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Catapult Arrestor Pushback Toolbar App
ANSMedia-Common-Toolbar
#WIP Toolbar which is planned to be common across our current and future addons.
Arrestors
(Works with any plane with a tailhook whilst on any runway)
The arrestor slows you down to zero if you are on any runway above 30knots with the tailhook down until you release the tailhook or go more the 1m off runway. Base Arrestors will be removed soon as causing too many issues. Any future ANSMedia projects will. It is recommended you always use our a... ANSMedia-Common-Toolbar
#WIP Toolbar which is planned to be common across our current and future addons.
Arrestors
(Works with any plane with a tailhook whilst on any runway)
The arrestor slows you down to zero if you are on any runway above 30knots with the tailhook down until you release the tailhook or go more the 1m off runway. Base Arrestors will be removed soon as causing too many issues. Any future ANSMedia projects will. It is recommended you always use our arrestor button anyway as it will always slow you down if you are on the runway and with the tailhook deployed (it will release if you bounce or go off the end). Holds aircraft in position until you retract the tailhook.
It will now detect whether you are needs an ANSMedia Moving Carrier and apply a speed offset to the zero speed.
Animated Arrestorwires are WIP
Currently there are 2 ways the arrestor script is activated. If it detects you have caught a cable on a ansmedia carrier it will activate automatically as long as the toolbar is open. (MOVING CARRIER SUPPORT FOR ADVANCED ARRESTOR WIP). Alternatively you can activate the fake arrestors from the simple Catobar Page which will slow you down if you are on ground with tailhook deployed.
Future Update to Change speedoffset so works with any moving carrier also Planned.
Catapult
Catapult Buttons on Controls Page
ONLY FOR USE ON ANSMEDIA CARRIERS (moving carrier support Also WIP)
1. Press Either aft or forward Carriers button. It will then direct you onto the catapult line.
2. Press Button again when Lined up and message reads Click to lineup. Script will then fix any small inaccuracies in your lineup. It will then Initiate A hold script to stop any forward velocity.
3. Press Press Button Again to activate the Launch script when Click to Launch is Shown. You will be then be Launched 5 Seconds After your throttle is set above 80%. Toolbar Will then show Launch Complete
Catapult Buttons on Simplified Catobar Page
(works on Any runway/carrier that is not moving aswell as ANSMedia Moving Locations).
Speed Offset and Direction inputs are planned so this will work on all carriers.
There are 2 buttons. One for standard sized catapults (90m) and one for short Catapults (55m). The front catapult on the QE arkroyal proposal is a shorter one (55m) for drones and fighters only and accelerates quicker hence why the sort option is Included.
Simply press The button When on ground and below 30knots. This will initiate a Forward speed hold of zero (+speedoffset if your on an ANSMedia moving carrier). It will then Initiate the launch 5 seconds after your Throttle is set above 80%.
Catapult Script Terminating velocity is 80m/s (155knots) for all Versions
Pushback
(Works with any plane when on ground with idle Throttle)
Pushback of max 10knots - where velocity and turning rate are directly proportional to joystick position not just on-off speed and pointing change. It checks whether your throttle is below 10% and whether you are on the ground to make sure it doesn't trigger in the air and stops the script if you say fall off a carrier or increase your throttle. If you manually press stop pushback it will engage parking brake. If it stops the pushback script due to being off the ground, throttle position or reset being pressed it will not engage the parking brake.
The pushback also has anti-tip functionality aswell for both roll and pitch. It will now detect whether you are needs an ANSMedia Moving Carrier and apply a speed offset to the zero speed.
Future Features:
Custom User inputted Speed offset and direction for use on non-Ansmedia moving carriers is Planned. (This also would allow you to set a taxi cruise speed)
Custom Joystick Deadzone values and Max Speed is Also Planned.
Because of the Anti-tip functionality It is recommended you use this on Aircraft carrier Lifts. MSFS ground position changes are slow so will cause wheels to judder on lifts. Parking brakes will hold you aswell but Anti-tip should reduce Aircraft body movement and will make judders less visible especially in cockpit view.
Offset
A simple offset has been added which allows you to use sliders to add an offset in heading and velocity to the pushback and simple catobar scripts. This is primarily for use with non ANSMedia moving carriers but can also be used as a cruise control for pushback.
