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LSMD 1935 Dübendorf Air Base
LSMD ZURICH DUBENDORF 1935
In the Zurich area, mixed civil and military air traffic developed from 1909 onwards at Dübendorf airfield, northeast of the city.
From 1919, the airport was home to Swissair's predecessor Ad Astra Aero, and from 1932 also to Swissair.
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Airport modeled with PBR 2K& 4K materials
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Main apron, and military zone.
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Tour modelling viewed from outside
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Hand-placed vegetation, and 3D lighting
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High Resolut... LSMD ZURICH DUBENDORF 1935
In the Zurich area, mixed civil and military air traffic developed from 1909 onwards at Dübendorf airfield, northeast of the city.
From 1919, the airport was home to Swissair's predecessor Ad Astra Aero, and from 1932 also to Swissair.
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Airport modeled with PBR 2K& 4K materials
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Main apron, and military zone.
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Tour modelling viewed from outside
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Hand-placed vegetation, and 3D lighting
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High Resolution Aerial Scenery with custom mesh
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Dynamic lighting,
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30's Buildings and static planes
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Dynamic windsocks and anemometer
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Seasonal decoration ( hay bales, cow)
THIS SCENE CREATES AN MSFS WORLD IN 1935.
IT IS NOT COMPATIBLE WITH ANY OTHER SCENE IN THE SAME LOCATION IN 2020 AND WILL MODIFY THESE OTHER SCENES TO ALLOW IMMERSION INTO THE 1930'S. YOU WILL HAVE TO MANAGE THEM BY INSTALLING/UNINSTALLING THEM IF YOU WANT TO GO BACK AND FORTH BETWEEN 1935 AND TODAY.
RWG FRANCE 1935 is an optional add-on increasing even more immersion by changing planes, services and countries . . . but is not essential.


LTBA Ataturk Airport Night Enhanced
Istanbul Atatürk Airport was the largest international airport in Istanbul, Turkey. Located on the European side of the city, in Yeşilköy, in the Bakırköy district.
The airport is named after Mustafa Kemal Atatürk, the founder and first president of the Republic of Turkey.
The Lights have been added to increase the realism of the simulator. They are visible at great distances and over a wide area of the airport. Not only the buildings, but also the Arrivals and Departures termina... Istanbul Atatürk Airport was the largest international airport in Istanbul, Turkey. Located on the European side of the city, in Yeşilköy, in the Bakırköy district.
The airport is named after Mustafa Kemal Atatürk, the founder and first president of the Republic of Turkey.
The Lights have been added to increase the realism of the simulator. They are visible at great distances and over a wide area of the airport. Not only the buildings, but also the Arrivals and Departures terminals, parking and gates are lit in the same way as the real airport. Your flight will be completely professional and different with this product.
FS Birds - Canada West
In real world flying, birds present a unique and dynamic challenge that pilots must always avoid. Each year, in the United States alone, thousands of aircraft encounter bird strikes that account for millions of dollars worth of damages. Pilots must be vigilant in the low altitude environment to avoid hitting birds, and many times evasive maneuvers must be taken. Add a unique challenge and increase your simulator’s realism by using FS Birds!
FS Birds Canada West Features:
-Bird cove... In real world flying, birds present a unique and dynamic challenge that pilots must always avoid. Each year, in the United States alone, thousands of aircraft encounter bird strikes that account for millions of dollars worth of damages. Pilots must be vigilant in the low altitude environment to avoid hitting birds, and many times evasive maneuvers must be taken. Add a unique challenge and increase your simulator’s realism by using FS Birds!
FS Birds Canada West Features:
-Bird coverage for the entire areas of British Columbia, Alberta, Saskatchewan, and Manitoba
-Multiple types of birds including pigeons, buzzards, eagles, gulls, and geese
-All birds are fully animated
-Flying birds range in altitudes from the surface up to 11,000 ft with random flight tracks
-Ground birds at all major international airports
-Flying bird animations include soaring raptors, circling gulls, formation geese, random pigeon flights, and soaring eagles
-LOD optimization results in a negligible impact on simulator frame rates
To view complete bird placement location KML files, click here
Mini-500
The Mini-500 is a lightweight, single-seat helicopter originally designed as a kit-built aircraft in the 1990s. While the original model struggled with reliability, this version embraces the Stitt Industries design, upgrading the Mini-500 with a Solar T-62 turbine engine for increased power, stability, and performance. Compact and agile, the Mini-500 is perfect for low-level exploration, tight landings, and exhilarating solo flights.
