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ESOK-karlstad Sweden
IMPORTANT. When using this airport in msfs 2024 please download my fix from flightsim. to https://flightsim. to/file/85912/esok-karlstad-fix-for-msfs-2024. Place the folder in the community folder of msfs 2024. It removes some buildings from the default msfs 2024 airport.
ESOK Karlstad airport was opened in 1997 and had many regional connections to main cities in Sweden and other Nordic countries. It was also used as an alternate airport for Oslo Gardermoen in case of bad weather. Today ... IMPORTANT. When using this airport in msfs 2024 please download my fix from flightsim. to https://flightsim. to/file/85912/esok-karlstad-fix-for-msfs-2024. Place the folder in the community folder of msfs 2024. It removes some buildings from the default msfs 2024 airport.
ESOK Karlstad airport was opened in 1997 and had many regional connections to main cities in Sweden and other Nordic countries. It was also used as an alternate airport for Oslo Gardermoen in case of bad weather. Today it is used mainly by a few charter companies flying to holiday destinations in south of Europe. I have built every building in Blender and based them on image information from internet sources. Therefore there may be inaccuracies. The textures are all PBR meaning there are normalmaps and maps for reflections. You also get the Glider club with a grass strip, hangars and club house.
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Switzerland Austria People
It is very likely if fly low and slow on lighter aircrafts; gliders; paragliders pilots see humans on the ground. The function of this mod is to add static 3d humans into urban areas of Msfs; in this case of Switzerland and Austria 27 millions. The models although on 3d; are as slow poly as possible to keep frames rates impact low. Human models have been located mostly around buildings with exclusion areas around all airports to avoid to show in areas where it should not be.It is very likely if fly low and slow on lighter aircrafts; gliders; paragliders pilots see humans on the ground. The function of this mod is to add static 3d humans into urban areas of Msfs; in this case of Switzerland and Austria 27 millions. The models although on 3d; are as slow poly as possible to keep frames rates impact low. Human models have been located mostly around buildings with exclusion areas around all airports to avoid to show in areas where it should not be.
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Hawk T1/A
This highly detailed simulation of the Hawk T1/A Advanced Trainer for Microsoft Flight Simulator has been developed by Just Flight's in-house development team after hands-on research with a real-life ex-RAF and ETPS Hawk T1. The Just Flight Hawk has been modelled to an exceptional level of detail and features a variety of 8K PBR paint schemes (including the RAF and Red Arrows), realistic payloads (including AIM-9 missiles, rockets, practise bombs, 30mm Aden cannon gun pod, Red Arrows diesel/dye... This highly detailed simulation of the Hawk T1/A Advanced Trainer for Microsoft Flight Simulator has been developed by Just Flight's in-house development team after hands-on research with a real-life ex-RAF and ETPS Hawk T1. The Just Flight Hawk has been modelled to an exceptional level of detail and features a variety of 8K PBR paint schemes (including the RAF and Red Arrows), realistic payloads (including AIM-9 missiles, rockets, practise bombs, 30mm Aden cannon gun pod, Red Arrows diesel/dye smoke pod) and ground equipment. Both the front and rear pilot positions are included and the aircraft features a truly 3D virtual cockpit with smoothly animated 3D instruments and fully functioning custom-coded systems and avionics. The Hawk T1 is a British-built single engine jet trainer with a two-man tandem cockpit. First flown in 1974, the Hawk has served as an advanced training aircraft for nearly 40 years. The design has proved to be highly successful, with over 900 examples of more than 10 variants sold to air forces in 18 countries, including the UK, Finland, India and Saudi Arabia. The Hawk T1 variant, first delivered to the RAF in 1976, continues to serve as an advanced jet and weapons trainer. Possibly the most well-known Hawk T1s are those flown by the world famous RAF Red Arrows display team, which has been flying the Hawk T1 since 1979.