Additional FAQ:
The toolbar is planned to remain free.
We will not however allow forks or publishing altered version of our toolbar without express permission from us.
More features, Including non carrier features, are planned and this is a dependency of our carrier Project
Check out our Demo of the carrier here: https://flightsim. to/file/75128/hms-queen-elisabeth-catobar-conversion-project-ark-royal
Or get access to more locations and enable access to the hanger by purchasing the full version https://secure. simmarket. com/ansmedia-hms-queen-elisabeth-carrier-catobar. phtml
Please consider a small Donation: DONATE
For issues and Wiki please see our qe carrier mod github: https://github. com/Jasseji/qe_arkroyal
(The toolbar may be moved later to its own repository once more of the planned features are added)
For support and to see what we are working on next check out our Discord: ANSMedia
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Florida North Coast Bridges
Bridges in MSFS2020 are one of the biggest immersion breakers when flying VFR or into an airport with significant bridges nearby. MSFS2020 has fantastic sim scenery but the default bridges with their high visibilty due to their size and their location over large expanses of water ruin the effect and immersion. These rkbridger packages solve that problem with high quality accurate models that show the bridges in their true magnificence.
This is a package of 21 handcrafted bridge models re... Bridges in MSFS2020 are one of the biggest immersion breakers when flying VFR or into an airport with significant bridges nearby. MSFS2020 has fantastic sim scenery but the default bridges with their high visibilty due to their size and their location over large expanses of water ruin the effect and immersion. These rkbridger packages solve that problem with high quality accurate models that show the bridges in their true magnificence.
This is a package of 21 handcrafted bridge models replacing the default bridges, or missing and underwater bridges. The area covered is along the Florida north coast from Pensacola to Ochlockonee Bay just south of the State Capitol, Tallahassee. Bridges have night lighting where appropriate and the traffic flows on the bridges.
Military Airports nearby are the bases at Pensacola KPNA, Tyndall KPAM and Eglin KVPS.
The main civilian airports are Pesacola Int. KPNS, Destin Fort Walton Beach KVPS, Apalachicola KAAF, and Tallahassee KTLH.
POIs have been placed at the bridges which are listed below.
Photogrammetry must be ON to ensure bridges integrate correctly with the sim.
Bridges modeled are:
Ochlockonee Bay Bridge
Carrabelle Bridge
Bryant Patton Bridge
John Gorie Bridge
George Tapper Bridge
DuPont Bridge
Hathaway Bridge
Mid Bay Toll Bridge
Choctawhatchee Bay Causeway
Marler Bridge
Destin Bridge
Okaloosa Island Bridge
Cinco Bayou Bridge
Navarre Beach Bridge
Shalimar Bridge
Garcon Pt Bridge
Pensacola Bay Bridge
Sikes Fishing Pier
Pensacola Beach Toll Bridge
Escambia Bay Bridge
Escambia Bay Rail Bridge
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$4.99 ex tax
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EcoSoundScapes
Enhance your Microsoft Flight Simulator experience with EcoSoundScapes, a comprehensive environmental sound pack. This innovative add-on mixes hundreds of high-quality sounds to your virtual flights, making every location in the game more vibrant and lifelike.
Fly over dense jungles, hear the wildlife below, or approach busy airports with the sounds of aircraft and ground crew all around you. EcoSoundScapes covers diverse environments, including cities, airports, beaches, forests, and more. ... Enhance your Microsoft Flight Simulator experience with EcoSoundScapes, a comprehensive environmental sound pack. This innovative add-on mixes hundreds of high-quality sounds to your virtual flights, making every location in the game more vibrant and lifelike.
Fly over dense jungles, hear the wildlife below, or approach busy airports with the sounds of aircraft and ground crew all around you. EcoSoundScapes covers diverse environments, including cities, airports, beaches, forests, and more. Each sound is meticulously crafted to provide the most realistic audio experience possible.
Easily manage your audio settings through our intuitive in-sim menu. Use master controls for broad adjustments or fine-tune each specific sound type to suit your preferences. This level of customization ensures that your audio environment is exactly how you want it, enhancing your overall flight simulation experience.
With sounds placed in thousands of locations worldwide, your flights will be more immersive than ever. Enjoy free updates that bring new sounds from third-party developers and the passionate flight simulation community, ensuring your sound library is always expanding.