Built from the ground up using Microsoft Flight Simulator’... The Mini-500 is a lightweight, single-seat helicopter originally designed as a kit-built aircraft in the 1990s. While the original model struggled with reliability, this version embraces the Stitt Industries design, upgrading the Mini-500 with a Solar T-62 turbine engine for increased power, stability, and performance. Compact and agile, the Mini-500 is perfect for low-level exploration, tight landings, and exhilarating solo flights.
Built from the ground up using Microsoft Flight Simulator’s native helicopter SDK, this rendition features an authentic flight model, fully interactive cockpit, and immersive sound design recorded from real turbine aircraft. Whether you’re a helicopter enthusiast or a first-time rotorcraft pilot, the Mini-500 delivers a thrilling and responsive flying experience.
- Highly detailed 3D model with stunning 4K textures
- Accurate flight model powered by the Solar T-62 turbine engine
- Custom Wwise soundpack with authentic turbine recordings
- Fully interactive cockpit with functional avionics and switches
- Custom MGL digital displays with real-time engine monitoring
- Adjustable trim and vibration settings for hands-free flying
- Removable doors with dynamic sound adjustments
- Custom visual effects including downwash, heat, and precipitation
- Realistic Vortex Ring State and Retreating Blade Stall modeling
- System persistence saves cockpit and aircraft states between flights
- Multiplayer-compatible rotor animations and physics
- Fully optimized for a seamless VR experience
- Optional Sky4Sim tablet support
Russia Roads
The function of this scenery is to modified the roads with new asphalt texture and to print roads in the default vfr map. This scenery consist of: Repaving of Motorways; Primary; Secondary; Tertiary; Trunk roads. The newly paved roads after installation of this addon are visible on cockpits mapping instruments and default Vfr map. It has been made with Msfs smooth running in mind but will still provide valid vfr informations while you fly.The function of this scenery is to modified the roads with new asphalt texture and to print roads in the default vfr map. This scenery consist of: Repaving of Motorways; Primary; Secondary; Tertiary; Trunk roads. The newly paved roads after installation of this addon are visible on cockpits mapping instruments and default Vfr map. It has been made with Msfs smooth running in mind but will still provide valid vfr informations while you fly.
Uk Ireland Coastlines Trees Clearing
The function of this mod is to clear misplaced trees around coastlines. It has a range of action of around 40 m; this mean trees up to 20 m into the sea and up to 20 m inland are removed. It does not remove photogrammetry or photogrammetry trees. Most of all misplaced autogen trees hanging from cliffs are now removed; tress hanging or small rocky islands where no trees exist are also removed along with all trees within the area of action of this mod. Testing show that around 90 to 95 % of all mi... The function of this mod is to clear misplaced trees around coastlines. It has a range of action of around 40 m; this mean trees up to 20 m into the sea and up to 20 m inland are removed. It does not remove photogrammetry or photogrammetry trees. Most of all misplaced autogen trees hanging from cliffs are now removed; tress hanging or small rocky islands where no trees exist are also removed along with all trees within the area of action of this mod. Testing show that around 90 to 95 % of all misplaced coastlines trees are now removed from coastlines. It is a very light mod with negligible frames rates impact; at the same time offering better visibility of terrain features when fly along coastlines.
Usa Pacific Coastlines Trees Clearing
The function of this mod is to clear misplaced trees around coastlines. It has a range of action of around 50 m; this mean trees up to 25 m into the sea and up to 25 m inland are removed. It does not remove photogrammetry or photogrammetry trees. The mod has now improved further we can now not only clear the trees but clearing while shaping the trees around coastlines as we have improved the precision of the areas this mod interact with. Coastlines now show at their best with nicely naturally sh... The function of this mod is to clear misplaced trees around coastlines. It has a range of action of around 50 m; this mean trees up to 25 m into the sea and up to 25 m inland are removed. It does not remove photogrammetry or photogrammetry trees. The mod has now improved further we can now not only clear the trees but clearing while shaping the trees around coastlines as we have improved the precision of the areas this mod interact with. Coastlines now show at their best with nicely naturally shaped vegetation; sloping and precisile shaped on cliffs or beaches; changing coastlines flights views to a far more credible sight.