Model
Accurately modelled Hawk T1 & T1A, built using extensive research materials and hands-on experience with the real aircraft
Numerous external animations including storage hatch, RAT, canopy, crew ladder
Animated, configurable front and rear pilots
Ground equipment including chocks, access steps, pitot cover, engine intake covers and tie-downs
8K textures are used to produce the highest possible texture clarity
PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
Detailed normal mapping for down-to-the-rivet precision of aircraft surfaces
Static weaponry with the correct brackets and pylons for all weapon types: - Aden 30mm centre line gun pod - AIM 9M and CATM-9 practise missile - CBLS/BDU-33 practise bombs - Matra LRF4 rocket launcher pods
Ground services support (marshaller and fuel truck)
Full support for MSFS visual icing effects
Optional drop tanks for longer range flights
Numerous effects, including Red Arrows display smoke, engine and GTS exhaust haze and wing vortices
Cockpit
A truly 3D virtual cockpit featuring accurately modelled ejector seats, cockpit wear and tear and stunning texturing - every instrument is constructed fully in 3D with smooth animations
Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
Dimmable instrument, radio and flood lighting, with separate control circuits for each cockpit
Tablet EFB for controlling various aircraft options, and checking aircraft and flight information: - 'Cold & Dark', 'Ready for Take-off' and ‘Ready for Start’ aircraft states - Persistent aircraft states, allowing you to always return to your cockpit in the same state that you last left it - Canopy, hatch and ground equipment controls - Choose between weapon panels, Red Arrows smoke controls, Gunsight /GPS/Gunsight + GPS configurations, and hide the control column for an unobstructed view of the cockpit - Configure ordnance and rear pilot/instructor - Basic autopilot controls for ease-of-use
Front and rear cockpit positions fully modelled and simulated
Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
Fully compatible with MSFS VR mode
A variety of showcase camera presets (including front pilot looking aft, over front pilot's shoulder, over front pilot's ejection seat, over left and right wings)
Front or rear seat pilot is visible whilst in the cockpit view (pilot being shown is toggled automatically based on whether the front or rear cockpit is selected)
Custom-coded aircraft systems
Electrical system with generators, busbars, inverters and AC/DC power supplies
Hydraulic systems, including independent No. 1 and 2 systems, accumulators and RAT operation in case of engine failure
Fuel system with automatic fuel transfer, pumps and LP/HP cocks
Central warning system with realistic CWP caption logic, audio/visual warnings and test functionality
Flight control system with hydraulically-powered flying controls, standby flap system and realistic airbrake operation
Landing gear and wheelbrake system with hydraulically-charged brake accumulators with realistic discharge rates, standby gear system and front/rear cockpit control transfer
Air-conditioning and pressurisation system with temperature controls and realistic cabin pressurisation
Oxygen system with realistic supply and usage rates that vary with altitude and number of flight crew
Flight information and instrumentation system with Attitude and Heading Reference System (AHRS), modelled with accurate 'spin-up' times and simulated gyro-drift, and standby instruments with power source controls
Lighting system with dimmable instrument, console and map lighting, and separate upper and lower fuselage anti-collision lighting
Communication system with original AN/ARC 164 UHF radio, plus retrofitted modern RT8300 VHF radio with the ability to save and recall frequencies, fully-functional TACAN and ILS radio units for IFR navigation, and modern Mode C/S compatible military IFF transponder
Engine systems with realistic Adour Mk. 151 turbofan engine operation, including gas turbine starting (GTS) system and engine starting procedures
Armament system with weapons control and monitoring panels, missile control panel, sighting system and payload jettison
Skymap II GPS system (based on default Aera)
Realistic gunsight display with azimuth and depression controls
Sounds Bringing next-gen jet noise to your simulator, the Hawk T1 features a highly-fidelity Wwise sound environment developed by SimAcoustics. Over 200 separate sound effects provide accurate audible feedback as you interact with the aircraft.