Transform your Microsoft Flight Simulator with EcoSoundScapes and experience a new level of immersion. Whether flying over bustling cities or quiet forests, our sound pack makes every flight a unique and captivating adventure.
Adds new environmental sounds to Microsoft flight simulator
Hundreds of sounds mixed together across multiple files for each location
Uses the WWise audio engine for immersive results
Jungles, cities, airports, beaches, forest and more updated
Control via the in-sim menu with master controls or granular controls for each sound type
Have effects play anywhere in the world thanks to the in-sim panel
Full volume and master switch controls
Placed in thousands of locations of the world
Fresh free updates with new uploads from third-party developers and community
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iniBuilds | $21.74 ex tax |
Marketplace | $19.99 ex tax |
Orbx | $25.33 ex tax |
SimMarket | $19.94 ex tax
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SoFly Developer | $20.40 ex tax |
Real Effects Plus: AN225
Following our popular Real Effects series, Real Effects Plus is a re-design of every aspect of the previous effects series, plus the addition of many more new features! We've combined endless hours of research and community feedback to create this new effects package that we hope you'll enjoy!
*This package is for the Microsoft/iniBuilds A310 and works with most liveries and other enhancement packs. Please view the user guide at https://www. southoakco. com/real-effects/real-effects-plus-... Following our popular Real Effects series, Real Effects Plus is a re-design of every aspect of the previous effects series, plus the addition of many more new features! We've combined endless hours of research and community feedback to create this new effects package that we hope you'll enjoy!
*This package is for the Microsoft/iniBuilds A310 and works with most liveries and other enhancement packs. Please view the user guide at https://www. southoakco. com/real-effects/real-effects-plus-a310 to understand the realistic conditions which cause the effects to display*
Introducing "Real Effects Plus" - The ultimate effects package for both inside and outside of the cockpit. Effects that compliment any style of simmer, Real Effects Plus is sure to impress. There are no "On/Off" effects, each effect has been programmed with many different variables that cause a reaction under varying aerodynamic and atmospheric conditions. Created by a real pilot that has over 2,000 hours in multiengine jet aircraft, this add-on draws from real-world aviation experience.
Cockpit Effects:
-Saint Elmo's Fire (Windscreen Static): Replicating the dangers of flying near thunderstorms, this beautiful display of static electricity flashing on your cockpit windows is a sight to be seen.
-Windscreen Bug Splatter: Yes, we did! Why bug splatter? Because bug splatter is a real, and real pilots have to squint through a dirty windscreen every time they fly. Ever tried to see a narrow runway with the setting sun blasting the bug smashed windscreen? Go ahead, airplanes are nicknamed "Bug Smashers" for good reason. Flying insects are most active in warm temperatures around sunset, you'll certainly see more bug splatter on your windscreen then.
Engine Effects:
-Engine Intake Vortices: Reactive to engine power, humidity, airspeed, temperature, air density, and surface moisture. When the conditions are right, these miniature tornados are spectacular to watch as they pour into the engine.
-Engine Intake Condensation: Reactive to engine power, humidity, airspeed, temperature, air density, and altitude.
-Jet Blast: Reactive to your engine speed. Jet engines are powerful, contaminated surfaces (water and snow) bring this power to light.
-Reverse Thrust: On a wet or snowy runway, watch as thrust is rapidly switched directions when your engine enters reverse thrust.
-Engine Fires: Set through your MSFS Aircraft Failure Customization menu. When is the last time you had to land single engine?
-Contrails: Out with the old, in with the new. Say goodbye to the default contrails. Our contrails depict the rotating wake turbulence behind an aircraft, and they look great.
-Engine and APU Startup Smoke: Jet engine starts nearly always produce smoke during startup. Excess fuel is sprayed into the engine during the ignition stage, and it comes out of the exhaust as smoke.
-Engine and APU Cold Starts: When the environment is cold enough, aircraft require cold weather startup procedures to prevent engine damage. Marvel at your engine and APU startup exhaust with this effect.
Airframe Effects:
-Wing Condensation: Reactive to aircraft pitch, humidity, airspeed, temperature, air density, and altitude. High pressure below the wing to the low pressure above the wing is visually stunning when the conditions are right.
