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EGYM - RAF Marham
Marham (IATA: KNF, ICAO: EGYM) is a Royal Air Force station near the village of Marham in the county of Norfolk, East Anglia, south of King's Lynn and Boston, and west of Norwich.
It is home to No. 138 Expeditionary Air Wing (138 EAW) and, as such, is one of the RAF's 'main operating bases'. Since 6 June 2018, it has been home to the fifth generation Lockheed Martin F-35B Lightning operated by No. 617 Squadron. No. 207 Squadron became the second Lightning squadron based at RAF Marham when it... Marham (IATA: KNF, ICAO: EGYM) is a Royal Air Force station near the village of Marham in the county of Norfolk, East Anglia, south of King's Lynn and Boston, and west of Norwich.
It is home to No. 138 Expeditionary Air Wing (138 EAW) and, as such, is one of the RAF's 'main operating bases'. Since 6 June 2018, it has been home to the fifth generation Lockheed Martin F-35B Lightning operated by No. 617 Squadron. No. 207 Squadron became the second Lightning squadron based at RAF Marham when it reformed on 1 August 2019 as the F-35 operational conversion unit (OCU).
The scenery features:
- Full custom objects with photoreal textures
- Animated gates in the F-35 complex and animated HAS doors in both HAS sites
- All objects include PBR textures
- Full night lighting including custom taxi lights using the airport lighting system features in the SDK
- Full custom ground poly
- Custom terrain which allows for accurate slopes on runways and taxiways
- Static F-35B Lightnings of 617 and 207 Squadron
- Static Canberra PR9 and Tornado GR4 gate guards
The static F-35s only appear on the ramps Monday to Friday for realism, and also to give those who would prefer non-statics an option.
The animated gates are proximity-triggered and will open when approaching close. When taxiing from RWY 05 to the first gate, you will need to get very close for it to open, as the trigger had to be moved due to close proximity to the hold short node — this is not the case coming from the other direction.
There are four HAS with animated doors, two in each HAS site. The HAS in the F-35 complex will animate as soon as you get close enough. The HAS in the GR4 site have a 30-second delay, allowing for more realistic operations with the GR4s, which would operate out of the HAS rather than the ramp. The animated HAS numbers are 45 and 49 in one site and 57 and 59 in the other. They are all individually numbered, both visually and by parking number.
Thanks to John Young and Ricardo Morilla for the use of some of their models and textures, including John's static Tornado GR4 and Canberra PR9 models.


Virtual Co-pilot For Checklists
Virtual Co-Pilot for Checklists is a VoiceAttack profile that will call out YOUR OWN checklist items for any aircraft in any flight simulator. Simply create a list of checklist items in a text file and configure the profile to use that file, and your virtual co-pilot will audibly walk you through the checklist items when commanded.
When you start a checklist by saying "open startup checklist" (for example), your co-pilot will call out your first checklist item and wait for you to say “Ch... Virtual Co-Pilot for Checklists is a VoiceAttack profile that will call out YOUR OWN checklist items for any aircraft in any flight simulator. Simply create a list of checklist items in a text file and configure the profile to use that file, and your virtual co-pilot will audibly walk you through the checklist items when commanded.
When you start a checklist by saying "open startup checklist" (for example), your co-pilot will call out your first checklist item and wait for you to say “Check” before continuing to the next item. If you say “Repeat”, the last checklist item will be repeated. If a response is not provided within 60 seconds, your co-pilot will ask if you want to exit the checklist (in case you have forgotten to complete or exit a running checklist).
The profile should perform its function with most languages (not verified).
NOTE: A registered version of the VoiceAttack program is required to use this profile.
LFPG Paris Roissy CDG 1976 Airport
Ready to back to 70's ?
This is a representation of Paris Roissy CDG almost on 1976. Experiment a single runway and one terminal.
Open in 1974, the new Paris airport, is futuristic ! But for you it's a back to the past !
This mod of LFPG exclude buildings and taxiways from the default scenery.
But apron, taxiways, lines, marking and AI line are rebuilt fron scratch.
There is 30 models of classics statics aircrafts and more "before70's" vehicles.