High-fidelity Rolls-Royce Adour Mk. 151/851 jet noise
Full start-up soundtrack featuring the GTS starter
Immersive distant jet sounds that enhance the fly-by experience
Authentic audio for every switch, button, lever and electrical system
Audible feedback as you operate the control surfaces, flaps and airbrake
Dynamic airflow noise during manoeuvring
Simulation of breaking the sound barrier
Custom damage effects for when things don't go as planned
Liveries The Hawk T1 is supplied in the following 14 paint schemes:
Hawk T1 Royal Air Force early trainer livery, XX241
Hawk T1 Empire Test Pilots School livery, XX341
Hawk T1 Royal Air Force Valley, Central Flying Squadron, XX176
Hawk T1 Royal Air Force camouflage scheme, XX353
Hawk T1 Royal Air Force 4 FTS, Welsh Dragon livery, XX172
Hawk T1 Royal Air Force 92 Squadron, XX329
Hawk T1 Royal Air Force Red Arrows 2011 livery, XX260
Hawk T1 Royal Air Force Red Arrows 2014 livery, XX322
Hawk T1 Royal Air Force Red Arrows 2021 livery, XX227
Hawk T1A Royal Air Force 100 Squadron, black livery, XX331
Hawk Mk. 51 Finnish Air Force, HW-346
Hawk Mk. 53 Indonesian Air Force, LL-5320
Hawk Mk. 63 Royal Saudi Air Force, 79034
Hawk Mk. 63 Swiss Air Force, U-1252T1
Other features
Realistic and accurate flight dynamics based on real world performance and handling data, and input from Hawk T1 pilots
A Comprehensive PDF manual with panel guide, flight tutorial and performance data is included
PSD Paint Kit included so you can create your own paint schemes, including pilot name decal texture which allows you to have your own name showing on the Red Arrows 2021 custom livery
Full support for MSFS checklists (manual and automatic/co-pilot modes)
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Velocity XL
The Velocity is a family of home-built, high-performance, composite construction, single-engine aircraft. Notably, the Velocity has canard-style airfoils rather than a conventional main wing for lift, and counteracting tail surfaces for control and stability. The most advantageous feature of the canard design is its resistance to deep stalls and spins. On a canard aircraft, the forward wing is designed to stall prior to the main wing, thereby pitching the aircraft down and restoringlift to the m... The Velocity is a family of home-built, high-performance, composite construction, single-engine aircraft. Notably, the Velocity has canard-style airfoils rather than a conventional main wing for lift, and counteracting tail surfaces for control and stability. The most advantageous feature of the canard design is its resistance to deep stalls and spins. On a canard aircraft, the forward wing is designed to stall prior to the main wing, thereby pitching the aircraft down and restoringlift to the main wing. Nearly 1,000 proud Velocity owners have assembled and fabricated parts to complete the aircraft of their dreams in a process that takes around 2,000 hours of work. The builder is rewarded with one of the highest performance piston singles on the market, and an aircraft that meets their exact specifications. The original Velocity was designed by Danny Maher, and debuted at the 1986 Sun-N-Fun Aerospace Expo in Lakeland, Florida, USA. The modern Velocity models are the result of several redesigns by the current owners, Scott and Duane Swing. Black Square's Velocity XL is modelled after a top-end Velocity build, with an upgraded 400HP Continental TSIO-550 fitted with dual turbochargers, giving the aircraft a critical altitude of 24,000 feet and ground speeds of over 400 MPH. With a range of over 1,600 miles and single-engine efficiency, the Velocity is a real contender when compared with small turboprop business aircraft that operate at 5-10 times the cost. Model
Accurately modelled Velocity TXL-RG, inside and out, created from hundreds of reference photos from Velocity aircraft builders
100% MSFS native animation code for the smoothest animations and cockpit interactions using either legacy or new cockpit interaction modes
4096x4096 (4K) textures are used to produce the highest possible texture clarity
PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
Detailed normal mapping for leather, fabric, plastic, stitches, scratches, carpet, tooling marks, and even embroidered logos, resulting in a texture resolution of 10,000 pixels per square inch (90. 0kB)
Extensive use of new MSFS decal system for nearly vector-graphic quality of labels, arrows and exterior detail features
Ground services support (marshaller and fuel truck)
Full support for MSFS visual icing effects
Cockpit
Fully featured IFR-capable panel with dual G3X Touch (Working Title G3X freeware mod recommended), GTN 750 (requires freeware PMS-50 GTN 750 mod), and GFC500 autopilot controller, all with cross-fill, and synchronised autopilot controls
Every knob, switch and button is interactable and implemented, along with its respective electrical circuit
Lighted standby instruments for worst case scenario failures
Hideable side-sticks
Placarded reference speeds for easy reference while learning the aircraft
Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
SystemsExperience the power of one of the world’s fastest, highest flying, piston-driven light aircraft. From the beginning, Black Square’s Velocity XL was designed to deliver the raw excitement of operating a home-built, four-seat aircraft in the flight levels, travelling at over half the speed of sound. Enjoy features such as:
Twin, turbo-normalised engine with exhaust vibration and tailpipes that glow accurately with turbine inlet temperature
Fully realised electrical system with every circuit breaker functioning
Challenging push-prop engine temperature management monitored via custom G3X engine instrumentation
Unique 'two green' retractable landing gear system, fully implemented gear warning and electric hydraulic system, with back-up gear release valve logic
Hear the ambient noise difference the inflatable door seal system makes to the comfort of your cruise, with door ajar warning
Dimmable interior lighting with backlit panels, standby instrument lighting, glareshield glow, and cozy cabin dome lighting
Unusual fuel management system with combining header tank logic
Working ELT and Hobbs meter to track your flying hours
SoundsThe Velocity XL features a MSFS-native (Wwise) 3D sound package taking full advantage of the new capabilities. Based on the default MSFS Extra 330, the Velocity XL’s sound set includes added sounds and custom code to create a fully featured soundscape inside and out to give the feel of the real aircraft’s power and construction.
