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SCNT Teniente Julio Gallardo Airport
New development in Pack format
Airport Tte. Julio Gallardo and Torres del Paine National Park in Chilean Patagonia.
SCNT Julio Gallardo Airport is a local airport located in the city of Puerto Natales, a town located in the extreme south of Patagonia in Chile. The closest airports to Puerto Natales are El Calafate (ARG) and Punta arenas (CHI).
This airport is the exclusive entrance to visit the famous Torres del Paine, one of the wonders of the world most recognized throughout the... New development in Pack format
Airport Tte. Julio Gallardo and Torres del Paine National Park in Chilean Patagonia.
SCNT Julio Gallardo Airport is a local airport located in the city of Puerto Natales, a town located in the extreme south of Patagonia in Chile. The closest airports to Puerto Natales are El Calafate (ARG) and Punta arenas (CHI).
This airport is the exclusive entrance to visit the famous Torres del Paine, one of the wonders of the world most recognized throughout the world.
Torres del Paine: In order to develop the characteristic mountain peaks of the national park, all elevations had to be manually modeled using maps and photos of the place as references. To date, there are no exact terrain meshes of Torres del Paine, only very inaccurate elevations that do not resemble the real elevations of these imposing mountains.
The textures: Only the elevation of the terrain was carried out occupying the same textures of the simulator.
Important: If you have installed the simulator on another hard drive other than the C: drive, you must set the new path manually in the installer.
This scenary not work in Pirate version of MSFS2020.
Marketplace | SimMarket |
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$13.99 ex tax
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Marketplace | $13.99 ex tax
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SimMarket | $15.12 ex tax |
OMSJ Sharjah Intl V2.0 Rebooted
Sharjah Airport (IATA: SHJ, ICAO: OMSJ) is an Airport located 7 nautical miles (13 km; 8. 1 mi) East-Southeast of Sharjah, United Arab Emirates. It is one the major airport in UAE which and also the third largest Middle East airfreight hub in cargo tonnage, Sharjah International Airport is home Base of the low-cost carrier Air Arabia. The Headquarters of Air Arabia is in the Sharjah Freight Center.
OMSJ SHARJAH INTL V2. 0 REBOOTED MSFS New Features for Upgrade :
• A High Detail Gr... Sharjah Airport (IATA: SHJ, ICAO: OMSJ) is an Airport located 7 nautical miles (13 km; 8. 1 mi) East-Southeast of Sharjah, United Arab Emirates. It is one the major airport in UAE which and also the third largest Middle East airfreight hub in cargo tonnage, Sharjah International Airport is home Base of the low-cost carrier Air Arabia. The Headquarters of Air Arabia is in the Sharjah Freight Center.
OMSJ SHARJAH INTL V2. 0 REBOOTED MSFS New Features for Upgrade :
• A High Detail Ground (Ground Polygon) , Lots of Hand made Details such as Markings , Taxiways Asphalts , Runways and Runway Markings, with High Qualiy Textures and Match to the Real world.
• Most Updated data information about OMSJ Sharjah Intl also included.
This product is compatible with MSFS2020
• Features of the Scenery :
• Highly detailed Sharjah Airport And Surrounding Airport Buildings (OMSJ).
• Highly detailed Ground Like Real (OMSJ).
• All Handmade Ground Markings and Full Details of Ground Marking same as Real Life in Sharjah
• Full Aviation Flight Compatible (All VOR . DME , Frequencies , ILS System data and etc Fully Match to Real World)
• Highly detailed new Terminal Model
• Full Airport Layout Redesigned (Parking Positions and Taxiways Realworld)
• Full Dynamic lighting.
• Custom Animated Jetways, with Dynamic.
• Accurate custom Taxiway Signs and Ground Markings.
• Frame Rates Friendly
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$15.11 ex tax
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SimMarket | $15.11 ex tax
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Kai Tak 1998 The Last Days Are Back
This scenery brings back the last days of Kai Tak. In these days more and more spectators crowded the famous parking house to witness the planes flying towards checker hill, at the landing light in Durham Road start banking into a tight turn, while just roaring over the cities rooftops. Approach by approach, in these days a spectacular air show was unfolding, and every captain rightfully could be proud like a display pilot flying tricky and difficult maneuvers in close proximity to the ground. <... This scenery brings back the last days of Kai Tak. In these days more and more spectators crowded the famous parking house to witness the planes flying towards checker hill, at the landing light in Durham Road start banking into a tight turn, while just roaring over the cities rooftops. Approach by approach, in these days a spectacular air show was unfolding, and every captain rightfully could be proud like a display pilot flying tricky and difficult maneuvers in close proximity to the ground.
The Hong Kong Kai Tak 1998 scenery is dedicated to the last days of Kai Tak. The scenery specifically shows many details, which were unique for that time. The following highlights are included:
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Updated version 1. 4: SU8 supported and corrected Chinese texts at the parking deck and the Ads.
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Updated version 1. 3: SU7 based road and roadlight exlusion - ziggy runway boundaries flattened - improved grass patches along the Kai Tak river.
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Based on more user feedback -> Updated version 1. 2 released: Functional OLS (optical landing system) on the USS Abraham Lincoln in Victoria Harbour (limited visibility in VR), ship and runway lighting on the USS Abraham Lincoln, the radar tower at the end of South appron was added, runway markings corrected, scenery objects re-added, which were hidden due to SU5 changes, improved the East Apron asphalt coloring.
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Based on user feedback -> Updated version 1. 1 released: added the eye-catching pedestrian bridge behind the parking house, consistently colored roads around the terminal, moved a couple of static ships to avoid collisions with Samscence’s ships, added user documentation.
- No AI cars on the apron, taxiways and runway! - This scenery has resolved the issue with cars appearing at the wrong places, so you don’t need to set the road traffic density to 0%.
