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Flight Sim First Officer Tfdi MD11
FSFO is your virtual copilot built specifically for the TFDi MD11. It shares cockpit duties, reduces workload, and adds a new layer of realism. FSFO is flexible, fast to learn, and powerful—fly strictly “by the numbers,” or let FSFO handle complex tasks with minimal setup.
Why FSFO stands out
- Natural voice control — No memorizing exact phrases; speak naturally (or use clicks/keys).
- Customizable SOPs — Create flows and checklists that match your airline or style.
- All-... FSFO is your virtual copilot built specifically for the TFDi MD11. It shares cockpit duties, reduces workload, and adds a new layer of realism. FSFO is flexible, fast to learn, and powerful—fly strictly “by the numbers,” or let FSFO handle complex tasks with minimal setup.
Why FSFO stands out
- Natural voice control — No memorizing exact phrases; speak naturally (or use clicks/keys).
- Customizable SOPs — Create flows and checklists that match your airline or style.
- All-in value — Includes RAAS, Pushback, and a Log Book—no paid add-ons required.
- Voice options — High-quality voice packs with optional SAPI support.
Key Features
- Speech Recognition
- Command the First Officer to set flaps, gear, autopilot, takeoff thrust, and run flows/checklists.
- 100+ voice commands across multiple systems; checklists can be voice-driven or fully automated.
- MCDU/FMC Programming (with SimBrief)
- Copilot can complete ~95% of MCDU setup; you select dep/arr runways and SID/STAR.
- GSX Integration
- Have your copilot operate the GSX menu to start boarding, request catering, pushback, and confirm engine start.
- Ground Crew Operations
- Control pushback by voice, buttons, or a programmed route.
- Auto-trigger fuel truck, baggage, and jetway—or request them via the Ops panel.
- Flight Deck Announcements
- Time-of-day–aware captain/crew messages that play automatically in the correct flight phase.
- Integrated Flows & Checklists
- Flows: FSFO verifies and, if needed, sets systems correctly for each phase—configuring ~95% of the aircraft so you don’t need to study 300+ pages to get airborne.
- Checklists: The copilot reads each item; if a system isn’t set, FSFO waits for you before proceeding. Reply by voice and the next item is called.
- Edit flows/checklists to mirror your favorite airline.
- Copilot Callouts
- Hundreds of callouts: engines, autopilot, flaps, gear (e. g. , “Gear up,” “Autopilot 1 on”), plus readbacks for altimeter, fuel, and AP targets. Confirms runway alignment, etc.
- Highly Configurable Automation
- Automatically manage gear, flaps (at precise speeds), autopilot, seatbelts, and more—based on your thresholds. You can also schedule boarding, catering, and pushback.
- Prefer to fly hands-on? Use robust voice commands for any of the above.
- Choose Push-to-Talk (PTT) or Open Mic.
- Log Book
- Track aircraft type, landings, averages, and more.
- Runway Awareness and Advisory System (RAAS)
- Alerts for approaching/entering runways (air and ground), “On Runway,” unstable approach, long takeoffs/landings (e. g. , “Long landing,” “3,000 feet remaining,” “50 feet remaining”).
- Career and Company Modes
- Career - Lets you build your life as a virtual airline pilot. Start your career, progress through the ranks, fly assigned routes, manage fatigue, improve your reputation, and work toward becoming a senior captain.
- Company - Lets you create and manage your own aviation company. Purchase or lease aircraft, accept contracts, hire AI pilots, manage maintenance, protect your reputation, and grow your operation from a small startup into a larger virtual airline or cargo company.
- Voices & Accents
- FSFO includes a wide selection of high-definition voice packs designed to make your virtual cockpit feel more natural, immersive, and alive.
Choose from multiple built-in voice options, including EnglishHD, English2HD, BritishHD, FrenchHD, German, GermanHD, and Matt, with additional support for optional Windows SAPI voices for the Pilot, Co-pilot, and Cabin Crew.
- Plus MANY more regions available for download
- Record your own custom sounds if you prefer.


Hong Kong City Landmarks
Enhance your flights into Hong Kong with a detailed Hong Kong City Landmarks Pack, designed to bring the city’s iconic skyline and waterfront to life in Microsoft Flight Simulator 2024.
Hong Kong’s dramatic skyline and busy harbour are an unforgettable part of any arrival or departure into Hong Kong International Airport (VHHH). This landmarks pack recreates many of the city’s most recognisable buildings and waterfront locations, ensuring the famous views across Victoria Harbour feel just as... Enhance your flights into Hong Kong with a detailed Hong Kong City Landmarks Pack, designed to bring the city’s iconic skyline and waterfront to life in Microsoft Flight Simulator 2024.
