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Te Urewera, Raukumara Ranges HUTS
A Huge are of dense Native New Zealand Bush that was alive with the sound of helicopters throughout the 70s and 80s in New Zealands Venison recovery boom. 71 huts are scattered throughout the ranges. In reality the locals have since burnt and destroyed around 30 of these, so this a scnapshot of how they were before. There is a custom base to start at with some kiwifruit orchards nearby just north west of Opotiki. (NZBOP) I added a fictional Eco off grid Log Cabin high in the Raukumara Ranges 5... A Huge are of dense Native New Zealand Bush that was alive with the sound of helicopters throughout the 70s and 80s in New Zealands Venison recovery boom. 71 huts are scattered throughout the ranges. In reality the locals have since burnt and destroyed around 30 of these, so this a scnapshot of how they were before. There is a custom base to start at with some kiwifruit orchards nearby just north west of Opotiki. (NZBOP) I added a fictional Eco off grid Log Cabin high in the Raukumara Ranges 50km from the heli base as just a place to hang with friends. Be sure to check out the spectacular Maungapohatu Bluffs in the Ureweras, and the scenic Lake Waikaremoana.
The Base and Lodge have helipad hot and cold and dark starts. The huts have a helipad but I don't recommend starting there as Ive had to put the helipads under the huts to stop the helipad auto flatten messing up the landing area, as these huts all have a small area of 1m terrain mesh around them to allow a more accurate representaion of real world landings there. Have tweaked all the tree biomes in the area for a more realistic representation of the dense native forest of the Ureweras and Raukumaras.
* Apiti Hut (NZUAPH)
* Bay of Plenty Helicopter Base (NZUBOP)
* Brills Biv (NZUBB)
* Casino Hut (NZUCH)
* Central Te Hoe Hut (NZUCTHH)
* Central Waiau Hut (NZUCWH)
* Central Whirinaki Hut (NZUCWHH)
* Duckville Hut (NZUDVH)
* Hanamahihi Hut (NZUHMH)
* Hikarangi hut (NZUHKR)
* Kahunui Hut (NZUKH)
* Koaunui Hut (NZUKOH)
* Koranga Forks Hut (NZUKFH)
* Kotepato Hut (NZUKPH)
* Lagoon Hut (NZULH)
* Lower Matakuhia Hut (NZULMH)
* Makakoere Hut (NZUMAH)
* Manaohou Right Branch Hut (NZUMRBH)
* Mangaotane Hut (NZUMGTO)
* Mangakahika Hut (NZUMKH)
* Mangakirikiri Hut (NZUMKIH)
* Mangamako Hut (NZUMMH)
* Mangamate Hut (NZUMH)
* Manganuku Hut (NZUMGU)
* Mangapouri Hut (NZUMNH)
* Mangaawai Hut (NZUMWH)
* Mangatoatoa Hut (NZUMTH)
* Marauti Hut (NZUMUH)
* Moerangi Hut (NZUMOE)
* Ngahiramai Hut (NZUNGH)
* Okui Hut (NZUOKH)
* Nikau Hut (NZUNIH)
* Ohane Hut (NZUOHH)
* Ohora Hut (NZUORH)
* Onepu Hut (NZUOUH)
* Oronui Hut (NZUOH)
* Otane Hut (NZUOTH)
* Otanetea Hut (NZUOTT)
* Otapukawa Hut (NZUOPH)
* Pakihi Hut (NZUPH)
* Pakihi heads Hut (NZUPHH)
* Panekire Hut (NZUPNH)
* Sandy Bay Hut (NZUSBH)
* Savlon Hut (NZUSH)
* Skips Hut (NZUSKH)
* Takurua Hut (NZUTKR)
* Tataweka Hut (NZUTWEH)
* Tawa Hut (NZUTAH)
* Tawhiwhi Hut (NZUTWIH)
* Te Panaa Hut (NZUTPNH)
* Te Pourewa Hut (NZUTPH)
* Te Pua Hut (NZUTUH)
* Te Rangaakapua Hut (NZUTRH
* Te Totara Hut (NZUTTH)
* Te U Biv (NZUTUB)
* Te Wairoa Hut (NZUTWAH)
* Te Waiotukapiti Hut (NZUTWH)
* Te Waiti Hut (NZUTWT)
* Tokenui Hut (NZUTKH)
* Tokonui Midway Biv (NZUTMB)
* Tussock Game Lodge(Fictional with interior) (NZUTGL)
* Upper Matakuhia Hut (NZUUMH)
* Upper Te Hoe Hut (NZUUTHH)
* Upper Whirinaki Hut (NZUUWH)
* Verns Camp (NZUVC)
* Wahaatua Hut (NZUWHT)
* Waiharuru Hut (NZUWRRH)
* Waikare Junction Hut (NZUWJH)
* Waiopaoa Hut (NZUWPH)
* Waihua Hut (NZUWHH)
* Waipotiki Hut (NZUWPKH)
* Whanganui Hut (NZUWNH)
* Wharekahika Hut (NZUWKH)


OBBI Bahrain Bundle
Bahrain Pack Microsoft Flight Simulator
Experience the Kingdom of Bahrain like never before with the Bahrain Pack for Microsoft Flight Simulator—a complete scenery bundle combining Bahrain International Airport (OBBI) and a rich collection of custom landmarks. This package delivers a cohesive and immersive representation of Bahrain’s aviation hub and iconic skyline, blending precision, realism, and performance into one seamless experience.