-Flap Trailing Vortices: Reactive to flap angle, aircraft pitch, humidity, airspeed, temperature, air density, and altitude. No, this is not a fuel leak, it is aerodynamics at work. These trails of moisture look even better from an aircraft cabin window.
-Brake Smoke: If your brakes are smoking, you've got hot brakes. A heavy aircraft, hard braking, and hot temperatures will cause this.
-Volumetric Landing Lights: Too dark to see if you're in a cloud while flying? Turn on your landing lights. If you see your light beams illuminating the cloud, you've found your answer. Real pilots do this routinely, especially when concerned about icing. Default MSFS landing lights will not do this, but our effect will.
-Tail Strike, Wingtip Strike, Engine Nacelle Strike: Gusty crosswinds are a recipe for a wingtip or nacelle strike. Watch your landing attitude, don't strike the tail! A plane spotter will see the effects of your aluminum scraping, thanks to this effect.
-Fuel Vent Dripping: Airplane fuel systems all have vents. Warm temperature causes fuel to expand. If your fuel tanks are full and they warm up in the heat, fuel is going overboard. There's plenty of airport ramp stains to prove this. This effect does this, though it does not come with a fuel spill cleanup kit.
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$7.99 ex tax
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LGSR - Santorini Airport & Island
Santorini (officially Thira) is a Greek island in the southern Aegean Sea, about 200km from Greek mainland. It belongs to the Cyclades group of islands, being the southernmost member of it. It covers an area of ~ 73km2.
The island was previously named Kalliste (which means the prettiest) or Strogili (meaning circular), due to its relevant initial shape, resembling a circle.
Santorini was the site of one of the largest volcanic eruptions in recorded history, which occurred approximately 3... Santorini (officially Thira) is a Greek island in the southern Aegean Sea, about 200km from Greek mainland. It belongs to the Cyclades group of islands, being the southernmost member of it. It covers an area of ~ 73km2.
The island was previously named Kalliste (which means the prettiest) or Strogili (meaning circular), due to its relevant initial shape, resembling a circle.
Santorini was the site of one of the largest volcanic eruptions in recorded history, which occurred approximately 3. 600 years ago. The eruption created a large caldera in the middle of the circle, surrounded by volcanic ash deposits and sea. The island created in the middle is named Nea Kameni. The remaining parts of the Strogili island compose today’s landmass, which consists of the separated islands of Thira, Therasia, Palaia Kameni, Aspronisi and Christiana.
A number of Santorini’s villages are built on the edge of the 400 meters high caldera, found on the western side of the semi-circular island. This gives the island a world-renowned landscape.
The Airport
Santorini airport (IATA:JTR, ICAO:LGSR) is located at the southeastern side of the island, close to Kamari village. It is both a Civilian and Military airport, however the military activity is very little. The airport first operated in 1972.
It has a main asphalt runway (15/33) which is 7,208 feet (2,197 m) in length and (only) 30m in width. The parallel taxiway was built and marked to runway specification but is now marked and lighted as a taxiway. The airport can accommodate medium-sized jets like the Boeing 757, Boeing 737 and Airbus A320 series as well as smaller aircraft such as ATR 42/72, Dash 8, AvroRJ and Fokker 70/100 on an apron that is connected to the taxiway with three intersections.
The terminal and apron were renovated and redesigned respectively in 2021 increasing the aircraft and passenger capacity of the airport. It can serve simultaneously up to nine airliners at respective parking positions. IATA/ICAO: JTR/LGSRRunway: 15/33, 7. 208ft (2. 197ft)Elevation: 127ftCoordinates: 36°24′03″N 025°28′42″EParking positions (airliners): 9 (1-9)Parking positions (GA): 13 (G1, G2, S1, S2, S3, 9A, R1, R2, R3, R4, R5, R7, R9)
The Scenery
This Scenery covers the entire island of Santorini, including of course the airport.
Mesh TerrainThe unique mesh terrain of the whole area (Santorini, Therasia, Palia Kameni, Nea Kameni, Aspronisi, Christiana) is represented in 3m/pixel resolution, significantly enhancing the immersion of the scene.