Rich audio for every switch, button, lever and electrical system
Detailed physics-based effects on engine and wind noise
Accurately positioned 3D sound sources (best enjoyed in VR!)
Crash and scraping effects for composite airframe
Authentic retractable gear sounds and whistle
Flight dynamicsThe Velocity XL features realistic and accurate flight dynamics, designed to work with MSFS’s new aerodynamics simulation. The aerodynamics take advantage of new canard aerodynamics options that have only recently become available in MSFS. Users can expect the docile stall and spin-resistant characteristics of real canard aircraft with this add-on. LiveriesThe Velocity XL comes with six paint schemes based on real-world aircraft:
N285VL (USA)
N467AK (USA)
N516K (USA)
N750C (USA)
N7075J (USA)
G-IRTI (UK)
All textures are 4096x4096 (4K) resolution with MSFS native PBR (Physically Based Rendering) properties across nine channels of surface detail information, resulting in a whopping 1,600 pixels (14. 4kB) per square inch on the interior model. A blank (plain white paint scheme) is included for users to easily create their own paint schemes. 'Experimental' placards on the cabin doors, required by real-world laws, can be easily removed in a separate texture if the user prefers that for aesthetics. ManualA comprehensive PDF manual with panel guide and checklists is included as well as an Operating Data Manual with performance data. In-game checklists are also included with control highlighting and custom camera locations.
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HJet HA-420
Performance, FoundEnjoy this state of the art entry into the VLJ (Very Light Jet) category for MSFS 2020. A culmination of a three year development journey by Marwan Gharib in which no detail has been overlooked. Beyond the Garmin 3000 cockpit management system, users will find an array of features, improvements and personal touches that will make this aircraft impossible to step away from. With a climb out of 4,100 ft per minute, a range of over 1200 nautical miles, a cruise speed of 422 knots ... Performance, FoundEnjoy this state of the art entry into the VLJ (Very Light Jet) category for MSFS 2020. A culmination of a three year development journey by Marwan Gharib in which no detail has been overlooked. Beyond the Garmin 3000 cockpit management system, users will find an array of features, improvements and personal touches that will make this aircraft impossible to step away from. With a climb out of 4,100 ft per minute, a range of over 1200 nautical miles, a cruise speed of 422 knots and landing/takeoff distances under 3,500 feet; you will soon find yourself exploring MSFS 2020 like never before. Make this the perfect addition to your Microsoft Flight Simulator 2020 light business jet collection. Whether exploring the Caribbean or cruising the Alps, the eye-catching, award winning design of the H-Jet will make this a go to staple for all of your short and medium range virtual business adventures. Please visit the FlightFX Discord community for assistance with any issues.