- Terminal building - Highly detailed terminal building
- Final state of the airport - Colors of apron markings and lines matching the final state of the airport. The same applies to the buildings. Even the old East Apron layout (as it was prior the 1992 expansion) is still visible by slightly different colored asphalt. Finally, as the USS Abraham Lincoln arrived in Hong Kong on July 4, 1998, the displayed scenery matches the reality at one single day: July 5, 1998, the day before Kai Tak was closed.
- 3D airport shorelines – The airport shorelines are designed as 3D models for maximum realism.
- Four aircraft bridges - Totally four aircraft bridges carefully crafted as 3D models.
- Sloped bridge - The long bridge between South Apron and Taxiway B1 has a length of more than 250m and has modelled the shallow ramps from both sides meeting in the middle. Taxiing over it you need to apply power on the first half and then brakes on the second half!
- 3D Kai Tak River - The Kai Tak Nullah (River) flows in a 3D riverbed right through the middle of the airport. As in reality, 10 bridges in total are crossing the Kai Tak River.
- Hand drawn aerial image - As no aerial imagery in today standards exist from the airport, a hand drawn image is used as airport background with a resolution of more than 30kx30k-pixel.
- Animated spectators - Exactly 1852 spectators are modelled in this scenery. While flying the final turn towards the runway, the people are waving with their arms!
- Aircraft carrier - On July the fourth 1998, the USN NIMITZ class aircraft carrier CVN-72 USS Abraham Lincoln arrived in Hong Kong to celebrate Independence Day. So, the scenery contains a model of VCN-72 anchoring in Victoria Harbour. The details of the ship reflect the state of the late nineties. The carrier has a landable flight deck and an open hangar deck below, through which you can fly!
- Shark lingering in the water - In the nineties, frequently shark attacks were recorded in the waters around Hong Kong. So, if you carefully follow the shoreline of the Kai Tak airport you will find a shark lingering under the water surface.
- Watermasks - Subtle modelling of the shallow waters around the runway.
- Realistic taxiway lines - Custom painted lines for taxiway.
- Displaced DME - IGS 13 instrument approach with displaced DME to correctly indicate the runway threshold after the turn.
- Fun challenge - As a “not really realistic but fun”-challenge, you can e. g. take off with from the long bridge to the East, turn left by 270 degrees and fly under the bridge, then turn to the West towards the USS Abraham Lincoln, fly at 40ft altitude through the aft hangar opening from one side to the other side of the carrier’s hull and then turn to land on the carrier!
- Approach lights - Realistic approach lights placed on the roof of the social club at Durham Road. Approach lights with sequenced strobes show the path of the final turn.
- KCR East Rail-line - (Static) trains have been added on the noticeable KCR East Rail-line, which marks the begin of the final turn on IGS 13.
- SID’s and STAR’s - Fully scripted SID’s and STAR’s in compliance with the charts from https://xe. ivao. aero/pilot/vhhx/.
- Based on large image database - Thousands of Kai Tak images were reviewed as baseline for modelling. Many rare photographs showed details in sparsely documented parts of the airport.
- Performance optimized - Resource saving innovative tileable texture atlases. FPS friendly parallax windows.
- Animations - Animated clock for the famous Maurice Lacroix-advertisement and animated airport baggage tugs.
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$15.00 ex tax
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White Star Line Fleet Pack
One of the most important additions for me as a creator has arrived in Microsoft Flight Simulator. The White Star Line ship package, cruise ships that crossed the seas a hundred years ago in every possible luxury. In this package I bring the most famous passenger ship in the world, the RMS Titanic, and its brothers, RMS Olympic and RMS Brittanic and the RMS Carpathia, which played a fundamental role in the rescue of the survivors of the sinking of the Titanic. In this package you will also meet ... One of the most important additions for me as a creator has arrived in Microsoft Flight Simulator. The White Star Line ship package, cruise ships that crossed the seas a hundred years ago in every possible luxury. In this package I bring the most famous passenger ship in the world, the RMS Titanic, and its brothers, RMS Olympic and RMS Brittanic and the RMS Carpathia, which played a fundamental role in the rescue of the survivors of the sinking of the Titanic. In this package you will also meet the Tug Boat Hercules, who had an incredible life of action on the west coast of the USA, at the same time as the British titanic giants. The addition of the Tug Boat Hercules fills a gap in need of a Tug Boat from this era. It will be placed alongside ocean liners in a future update fulfilling their role as tractor boats.
CHANGELOG v1. 3 - 10/08/2022:
- Fixed incorrect navigation speed and fuel consumption on ships that caused the engine to shut down after a few minutes in the water.
- Added IA traffic from the RMS Titanic departing Southampton 12:05 (UTC) and arriving at NY 9:30 (UTC).
CHANGELOG v1. 2 - 05/03/2022:
- Added functions panel in co-pilot cockpit of RMS Olympic and RMS Titanic
- Added Mooring Ropes and Tug Boats animation on RMS Olympic and RMS Titanic
CHANGELOG v1. 1 - 27/04/2022:
- Added lifeboat launch crane animations on RMS Brittanic
- Fixed RMS Brittanic floor deck A texture
RESOURCES:
- Detailed interior
- Start anywhere in the world over water
- Night lights
- Water trails instantly when on the go
- Sounds
- Smoke particles
- Friendly fps
INSTALLATION SIZE:
- Total download file - 560mb
HOW TO INSTALL:
Locate the Microsoft Flight Simulator installation folder
You need to find and open the folder called Community
Copy the three folders "Marine RM White Star Line", "Marine RM White Star Line Brittanic", "Marine RM White Star Line Carpathia" and "Marine RM White Star Line Tug Boat" you just extracted into the Community folder
Start the game and the RMS Titanic will be on livery menu change of the RMS Olympic ship, RMS Brittanic, RMS Carpathia and Tug Boat Hercules will be in your hangar ready to sail!
HOW TO PLAY:
Start the game at the headland of some seaplane runway, put the engine on 100% and wait a few seconds for the ship to start moving. The water trails and smoke will start with the slowest speed you are on the Destroyer and Battleship. These ships do not have a reverse engine for the time being, but this will be implemented in an upcoming update. Click L to activate an overnight navigation beacon. Quickly activate and deactivate the landing gear to honk. It is possible to start anywhere in the world on water, read the last paragraph of the following section to understand how.