AirportThe airport is being represented in full detail including:
The renovated Main Terminal building with its interior
The new Fire Station
The fuel facilities (EKO & GISSCO) in high detail
The new apron layout with its relevant parking positions
Highly detailed light poles, FOD bins, apron vehicles and other objects
Highly detailed airport arrivals and departures parking area
Custom windsocks, antennas, VOR, taxi and runway signs, taxi, and runway lights
Two abandoned aircraft, close to the threshold of RWY 15
Highly detailed military area including camouflaged shelters, buildings, contact cars and container boxes
St Paraskevi’s church, a small church located on the south-eastern part of the airport, just outside its perimeter
The whole airport area is illuminated with dynamic lights (no night textures used)
GSX Profile can be installed via the Contrail App
VegetationAll the trees of the island have been deleted. New ones have been placed to represent more accurately the intensity and type of real-life vegetation.
Buildings – Large VillagesAll the default buildings in all villages of the island have been deleted and replaced with custom ones, close to the Cycladic shape and color, including (and significantly enhancing) the four large villages built at the edge of Caldera (Fira, Firostefani, Imerovigli and Oia).
PortsThe following ports of Santorini have been replaced with custom ones in the scenery:Ammoudi port in very high detail, Armeni port, Fira port, Athinios port (the main port of Santorini) in very high detail, Vlichada port and two small ports at the volcano island (Nea Kameni).
Points of InterestThe following well-known points of interest are present in the scenery:Oia Windmills, Fira Metropolitan Church of Ypapanti, Akrotiri Lighthouse, St John’s church and the respective hill at the eastern area of the airport.
Animations and AI vessels TrafficA large ferry is departing and arriving Athinios port, while two smaller animated boats, travel the route from Fira to Volcano Island’s respective ports and back. The real-life cable car that connects Fira port with Fira Village is also present and animated in the scenery. Finally, small boats move all around the island (AI Traffic).
Credits
The following 3D objects have been generously provided to 29Palms for free usage.
The EKO Fuel truck 3d object (model, PBR and LOD) is a FlyTampa model repainted by 29Palms to EKO colors.
The BN-2 Abandoned aircraft model is by Marcel Kuhnt and has been modified and repainted by 29Palms.
PA-23 abandoned aircraft 3d model is by helijah and has been modified and repainted by 29Palms.
Official GSX Profile by Anthony Eyre (Krake Textures)
Special thanks to Yiannis Dermitzakis for his valuable assistance to the development of mesh terrain and vessels AI Traffic. Special thanks to scenery’s beta testers Marinos Klouras, Chris Makris, Elias Stassinos, Spiros Dimas, George Gatzakis (flightsim. gr) and Panos Georgotas.
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aviaOverhead
aviaOverhead allows you to display and control the overhead panel for one of the supported aircraft for MIcrosoft Flight Simulator.
aviaOverhead comes in 2 flavors:
- as a stand-alone application that runs on a computer in your network
- or as a webapp, very similar to aviaCDU
In both cases you need aviaServer2024 up and running as that established the connection to your Flight Simulator.
A seperate license is required for each of the mentioned addons below.
... aviaOverhead allows you to display and control the overhead panel for one of the supported aircraft for MIcrosoft Flight Simulator.
aviaOverhead comes in 2 flavors:
- as a stand-alone application that runs on a computer in your network
- or as a webapp, very similar to aviaCDU
In both cases you need aviaServer2024 up and running as that established the connection to your Flight Simulator.
A seperate license is required for each of the mentioned addons below.
The current version allows you to interact with the overhead panel of the:
- PMDG 737, including the 737-600, 737-700, 737-800 and 737-900
- PMDG 777
No refund can be offered.
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LSZR St. Gallen Altenrhein Airport
St. Gallen-Altenrhein LSZR MSFS2020
St. Gallen-Altenrhein Airport (brand name People's Airport St. Gallen-Altenrhein, IATA code: ACH, ICAO code: LSZR) is a regional airport in eastern Switzerland in Altenrhein SG, municipality of Thal, around 20 kilometers northeast of St. Gallen on the shores of Lake Constance and directly on the border with Austria. The operator calls it St. Gallen-Altenrhein Airport.
Highlights:
Complete recreation of the airport scenery for Microsoft Fl... St. Gallen-Altenrhein LSZR MSFS2020
St. Gallen-Altenrhein Airport (brand name People's Airport St. Gallen-Altenrhein, IATA code: ACH, ICAO code: LSZR) is a regional airport in eastern Switzerland in Altenrhein SG, municipality of Thal, around 20 kilometers northeast of St. Gallen on the shores of Lake Constance and directly on the border with Austria. The operator calls it St. Gallen-Altenrhein Airport.