Hong Kong’s dramatic skyline and busy harbour are an unforgettable part of any arrival or departure into Hong Kong International Airport (VHHH). This landmarks pack recreates many of the city’s most recognisable buildings and waterfront locations, ensuring the famous views across Victoria Harbour feel just as impressive in the simulator as they do in real life.
FREE with a valid purchase of iniBuilds Hong Kong (VHHH) for Microsoft Flight Simulator 2024.
Discount will be applied automatically at checkout with both products in cart. If you did not add the City Landmarks pack during your initial purchase of Hong Kong (VHHH), simply use code HKLM at checkout on Hong Kong City Landmarks to receive it for FREE.
Kai Tak 1998 The Last Days Are Back
This scenery brings back the last days of Kai Tak. In these days more and more spectators crowded the famous parking house to witness the planes flying towards checker hill, at the landing light in Durham Road start banking into a tight turn, while just roaring over the cities rooftops. Approach by approach, in these days a spectacular air show was unfolding, and every captain rightfully could be proud like a display pilot flying tricky and difficult maneuvers in close proximity to the ground. <... This scenery brings back the last days of Kai Tak. In these days more and more spectators crowded the famous parking house to witness the planes flying towards checker hill, at the landing light in Durham Road start banking into a tight turn, while just roaring over the cities rooftops. Approach by approach, in these days a spectacular air show was unfolding, and every captain rightfully could be proud like a display pilot flying tricky and difficult maneuvers in close proximity to the ground.
The Hong Kong Kai Tak 1998 scenery is dedicated to the last days of Kai Tak. The scenery specifically shows many details, which were unique for that time. The following highlights are included:
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Updated version 1. 4: SU8 supported and corrected Chinese texts at the parking deck and the Ads.
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Updated version 1. 3: SU7 based road and roadlight exlusion - ziggy runway boundaries flattened - improved grass patches along the Kai Tak river.
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Based on more user feedback -> Updated version 1. 2 released: Functional OLS (optical landing system) on the USS Abraham Lincoln in Victoria Harbour (limited visibility in VR), ship and runway lighting on the USS Abraham Lincoln, the radar tower at the end of South appron was added, runway markings corrected, scenery objects re-added, which were hidden due to SU5 changes, improved the East Apron asphalt coloring.
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Based on user feedback -> Updated version 1. 1 released: added the eye-catching pedestrian bridge behind the parking house, consistently colored roads around the terminal, moved a couple of static ships to avoid collisions with Samscence’s ships, added user documentation.
- No AI cars on the apron, taxiways and runway! - This scenery has resolved the issue with cars appearing at the wrong places, so you don’t need to set the road traffic density to 0%.
- Terminal building - Highly detailed terminal building
- Final state of the airport - Colors of apron markings and lines matching the final state of the airport. The same applies to the buildings. Even the old East Apron layout (as it was prior the 1992 expansion) is still visible by slightly different colored asphalt. Finally, as the USS Abraham Lincoln arrived in Hong Kong on July 4, 1998, the displayed scenery matches the reality at one single day: July 5, 1998, the day before Kai Tak was closed.
- 3D airport shorelines – The airport shorelines are designed as 3D models for maximum realism.
- Four aircraft bridges - Totally four aircraft bridges carefully crafted as 3D models.
- Sloped bridge - The long bridge between South Apron and Taxiway B1 has a length of more than 250m and has modelled the shallow ramps from both sides meeting in the middle. Taxiing over it you need to apply power on the first half and then brakes on the second half!
- 3D Kai Tak River - The Kai Tak Nullah (River) flows in a 3D riverbed right through the middle of the airport. As in reality, 10 bridges in total are crossing the Kai Tak River.
- Hand drawn aerial image - As no aerial imagery in today standards exist from the airport, a hand drawn image is used as airport background with a resolution of more than 30kx30k-pixel.
- Animated spectators - Exactly 1852 spectators are modelled in this scenery. While flying the final turn towards the runway, the people are waving with their arms!
- Aircraft carrier - On July the fourth 1998, the USN NIMITZ class aircraft carrier CVN-72 USS Abraham Lincoln arrived in Hong Kong to celebrate Independence Day. So, the scenery contains a model of VCN-72 anchoring in Victoria Harbour. The details of the ship reflect the state of the late nineties. The carrier has a landable flight deck and an open hangar deck below, through which you can fly!
- Shark lingering in the water - In the nineties, frequently shark attacks were recorded in the waters around Hong Kong. So, if you carefully follow the shoreline of the Kai Tak airport you will find a shark lingering under the water surface.