Detailed Systems and Functions:
Electrical system that reacts appropriately to different load scenarios such as requirement for load shedding, bus separation, etc
Fuel system that reacts automatically to fuel imbalances and switches the source tanks in correct sequences as per the real counterpart
Custom coded HVAC logic utilizing thermodynamic equations to model valve actuations, fan speeds, and background automated activities to reach user input target temperature set points
Automated hydraulic system
Custom built, automated anti ice system with visual icing. If in auto mode, the aircraft will automatically turn on anti icing for the needed surfaces
Fully automated pressurization system, with manual/auto oxygen drop mask deployment in case of pressurization failure
Functioning fire panel with audio warnings and CAS messages
Unique Displays and Autopilot Functionalities:
Custom G3000 Touch Screen Controller (TSC) allowing user to control the aircraft lighting system, HVAC system, checklists, performance initialization, V-Speeds, exits, static elements, pax loading, cargo and fuel
Coupled Vertical Navigation
Built-in checklists
Custom PFD/MFD/ENGINE DISPLAY faithful to the real life counterpart
Custom PFD Crew Alert System (CAS) with over 130 unique messages as per the AFM
CSC system (cruise speed control)
Fully automated external lighting system handling taxi and landing situations with a TSC interface to choose between auto or manual modes
Controllable and dimmable internal lighting system through the TSC
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TJBQ - Aguadilla Intl. Airport
Rafael Hernández Airport (IATA: BQN, ICAO: TJBQ, FAA LID: BQN) is a joint civil-military airport located in Aguadilla, Puerto Rico. It is named after the Puerto Rican composer Rafael Hernández Marín. It is Puerto Rico's second largest international airport in terms of passenger movement. It is located in Porta del Sol tourist region, in Puerto Rico's west coast. It is also home to Coast Guard Air Station Borinquen and to the Caribbean Branch of the U. S. Customs and Border Protection Air and Mar... Rafael Hernández Airport (IATA: BQN, ICAO: TJBQ, FAA LID: BQN) is a joint civil-military airport located in Aguadilla, Puerto Rico. It is named after the Puerto Rican composer Rafael Hernández Marín. It is Puerto Rico's second largest international airport in terms of passenger movement. It is located in Porta del Sol tourist region, in Puerto Rico's west coast. It is also home to Coast Guard Air Station Borinquen and to the Caribbean Branch of the U. S. Customs and Border Protection Air and Marine Operations. Although the airport lacks non-stop flights from Asia, it is the only airport in Puerto Rico served by an Asian commercial airline, in this case by Emirates Sky Cargo.
Features:
- Textures PBR for buildings, vehicles, etc.
- Model of surrounding buildings
- Airport Objects
- Optimized for good performance
- Airport lighting
- MSFS aerial image support
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Venom DH-112
The improvement of the DH-100 aircraft gave birth to the DH-112 Mk. 1 Venom, first flight on September 2, 1948. The Swiss Air Force became interested in this aircraft and tests were held in England and Switzerland in 1949 and 1950. In April 1951, the Federal Council's message concerning the authorized construction of 150 DH-112 Mk. 1 Venom aircraft was approved by the Federal Parliament with a commitment credit of 175 million francs. The license agreement included the Ghost-48 radial engine. It ... The improvement of the DH-100 aircraft gave birth to the DH-112 Mk. 1 Venom, first flight on September 2, 1948. The Swiss Air Force became interested in this aircraft and tests were held in England and Switzerland in 1949 and 1950. In April 1951, the Federal Council's message concerning the authorized construction of 150 DH-112 Mk. 1 Venom aircraft was approved by the Federal Parliament with a commitment credit of 175 million francs. The license agreement included the Ghost-48 radial engine. It was produced by Gebrüder Sulzer AG and was installed in the aircraft from the 30th production aircraft. The Venom was the first Swiss Air Force fighter to be equipped with an ejection seat from the outset.
In February 1954, the Parliament approved the construction of another 100 DH-112 Mk. 4 Venom aircraft under license. 226 DH-112 Mk. 1 and Mk. 4 aircraft were used by troops as ground combat aircraft from 1954 to 1983. 24 DH-112 Mk. 1R aircraft were used as reconnaissance aircraft by 10 Squadron from 1954 to 1968. This was the largest fleet that served Switzerland. The new nose cone, introduced in the 1970s, houses a new UHF radio, a bomb aiming computer and a friend and foe device (IFF). The Venom was retired in 1983.
Our modeling is based on the latest MK4 Swiss version with instruments in metric values and texts in French.
Very detailed manuals in English, French and German are available in the “document” repertoire or on the Internet site https://swissmilsim. ch. A thorough study is recommended before flying this demanding aircraft.
FEATURES:
- flight model tested by former Venom pilots in the Swiss Air Force
- cockpit entirely realized in 3D
- 100% MSFS native animation code
- 3 different lightings by potentiometers
- reactor fire modeling:
- in case of too rapid gas increase
- if the reactor is operated at full power for an extended period of time
- compression effect
- pre-stall buffeting effect
- consumption according to the curves of the original manual
- speeds corresponding to the flight tests of the time
- visible wing flexibility at high G-forces
- ground steering with differential brakes (see manual!)
