaneously up to nine airliners at respective parking positions.
IATA/ICAO: JTR/LGSR
Runway: 15/33, 7. 208ft (2. 197ft)
Elevation: 127ft
Coordinates: 36°24′03″N 025°28′42″E
Parking positions (airliners): 9 (1-9)
Parking positions (GA): 13 (G1, G2, S1, S2, S3, 9A, R1, R2, R3, R4, R5, R7, R9)
The Scenery
This Scenery covers the entire island of Santorini, including of course the airport.
Mesh Terrain
The unique mesh terrain of the whole area (Santorini, Therasia, Palia Kameni, Nea Kameni, Aspronisi, Christiana) is represented in 3m/pixel resolution, significantly enhancing the immersion of the scene.
Airport
The airport is being represented in full detail including:
- The renovated Main Terminal building with its interior
- The new Fire Station
- The fuel facilities (EKO & GISSCO) in high detail
- The new apron layout with its relevant parking positions
- Highly detailed light poles, FOD bins, apron vehicles and other objects
- Highly detailed airport arrivals and departures parking area
- Custom windsocks, antennas, VOR, taxi and runway signs, taxi, and runway lights
- Two abandoned aircraft, close to the threshold of RWY 15
- Highly detailed military area including camouflaged shelters, buildings, contact cars and container boxes
- St Paraskevi’s church, a small church located on the south-eastern part of the airport, just outside its perimeter
- The whole airport area is illuminated with dynamic lights (no night textures used)
- GSX Profile can be installed via the Contrail App
Vegetation
All the trees of the island have been deleted. New ones have been placed to represent more accurately the intensity and type of real-life vegetation.
Buildings – Large Villages
All the default buildings in all villages of the island have been deleted and replaced with custom ones, close to the Cycladic shape and color, including (and significantly enhancing) the four large villages built at the edge of Caldera (Fira, Firostefani, Imerovigli and Oia).
Ports
The following ports of Santorini have been replaced with custom ones in the scenery:
Ammoudi port in very high detail, Armeni port, Fira port, Athinios port (the main port of Santorini) in very high detail, Vlichada port and two small ports at the volcano island (Nea Kameni).
Points of Interest
The following well-known points of interest are present in the scenery:
Oia Windmills, Fira Metropolitan Church of Ypapanti, Akrotiri Lighthouse, St John’s church and the respective hill at the eastern area of the airport.
Animations and AI vessels Traffic
A large ferry is departing and arriving Athinios port, while two smaller animated boats, travel the route from Fira to Volcano Island’s respective ports and back. The real-life cable car that connects Fira port with Fira Village is also present and animated in the scenery. Finally, small boats move all around the island (AI Traffic).
Credits
The following 3D objects have been generously provided to 29Palms for free usage.
- The EKO Fuel truck 3d object (model, PBR and LOD) is a FlyTampa model repainted by 29Palms to EKO colors.
- The BN-2 Abandoned aircraft model is by Marcel Kuhnt and has been modified and repainted by 29Palms.
- PA-23 abandoned aircraft 3d model is by helijah and has been modified and repainted by 29Palms.
- Official GSX Profile by Anthony Eyre (Krake Textures)
Special thanks to Yiannis Dermitzakis for his valuable assistance to the development of mesh terrain and vessels AI Traffic.
Special thanks to scenery’s beta testers Marinos Klouras, Chris Makris, Elias Stassinos, Spiros Dimas, George Gatzakis (flightsim. gr) and Panos Georgotas.
aviaOverhead
aviaOverhead allows you to display and control the overhead panel for one of the supported aircraft for MIcrosoft Flight Simulator.
aviaOverhead comes in 2 flavors:
- as a stand-alone application that runs on a computer in your network
- or as a webapp, very similar to aviaCDU
In both cases you need aviaServer2024 up and running as that established the connection to your Flight Simulator.
A seperate license is required for each of the mentioned addons below.
... aviaOverhead allows you to display and control the overhead panel for one of the supported aircraft for MIcrosoft Flight Simulator.
aviaOverhead comes in 2 flavors:
- as a stand-alone application that runs on a computer in your network
- or as a webapp, very similar to aviaCDU
In both cases you need aviaServer2024 up and running as that established the connection to your Flight Simulator.
A seperate license is required for each of the mentioned addons below.
The current version allows you to interact with the overhead panel of the:
- PMDG 737, including the 737-600, 737-700, 737-800 and 737-900
- PMDG 777
No refund can be offered.
LSZR St. Gallen Altenrhein Airport
St. Gallen-Altenrhein LSZR MSFS2020
St. Gallen-Altenrhein Airport (brand name People's Airport St. Gallen-Altenrhein, IATA code: ACH, ICAO code: LSZR) is a regional airport in eastern Switzerland in Altenrhein SG, municipality of Thal, around 20 kilometers northeast of St. Gallen on the shores of Lake Constance and directly on the border with Austria. The operator calls it St. Gallen-Altenrhein Airport.
Highlights:
Complete recreation of the airport scenery for Microsoft Fl... St. Gallen-Altenrhein LSZR MSFS2020
St. Gallen-Altenrhein Airport (brand name People's Airport St. Gallen-Altenrhein, IATA code: ACH, ICAO code: LSZR) is a regional airport in eastern Switzerland in Altenrhein SG, municipality of Thal, around 20 kilometers northeast of St. Gallen on the shores of Lake Constance and directly on the border with Austria. The operator calls it St. Gallen-Altenrhein Airport.
Highlights:
Complete recreation of the airport scenery for Microsoft Flight Simulator with all buildings on the airfield and in the northern edge area - As of: April 2024 with a new hangar and the new car parking lot P3
- Realistic, highly detailed buildings and many objects
- High performance through LODs for all buildings, objects and textures
- PBR textures with high resolution
- Accurate representation of the ground layout
- Atmospheric night lighting
- Realistic lighting
- Many signs and lanterns
- Detailed interior in the tower, terminal, restaurant and fire department hangar
- The gates at the fire department and baggage handling will be opened during the morning and
closed again in the afternoon. - Gates at the fire station open at 10 a. m. and close at 3 p. m.
- Gate at the baggage claim opens at 9 a. m. and closes at 2 p. m.
- The sunshade over the restaurant terrace is extended from 11 a. m. to 8 p. m. – at temperatures
below 12°C, or when it is raining or snowing, the sunshade is retracted or remains retracted.
- Large clock at the terminal rotates and shows the correct time
- Animated people
- Windsocks show wind direction and strength
- A train "SBB-Re460" runs on the nearby railway line
- German manual - Manuel en français - English manual