- Activate or deactivate the flaps lever to activate the lifeboat launch animation on the RMS Brittanic
IMPORTANT TO KNOW:
This add-on will continue to be developed for improvements such as: Interior improvements, functional gauges, improved navigation physics and corrected lighting. Soon all models will receive this and more updates.
The amount of water trails is limited by Asobo for now, when this limitation is removed from the SDK boats will have more sprays on the front and sides.
The speed of all boats is limited to less than 40kts for water stability reasons.
When starting the departure, the ship may appear stuck in the water or sinking. This is because the SDK does not recognize the 3D model of the boat as an entire object, regardless of the contact points. For now, a solution to this is to press the "Y" KEY to enter and press it again to exit Yoke Mode to correctly position the ship in the water. This will definitely be improved soon.
Don't start cold, a boat's starter function is unrealistic without a panel.
Water waves can start out "hard", with a strange texture. This changes gradually during the game, when turning in any direction.
The following improvements will be added in the next update:
- Titanic, Olympic and Brittanic floor texture correction
- Correction of Carpathia height in relation to water
- Addition of White Star Line pier for boarding
KNOW ISSUES:
- Conflicts with third-party smoke effects can sometimes cause ship smoke effects to malfunction. If this occurs, simply restart navigation in a more distant location or without ship traffic. This is under review and will also be fixed as soon as possible.
Editor's Note: The RMS Carpathia was operated by the Cunard Line, but for the purpose of better identification on the MSFS and the White Star Line and Cunard Line having merged in 1934, I decided to place the RMS Carpathia under the operator name White Star Line.
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$19.90 ex tax
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Flightsim.to | $19.90 ex tax
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SimMarket | $23.15 ex tax |
Cartayna & Drzewiecki Airports
Cartayna Files has collaborated with Drzewiecki Airports in the making of these very detailed configurations for Drzewiecki Desing Airports that we list below.
VIP: As stated by FSDT on its manuals and forum, configurations will not work on sceneries purchased in Marketplace due to GSX issues with them.
This pack will include free updates of ALL Drzewieck Airports until December 2024.
Cartayna Files became the largest and most experienced GSX configuration developer in th... Cartayna Files has collaborated with Drzewiecki Airports in the making of these very detailed configurations for Drzewiecki Desing Airports that we list below.
VIP: As stated by FSDT on its manuals and forum, configurations will not work on sceneries purchased in Marketplace due to GSX issues with them.
This pack will include free updates of ALL Drzewieck Airports until December 2024.
Cartayna Files became the largest and most experienced GSX configuration developer in the market. Since the release of P3D's GSX Level 2 in 2018 and with its over 100 advanced configurations for such a platform, Cartayna Files has decided to bring in another developer, Oscar Martinez, with advanced ATC controlling and programming to continue to bring to you the same experience in MSFS2020. Since unfortunately are not compatible, all configurations need to be redone from scratch. Here are 18 airports ready for you to enjoy:
ICAO Airport Name
- EETN: Tallinn Airport.
- EPBY: Bydgoszcz Ignacy Jan Paderewski Airport.
- EPGD: Gdansk - Lech Walesa Airport.
- EPKK: Kraków John Paul II International Airport.
- EPLB: Lublin Airport.
- EPMO: Warsaw Modlin Airport.
- EPRZ: Rzeszów–Jasionka Airport.
- EPSY: Olsztyn-Mazury Airport.
- EPWA: Warsaw Chopin Airport.
- EPWR: Wroclaw-Strachowice Airport.
- EPZG: Zielona Góra Airport.
- KBFI: Seattle - Boeing field Airport.
- KDCA: Ronald Reagan Washington National Airport.
- KEWR: Newark Airport.
- KMDW: Chicago Midway International Airport.
- KPAE: Paine Field Airport.
- RJAA: Narita Airport.
- UUEE: Moscow Sheremetyevo Airport.
Some of these configurations have been developed with the help of real-life airport staff in order to provide you with the best sense of immersion. Cartayna Files are the only configurations in the market that pushbacks have been customized one by one, helping the pilot to perform the operation matching the ATC's instructions of "Facing X on Y".
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$17.44 ex tax
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SimMarket | $17.44 ex tax
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Flightcontrolreplay 5
March 25 Update - March 28th 2025 - Changelog
- iniBuilds A350 Custom support : accurate Replay of animated parts Ailerons, Flaps, Spoilers, Gear, Reverse thrust.
December 13th 2024 - Changelog
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Flight Control Replay 5 is now compatibile with Microsoft Flight Simulator 2024
September 13th 2024 - Changelog
- Fixed bug that prevents to use Ghost mode
July 03rd 2024 - Changelog
- MSFS Fenix A320 issues resolved
- MSFS PMDG 777 airspeed issue ... March 25 Update - March 28th 2025 - Changelog
- iniBuilds A350 Custom support : accurate Replay of animated parts Ailerons, Flaps, Spoilers, Gear, Reverse thrust.