GSX Profile: https://flightsim. to/addon/... Bahrain Pack Microsoft Flight Simulator
Experience the Kingdom of Bahrain like never before with the Bahrain Pack for Microsoft Flight Simulator—a complete scenery bundle combining Bahrain International Airport (OBBI) and a rich collection of custom landmarks. This package delivers a cohesive and immersive representation of Bahrain’s aviation hub and iconic skyline, blending precision, realism, and performance into one seamless experience.
GSX Profile: https://flightsim. to/addon/108316/obbi-bahrain-international-airport-tuwaiqdesigns-gsx-profile
Overview
Complete Bahrain Experience:
Includes both Bahrain International Airport (OBBI) and Bahrain Landmarks Scenery, offering a fully integrated environment from runway to skyline.
Seamless Integration:
Carefully designed to ensure smooth visual and performance compatibility between the airport and surrounding cityscape.
Detailed Bahrain Bay & Manama Skyline:
Accurately recreated skyline featuring major towers and developments, bringing depth and realism to every approach and departure.
Iconic Landmarks Included:
Features key structures such as Harbour Heights Tower, Four Seasons Tower Bahrain Bay, Arcapita Rotana Towers, Bahrain World Trade Center, Financial Twin Towers, along with major bridges including Muharraq Bridge and Khalifa Bin Salman Bridge.
Airport Features (OBBI)
Fully Remodeled Airport:
Enhanced modeling and updated structures across the entire airport.
Full Terminal Interior:
Detailed interior of the main terminal with immersive elements and lighting.
Custom Ground Textures:
High-resolution surfaces with accurate markings and realistic wear.
Custom Jetways:
Newly built jetways designed for realism and proper positioning.
Enhanced Night Lighting:
Realistic lighting across runways, aprons, and terminal areas.
LOD Optimization:
Smooth performance through optimized levels of detail.
Landmarks Features
High-Fidelity Models:
Carefully crafted landmark buildings with accurate scale and placement.
PBR Materials & Textures:
Realistic reflections and lighting behavior across all structures.
Dynamic Night & Anti-Collision Lighting:
Vibrant city lighting with realistic obstruction lights on major towers.
Expanded City Coverage:
Detailed representation of Manama, Bahrain Bay, Muharraq, and surrounding districts.
Key Features
All-in-One Scenery Package:
A complete Bahrain experience combining airport operations with a detailed urban environment.
Immersive Visual Quality:
From ground operations to skyline flyovers, every element is designed for realism.
Optimized for Microsoft Flight Simulator:
Balanced for performance while maintaining high levels of detail and fidelity.
HEAX Alexandria El Nouzha Airport
HEAX Alexandria El Nouzha Airport MSFS
https://skyvector. com/airport/HEAX/Alexandria-Airport
El Nouzha Airport or Alexandria International Airport (IATA: ALY, ICAO: HEAX) is a currently closed international airport located in Alexandria, Egypt, 7 km southeast of the city center.
In 2009, the airport served 1,142,412 passengers (-1. 8% vs. 2008).