Flight Sim First Officer - Fbw A320
DFSFO is your virtual copilot built specifically for the FBW A320. It shares cockpit duties, reduces workload, and adds a new layer of realism. FSFO is flexible, fast to learn, and powerful—fly strictly “by the numbers,” or let FSFO handle complex tasks with minimal setup.
Why FSFO stands out
- Natural voice control — No memorizing exact phrases; speak naturally (or use clicks/keys).
- Customizable SOPs — Create flows and checklists that match your airline or style.
- All-... DFSFO is your virtual copilot built specifically for the FBW A320. It shares cockpit duties, reduces workload, and adds a new layer of realism. FSFO is flexible, fast to learn, and powerful—fly strictly “by the numbers,” or let FSFO handle complex tasks with minimal setup.
Why FSFO stands out
- Natural voice control — No memorizing exact phrases; speak naturally (or use clicks/keys).
- Customizable SOPs — Create flows and checklists that match your airline or style.
- All-in value — Includes RAAS, Pushback, and a Log Book—no paid add-ons required.
- Voice options — High-quality voice packs with optional SAPI support.
Key Features
- Speech Recognition
- Command the First Officer to set flaps, gear, autopilot, takeoff thrust, and run flows/checklists.
- 100+ voice commands across multiple systems; checklists can be voice-driven or fully automated.
- MCDU/FMC Programming (with SimBrief)
- Copilot can complete ~95% of MCDU setup; you select dep/arr runways and SID/STAR.
- GSX Integration
- Have your copilot operate the GSX menu to start boarding, request catering, pushback, and confirm engine start.
- Ground Crew Operations
- Control pushback by voice, buttons, or a programmed route.
- Auto-trigger fuel truck, baggage, and jetway—or request them via the Ops panel.
- Flight Deck Announcements
- Time-of-day–aware captain/crew messages that play automatically in the correct flight phase.
- Integrated Flows & Checklists
- Flows: FSFO verifies and, if needed, sets systems correctly for each phase—configuring ~95% of the aircraft so you don’t need to study 300+ pages to get airborne.
- Checklists: The copilot reads each item; if a system isn’t set, FSFO waits for you before proceeding. Reply by voice and the next item is called.
- Edit flows/checklists to mirror your favorite airline.
- Copilot Callouts
- Hundreds of callouts: engines, autopilot, flaps, gear (e. g. , “Gear up,” “Autopilot 1 on”), plus readbacks for altimeter, fuel, and AP targets. Confirms runway alignment, etc.
- Highly Configurable Automation
- Automatically manage gear, flaps (at precise speeds), autopilot, seatbelts, and more—based on your thresholds. You can also schedule boarding, catering, and pushback.
- Prefer to fly hands-on? Use robust voice commands for any of the above.
- Choose Push-to-Talk (PTT) or Open Mic.
- Log Book
- Track aircraft type, landings, averages, and more.
- Runway Awareness and Advisory System (RAAS)
- Alerts for approaching/entering runways (air and ground), “On Runway,” unstable approach, long takeoffs/landings (e. g. , “Long landing,” “3,000 feet remaining,” “50 feet remaining”).
- Career and Company Modes
- Career - Lets you build your life as a virtual airline pilot. Start your career, progress through the ranks, fly assigned routes, manage fatigue, improve your reputation, and work toward becoming a senior captain.
- Company - Lets you create and manage your own aviation company. Purchase or lease aircraft, accept contracts, hire AI pilots, manage maintenance, protect your reputation, and grow your operation from a small startup into a larger virtual airline or cargo company.
- Voices & Accents
- FSFO includes a wide selection of high-definition voice packs designed to make your virtual cockpit feel more natural, immersive, and alive.
Choose from multiple built-in voice options, including EnglishHD, English2HD, BritishHD, FrenchHD, German, GermanHD, and Matt, with additional support for optional Windows SAPI voices for the Pilot, Co-pilot, and Cabin Crew.
- Plus MANY more regions available for download
- Record your own custom sounds if you prefer.