December 13th 2024 - Changelog
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Flight Control Replay 5 is now compatibile with Microsoft Flight Simulator 2024
September 13th 2024 - Changelog
- Fixed bug that prevents to use Ghost mode
July 03rd 2024 - Changelog
- MSFS Fenix A320 issues resolved
- MSFS PMDG 777 airspeed issue resolved
June24 Update - 2024 - changelog
- Fenix A320 MSFS : Enhanced management of ailerons and spoilers animations
- Steering tiller animation support (Record / Replay / Instant Replay / Ghost Live
- Official MSFS2020 Dune Expansion Ornithopter aircraft support for free flight
- SDK for Developers (on request)
Summer2023 Update - September 22nd 2023 - changelog
- MSFS FlyBy Camera added [Beta]
- MSFS HPG H145 Helicopter Advanced Support : lights, doors, engine switches
- Cut and edit the replay directly in FlightControlReplay
- File Compression technology : reduced disk space for . FCR user files
- Enhanced User Interface : 1 new layout added as mid-size user interface, either buttons or icons bar styles now available
- Enhanced landing report
March2023 Update - March 31st 2023 - changelog
Changelog :
- MSFS helicopter HPG H145 v2 build 399
- Tablet integration of FCR5 Interface
- Pedals cyclic and collective support
- Live Ghost not supported yet
- MSFS Fenix A320 enhanced support
- 100% accuracy of Spoilers Flaps Gear animations for Record and Replay
- All FCU, lights, APU Record and Replay
- MSFS FlyByWire A32NX custom support for Gears, Flaps and Spoilers animations accuracy
- MSFS Salty 747 Mod Enhanced support for flaps, gears, spoilers, stutter fix
- MSFS Xbox Adaptive Controller support.
- Options / General
- Enable Automatic Recording : to initiate a Recording everytime that you start a new flight. And the Recording ends when you back to the main menu of Flight Simulator.
- FlightControlReplay will pause the active Recording when you set Pause in the simulator. So you still have a smooth and continuous flight recording in the end.
Feb2023 Update - February 3rd 2023 - changelog
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JustFlight FSTraffic compatibility and integration
Dec2022 Update - December 16th 2022 - changelog
- Fenix A320 Support improved, bug fixes
- New aircraft add-ons support added
- MSFS iniBuilds A310 support for ailerons, spoilers, flaps, thrust reversers, elevators and rudder
- MSFS Just Flight Bae 146 Professional support with flaps, tail spoiler, elevators, flaps and rudder
- MSFS Helicopter Cabri G2 full support for Cyclic Collectic Pedals Animations and most switches in cockpit
- MSFS Helicopter Bell 407 support for Cyclic Collectic Pedals Animations
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MP4 Video Rendering Enhanced
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Replay Algorith Improved : More performance, smoother Replay.
FlightControlReplay 5 is the most complete software to record and play flight situation in :
- Microsoft Flight Simulator
- Prepar3D v5. X
- Prepar3D v6. X
This is a new generation tool that will greatly enhance your experience. Use it for a simple and quick replay for your personal use, or produce high quality content for your community !
New features of Version 5
- User Interface 2022 (MSFS + P3D)
- Customizable Size and Transparency (MSFS + P3D)
- MSFS Toolbar integration and in-game controls (MSFS only)
- NEW Fly-By Camera in Replay (MSFS only)
- Cinematic Replay with Automatic Cameras Switch (MSFS only)
- GhostPlane : formation flying live with AI duet pilot (MSFS + P3D)
- Next gen memory management for performance upgrade (MSFS + P3D)
- NEW File Compression technology: your recording files . FCR are smaller to save space on your disk without loss of data and quality
- NEW Cut Replay : directly in the tool, edit and remove parts of your whole recording session
- Landing Touchdown Report (MSFS + P3D)
- Crash-to-desktop recovery
- Easy setup of the software
- MSFS users : all included in 1 automatic setup
- P3D users : the same 1 automatic setup and 2 Microsoft separate packages are required, free download for Windows.
- Xbox Adaptive Controller support
- FREE download of the User Manual PDF here.
Aircraft add-ons with Custom Support in FlightControlReplay V5
- MSFS
- PMDG 737
- Fenix A320
- Fly The Maddog MD-82 plus MD-83/88 expansion
- iniBuilds A310
- Just Flight 146 Professional
- Aerosoft CRJ
- Asobo Cabri G2
- Asobo Bell 407
- FlyByWire A32NX Freeware A320neo
- Salty 747-400 Freeware Mod
- HypePerformanceGroup H145 (from v2. 0 build 399) : advanced support, including lights, doors, engine switches, cyclic pedals, collective. Live Ghost feature not supported yet.
- PREPAR3D
- QualityWings 787
- PMDG series 737NG, 747, 777
- Majestic Q400
All existing features of previous FlightControlReplay are still available and included, shortly :
- MP4 Video Recorder,
- PlayAI Formation Flying in Replay
- Re-Live to resume a flight from any instant during Replay
- AI Traffic detection, follow, record and replay
- Automatic Camera Change
- In-Game Dynamic Text
- KML file import
- Support for major airliner addons
- MSFS PMDG 737 and FENIX A320 (Flaps, Gears, Ailerons, Spoliers, Reverse Thrust and Slats are actually working in Replay mode with FlightControlReplay, for smooth and accurate animations)
- P3D PMDG 737/747/777, QualityWings 787, Majestic Q400
Detailed features listing
- Main User Interface (MSFS + P3D)
- It's customizable with 3 different sizes to reduce the Interface size on your screen, or to keep most buttons and icons visible according to your need.
- Transparency mode available in all sizes
- Always-on-Top option available.
- Multi-monitors support
- VR headsets Support with user interface accessible in VR. FlightControlReplay can be used also in all VR Environments via key mapping AND for Windows Mixed Reality Headset. You can also run FlightControlReplay directly into the cockpit and you can see FCR User Interface for full use!
- MSFS Toolbar integration and in-game controls (MSFS only)
- FCR button added in the simulator toolbar
- FCR in-app overlay to control main features directly in MSFS without leaving its window
- Connect / Load / Re-Live Instant Replay / TakeControl / Cinematic Replay / Ghost Live
- Action buttons to control Play / Pause / Stop / Record / Forward / Backward
- Timeslider control
- Fly-By Camera Replay (MSFS Only)
- Watch your aircraft evolve during any phase of flight or on the ground from a fixed point of view, the camera is following your aircraft target that remains always in sight like a virtual spotter!
- Customize the distance between aircraft and camera, the position and angle of the camera, the duration of the sequence
- With your aircraft taxiing or flying away, the camera moves automatically for the next position to keep the selected range distance to your aircraft.
- Cinematic Replay with Automatic Cameras Switch (MSFS Only)
- Enjoy the show with multiple angle of views without intervention. During Replay, the active view alternates automatically between the various cameras available.