This scenery need to be placed in your main COMMUNITY folder, in your main MSFS installation.HEAX Alexandria El Nouzha Airport MSFS
https://skyvector. com/airport/HEAX/Alexandria-Airport
El Nouzha Airport or Alexandria International Airport (IATA: ALY, ICAO: HEAX) is a currently closed international airport located in Alexandria, Egypt, 7 km southeast of the city center.
In 2009, the airport served 1,142,412 passengers (-1. 8% vs. 2008).
This scenery need to be placed in your main COMMUNITY folder, in your main MSFS installation.
ESST Torsby Sweden
Torsby Airport is a modern regional commercial airport and is located approximately 3 kilometers from the center of Torsby. The airport, which was completely renovated in 2005, has daily scheduled flights for companies and private individuals, business and taxi flights as well as utility flights, private flights and gliders. The airport is an important hub for Region Värmland and Torsby Hospital, as the airport is only about 4-5 minutes from the hospital.
Torsby Airport's runway is 1591 x 30... Torsby Airport is a modern regional commercial airport and is located approximately 3 kilometers from the center of Torsby. The airport, which was completely renovated in 2005, has daily scheduled flights for companies and private individuals, business and taxi flights as well as utility flights, private flights and gliders. The airport is an important hub for Region Värmland and Torsby Hospital, as the airport is only about 4-5 minutes from the hospital.
Torsby Airport's runway is 1591 x 30 meters and there are two aprons. The airport has instrument approaches and a good level of equipment, which makes it easier to fly in, for example, darkness and fog.
This airport conclude my airport sceneries in Värmland Sweden. They include ESST Torsby, ESOH Hagfors, ESKV Arvika and ESGY Säffle.
FS Fire
Realistic fire simulation and aerial firefighting for Microsoft Flight Simulator. Fight live satellite-tracked fires - solo or with friends. 325 missions, single player or multiplayer enabled.
AERIAL FIREFIGHTING IN FREE FLIGHT MODE!
Panel demo, videos, and more info @ FSFire. net
-NEW: Wind-driven fire lines that spread, bow, and throw spot fires
-NEW: Retardant that paints the ground and acts as a firebreak
-NEW: Reported fire incident feed - US, Canada, and Europe
-... Realistic fire simulation and aerial firefighting for Microsoft Flight Simulator. Fight live satellite-tracked fires - solo or with friends. 325 missions, single player or multiplayer enabled.
AERIAL FIREFIGHTING IN FREE FLIGHT MODE!
Panel demo, videos, and more info @ FSFire. net
-NEW: Wind-driven fire lines that spread, bow, and throw spot fires
-NEW: Retardant that paints the ground and acts as a firebreak
-NEW: Reported fire incident feed - US, Canada, and Europe
-NEW: Rebuilt fire and smoke effects with a performance/quality slider
-Multiplayer support
-Live Fires: Global coverage
-Spawn your own fires
-Works with any aircraft
-Mission mode with 325 missions
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Fire Lines: Draw a line of fire across the map and watch it behave like a real fire front. It drifts downwind, bows outward as its center outruns its flanks, throws embers that start spot fires ahead of it, and leaves scorched ground behind. Burn marks persist from 5 minutes to 4 hours. Fully multiplayer synchronized.
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Retardant as a Tool: Red retardant paints the ground where it lands and acts as a genuine firebreak. A drifting fire line stops when it reaches a stain, so laying line ahead of the fire is a real tactic. Set persistence in minutes or leave it unlimited. Multiplayer compatible.
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Total Fire Control: FS Fire pulls real active fire data from three VIIRS satellites at 375m resolution, refreshed every 30 minutes by a cloud backend. Fire radiative power is mapped to fire size, so a major California blaze spawns differently than a small brush fire. Spawn custom fires anywhere by map-click or coordinates, with fixed or randomized sizes, and enable wind-driven spread.
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Reported Fire Incident Feed: A map layer of real wildfires reported by the agencies fighting them - NIFC/WFIGS for the US, CWFIF/Natural Resources Canada, and satellite-detected activity across Europe. Click a marker for name, size, containment and cause, then fly out and work it.
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Physics-Based Drop System: Drop calculations factor altitude AGL, ground speed and heading to place water or retardant where physics says it should land. Elliptical splash zones grow with altitude and airspeed. Choose unlimited drops or set how many a full tank gives. Arm a GPS drop by clicking the map - the trigger zone is drawn to scale.