Requirements: Microsoft Flight Simulator + FBW A320.
READ: Read FSFO limitations before buying: https://flightsimfirstofficer. com/contact/
America-class Lha Ships
This package contains static, landable objects for the America class ships and is primarily meant as companion of IndiaFoxtEcho F-35 aircraft for STOVL operation.
The America class (formerly the LHA(R) class) is a ship class of landing helicopter assault (LHA) type amphibious assault ships of the United States Navy. The class is designed to put ashore a Marine Expeditionary Unit using helicopters and MV-22B Osprey V/STOL transport aircraft, supported by AV-8B Harrier II or F-35 Lightning... This package contains static, landable objects for the America class ships and is primarily meant as companion of IndiaFoxtEcho F-35 aircraft for STOVL operation.
The America class (formerly the LHA(R) class) is a ship class of landing helicopter assault (LHA) type amphibious assault ships of the United States Navy. The class is designed to put ashore a Marine Expeditionary Unit using helicopters and MV-22B Osprey V/STOL transport aircraft, supported by AV-8B Harrier II or F-35 Lightning II V/STOL aircraft and various attack helicopters. The first of these warships was commissioned by the U. S. Navy in 2014 to replace USS Peleliu of the Tarawa class.
The design of the America class is based on that of USS Makin Island, the last ship of the Wasp class, but the "Flight 0" ships of the America class will not have well decks, and they have smaller on-board hospitals in order to give more space for aviation uses.
Although they only carry helicopters and V/STOL aircraft, USS America can be used as a small aircraft carrier with a squadron of jet fighters plus several multipurpose helicopters, such as the MH-60 Seahawk. They can carry about 20 to 25 AV-8B, F-35Bs, or a mixture of the two, but the future ships of this class, starting with USS Bougainville (LHA-8), will have smaller aircraft hangars to leave room for larger amphibious warfare well decks.
IMPORTANT!
This package only contains only static landable objects.
Crash must be disabled to avoid potential collision detection issues.
Landmarks point are provided, but there are no Navaids associated.
Flights cannot be started directly from the ships.
Due to the high detail, there may be a slight stuttering once the ship loads (approximately 10km from the ship)
Initial release contains:
USS America LHA-6
- Near Los Angeles (F-35 operations)
- Sea trials (near Pascagoula)
- Sasebo, Japan (current homeport)
- Hawaii
- Arabic Gulf
USS Tripoli LHA-7
- Sea trials (near Pascagoula)
- San Diego (current homeport)
Pittsburgh 3 Rivers Bridges
Pittsburgh 3 Rivers Bridges
v3 2020/2024 compatible
MSFS2020 is a huge leap forward for flight simulator scenery but, the bridges are still awful, particularly over large rivers and where bridges are a dominant feature of a city. This package fixes that for the 3 Rivers at Pittsburgh, Pennsylvania, USA.
Pittsburgh in the south western corner of Pennsylvania, USA, is known as the “City of Bridges”, the “Steel City”, and “The Gateway to the West”. It is a very scenic city at ... Pittsburgh 3 Rivers Bridges
v3 2020/2024 compatible
MSFS2020 is a huge leap forward for flight simulator scenery but, the bridges are still awful, particularly over large rivers and where bridges are a dominant feature of a city. This package fixes that for the 3 Rivers at Pittsburgh, Pennsylvania, USA.
Pittsburgh in the south western corner of Pennsylvania, USA, is known as the “City of Bridges”, the “Steel City”, and “The Gateway to the West”. It is a very scenic city at the confluence of the Allegheny River and the Monongahela River which forms the Ohio River running west to the Mississippi.
One of the photos shows the coverage area from Sewickley in the west on the Ohio River, to Aspinwall in the north east on the Allegheny River, and to Port Perry on the Monongahela in the east. 38 default bridges have been replaced with individually and accurately modeled bridges with night lighting to realistically represent the real world. All the road bridges have properly flowing traffic with no flying cars or river crawlers. Many of these are iconic steel bridges with unique designs and some are on the National Historic Register.
The package also improves the river traffic, barges, dams, and vegetation along the 3 rivers.
This package is for personal use with a single copy of MSFS2020/MSFS2024 and not for resale, redistributing or copying. It should not be used with any other package which includes bridges in the coverage area.