- You can select only External, only Internal, or let in Automatic for both kind of views to be cycled during Replay
- Ghost Live (MSFS + P3D)
- Formation Flying has never been that easy ever, 1 click activation.
- No need of a prior Recording, no need of a Replay.
- Just Fly Live and get an AI Pilot duet to fly with you, at the position and distance of your preference with the same aircraft as yours
- Landing Touchdown report (MSFS + P3D)
- It displays your vertical speed and airspeed so you can monitor the flight data and progress your flying skills.
- Crash to Desktop recovery
- Every 40 seconds, FlightControlReplay saves a recovery file to let you restart the flight in the last known position before the crash.
- MP4 Video Recorder
- Record a MP4 compressed video rendered with frame by frame technology of FCR for a smooth video whatever the FPS you had in the sim.
- PlayAI Formation Flying in Replay
- Simulate formation flight during your flight replay. Your recorded flight path is replayed as AI Traffic. Add as many aircraft as you want : You can manage up to 5 AI aircraft to replay your flight path as AI Traffic with each FCR instance. And reach unlimited traffic with AI Aircraft by using more than one instance of FCR addon at the same time. You can choose and play your preferred Recorded Flight as AI Traffic. You have all the options available as in standard playing mode, to change the simulation rate on the fly or via the Timeline slider of the User interface to choose exactly where your AI Traffic can start his flight. Switch View and Aircraft Control are new options made possible in PlayAsAI mode so can watch one selected AI aircraft, and you can decide to take control of this AI aircraft too, at anytime during Replay.
- Re-Live Instant Replay to resume a flight from any instant during Replay
- Rewind and play again ! While flying, using FlightControlReplay in InstantReplay mode allows to go backward over the last 2 minutes of the User flight. Move the Timeline Slider backward, to the left, and you will display your last seconds of flight. Whenever you want, from any Yellow Slider point, you can resume your flight by simply pushing the Stop Button. In case of Crash to Desktop when this mode is activated, your airplane is restored in its last known position.
- Camera Movments Record and Replay (MSFS P3D) :
- Independently from the aircraft flight situation. You can record both usual aircraft flight AND the camera movements at once in the same and unique flight situation file OR you can prefer to record ONLY the camera movements, in its respective FCR file. The simple recording of the usual aircraft flight is still possible of course.
- For example, you can use this new feature to work and record an advanced camera path, impressive camera effects, in order to apply them to several and different flight situation Replays, to replicate these camera moves in multiple videos.
- Camera Manager Controls Override (MSFS only)
- To complete the above features, you need easy and quick controls of the camera in MSFS. That’s why the main camera controls can be set through the simple and clear interface of FlightControlReplay ! You will be able to set your shortcuts of all Camera controls directly in FCR Options Menu ! Setting your key shortcuts here, will override the MSFS controls.
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MSFS has a long list of controls, with near to endless selection windows. The goal here is to focus on the most used and simple camera controls, in a single window (our option menu). 12 camera controls visible at once are ready for key assignment ! For Prepar3D users, we still rely on the default settings controls of the sim.
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More advanced settings have been also added with fine tuning of ptich / bank / heading / eyepoint velocity with only 0. 10 notch increment (instead of 10 units per notch in MSFS default settings)
- AI Traffic detection, follow, record and replay
- FCR lists all AI aircraft around you, generated by the AI Traffic of the simulator, and also the AI ghosts aircraft generated by PlayAI feature. Select one or multiple objects among them, so you can Follow, Replay and Record any of them.
- Automatic Camera Change
- Call and activate any custom cockpit camera, smartcam or other default MSFS / P3D camera by choosing a keyboard shortcut ! Setup the keyboard shortcut, that you configured in “MSFS Controls section”, inside the CameraChange Dialog and this will be be triggered at the chosen frame. When Replay reaches this frame, FCR triggers the keyboard shortcut and automatically activates the Camera Change that you set.
- In-Game Dynamic Text
- You can write Notes at any point in a Replay Flight loaded in FCR using Dynamic Text buttons that appears below the Timeline Slider. You will be able to pause a Replay Flight at a custom point into the timeline and to click DynamicText Edit button or Delete button. The User can add, modify or delete notes. These Notes will be visible in FCR User Interface, and also in the Simulator playing Replay Flight. Dynamic Text can be customized via FCR Option dialog box to show duration in Seconds.
- Take / Leave Aircraft Control Toggle
- Switch view and take control of one selected AI plane (PlayAsAI mode), or take control of your own aircraft during a Replay. You can toggle it off in order to give back controls to FlightControlReplay that returns in line with the values of the recorded flight.
- KML file import
- Replay a real life flight from FlightAware or from a friend, and load into FlightControlReplay to reproduce the flight in the simulator.
- Load Replay without loading initial Flight Situation
- With just an option box to tick, save your time. When it’s active, this option allows FlightControlReplay to load your Replay flight and it directly restores your complete flight situation settings including its weather and location at the same time. You don’t need to load in a first step your recorded flight, and as second step, separately in the simulator itself, load also your FLT file. At once, FCR software will bring all the necessary data along your Replay.
- Just Flight FS Traffic MSFS compatibility : FlightControlReplay detects, tracks, records and replays the AI Traffic nearby your position. You can even switch view to the AI aircraft position and take over their control. More info on FS Traffic MSFS click here.
- XMapsy compatibility : KML file exported from this EFB connector will be directly imported at once into FlightControlReplay, ready for Replay or Record ! More info on XMapsy click here.
- Microsoft "Surface Dial Integration" in P3D + MSFS
- FlightIllusion "GSA-42 integration" compass hardware module support added
- DOFREALITY Motion platform support added
General Capabilities
- User defined start point of the recorded flight (triggered by altitutde, or timer after take-off)
- User defined path to save your flight situation, MP4 video and Audio files
- Replay with multispeed support
- You can also choose the sample rate to record a flight (6 times per second, 1 time per second, Custom Visual Frame per second, every 4 seconds and Automatic).