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Helicopter Bucket: Spawn a suspended bucket under any helicopter, with scooping over any water. Position it fore/aft, left/right and up/down to match your airframe, and tune how freely it swings with pitch, roll and yaw.
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Full Multiplayer Support: Host a session and fly with others across VATSIM, IVAO or native MSFS multiplayer. Fires, fire lines, retardant, props and drop effects all sync in real time. Guests join with an 8-digit code.
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Mission System: 325 handcrafted missions at real-world POIs globally - fires, vehicle incidents, boat emergencies, and structure fires. Each logs drop efficiency and awards Gold, Silver or Bronze. Daily Challenges double points, Weekly Goals track progress, and a logbook stores your best result per mission.
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Simobject Scene Builder: Browse hundreds of MSFS simobjects - aircraft, vehicles, boats, animals, humans, landmarks. Place by map-click or coordinate, rotate, drag and set them in motion along a path. Save and load whole scenes, now including fire lines.
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Make It Yours: Sliders for flame brightness, flame tint, and smoke color. Fire sound effects and thermal turbulence over large fires. Panel settings save per aircraft automatically.
English, Italian, German, French, Spanish, & Portuguese panel translations
Photogrammetry Trees Clear North America
North America photogrammetry trees clear is a package based on high resolution data to identify urban areas where photogrammetry is usually used as a scenery in MSFS. However; these area often cover also forests around urban zones; where photogrammetry is not needed or of benefit to the default scenery. The photogrammetry trees clear identify urban areas and non urban areas; enforcing photogrammetry exclusion switches to areas away from urban centers. The target of this package is not to change ... North America photogrammetry trees clear is a package based on high resolution data to identify urban areas where photogrammetry is usually used as a scenery in MSFS. However; these area often cover also forests around urban zones; where photogrammetry is not needed or of benefit to the default scenery. The photogrammetry trees clear identify urban areas and non urban areas; enforcing photogrammetry exclusion switches to areas away from urban centers. The target of this package is not to change existing photogrammetry on urban areas; in facts is the opposite; it make sure that photogrammetry is left intact where is needed and eliminated where is not needed; Forests. The results are that forests outside urban areas are clear of not needed photogrammetry forests; from a reasonable distance of designated urban areas according to high resolution data. Images showcasing this package show exactly how it works and what results we can achieve in reducing the quantity of photogrammetry trees in msfs. The addon is also self updating; if MS add new photogrammetry urban areas; we do not need to make any update; it will automatically show in msfs even with this addon installed. Please note; this is not a hand made city photogrammetry trees clear; at this stage the scenery concentrate to eliminate large areas of not needed photogrammetry trees outside urban zones on a big continental scale. Made for MSFS 2024.
MI-2 Hoplite On Sale
The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
PRODUCT FEATURES
- Top model accuracy based on laser scanning and photogrammetry giving unprecedented visual similarity with real model
- A fu... The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
PRODUCT FEATURES
- Top model accuracy based on laser scanning and photogrammetry giving unprecedented visual similarity with real model
- A fully clickable cockpit with click-and-hold interactive simulation
- Unmatched precision of avionics and systems providing an unforgettable study-level experience
- User manual developed in accordance with the official documentation and including detailed descriptions of flight procedures and real-life checklists
- Authentic flight model implemented in accordance with official Flight Manual as well as feedback from expert simmers and real-life Mi-2 pilots
- Immersive animations and visual effects including night lighting, signal rockets and aerobatic smokes
- Atmospheric sounds recorded from a real Mi-2 helicopter capturing the full range of audio effects, including distance effects based on the user’s position
- Solid performance on any hardware type maintaining a FPS comparable to default aircraft at standard airport, often exceeding 60 frames per second
- Full VR compatibility with exclusive ability to use only VR controllers to make the flight even more immersive
- Future model upgrade and diligent customer support