- Physically Based Rendering (PBR) textures, MSFS mod
- armament not yet available
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Boeing 247D
Embark on your most realistic flight to date, with Wing42's (revolutionary) Boeing 247D. Developed in 1933, this aircraft set the standard for a new generation of airliners. Gone were the days of wood-and-canvas contraptions, now the future awaits with Boeing's first-of-a-kind modern airliner! Features such as a retractable landing gear, cantilevered wings, and a top speed of over *190 miles per hour, undoubtedly make the 247D a remarkable aircraft with historic significance.
The Wing42 ... Embark on your most realistic flight to date, with Wing42's (revolutionary) Boeing 247D. Developed in 1933, this aircraft set the standard for a new generation of airliners. Gone were the days of wood-and-canvas contraptions, now the future awaits with Boeing's first-of-a-kind modern airliner! Features such as a retractable landing gear, cantilevered wings, and a top speed of over *190 miles per hour, undoubtedly make the 247D a remarkable aircraft with historic significance.
The Wing42 Boeing 247D is the first aircraft in MSFS to fully implement a radio range navigation module that will have you "flying the beam. " So attune your ears and decipher the code, it's by no means an easy feat, but it's all geared towards giving you an experience like no other. If you are looking for immersion that simulates a wide range of behaviours and effects, then prepare to have your hat blown off with our custom-coded Prop-o-Tronic Physics Engine. It uses real-world physics to simulate a rich and interactive flight with significant consequences - so don't be ill-prepared!
Full list of Features
3D Model
High fidelity 3d model with high-resolution PBR textures throughout the aircraft.
Flight Model
Super-realistic flight model, based on aerodynamic analysis and numerous sources from operating procedures to pilot reports. The flight model for the Boeing 247D was meticulously developed by aerodynamics expert Pamela Brooker, verified and tested by seasoned pilots.
System Simulation
The Boeing 247D features our first implementation of the Prop-o-Tronic physics engine in Microsoft Flight Simulator. Systems accurately simulated by Prop-o-Tronic are:
- Oil System
Viscosity, temperature, 4 different oil grades are all simulated for dozens of parts in the engine.
- Electrical System
Real-world engineering calculations to accurately simulate voltages and currents. Make sure to pack some extra fuses, because they can pop during flight.
- Realistic Heat-exchange
Instead of relying on MSFS lookup-tables, heat is calculated using real-world engineering formulas that define the interaction between all the different parts of the engines. Heat is exchanged via convection, conduction and radiation.
- Much, much more
Animations
Custom animations for all moving parts and controls, from the light switch in the wash room to the vibration of the antenna wire in the wind.
Ground operations and our virtual clipboard
Our virtual clipboard is used to install various ground equipment, remove the cowling of the Pratt&Whitney S1H1-G engines, load the aircraft with passengers, cargo, mail, fuel and oil, and get the engines started. We also provide some key-reference data for your flight, in case you don’t have your checklists handy.
Realistic engine start-up procedure
The 247 had a peculiar engine starter, consisting of a flywheel with a hand-crank and clutch, both operated by the ground crew. You can either have your virtual ground crew do their job, or get your hands dirty by hand-cranking the engines yourself.
Sound
The add-on comes with a custom WWise sound pack, carefully designed by the professional audio mastermind Zak Spence. It includes amazing engine sounds, wind effects, audible controls and much more for a most immersive experience. Hear the engines roar, the equipment rumble, the radio crack and the switches click.
Fully functional Radio Range Navigation
The Wing42 Boeing 247D features an now outdated radio navigation system called “radio range”. The pilot of a historic 1930s aircraft would dial in a frequency on the radio and listen to the changing Morse code transmitted to find his way. It is an annoying and challenging, yet very rewarding way of navigating the skies. We included almost 700 historical radio stations (around 400 of them located in the U. S. A. ) and outfitted the aircraft with a Bendix MR1B wireless controller.
But fear not! We also provide plenty of information in form of manuals and video tutorials to get you started!
Custom FX
Utilizing the new effects system where possible, the Boeing 247D comes with custom made effects. From engine smoke to reading lamps in the cabin, the Boeing has them all!
Documentation
We provide extensive learning material to help you familiarize yourself with the aircraft. Included are two training manuals from the 1940s to familiarize yourself with old-fashioned radio navigation.