- Zoom In and Zoom Out flight simulator point of view from FCR client. (P3D only)
- You can change camera view from FCR client.
- Stop playback at any position to resume the flight manually with the FCR Timeline Slider.
- Show the time stamp inside Flight simulator during play
Product content
- Automatic setup
- FlightControlReplay EXE standalone tool in 2 versions
- for MSFS
- for P3D
- User manual in English - 40 pages PDF
Limitations for usage with MSFS :
- Crash detection must be disabled in MSFS
- I advise to turn off the AI Traffic in MSFS in case of crash of the software
SimMarket |
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$23.26 ex tax
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SimMarket | $23.26 ex tax
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American Champion Scout(8GCBC) New
The American Champion Scout (8GCBC) by Hangar Studios 713 is a highly detailed backcountry aircraft available in multiple configurations and cockpit layouts. Choose from 26” bush wheels, 35” tundra wheels, or amphibious floats—each offered with both Analog and Glass avionics packages. The 35” tundra wheel variant is also available with the high-performance Denali 210 HP engine upgrade, giving bush pilots even more power for rugged STOL operations. Every variant comes with 25 unique Scout-inspire... The American Champion Scout (8GCBC) by Hangar Studios 713 is a highly detailed backcountry aircraft available in multiple configurations and cockpit layouts. Choose from 26” bush wheels, 35” tundra wheels, or amphibious floats—each offered with both Analog and Glass avionics packages. The 35” tundra wheel variant is also available with the high-performance Denali 210 HP engine upgrade, giving bush pilots even more power for rugged STOL operations. Every variant comes with 25 unique Scout-inspired liveries designed to showcase its versatility. Hangar Studios 713, the developer behind the acclaimed Super Decathlon, brings the same passion for authenticity and immersion into the Scout. This aircraft is built for sim pilots who want to experience the true character of bush flying, whether it’s a short hop over a mountain pass or a remote water landing deep in the wilderness. Packed with realism, the Scout includes fully animated doors and windows with environmental sound bleed, a custom aerodynamic drag system that reacts to open doors, windows, or attached cargo pods, and multiplayer-compatible FX such as dust trails, land impacts, fully custom smoke FX, and individual water spray with float operations realism. The fuel system has been carefully designed to encourage proper flying technique, requiring pilots to keep the slip ball centered in flight while also simulating passive fuel transfer when parked on uneven slopes or during crosswind taxiing. This adds a layer of operational depth rarely seen in light aircraft. Both cockpit styles are faithfully recreated: the Analog version includes GNS430/GTN650 options for classic VFR and IFR flying, while the Glass version features the G3X Touch with G5 backup, AS430 GPS, and AS307 autopilot integration. With over 35 saved aircraft states and a wide range of livery options, every flight feels different, and every adventure feels alive. This aircraft is fully compatible with Microsoft Flight Simulator 2020 and 2024. While it has not yet been rebuilt natively for MSFS 2024, all major features work as intended and only minor quirks may be present due to ongoing sim updates. The Scout is also ESTOL capable for competition operations, with full support in MSFS 2020 today. Looking ahead, as MSFS 2024 becomes the standard platform, the Scout is already prepared for the next phase of development to ensure those operations remain fully supported in the native environment. The Scout captures the essence of backcountry aviation with its short takeoff and landing performance, rugged construction, and immersive systems, making it the perfect aircraft for anyone ready to explore the wild and untamed edges of the simulator
Hangar Studios 713 Developer |
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$19.99 ex tax
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Hangar Studios 713 Developer | $19.99 ex tax
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Mission Hub New
Mission Hub is Miltech Simulations’ answer to a long-standing need in Microsoft Flight Simulator: a powerful, flexible, and aircraft-agnostic mission and campaign editor. Initially sparked during the development of the CH47 - where we introduced a basic, hardcoded mission system - we quickly realized the limitations of such an approach and set out to build something far more ambitious.
Mission Hub will let you create and execute campaigns with multiple objectives, branching paths, triggers, ... Mission Hub is Miltech Simulations’ answer to a long-standing need in Microsoft Flight Simulator: a powerful, flexible, and aircraft-agnostic mission and campaign editor. Initially sparked during the development of the CH47 - where we introduced a basic, hardcoded mission system - we quickly realized the limitations of such an approach and set out to build something far more ambitious.
Mission Hub will let you create and execute campaigns with multiple objectives, branching paths, triggers, and dynamic outcomes—all without needing to write a single line of code. Whether you're planning a search and rescue operation in Alaska, a multi-leg airlift mission across the Andes, or a full-scale naval assault scenario, Mission Hub gives you the tools to bring it to life.
For UsersReady-to-play missions are included, tailored for the Miltech Simulations MH-60, with no setup or mission building required - just load and fly. Over time, we will continue expanding the mission library, regularly adding new scenarios for the MH60 as well as mission packs designed for other aircraft through future updates.
For CreatorsBuilt around a modular Trigger–Action framework, Mission Hub allows creators to design missions using dynamic conditions - such as time, location, altitude, speed, and more - and link them to meaningful actions like advancing objectives, triggering messages or audio, and spawning mission elements.
Missions can then be easily shared as a JSON file.
Universal & Aircraft-Agnostic Mission SystemFlexible, expandable, and compatible with any aircraft in Microsoft Flight Simulator. Mission Hub supports multiple mission types, including VERTREP, Search and Rescue, and Submarine Intercept, that can be flown with any aircraft, allowing you to tailor the experience to your preferred platform and playstyle.
Supports Diverse Mission Types
Firefighting
Search and Rescue (SAR)
Anti-Submarine Warfare (ASW)
Vertical Replenishment (VERTREP)
Cargo Transport
Shipborne Operations
Future: Aerial Refueling, Surveillance, Reconnaissance, Tactical Campaigns
Mission Sandbox & Execution EngineCreate, test, and execute custom and pre-defined missions in a single unified platform.