So fly the classics ... Ready to back to 70's ?
This is a representation of Paris Roissy CDG almost on 1976. Experiment a single runway and one terminal.
Open in 1974, the new Paris airport, is futuristic ! But for you it's a back to the past !
This mod of LFPG exclude buildings and taxiways from the default scenery.
But apron, taxiways, lines, marking and AI line are rebuilt fron scratch.
There is 30 models of classics statics aircrafts and more "before70's" vehicles.
So fly the classics liners of you hangar in a more realistic environment.
As taxy or parkings have same name than actually, and some static aircrafts on non strategic places : You can use it with IVAO or VATSIM for example, just advise controler that you have just one runway :-)
important files can be download on www. flyndrive4d. com :
- A patch for better MSFS24 compatibility : Roissy fs24 patch. : (Expect to have shadows of the 2026 aprons state on grass with MSFS2024. Unfortunely : Find no way to remove).
- If you want something more realistic : 2 files place more static aircraft : -LFPG76_static7 : Add statics planes on gate ended by 7 and/or LFPG76_static35 : Add statics planes on gate ended by 3 and 5. About 30 models like DC8, 707, 747-100 or 727-200, 737. . . are placed.
Note that in this case you'll have to deactive static aircraft on parking in you MSFS parameters and traffic AI parameters should be at 0.
-Charts precise gates and taxi open for your navigation.
More informations about this files on www. flyndrive4d. com
Central America Swamps Extreme
Central America swamps extreme cover thousands of miles of coastal swamps area. It completely rebuild the swamps vegetation areas of whole Central America. Uses latest geospatial data; to map every single swamp at high details. Around this spatial new data; we built msfs custom made vegetation to actually allow this scenery to produce a extremely tick vegetation usually found on swamps. This scenery also allow the use of actual mangrove trees on a big scale. It is a powerful natural scenery; and... Central America swamps extreme cover thousands of miles of coastal swamps area. It completely rebuild the swamps vegetation areas of whole Central America. Uses latest geospatial data; to map every single swamp at high details. Around this spatial new data; we built msfs custom made vegetation to actually allow this scenery to produce a extremely tick vegetation usually found on swamps. This scenery also allow the use of actual mangrove trees on a big scale. It is a powerful natural scenery; and is for those who actually like to fly over natural extreme environment; in this case swamps where vegetation is thick; abundant and extremely wild; exactly as this scenery. If you like wild and though environment to fly; you are on the right place. As this scenery use native custom biomes it is friendly; non invasive of any other scenery
and compatibility with any other scenery is extremely high. Its incredible how many swamps areas are in the world; lots of msfs underwater masking features are mistakenly viewed as coral or underwater features; but in real if looked closely are wetlands vegetation canopy; smuggled as coral or underwater features by msfs.
Caribbean Swamps Extreme
Caribbean swamps extreme cover thousands of miles of coastal swamps area. It completely rebuild the swamps vegetation areas of whole Caribbean islands. Uses latest geospatial data; to map every single swamp at high details. Around this spatial new data; we built msfs custom made vegetation to actually allow this scenery to produce a extremely tick vegetation usually found on swamps. This scenery also allow the use of actual mangrove trees on a big scale. It is a powerful natural scenery; and is... Caribbean swamps extreme cover thousands of miles of coastal swamps area. It completely rebuild the swamps vegetation areas of whole Caribbean islands. Uses latest geospatial data; to map every single swamp at high details. Around this spatial new data; we built msfs custom made vegetation to actually allow this scenery to produce a extremely tick vegetation usually found on swamps. This scenery also allow the use of actual mangrove trees on a big scale. It is a powerful natural scenery; and is for those who actually like to fly over natural extreme environment; in this case swamps where vegetation is thick; abundant and extremely wild; exactly as this scenery. If you like wild and though environment to fly; you are on the right place. As this scenery use native custom biomes it is friendly; non invasive of any other scenery and compatibility with any other scenery is extremely high. Its incredible how many swamps areas are in the world; lots of msfs underwater masking features are mistakenly viewed as coral or underwater features; but in real if looked closely are wetlands vegetation canopy; smuggled as coral or underwater features by msfs.