CUSTOM FEATURES THAT REPEAT ACTUAL REAL-LIFE HELICOPTER BEHAVIOR
1. Helicopter systems
- Electrical system that accounts for all loads of DC and AC consumers, current, resistance and voltage; load on the batteries, their discharge and charging; realistic behavior of generators when distributing load between them; realistic behavior of converters and their consumers
- Pneumatic system maintains a constant air pressure in the brake system using a compressor installed on the engine, has an air flow rate and is necessary for the operation of the helicopter brake system
- Fuel system accounts for fuel consumption at different engine modes; fuel quantity indicator accounts for the position of the helicopter in space (roll, pitch) repeating the position of fuel in the tank
- Hydraulic system accounts for pressure, temperature, the amount of hydraulic fluid depending on loads and the state of the atmosphere
- Oil system accounts for pressure, temperature, the amount of oil, depending on the operating modes of the engines and the state of the atmosphere
- Fire extinguishing system, including system monitoring and control
- Heating and anti-icing systems allow to monitor the condition of the icing of the helicopter and control the heating of the blades and windows of the helicopter depending on the state of the environment
- Lighting equipment depends on the state of the helicopter electrical system
2. Helicopter control
- The interaction of the helicopter control knobs fully corresponds to the actual position of the blade angle in different flight modes
- Trimming system allows you to balance the helicopter in a stable position
3. Engines control
- Implementation of motor control, including separate control
- Engine starting system accounts for the load on the electrical system at the time of starting, the state of the atmosphere and the state of the liquids required for the operation of the engines
- Kinematics of combined control unit of engines RPM and propeller pitch that allows to perform all checks, including engines run-up in accordance with the manual
4. Instruments
- Aviation clock with second meter repeats the actual behavior of the watch, including all operating modes
- Gyrohorizons have realistic behavior of gyromechanism, including its spin-up and shutdown
- Anaeroid tubes allows realistic behavior of instruments that use them, including the influence of incoming flow and atmospheric pressure
- Devices operating from electric current account for inertia and friction force of needle indicators
- Radio altimeter accounts for slaving and adjustment
- Rotor pitch indicator with realistic behavior during power loss
- Airspeed indicator with response to wind, airflow and direction effects implemented
5. Interactive cockpit controls
- The mechanical and kinematic behavior of cockpit controls were modeled right up to simulating the operation of the toggle switch spring
- Switches respond to mouse wheel input
6. Navigation
- ADF allows to navigate by beacons and indicates the magnetic course of the helicopter; this system also implements a simulation of the gyro-magnetic compass operation with a simulation of real slaving
7. Radio
- Radio unit allows radio communication with ATC at the selected frequency
- Intercom allows to select various listening modes, including ADF signals
8. Physics and effects
- Atmospheric precipitation realistically displayed on the surface of the windows of the helicopter along with the effect of icing on windows
- Firing signal rockets and smoke generator realized
- Flight model accounts for realistic location of the center of gravity, as well as its influence on the control of the helicopter
- Switching from asymmetric to straight airflow and vice versa causes natural vibration
- Natural deflection of the blades as reaction to the wind in an idle state, the cone of rotating blades changes its size depending on the load on the main rotor
9. Doors
- Cabin doors fully implemented with individual mechanics for each door
- Interactive opening by dragging the handle with inertia response
- React to helicopter flight dynamics: pitch, acceleration/deceleration, roll, yaw
- Doors may partially open or close in flight if not properly secured
GAMEPLAY INSTRUCTIONS
- VHF allows you to adjust ATC frequencies in multiples of 0. 25
- Manipulators: combine two modes of interaction:
- mouse wheel - instantaneous state switching
- left mouse button + movement - realistic state switching
- VR - fully adapted, including control of the longitudinal and transverse control knob by moving the controller
- The model includes the ability to automatically start and turn off the helicopter with the preparation of systems in the correct sequence through simulator commands
- To facilitate control, some controls are connected to simulator commands (see manual list)
- When controlling the watch, it is necessary to familiarize yourself with the instructions, since due to the complexity of the implementation, combined control of the manipulators was used