Highlights:
Complete recreation of the airport scenery for Microsoft Flight Simulator with all buildings on the airfield and in the northern edge area - As of: April 2024 with a new hangar and the new car parking lot P3
- Realistic, highly detailed buildings and many objects
- High performance through LODs for all buildings, objects and textures
- PBR textures with high resolution
- Accurate representation of the ground layout
- Atmospheric night lighting
- Realistic lighting
- Many signs and lanterns
- Detailed interior in the tower, terminal, restaurant and fire department hangar
- The gates at the fire department and baggage handling will be opened during the morning and
closed again in the afternoon. - Gates at the fire station open at 10 a. m. and close at 3 p. m.
- Gate at the baggage claim opens at 9 a. m. and closes at 2 p. m.
- The sunshade over the restaurant terrace is extended from 11 a. m. to 8 p. m. – at temperatures
below 12°C, or when it is raining or snowing, the sunshade is retracted or remains retracted.
- Large clock at the terminal rotates and shows the correct time
- Animated people
- Windsocks show wind direction and strength
- A train "SBB-Re460" runs on the nearby railway line
- German manual - Manuel en français - English manual
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SimMarket MSFS2024 | $17.53 ex tax |
Jacksonville FL Bridges
Jacksonville in the north east of Florida USA is the most populous city in the south outside Texas. The St Johns River is a large river running through the center of the city and has a major port and Naval bases. A large river has large bridges and some of the large bridges are the Dames Point Bridge, the Green Monster Bridge, the Blue Bridge and the Buckman bridge.
This package has 21 Bridges starting in the north at Amelia Island and ending in the south at the Buckman Bridge. See the c... Jacksonville in the north east of Florida USA is the most populous city in the south outside Texas. The St Johns River is a large river running through the center of the city and has a major port and Naval bases. A large river has large bridges and some of the large bridges are the Dames Point Bridge, the Green Monster Bridge, the Blue Bridge and the Buckman bridge.
This package has 21 Bridges starting in the north at Amelia Island and ending in the south at the Buckman Bridge. See the coverage photo.
The MSFS2020 scenery is a vast improvement over previous flight sims. However bridges over large waterways, rivers or other bodies of water are very noticeably bad and are an eyesore destroying realism. Rkbridger packages solve that issue with bridge packages which show the bridges in their true magnificence.
All the bridges are accurately modeled in the correct architectural style, with appropriate night lighting and traffic flows on the bridges. Many water fixes including marinas and are also included.
POIs have been placed at the bridges which are listed below.
Photogrammetry must be ON to ensure bridges integrate correctly with the sim.
Bridges modeled are:
Heckscher Bridge, Amelia Island
Crady Bridge, Amelia Island
Sawpit Creek Bridge
Fort George Inlet Bridge
Clapboard Creek Bridge
Fish Camp Bridge
Browns Creek Bridge
Blount Island Bridge
Blount Island Rail Bridge
Blount Island Pipeline
Dave Rawls Blvd Bridge
Dames Point Bridge
Mathews Bridge
Hart Bridge, aka: The Green Monster
Alsop Bridge, aka: The Blue Bridge or Main St Bridge
Strauss Bascule Bridge
Fuller Warren Bridge
Ortega Bridge
FL Hwy 17 Bridge, Ortega River
Ortega River Bascule Bridge
Buckman Bridge
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PA-38 Tomahawk
Following on from their popular PA-28R Arrow III, PA-28R Turbo Arrow III/IV and PA-28-161 Warrior II for MSFS, Just Flight’s in-house team has developed this highly detailed simulation of the Piper PA-38-112 Tomahawk following comprehensive, hands-on research with a real-life Tomahawk, G-BNKH, based at Goodwood Aerodrome with SportAir. Already a very popular aircraft on other simulator platforms, we are excited to bring you this incredibly detailed rendition of the Tomahawk for Microsoft Flight ... Following on from their popular PA-28R Arrow III, PA-28R Turbo Arrow III/IV and PA-28-161 Warrior II for MSFS, Just Flight’s in-house team has developed this highly detailed simulation of the Piper PA-38-112 Tomahawk following comprehensive, hands-on research with a real-life Tomahawk, G-BNKH, based at Goodwood Aerodrome with SportAir. Already a very popular aircraft on other simulator platforms, we are excited to bring you this incredibly detailed rendition of the Tomahawk for Microsoft Flight Simulator, complete with fully accurate systems functionality, high quality modelling and texturing, realistic wear and tear, a variety of customisation options and an immersive sound set recorded from the real aircraft. The Piper PA-38-112 Tomahawk is a two-seater, piston-engine aircraft equipped with a fixed tricycle landing gear, 112hp four-cylinder engine and fixed-pitch propeller – an ideal aircraft for touring and flight training. The Tomahawk is flown all around the world and our add-on reflects that global popularity. The package features liveries from the UK, USA, France, Germany, Australia and more! The PA-38 Tomahawk for Microsoft Flight Simulator features a native model and 8192 x 8192 PBR materials for the highest possible texture detail and clarity. See the Detailed Description below for all the aircraft details and you can download the Operations Manual and EFB Manual PDFs if you'd like to take a look at them.