- Watermasks - Subtle modelling of the shallow waters around the runway.
- Realistic taxiway lines - Custom painted lines for taxiway.
- Displaced DME - IGS 13 instrument approach with displaced DME to correctly indicate the runway threshold after the turn.
- Fun challenge - As a “not really realistic but fun”-challenge, you can e. g. take off with from the long bridge to the East, turn left by 270 degrees and fly under the bridge, then turn to the West towards the USS Abraham Lincoln, fly at 40ft altitude through the aft hangar opening from one side to the other side of the carrier’s hull and then turn to land on the carrier!
- Approach lights - Realistic approach lights placed on the roof of the social club at Durham Road. Approach lights with sequenced strobes show the path of the final turn.
- KCR East Rail-line - (Static) trains have been added on the noticeable KCR East Rail-line, which marks the begin of the final turn on IGS 13.
- SID’s and STAR’s - Fully scripted SID’s and STAR’s in compliance with the charts from https://xe. ivao. aero/pilot/vhhx/.
- Based on large image database - Thousands of Kai Tak images were reviewed as baseline for modelling. Many rare photographs showed details in sparsely documented parts of the airport.
- Performance optimized - Resource saving innovative tileable texture atlases. FPS friendly parallax windows.
- Animations - Animated clock for the famous Maurice Lacroix-advertisement and animated airport baggage tugs.
Miami And KEYS Reefs
Complete rebuild the Miami and Keys reefs; processing ortho images 3D models format. Reefs blend into default water and visible underwater. The reefs are real world satellite / ortho images as such the shape and location is accurate as possible. The coverage extend from Miami to the north down to the Dry Tortuga National Park. Work with any airport addons; ability to run DLSS is required. If you use TAA; some very minor flickering at far distance might occur; to overcome this issue just zoom v... Complete rebuild the Miami and Keys reefs; processing ortho images 3D models format. Reefs blend into default water and visible underwater. The reefs are real world satellite / ortho images as such the shape and location is accurate as possible. The coverage extend from Miami to the north down to the Dry Tortuga National Park. Work with any airport addons; ability to run DLSS is required. If you use TAA; some very minor flickering at far distance might occur; to overcome this issue just zoom view a little closer to improve visuals.
Vibrafile Inibuilds Hunter Apache
Experience the AH‑64 Apache like never before. This VibraFile delivers a meticulously engineered haptic profile built from real‑world rotor dynamics, transmission harmonics, and the unmistakable four‑blade pulse that defines the Apache’s presence. Designed for SimHub‑based haptic systems, it transforms every phase of flight into a tactile, instinct‑driven experience.
Features
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Authentic Rotor Signature Deep, powerful low‑frequency main‑rotor cues that scale with torque, collec... Experience the AH‑64 Apache like never before. This VibraFile delivers a meticulously engineered haptic profile built from real‑world rotor dynamics, transmission harmonics, and the unmistakable four‑blade pulse that defines the Apache’s presence. Designed for SimHub‑based haptic systems, it transforms every phase of flight into a tactile, instinct‑driven experience.
Features
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Authentic Rotor Signature Deep, powerful low‑frequency main‑rotor cues that scale with torque, collective, and maneuvering.
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Tail Rotor & Transmission Detail High‑frequency harmonics tuned to pedal input, RPM, and load for precise handling feedback.
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Engine & Powertrain States Distinct vibration profiles for start‑up, idle, spool‑up, cruise, and combat‑power transitions.
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Flight‑Regime Awareness Hover shudder, ETL cues, blade‑loading effects, and high‑speed vibration shifts for maximum realism.
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Ground & Touchdown Effects Skid resonance, rotor‑wash rumble, and landing impacts crafted for clarity and immersion.
Built for Immersion
Every frequency band is hand‑tuned for clean, powerful output without clipping or mud. Whether you fly in VR or pancake mode, this profile gives the AH‑64 the physical presence it deserves.
Ideal For
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VR pilots
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Apache enthusiasts
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SimHub haptic setups
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Anyone seeking deeper realism in MSFS
KEYW - Key West International Airport
Experience the southernmost airport in the continental United States! Short runway. Big character. Endless island vibes.
Key West International Airport (KEYW) features a single 5,076 ft runway surrounded by turquoise waters, delivering challenging approaches and rewarding departures in a true island setting. Perfect for regional jets, turboprops, business aviation, and GA traffic.
With detailed terminal buildings, authentic ground layout, and vibrant tropical atmosphere, KEYW brings the ... Experience the southernmost airport in the continental United States! Short runway. Big character. Endless island vibes.