Extensive 3D Asset LibraryIncludes ships, rescue scenes, mission targets, and interactive objects.
Naval Asset Collection: These objects can be placed anywhere on the world, moving or static, at any speed (max 40kts) and any heading. Flights can be started from the ship's deck, C&D or Ready to Fly
Compatible with Supercarrier Pro and UK Carrier Strike Group
Place any Carrier Group asset, anywhere on the world. Custom Carrier Group locations are fully featured, as described in their respective product descriptions.
Mission-Ready SimObjects: Includes rescue setups, vehicles, VFX and more objects to make your missions more immersive!
Open SDK for DevelopersBuild and distribute your own mission packs with full third-party support.
NOTE: An active internet connection is required for the product to function correctly.
BUNDLE OFFER
Purchase the
MH-60
together with the Mission Hub and save
£3. 49
£4. 19 (incl VAT)!
Discount taken at checkout.
Both products must be added to cart and purchased at the same time for discount to apply.
function copyToClipboardHub() {
const text = document. getElementById("copyTextHub"). innerText;
navigator. clipboard. writeText(text). then(function() {
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}). catch(function(err) {
console. error("Failed to copy text: ", err);
});
}
iniBuilds |
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$16.84 ex tax
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iniBuilds | $16.84 ex tax
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Steam Gauge Overhaul - Analog Bonanza
Black Square’s Analog Bonanza brings you a completely new interior, panel and systems with the default MSFS G36 Bonanza exterior model, including added tip tanks. This product contains both normally aspirated (A36) and turbocharged (A36TC) aircraft with an advanced reciprocating engine simulation, and features analogue instrumentation, swappable radio configurations and an overhauled electrical system with every circuit breaker, meter, switch, and knob functioning. Black Square’s failure system ... Black Square’s Analog Bonanza brings you a completely new interior, panel and systems with the default MSFS G36 Bonanza exterior model, including added tip tanks. This product contains both normally aspirated (A36) and turbocharged (A36TC) aircraft with an advanced reciprocating engine simulation, and features analogue instrumentation, swappable radio configurations and an overhauled electrical system with every circuit breaker, meter, switch, and knob functioning. Black Square’s failure system allows for persistent wear, MTBF and scheduled failures for nearly every component in the aircraft, many with multiple different failure modes. The fully 3D gauges are modelled and coded to meticulously match their real-world counterparts, with reference to real-world manuals. No piece of equipment appears in a Black Square aircraft without a real world unit as reference. Radio navigation systems are available from several eras of the Bonanza’s history, so users can fly without GPS via a Bendix KNS-81 RNAV system or with the convenience of a Garmin GTN 750 (PMS50 or TDS). Other radio equipment includes KX-155 NAV/COM radios, GNS 530, GNS 430, KR 87 ADF, KDI 572 DME, GTX 327 Transponder, KFC 150 Autopilot and a Bendix RDR1150XL Colour Weather Radar. A 90-page manual provides instruction on all equipment and 38 in-game checklists with control/instrument highlighting are included for normal and emergency procedures. Primarily analogue instrumentation augmented with modern radio navigation equipment is still the most common aircraft panel configuration in the world. Challenge your piloting skills by flying IFR to minimums with a fully analogue panel and no GPS. You’ll be amazed at the level of skill and proficiency you can achieve to conquer such adversity and how it will translate to all your other flying. You also may find the analogue instrumentation much easier to read with the limited number of pixels available on a computer monitor, and even more so in VR. NOTE: This product is an INTERIOR AND SYSTEMS OVERHAUL ONLY that makes use of the default MSFS Bonanza exterior visual model. Improvements have been made to almost all aspects of the aircraft, except the visual appearance of the exterior. All default Bonanza liveries are compatible with this product. For more information on this product’s capabilities and a list of all included avionics and equipment, see the Detailed Description below and the extensive PDF operating manual.
SystemsBlack Square’s overhauled cockpits with analogue instrumentation go far beyond a visual upgrade. Included, you will find a complete redesign of all aircraft systems to more closely match the real aircraft, with a focus on electrical systems. Also included are more accurate weight and balance, lighting systems, flight dynamics and ground handling. Enjoy features such as:
Reciprocating engine simulation with fouling, vapour lock, flooding and backfires
The most realistic turbocharger simulation in Microsoft Flight Simulator to date
Completely interactable electrical system with four buses and 70 circuits
Engine leaning optimization 'Lean Find' on EDM-800 engine monitor and status alarms
Engine limit excursions that decrease engine health and will eventually lead to failure
Selective state saving for radio selection, radio frequency memory, cabin aesthetics etc.
80+ system failures, set via in-cockpit interface. Either random, based on settable MTBF, or schedulable with optional time acceleration.
Cabin environmental control system for heating, air conditioning, ventilation and ram air cooling. Cool things off by opening a window or watch the aircraft heat up in the sun.
Crew/Passenger oxygen system that depletes according to pressure altitude, passenger occupancy and their weight.
Working carbon monoxide detector
Standby alternator and gyro logic, switches and working air conditioner condenser door
Mathematically accurate VOR & ADF signal attenuation and noise, and remote compass gyro slaving
Gyroscope physics simulation for electric and pneumatic gyroscopes with precession, partial failures, based on a coupled quadrature oscillator
Voltage-based light dimming. All lights dim with battery voltage and load - an immediately recognisable effect for night-time pilots. Strobe lights cause disorienting light bounce in clouds.
ChecklistsOver 350 checklist items are provided for 35+ Normal, Abnormal and Emergency procedures in textual form in the manual and in-game, using the MSFS native checklist system with control and instrument highlighting. If it’s in the checklist, it’s settable in the aircraft!SoundsBlack Square’s Analog Bonanza features the default MSFS-native (Wwise) 3D G36 Bonanza sound package, with new custom sounds added for warnings, environmental control systems, electronics, turbocharger, engine cooling and more. The default sounds have been carefully assigned to all interactable cockpit elements for an authentic 3D spatial experience.