Florida Swamps Extreme
Florida swamps extreme cover thousands of miles of coastal swamps area. It completely rebuild the swamps vegetation areas of Florida. Uses latest geospatial data; to map every single swamp at high details.
Around this spatial new data; we built msfs custom made vegetation to actually allow this scenery to produce a extremely tick vegetation usually found on swamps. This scenery also allow the use of actual mangrove trees on a big scale. It is a powerful natural scenery; and is for those... Florida swamps extreme cover thousands of miles of coastal swamps area. It completely rebuild the swamps vegetation areas of Florida. Uses latest geospatial data; to map every single swamp at high details.
Around this spatial new data; we built msfs custom made vegetation to actually allow this scenery to produce a extremely tick vegetation usually found on swamps. This scenery also allow the use of actual mangrove trees on a big scale. It is a powerful natural scenery; and is for those who actually like to fly over natural extreme environment; in this case swamps where vegetation is thick; abundant and extremely wild; exactly as this scenery. If you like wild and though environment to fly; you are on the right place. As this scenery use native custom biomes it is friendly; non invasive of any other scenery and compatibility with any other scenery is extremely high. Works with any Anti-Aliasing; and works very well with TAA.
EBCI Brussels Charleroi
Brussels South Charleroi Airport is Belgium’s second-busiest airport and a major hub for low-cost carriers, connecting millions of passengers to destinations across Europe and beyond. Despite its “Brussels South” name, the airport is located approximately 60 km from the capital, making it a unique operational choice for airlines and an interesting logistical case for simmers.
Originally built in 1919, the site has a long aviation history, evolving from a military airfield into a thriving... Brussels South Charleroi Airport is Belgium’s second-busiest airport and a major hub for low-cost carriers, connecting millions of passengers to destinations across Europe and beyond. Despite its “Brussels South” name, the airport is located approximately 60 km from the capital, making it a unique operational choice for airlines and an interesting logistical case for simmers.
Originally built in 1919, the site has a long aviation history, evolving from a military airfield into a thriving civilian airport. Today, EBCI is particularly known for its high traffic density of short-haul flights, offering constant turnaround activity perfect for realistic airline operations in the simulator.
A340-600 Pro
The most advanced Airbus systems on the market – now finally available in MSFS!
The Aerosoft A340-600 Pro, developed in cooperation with ToLiss, faithfully recreates one of the most iconic long-haul aircraft with exceptional attention to detail, advanced systems simulation and immersive flight dynamics. Designed for serious flight simulation enthusiasts, this long-range flagship delivers an authentic experience from the cockpit to the cabin.
All aircraft systems and flight/engine mode... The most advanced Airbus systems on the market – now finally available in MSFS!
The Aerosoft A340-600 Pro, developed in cooperation with ToLiss, faithfully recreates one of the most iconic long-haul aircraft with exceptional attention to detail, advanced systems simulation and immersive flight dynamics. Designed for serious flight simulation enthusiasts, this long-range flagship delivers an authentic experience from the cockpit to the cabin.
All aircraft systems and flight/engine models developed by ToLiss.
A340-600Pro Features
Aircraft handling
- Custom flight model created specifically for this project allowing to accurately represent the aircraft flight physics. This allows better representation of the following effects than the MSFS default flight model:
- Effects of each individual control surface (2 aileron pairs that move individually, 6 independent spoiler surfaces)
- Accurate Lift/Drag modelling
- Effects of control surface failures (e. g. jam or free floating) on both aircraft dynamics and drag computations
- Custom coded aircraft flight control laws representing Normal law, Alternate 1, Alternate 2 and Direct Law, each providing different aircraft handling and protections as in real life.
Aircraft systems – general
- Detailed model of the aircraft hydro-mechanical and electrical systems, including system interdependencies
- 303 different system failures that can be ejected via our fault injection screen. Failures can trigger manually at a given time, altitude or speed as well as in a random fashion in a specific flight phase.
- Functional reset switches. All in cockpit reset switches are functional and can be used to reset the appropriate fault types.