Liveries
The Wing42 Boeing 247D comes in nine different variations:
- Fictional Wing42 livery
- United Air Lines NC13361 (1933 livery)
- Precipitation Control N3977C
- Lufthansa D-AGAR
- Chevron Standard Limited CF-JRQ
- United Air Lines NC13326 (1941 livery)
- Pennsylvania Central Airlines NC13348
- Empire Airlines NC41814
- Lamsa XA-DIY
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WIDD Hang Nadim
Hang Nadim International Airport (Indonesian: Bandar Udara Internasional Hang Nadim) (IATA: BTH, ICAO: WIDD) is an international airport located in Batam, Riau Islands, Indonesia. It is named after Laksamana Hang Nadim Pahlawan Kechik, a legendary warrior from the region. The airport is the primary method of transport to and from Batam, alongside ferries to neighboring islands, including the sovereign city-state Singapore in the north.
The airport has the largest runway in Indonesia and ... Hang Nadim International Airport (Indonesian: Bandar Udara Internasional Hang Nadim) (IATA: BTH, ICAO: WIDD) is an international airport located in Batam, Riau Islands, Indonesia. It is named after Laksamana Hang Nadim Pahlawan Kechik, a legendary warrior from the region. The airport is the primary method of transport to and from Batam, alongside ferries to neighboring islands, including the sovereign city-state Singapore in the north.
The airport has the largest runway in Indonesia and the second-longest runway in Southeast Asia. This stems from its original development to handle diversions of aircraft from Singapore Changi Airport located approximately 30 kilometres (19 miles) away in the case of emergencies or inclement weather, and as such has sufficient facilities for wide-body aircraft including the Boeing 747s, Boeing 777s and Airbus A380s. The airport stretches over a land area of about 1,800 hectares (4,400 acres), of which only 40% is normally used.
By the end of May 2014, it was the sixth airport in Indonesia to operate 24 hours a day. The move was the result of many airlines making the airport a hub for their operations. Lion Air has developed a base at the airport as Soekarno–Hatta International Airport is severely congested. The airport also has an aircraft maintenance facility which is gradually transforming into a hub for aircraft maintenance.
In March 2021, a PPP for the expansion of the airport was awarded to a consortium of Angkasa Pura I, Incheon International Airport Corporation and state-owned construction company PT Wijaya Karya. The 25 year concession includes the improvement of passenger and cargo terminal facilities.
All Building Nightmode will be applied on the next update,
Taxilight and Runway Light are included on this scenery
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Aeronoms - WAHS Jendral Ahmad Yani
In the next future update, we will put more extra building behind and animated train on final approach. GSX will available soon!. This scenery is tested in I5 11600KF, RTX3060 and got 60-80 on average FPS (spawn on Fenix A320). The ground texture is on 8K resolution, so the size of this scenery is bigger. In the first load of this scenery, the loading will take longer time or even ctd. Just try to load the game again. In case of scenery problem, just text me through Discord Stevenn#1000. Thank Y... In the next future update, we will put more extra building behind and animated train on final approach. GSX will available soon!. This scenery is tested in I5 11600KF, RTX3060 and got 60-80 on average FPS (spawn on Fenix A320). The ground texture is on 8K resolution, so the size of this scenery is bigger. In the first load of this scenery, the loading will take longer time or even ctd. Just try to load the game again. In case of scenery problem, just text me through Discord Stevenn#1000. Thank You!
Sorry for the inconvenience, we have fix the fps drop in our scenery and now all is completely fine!
We suggest you to use jetway mod from LatinVFR!
Jenderal Ahmad Yani International Airport (Indonesian: Bandar Udara Internasional Jenderal Ahmad Yani) (IATA: SRG, ICAO: WAHS) is an airport that serves the city of Semarang, in Central Java, Indonesia. The airport is named in honor of Ahmad Yani (1922–1965), who is a National Hero of Indonesia. It is one of the fastest-growing airports in the world by growth percentage. It became an international airport with the first flight of Garuda Indonesia to Singapore in August 2004. The airport is operated by PT Angkasa Pura I, a state enterprise of the Indonesian Ministry of Transport that manages airports in the eastern part of the country.
The airport used to be a military airbase owned by the TNI (Armed Forces of Indonesia) until 1966, when the airport was declared open to domestic commercial flights, while continuing to operate as an airbase for the Indonesian Army. The area is commonly known as Kalibanteng, hence it was commonly known as Kalibanteng Airbase. The new floating terminal of the airport was officially opened by Indonesian President Joko Widodo on 7 June 2018.
SimMarket |
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$14.07 ex tax
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SimMarket | $14.07 ex tax
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