Rich audio for every switch, button, lever and electrical system
Detailed physics-based effects on engine and wind noise
Accurately positioned 3D sound sources (best enjoyed in VR!)
Model
Accurately modelled A36 and A36TC Bonanza interior ONLY (uses default exterior model), created from hundreds of reference photos and technical documentation
100% MSFS native animation code for the smoothest animations and cockpit interactions using either legacy or new cockpit interaction modes
PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism, and vector-graphic-like decal quality
Detailed normal mapping for leather, fabric, plastic, stitches, scratches, carpet and tooling marks, resulting in a texture resolution of 10,000 pixels per square inch (90. 0kB)
Cockpit
Greatly enhanced instrument panel detail compared to default aircraft with every label and marking in its place. If it appears in the real aircraft, you can interact with it!
Custom-coded steam gauges with low-pass filtering, needle bounce and physics provide ultra-realistic and silky smooth animations like you’ve never seen before
Carefully modelled components match the depth and character of the real instrumentation, based on reference photos, schematics and real world measurements. Unlike other expensive Flight Sim aircraft, every piece of equipment that appears in a Black Square aircraft is modelled after a real piece of aircraft equipment and will behave the same way in its primary functionality.
Every knob, switch and button is interactable and implemented, along with its respective electrical circuitry. Turn systems on and off or pull circuit breakers to see the impact it has on your generators and battery via the analogue meters. Automatic standby generators and standby gyros are also simulated. Many pieces of equipment respond correctly to electrical configurations with warning messages and diagnostic codes.
Fully 3D cockpit lighting technology for every gauge and panel, with ambient bounce lighting for a more immersive night-time experience that won’t leave you fumbling around in unrealistically dark spots
4096x4096 (4K) PBR textures on cockpit and panel for crisp instrumentation. Even see the fingerprints on instrument glass!
Hideable yokes, adjustable sun visors and other cockpit aesthetics
Flight DynamicsThe Analog Bonanza features an improved flight model compared to the default Bonanza, with tweaks based on operator feedback and real flight data. Drag varies with cowl flap setting and air conditioning condenser scoop position. Engine damage and fouling produces a rough running engine and decreased performance. INSTRUMENTATION/EQUIPMENT LISTMain Panel
Glareshield Annunciator Panel
True Airspeed Indicator
Bendix/King KI 256 Vacuum Artificial Horizon
Bendix/King KEA 130A Altimeter
Bendix/King KI 229 Radio Magnetic Indicator (RMI)
Bendix/King KI 525A Horizontal Situation Indicator (HSI)
Vertical Speed Indicator
Bendix/King KI 206 Localizer
Mid-Continent Turn Coordinator
Bendix/King KRA-10A Radar Altimeter
Engine Instrumentation and Fuel Quantity Indicators
Standby Copilot Instrumentation
Avionics
Garmin GMA 340 Audio Panel
Bendix/King KMA 24 Audio Panel
Garmin GTN 750 (COM 1) (PMS50 or TDS)
Garmin GNS 530W (COM 1)
Garmin GNS 430W (COM 2)
Bendix/King KX-155B (COM 1 / NAV 1)
Bendix/King KX-155B (COM 2 / NAV 2)
Bendix/King KNS-81 RNAV Navigation System (inc. NAV 3)
Bendix/King KR 87 (ADF)
Bendix/King KDI 572R (DME)
Bendix/King KFC 150 Autopilot
Bendix/King KAS 297B Altitude Selector
JPI EDM-800 Engine Monitor
Bendix RDR1150XL Colour Weather Radar
Garmin GTX 327 Transponder
Electrical/Miscellaneous
48+ Circuit Breakers
Voltmeter and Ammeter for Primary and Secondary Alternator
Bendix/King KA 51B Remote Compass Synchroscope
Propeller Amps Indicator
Vacuum Indicator
Oxygen Pressure Gauge
Yoke-Mounted Digital Chronometers
Hobbs Timer and Carbon Monoxide Detector
Aerosoft | Contrail | Just Flight | Marketplace | SimMarket |
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$32.99 ex tax | $30.64 ex tax
| $32.99 ex tax | $32.99 ex tax | $30.00 ex tax
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Aerosoft | $32.99 ex tax |
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Contrail | $30.64 ex tax
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Just Flight | $32.99 ex tax |
Marketplace | $32.99 ex tax |
SimMarket | $30.00 ex tax
|
MH60
The Miltech Simulations MH60 is a multi-role, maritime helicopter capable of performing a wide variety of missions—from anti-submarine warfare and search and-rescue, to medevac and special operations support. With advanced mission systems, modular configurations, and a highly detailed 3D model, the MH60 delivers a new level of features depth and realism to the sim. This product is the result of a close collaboration with Blackbird Simulations, a renowned name in the flight simulation industry. C... The Miltech Simulations MH60 is a multi-role, maritime helicopter capable of performing a wide variety of missions—from anti-submarine warfare and search and-rescue, to medevac and special operations support. With advanced mission systems, modular configurations, and a highly detailed 3D model, the MH60 delivers a new level of features depth and realism to the sim. This product is the result of a close collaboration with Blackbird Simulations, a renowned name in the flight simulation industry. Combining Blackbirdʼs world-class visual modeling with our own expertise in systems programming and mission integration, the MH60 sets a new standard for helicopter simulation.
NOTES: An active internet connection is required on initial activation of the aircraft. The “WaterDrop visual effect” used in this product is licensed under the MIT License. Source: msfs-effects-lib on GitHub
BUNDLE OFFER Purchase the MH-60 together with the Mission Hub and save £3. 49 £4. 19 (incl VAT)! Discount taken at checkout.
Both products must be added to cart and purchased at the same time for discount to apply.
iniBuilds | Marketplace | Miltech Simulations Developer |
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$39.08 ex tax | $37.99 ex tax
| $37.99 ex tax
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iniBuilds | $39.08 ex tax |
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Marketplace | $37.99 ex tax
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Miltech Simulations Developer | $37.99 ex tax
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