- Hoppie CPDLC is supported, including PDC and WX data download via the Hoppie network
- ACARS functions: Simbrief flight plan import directly into the FMGS, including TO performance computations via MCDU uplink request
- Aircraft displays: Detailed custom display system with accurate representation of the different displays and ECAM pages as well as display reconfiguration in case of failures
Aircraft systems – FMGS suite
- Three fully functional, fully independent MCDUs.
- Two completely independent Autopilots. AP1 controls the aircraft based on the data displayed on the captain PFD, AP2 control the aircraft based on the data displayed on the copilot PFD. Due to our detailed ADIRU model (see below), these are not exactly the same – same as in real life.
- Flight Management system features:
- Support for all A424 legs
- Airbus specific vertical navigation capability, including step climbs
- Active, Alternate and two level of temporary flight plans
- Route offset from current position
- Support for pilot defined holdings, computed holdings and database holding.
- Support for pilot items such as custom waypoints, custom navaids, custom runways via the MCDU Data B page. Real life limitations for the number of elements apply.
Aircraft systems – specific
- Detailed ADIRU model: Custom modelling of the 3 Air Data and Inertial reference Units (ADIRUs) including injection of measurement accuracy errors on pressure readings and attitude angles. This simulates small differences between pilot and copilot side as they occur in real life also due to sensor accuracy limitations. The output of this model feeds the FBW system and the autopilot system. Therefore, both systems respond to modelled errors in the ADIRUs.
- Custom engine model: The aircraft uses a fully custom engine model for the computation of all engine parameters such as N1, N2, N3, EGT, fuel flow, thrust etc. This allows achieving a high level of accuracy for the simulated engine thrust and therefore the aircraft performance.
- Bleed system model: The amount of bleed air consumed by Air conditioning packs, engine starters, anti-ice etc. feeds back into the engine model and affects fuel flow, EGT as well as maximum available thrust. The underlying model computes pressure losses throughout the bleed ducts and valves in order to correctly distribute the bleed air usage between the engines.
- Electrical system model: Electrical system with all real-life bus reconfigurations and load propagation between busses including emergency generator, battery only supply etc.
- Hydraulic system model: A detailed hydraulic system model computes the hydraulic flow through the control surface actuators, landing gear pistons, brake accumulators etc. in order to appropriately load the hydraulic pumps. If the flow exceeds the pumps capacity, e. g. because you are flying on the Ram Air Turbine at low speed, the pressure in the system will drop, affecting the motion of all consumers of that system.
- Flight control surface model: The flight control surface move in response to a detailed actuator model that simulates the electro-hydraulic control loop of real-life actuators, including motion of the Electro-Hydraulic Servo Valves, Mode Select Valves etc. This leads to a realistic simulation of the ability of the surface to deflect against the aerodynamic forces. In case of hydraulic or actuator failures, the surface will have limited ability to deflect and in case that all actuators are lost it will float in the “aerodynamic neutral” position, i. e. the position into which the airflow pushes the surface.
- Fuel system model: Complete model of the A340-600 fuel system with 8 different fuel tanks, engine cross feed, mid and aft fuel transfer systems, jettison, in cruise CG control etc.
- Brake temperature model: Brake temperature model considering heat transfer between brake pads and discs, temperature sensors and wheels giving the appropriate delays in temperature sensing
- Radio navigation: Custom radio navigation model with simulated LOC and GS antenna locations, custom satellite visibility model, automatic, manual and backup tuning
- Taxi camera based on the MSFS Map API to assist during turns while taxiing.