- Due to the realistic implementation of the electrical system and the load on the batteries at the time of starting, the battery charge is enough for 5-6 unsuccessful starts. Due to the fact that it is not possible to replace the battery, the model must be restarted to reset the state of the batteries
- The altimeter has realistic control of the pressure setting handle, which has a reverse direction of rotation (rotation to the right reduces the barometric height, while rotation to the left increases it)
- To remove the helicopter from the parking brake, press the latch on the helicopter control stick or use the simulator command
- The nose steering wheel is made in accordance with a realistic model, and is free castoring (not directly related to the position of the pedals)
- Due to the realism of helicopter centering, restrictions on helicopter centering and loading should be complied with
- For correct display of the helicopter heading on the UGR-4UK device in 3. 5 min after starting the helicopter and starting all systems, it is necessary to slave the heading system by pressing the «СОГЛАСОВАНО» button
- For toggle switches with more than 3 positions, to move the toggle switch in the required direction, use manipulator located in the direction of toggle switch movement (wiper toggle switch, АКК/ГЕНЕРАТОР toggle switch)
- Due to the custom implementation of all systems, we do not recommend using default simulator failures
- Audio and Immersion
- Wwise fully dynamic sound pack
- Sound of engines, systems and other controls
Megapack Natal SBSG & Sbnt
This scenery includes 2 airports:
SBNT (Natal Air Force Base): It is currently a Military Air Force Base from the FAB (Brazilian Air Force). Also popularly called Trampolim da Vitória, it has an important historic role in the city of Natal and Parnamirim, being a major stop for aircraft travelling from America to Europe during World War II. It was also what boosted economical activity in the southern Natal region, which led to the emancipation of the city of Parnamirim. After the war, in ... This scenery includes 2 airports:
SBNT (Natal Air Force Base): It is currently a Military Air Force Base from the FAB (Brazilian Air Force). Also popularly called Trampolim da Vitória, it has an important historic role in the city of Natal and Parnamirim, being a major stop for aircraft travelling from America to Europe during World War II. It was also what boosted economical activity in the southern Natal region, which led to the emancipation of the city of Parnamirim. After the war, in 1980, the airport had its administration transfered to the state company Infraero, which also created its Passenger Terminal and started airline operations. It served as Natal's main airport, being located only about 10 km from Natal's city center, it has a direct road connection to the city via the highway BR-101. In 2014, however, the São Gonçalo do Amarante Airport was built, leading to SBNT's deactivation. Currently, the airport serves as a military air base for special operations only, with no airline or comercial flight operation since 2014.
SBSG (São Gonçalo do Amarante / Natal Intl. Airport): It is the current passenger and cargo hub for the city of Natal. After the concession to Inframérica Airports Administration, in 2012, the main terminal was built in the cleared terrain on the distant rural areas of São Gonçalo do Amarante county. Since 2014, it serves as the main entrance for Natal city, located about 20 km from the city center, it is much further from the metropolis than SBNT. In 2023, the administration contract was transfered to Zurich Airport Brazil, which is responsible for the airport to this day.
Natal, RN: the city that centers this scenery is one of the oldest in Brazil. It's the capital fo the State of Rio Grande do Norte, in Northeastern Brazil. The city houses about 700,000 inhabitants as of 2022 census, the 24th most populated city in the country. The city not only houses one of the most modern stadiums built in the 2014 FIFA World Cup, the Arena das Dunas, but also has one of the biggest urban preservation areas in the country, the Parque das Dunas, composed of dunes that line the coast of the city. The city is cut by the Potengi river, a wide river that gave name to the state it resides in (Rio Grande do Norte means Big Northern River in portuguese).
The MEGAPACK - NATAL scenery was created to encompass the 2 major airports of the city, as well as the city buildings and landmarks, creating an enhanced experience for any simmers willing to arrive into this city, no matter the airport chosen. The Natal Air Base has a few adaptations in the Passenger Section though: the Apron and Terminal are modeled the way it used to be during airline operation, this was made for you to be able to simulate airline operations as well as the military operations handled in the Airport, mixing the past and current use of the airport.