Key West International Airport (KEYW) features a single 5,076 ft runway surrounded by turquoise waters, delivering challenging approaches and rewarding departures in a true island setting. Perfect for regional jets, turboprops, business aviation, and GA traffic.
With detailed terminal buildings, authentic ground layout, and vibrant tropical atmosphere, KEYW brings the unique charm of Key West directly into Microsoft Flight Simulator.
- Highly detailed and realistic rendition of Key West Airport (KEYW)
- High-quality 3D models and textures crafted with attention to detail
- Modeled and optimized terminal interiors
- Up-to-date new ground layout and terminal construction
- Custom-designed, functional jetways with walk-through feature
- Accurate and immersive lighting: custom approach, runway, taxiway lights
- Unique, hand-crafted taxiway signs, ground service and airport vehicle models
- Custom points of interest in the close airport area
- Various POIs in the airport area
AZ15 - Supai Village Helipad
Discover the heart of the Grand Canyon like never before with this meticulously crafted scenery add-on for Microsoft Flight Simulator 2024. Centered around the Havasupai Indian Reservation helipad in Supai, Arizona, this package brings unparalleled realism and artistry to one of the most remote and breathtaking destinations in the United States.
This add-on transforms Supai into a vibrant, living environment—perfect for bush pilots, helicopter enthusiasts, and adventurers seeking challenging... Discover the heart of the Grand Canyon like never before with this meticulously crafted scenery add-on for Microsoft Flight Simulator 2024. Centered around the Havasupai Indian Reservation helipad in Supai, Arizona, this package brings unparalleled realism and artistry to one of the most remote and breathtaking destinations in the United States.
This add-on transforms Supai into a vibrant, living environment—perfect for bush pilots, helicopter enthusiasts, and adventurers seeking challenging approaches. Whether you’re flying in at sunrise with canyon shadows stretching across the landscape or hovering above the turquoise waters of Havasu Creek, the experience is unforgettable.
- Enhanced Ground & Terrain Details
- Iconic cascades such as Havasu Falls, Mooney Falls, and the elusive Hidden Falls have been significantly improved
- Handcrafted structures and natural features with PBR textures, bring Supai’s unique character to life.
ICON Ikarus C42b
Ikarus C42 for Microsoft Flight Simulator 2020 (PC)
Experience one of Europe’s most popular microlight aircraft in Microsoft Flight Simulator 2020.
The Ikarus C42 is a true VFR flying machine – light, responsive, and incredibly fun. Designed for pilots who love hands-on flying, short strips, and scenic touring, this aircraft brings authentic ultralight aviation into MSFS with carefully tuned flight dynamics and detailed cockpit modelling. The machine supports VR but currently limi... Ikarus C42 for Microsoft Flight Simulator 2020 (PC)
Experience one of Europe’s most popular microlight aircraft in Microsoft Flight Simulator 2020.
The Ikarus C42 is a true VFR flying machine – light, responsive, and incredibly fun. Designed for pilots who love hands-on flying, short strips, and scenic touring, this aircraft brings authentic ultralight aviation into MSFS with carefully tuned flight dynamics and detailed cockpit modelling. The machine supports VR but currently limited controller support is offered but we are working on that and hope to release an updated version within the next 4-6 weeks.
Aircraft Overview
The C42 is known across Europe as a reliable and forgiving microlight aircraft used for training and recreational flying. Its lightweight construction and excellent visibility make it perfect for:
- Grass strips
- Short field operations
- Scenic VFR touring
- Training flights
- Bush-style exploration
Features
- Highly detailed 3D model
- Realistic cockpit layout
- Accurate flight dynamics tuned specifically for MSFS 2020
- Authentic handling characteristics of a light sport aircraft
- Responsive control feel
- Optimized performance for smooth FPS
- Native MSFS lighting and materials
- Compatible with MSFS 2020 PC
The C42 rewards proper trim use, coordinated turns, and energy management. It is not an autopilot-driven aircraft — it’s made for pilots who want to fly the airplane.
Perfect for:
- Local flights
- Training scenarios
- Exploring small airfields
- Enjoying the pure joy of light aviation
Platform
- Microsoft Flight Simulator 2020 (not compatible with MSFS 2024!)