Useability
- Detailed EFB with two subsets of functions. Functions available via the tabs in the top row are functions that you can find in a similar fashion in real life EFBs. Functions available via the tabs in the bottom row are simulator-specific functions that are not available in a real aircraft. Functions similar to those in a real aircraft EFB are:
- Navigraph Map and charts integration
- Simbrief OFP display. This can display an OFP downloaded directly into the EFB as well as OFPs downloaded via the MCDU into both the active and the secondary flight plan
- Weight and Balance screen showing also the predicted evolution of the CG and weight throughout the flight in order to ensure that you meet the landing weight and balance limits
- Take-off and landing performance calculators
- Interactive checklist
- Situation saving and reinstating: Ability to save an aircraft state exactly in order to continue from that state again another time. Note that WX reinstatement is subject to MSFS limitations
- Autosave: this saves the current aircraft state in regular intervals in order to allow resuming the flight, should MSFS crash
- Aircraft state changes: Ability to switch between 4 predefined aircraft states without affecting the flight plan in the FMGS. (Except if you switch to “cold and dark”, which will reset the FMGS. )
- Quick engine starts: Ability to perform an instant engine or APU start as well as an ADIRU quick align.
- Ability to force alternate or direct law independent of system failures.
- Support for a complete freeze when the simulator is paused or an active freeze that allows, e. g. to program the MCDU while the aircraft motion is frozen.
- Choice between two different weight variants of the aircraft (Standard and High Gross Weight)
- Choice between imperial or metric units on the aircraft screens and associated EFB pages
- Adjustable wing flex intensity to adapt it to personal preferences.
- Ability to skip straight to the next waypoint of a cruise segment in order to shorten the time in cruise.
Visuals
- Highly detailed and accurate 3D model of the Airbus A340-600 Pro, faithfully recreated based on real-world references and technical documentation.
- Custom-built animations for a wide range of aircraft systems and external components, delivering a dynamic and immersive experience.
- Realistic slats, flaps, and spoilers with smooth deployment and retraction sequences.
- Fully animated flight control surfaces including ailerons, elevators, stabilizer trim, and rudder, all responding precisely to pilot input and flight conditions.
- Advanced wing flex simulation dynamically influenced by aircraft weight, fuel distribution, ground unevenness, and atmospheric turbulence.
- Fully animated Ram Air Turbine (RAT) deployment in case of emergency scenarios.
- Detailed and animated passenger and cargo doors (bulk configuration to be determined), reflecting operational states.
- Functional cockpit door and animated cockpit windows, including locking mechanisms.
- Realistic landing gear animation including strut compression, extension/retraction cycles, and gear door sequencing.
- All animations are system-driven and react to the aircraft’s current state (hydraulic, electrical, and other systems), including the possibility of system-related damage effects.
- Fully custom-modeled 3D cockpit with high-resolution textures and precise geometry.
- Immersive cockpit lighting system with dynamic effects, interactive animations, and integrated sound design.
- Completely modeled passenger cabin interior, adding depth and realism to the oveall aircraft presentation.
Included situations
These 10 situations allow you to explore the aircraft's various levels of simulation. You can experience everything from an 'easy' approach to complicated system failures, where you, as the pilot, have to handle the situation correctly. Let's challenge yourself – it's awesome and great fun to experience what real pilots are trained for!
Included liveries
- Standard Livery | Aerosoft House | D-AERO (Fictional)
- Standard Livery | Azerbaijan Government | 4K-AI08 (Current)
- Standard Livery | Azman Air | 5N-AMM (Past)
- Standard Livery | Cathay Pacific | B-HQC (Past)
- Standard Livery | China Eastern Airlines | B-6051 (Past)
- Standard Livery | Conviasa | YV3545 (Current)
- Standard Livery | Etihad Airways | A6-EHI (Past)
- Standard Livery | Hainan Airlines | B-6510 (Past)
- Old Livery | Iberia | EC-JLE (Past)
- New Livery | Lufthansa | D-AIHI (Current)
- Old Livery | Lufthansa | D-AIHY (Current)
- Standard Livery | Mahan Air | EP-MMQ (Current)
- Standard Livery | Plus Ultra | EC-NFQ (Past)
- Standard Livery | Qatar Airways | A7-AGA (Past)
- Standard Livery | Sky Prime | HZ-SKY (Past)
- Standard Livery | South African Airways | ZS-SNA (Past)
- Standard Livery | Thai Airways | HS-TNA (Past)
- Standard Livery | Universal Sky Carrier (USC) | D-AUSZ (Current)
- Classic Livery | Virgin Atlantic Airways | G-VWIN (Past)
Note: The L3S DRM licensing system is used for this product. Further information can be found in Aerosoft's privacy policy.