Model
Accurately modelled Piper PA-38-112 Tomahawk, built using real-world aircraft plans and comprehensive photography of the real aircraft
Numerous animations including cockpit doors, cockpit windows, fuel caps and fuel drains
Ground equipment including chocks, tie-downs, pushback towbar and pitot covers
8192x8192 textures are used to produce the highest possible texture clarity
PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
Detailed normal mapping for down-to-the-rivet precision of aircraft surfaces
High quality dirt textures, including water stains stemming from rivets and panel gaps, and even dirt and rubber under the wings that has been flicked up off the tyres
Interactive exterior model allow you to perform a full pre-flight walkaround, including checking tyre pressures, checking the water level in the fuel and even spinning the propeller
MSFS ground services support (marshaller and fuel truck)
Full support for MSFS visual icing effects
Cockpit
Truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations
Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
Dimmable instrument panel and radio stack lighting
Tablet EFB for controlling various aircraft options and checking aircraft and flight information:
'Cold & Dark', 'Ready for Take-off' and 'Ready for Start' aircraft states
Persistent aircraft states, allowing you to always return to your cockpit in the same state that you last left it
Automatic switching of the fuel tanks for use on those long distance cross-country flights
GPS unit selection
Walkaround mode allowing you to interact with the exterior of the aircraft when performing pre-flight checks, view the condition of components and repair broken components
Aircraft failures (spark plug fouling, vapour lock, oil use and battery failure)
Flight computer with useful information such as fuel burn, endurance, speed and wind speed/direction
Navigraph Charts support
SimBrief integration support
Interactive map, notes and top of descent calculator apps
Fully functional and comprehensive IFR-capable avionics fit including:
GMA 340 audio selector
SL30 COM1/NAV1 radio
SL40 COM2 radio
GTX 328 transponder
GNS 430 and GNS 530
Support for PMS-50 GTN 750 and TDS GTNXi (both sold separately)
Paper checklists
Many features have been added to help with usability such as the ability to hide the yokes for a better view of the instrument panel
Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
Aircraft systemsFully simulated, custom-coded aircraft systems based on the real-world manuals, including:
Custom-coded fuel system, including an option for automatic fuel tank switching
Custom-coded electrical system with fully simulated circuit breakers
Functioning carburettor heat and primer controls that affect how the engine runs
Fully interactable walkaround mode, allowing you to perform a full pre-flight walkaround of the exterior
Wear and tear that affects over 15 components - persistent across flights and varies depending on how you treat your aircraft. For example, your tyres will wear faster if you often make firm landings or operate from soft fields and the grip of your tyres will decrease over time.
Failures including spark plug fouling, limited battery life, vapour lock and more
Options to fully overhaul the aircraft or randomise the aircraft’s condition
Lighting system includes separate lighting control for interior and exterior lighting, including dimmer switches for instruments panel and radio stack lighting
Many other details, such as cockpit doors that automatically close with air flow and vibrating engine exhausts!
Support for the MSFS interactive checklist system
Sounds
MSFS-native (Wwise) sound package taking full advantage of MSFS’s capabilities
Studio-quality Lycoming O-235 engine sounds, recorded from the real aircraft
A plethora of cockpit sound effects, recorded from the real aircraft
Authentic audio for every switch, button, lever and electrical system
Detailed physics-based effects on engine and wind noise
Accurately positioned 3D sound sources (best enjoyed in VR!)