- PC Version Only
- Not compatible with Xbox
Important Notes
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This aircraft is designed for VFR operations
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Requires Microsoft Flight Simulator 2020
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Current known issues / fixes we are working on:
- Machine has strobe and landing light buttons but no lights
- Transponder currently not working in some cases
- Textures in the cockpit needs to be upgraded
- Switches for strobe and landing light but no lights
SVMG Santiago Mariño Intl Airport
Santiago Mariño International Airport was built and inaugurated in 1970, although it became operational on October 11, 1974, thanks to the initiative of the Air Transport Directorate of the now-defunct Ministry of Transport and Communications (MTC). There were ample reasons to expedite this measure, primarily the fact that the old airport terminal was located in the heart of the city of Porlamar, which posed a clear risk given the growing development of this maritime city. Since then, the airpor... Santiago Mariño International Airport was built and inaugurated in 1970, although it became operational on October 11, 1974, thanks to the initiative of the Air Transport Directorate of the now-defunct Ministry of Transport and Communications (MTC). There were ample reasons to expedite this measure, primarily the fact that the old airport terminal was located in the heart of the city of Porlamar, which posed a clear risk given the growing development of this maritime city. Since then, the airport has been under several administrations: In 1978, it was managed by the "Simón Bolívar International Airport Autonomous Institute" of Maiquetía; in 1992, the MTC transferred the airport to the Government of the State of Nueva Esparta, which, by law, transformed it into an autonomous institute. However, two years later, on February 2, 1994, the Regional Executive, through an international public tender, awarded the Airport Concession to the Combell Viseca & Asociados Consortium (C. V. A, C. A. ). This measure was reversed in 2001 by the then-Governor, Alexis Navarro, who rescinded the concession through Resolution No. 011, establishing a new temporary organizational structure.
In February 2004, Navarro awarded a 20-year concession, under a Strategic Alliance, to the Unique IDC Consortium for "the conservation, administration, maintenance, operation, and development of the infrastructure of the 'General-in-Chief Santiago Mariño' Caribbean International Airport and the 'Tcnel. Andrés Salazar Marcano' National Airport on Coche Island. " This consortium was comprised of the companies Gestión e Ingeniería IDC S. A. and Flughafen Zurich S. A. However, in 2006, the state of Nueva Esparta once again assumed direct responsibility for providing airport services, following a request for intervention from the state's highest executive authority. This led to constitutional challenges from both sides, and the Constitutional Chamber of the Supreme Court of Justice resolved the dispute by ordering the intervention of the airport service to be administered by a five-member board: three from the Ministry of Infrastructure (Minfra), one from the Governor's office, and one from the Consortium. Two observers were appointed, one technical and one fiscal, with veto power. However, this Intervention Board remained in effect until March 4, 2009, when the Constitutional Chamber of the Supreme Court of Justice terminated the judicial intervention process of the airports in Nueva Esparta State and ordered their "Transfer, Management, and Control" to the National Executive Branch under the responsibility of the Ministry of Popular Power for Public Works and Housing (MOPVI), formerly the Ministry of Infrastructure (MINFRA). The Ministry, through Resolution No. 39 of March 17, 2009, appointed a Liaison Commission to fulfill this responsibility. The decision was published in Official Gazette of the Bolivarian Republic of Venezuela No. 39,143 on March 20, 2009, and was reprinted due to a clerical error in Official Gazette No. 39,170 on May 4 of that year. This Liaison Commission is comprised of Colonel Douglas Andrés Vásquez Orellana (General Coordinator) and Colonel Luis Gustavo Graterol Caraballo (Commission Member), who, along with a group of professionals delegated to each area of expertise, have been implementing significant transformations at the island airports since their appointment. These transformations encompass infrastructure, operations, security, labor rights for human resources, and the development of information technologies. In this way, the General-in-Chief Santiago Mariño International Airport is moving towards consolidation and positioning itself as one of the most modern and cutting-edge airports in the Caribbean and Latin America.
Italy Dem 10 M Resolution On Sale
Cover the whole of Italy; for this project we chooce to use different resolutions to enhance performance. The original data are of the best quality available to ensure the mesh precision is of best quality as possible. The mesh is designed to filter areas; areas at lower ground are left as default mesh; as the altitude increase the mesh translate into 10 m resolution; this allow this mesh to maintain acceptable performance; it also save lots of disk space. Coverage whole of Italy; including the ... Cover the whole of Italy; for this project we chooce to use different resolutions to enhance performance. The original data are of the best quality available to ensure the mesh precision is of best quality as possible. The mesh is designed to filter areas; areas at lower ground are left as default mesh; as the altitude increase the mesh translate into 10 m resolution; this allow this mesh to maintain acceptable performance; it also save lots of disk space. Coverage whole of Italy; including the islands of Sicily and Sardinia. Installation is straight forward; delete old version; download new version and replace it in community folder.
CHANGELOG:
Version 1. 6 - complete rebuild to save system resources and smooth running after msfs world update 7.