Roma URBE V1.0
The airport was inaugurated on April 21, 1928, and was the first modern civilian airport in the Italian capital.
Its location — on the Via Salaria, north of the city — was conceived in relation to the 1920s layout of Rome. Its proximity and ease of connection to the newly expanding urban districts (Prati, Flaminio, and Trieste) were highlighted.
Being adjacent to a bend of the Tiber river also made it possible to use it as a base for seaplanes—aircraft, widely used at the time, with ... The airport was inaugurated on April 21, 1928, and was the first modern civilian airport in the Italian capital.
Its location — on the Via Salaria, north of the city — was conceived in relation to the 1920s layout of Rome. Its proximity and ease of connection to the newly expanding urban districts (Prati, Flaminio, and Trieste) were highlighted.
Being adjacent to a bend of the Tiber river also made it possible to use it as a base for seaplanes—aircraft, widely used at the time, with two-level hangars that allowed takeoffs directly from inside them.
In the 1930s, the airport was the home base of ‹Ala Littoria›, the first Italian flag carrier.
During World War II it was militarized, and in 1943 it was bombed.
In 1945 it hosted the Baltimore Wing of the Allied multinational air force (Royal Air Force, South African Air Force, and New Zealand Air Force).
But the further expansion of the capital city to the north stifled its development, limiting it to its current role: aero club activities, flying schools, sightseeing flights (especially by helicopter), air taxi, and service flights.
The airport area also hosts a Carabinieri helicopter unit and a meteorological station, managed by ENAV but operating in support of the Italian Air Force.
The Italian Air Force also has significant service and lodging facilities for the Logistic and Sports Center of the COMSEV (Command Supporting Top Entities) and has located its Air Force Band at Rome-Urbe.
In 2011, the refurbishment of the aviation infrastructure was completed, and as of June of that year, the new heliport is operational (built and managed by Esperia, a company of the Leonardo Group).
The year before, the passenger terminal had been inaugurated, and by the end of 2025 it will be completely renovated and modernized.
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The scenery was designed and realized by Eng. Lucio S. Barelli.
Photographs taken on site by Franco Fabiani or obtained under free-use sources on the Web have been used.
We thank ENAC SERVIZI, ENAV, the military and civil administrations, as well as all companies and associations that collaborated and made this project possible.
Installation: place the scenery folder in the ‹Community› directory of the relevant simulator.
This scenery is suitable to run on Microsoft Flight Simulator© 2024 (MSFS2020 version also available).
The software is subject to copyright law: its use, when not authorized or licensed by the author, is to be considered unlawful (in which case, one might hope it provokes disastrous falls from one’s PC chair and corresponding virtual crashes).
Villavicencio Vanguardia V2
Villavicencio Airport – Colombia (FS2024)
A lightweight yet detailed rendition of Villavicencio’s VVC airport, optimized for Microsoft Flight Simulator 2024
Technical Features:
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Recompiled and updated models fully compatible with FS2024’s rendering pipeline.
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Optimized geometry and textures for low resource consumption without compromising visual fidelity.
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Terminal enhancements including partial interior modeling for increased immersion.
... Villavicencio Airport – Colombia (FS2024)
A lightweight yet detailed rendition of Villavicencio’s VVC airport, optimized for Microsoft Flight Simulator 2024
Technical Features:
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Recompiled and updated models fully compatible with FS2024’s rendering pipeline.
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Optimized geometry and textures for low resource consumption without compromising visual fidelity.
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Terminal enhancements including partial interior modeling for increased immersion.
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Custom hangars and structures representing local aviation schools.
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Improved terminal building details with accurate proportions and refined materials.
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Designed for stable FPS performance, suitable for medium and high-density scenery setups.
Context:
Villavicencio Airport is undergoing potential government redevelopment or relocation plans. This scenery preserves its current form, offering simmers a chance to experience it as it exists today.
⚙️ Use Case:
Ideal for VFR training, regional flights, and as a gateway to the Colombian Llanos, this scenery balances efficiency with authentic detailing—perfect for pilots seeking both immersion and smooth performance.