DISCLAIMER: Does not include Arena das Dunas, Newton Navarro Bridge or Forte dos Reis Magos. Those are downloadable from Asobo's World Update 19
FEATURES INCLUDE:
SBNT:
» Fully functional Taxiways, Parking Spots and Runway
» Custom 3D Modeled Hangars and Ground Vehicles in Military Aprons and Hangars
» Realistic and Accurate Ground Textures and Markings
» Custom 3D Modeled Service Buildings in the airport (Radar Antennas, Firefighting, Parking, etc. )
» Custom modeled VOR, Windsocks and ATC facilites
» Realistic Night Lighting throughout the airport
» Custom 3D Modeled Functional Jetways
» Custom 3D Modeled Passenger Terminal
» Custom 3D Modeled Terminal Interior optimized with LODs
SBSG:
» Up to date model of the airport terminal and its interior
» Fully functional Taxiways, Parking Spots and Runway
» 3D Modeled Car Rental and Service Sections
» Realistic and Accurate Ground Textures and Markings
» Custom 3D Modeled Service Buildings in the airport (Cargo Facility, Firefighting, Parking, etc. )
» Custom modeled VOR, Windsocks and ATC facilites
» Realistic Night Lighting throughout the airport
» Custom 3D Modeled Functional Jetways
» Custom 3D Modeled Passenger Terminal
» Custom 3D Modeled Terminal Interior optimized with LODs
NATAL / PARNAMIRIM CITY:
» Custom 3D Modeled Landmarks, Stadiums and Shopping Malls in the City
» Custom 3D rendition of the city's buildings and skyscrapers, placed on top of previously innacurate autogen from MSFS Base.
» 3D Buildings and Industries near SBNT approach path (Parnamirim)
» Landmarks:
- Igapó Bridge
- Midway Mall
- Via Direta Mall
- Carrefour
- Ferreira Costa
- Parque da Cidade Dom Nivaldo Monte
- Queiroz Atacadão
- Parnamirim Planetário
Belfast City (EGAC)
George Best Belfast City Airport (IATA: BHD, ICAO: EGAC) serves as a vital gateway to Northern Ireland, offering a convenient and well-connected hub for both domestic and regional international flights. Airlines operating from this airport include Aer Lingus, British Airways, easyJet, and Loganair, linking Belfast with key destinations such as London, Manchester, Birmingham, Edinburgh, Glasgow, and beyond. Its close proximity to Belfast city centre makes it a preferred choice for both business a... George Best Belfast City Airport (IATA: BHD, ICAO: EGAC) serves as a vital gateway to Northern Ireland, offering a convenient and well-connected hub for both domestic and regional international flights. Airlines operating from this airport include Aer Lingus, British Airways, easyJet, and Loganair, linking Belfast with key destinations such as London, Manchester, Birmingham, Edinburgh, Glasgow, and beyond. Its close proximity to Belfast city centre makes it a preferred choice for both business and leisure travellers, ensuring quick and efficient access to the heart of the region. Continuous route development and airline partnerships highlight the airport’s ongoing importance in UK and regional air travel.
This detailed rendition brings Belfast City Airport to life with carefully crafted terminal buildings and a highly detailed interior, capturing the distinctive character of this compact yet busy airport. High-resolution PBR ground textures and precisely recreated markings enhance realism across aprons and runways, while a variety of hand-placed vehicles and static objects—including custom service equipment and cars—add depth and authenticity to the environment. The add-on also features a custom GSX profile, delivering smooth, immersive, and realistic ground handling operations tailored specifically to EGAC for Microsoft Flight Simulator 2020 and 2024.
Photogrammetry Trees Clear Europe
Europe photogrammetry trees clear is a package based on high resolution data to identify urban areas where photogrammetry is usually used as a scenery in MSFS. However; these area often cover also forests around urban zones; where photogrammetry is not needed or of benefit to the default scenery. The photogrammetry trees clear identify urban areas and non urban areas; enforcing photogrammetry exclusion switches to areas away from urban centers. The target of this package is not to change exis... Europe photogrammetry trees clear is a package based on high resolution data to identify urban areas where photogrammetry is usually used as a scenery in MSFS. However; these area often cover also forests around urban zones; where photogrammetry is not needed or of benefit to the default scenery. The photogrammetry trees clear identify urban areas and non urban areas; enforcing photogrammetry exclusion switches to areas away from urban centers. The target of this package is not to change existing photogrammetry on urban areas; in facts is the opposite; it make sure that photogrammetry is left intact where is needed and eliminated where is not needed; Forests. The results are that forests outside urban areas are clear of not needed photogrammetry forests; from a reasonable distance of designated urban areas according to high resolution data. Images showcasing this package show exactly how it works and what results we can achieve in reducing the quantity of photogrammetry trees in msfs. The addon is also self updating; if MS add new photogrammetry urban areas; we do not need to make any update; it will automatically show in msfs even with this addon installed. Please note; this is not a hand made city photogrammetry trees clear; at this stage the scenery concentrate to eliminate large areas of not needed photogrammetry trees outside urban zones on a big continental scale.