Custom crash and scraping effects
LiveriesThe Tomahawk is supplied in the following paint schemes
D-EEQI (Germany)
F-HVFA (France)
G-BMVL (UK)
G-BNKH (UK)
G-BPES (UK)
G-GTHM (UK)
G-LFSN (UK)
G-LFSU (UK)
N874MH (USA)
N2426N (USA)
N2432G (USA)
OO-IWA (Belgium)
S5-DAZ (Slovenia)
VH-UFA (Australia)
Custom (supports custom MSFS tail numbers)
A PSD Paint Kit is also available. FDE and effects
Realistic and accurate flight dynamics based on real-world performance and handling data and input from real Tomahawk pilots
Simulation of the Tomahawk’s renowned stall and spin characteristics
Custom effects for enhanced immersion, including exhaust haze, windshield water effects and wheel spray
Fully functional lighting controls in the cockpit to control the interior and exterior lighting
Dimmable instrument panel and radio stack lighting
Independently adjustable brightness and contrast on avionics
Other features
Comprehensive PDF manuals with flight tutorial, systems guide, aircraft limits, panel guide, EFB guide and performance data
Multiple interior and exterior camera presets
PSD Paint Kit so you can create your own paint schemes
Support for MSFS interactive checklist system
Support for numerous control assignments for compatibility with external controllers and hardware
Aerosoft | Contrail | Just Flight Developer | Marketplace | SimMarket |
---|---|---|---|---|
$41.99 ex tax | $35.99 ex tax
| $41.99 ex tax | $41.99 ex tax | $35.24 ex tax
|
Aerosoft | $41.99 ex tax |
---|---|
Contrail | $35.99 ex tax
|
Just Flight Developer | $41.99 ex tax |
Marketplace | $41.99 ex tax |
SimMarket | $35.24 ex tax
|
Omaha and Missouri River Bridges
This package replaces 45 default bridges in Kansas City on the Missouri River and the Kansas River and eastwards along the Missouri River to Washington, Missouri 20 west of Spirit of St Louis Airport KSUS. One of the photos shows the coverage area. The package complements the St Louis bridge package which begins at KSUS.
Default bridges have been replaced by original bridge models with architecturally correct style and dimensions. Night lighting has been applied where appropriate.
This package replaces 45 default bridges in Kansas City on the Missouri River and the Kansas River and eastwards along the Missouri River to Washington, Missouri 20 west of Spirit of St Louis Airport KSUS. One of the photos shows the coverage area. The package complements the St Louis bridge package which begins at KSUS.
Default bridges have been replaced by original bridge models with architecturally correct style and dimensions. Night lighting has been applied where appropriate.
POI’s have been placed at the bridges which are listed below, from west to east, with the number of bridges at those locations. Typically when there are more than one bridge at a location the bridges were built at different times with different styles or sizes.
Missouri River:
I-635 Missouri River Bridge
US-69 Missouri River Bridge
Buck O’Neil Bridge
BSNF Hannibal Bridge
ASB Rail Bridge
Heart of America Bridge
Christopher Bond Bridge
Chouteau Bridge
Harry S Truman Bridge
Liberty Bend (2)
Sibley Rail Bridge
Lexington Missouri River Bridge
Waverly Bridge
Miami Bridge
Glasgow Bridges (2)
Boonville Rail Bridge
Boonslick Bridge
Rocheport Bridge
Jefferson City Bridges (2)
I-435 Missouri River Bridge
Herman Bridge
Washington Bridge
Kansas River:
Turner Bridges (2)
Harry Darby Bridges (2)
Kansas Ave Bridge
18th St Expressway Bridge
12th St Bridge
7th St Bridge
HighLine Rail Bridge
23rd St Bridge
Rock Island Kansas River Bridge
UP Intermodal Rail Bridges (2)
I-670 Kansas River Bridge
Central Ave Bridge
Disused rail Bridge
James St Bridge
Lewis and Clark Viaduct Bridges (2)
Kansas Confluence Rail Bridge
Marketplace | SimMarket |
---|---|
$11.99 ex tax
| $18.23 ex tax |
Marketplace | $11.99 ex tax
|
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SimMarket | $18.23 ex tax |

