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EPSC - Szczecin Airport On Sale
Solidarity Szczecin-Goleniów Airport (EPSC / SZZ) is a regional international airport serving Szczecin and the West Pomeranian region in north-western Poland. Located approximately 45 km from the city, it provides both domestic and international connections, including scheduled and seasonal traffic.
The airport originates from a military airfield developed during the mid-20th century and gradually transitioned into a civilian facility, gaining importance after the 1990s as regional connectiv... Solidarity Szczecin-Goleniów Airport (EPSC / SZZ) is a regional international airport serving Szczecin and the West Pomeranian region in north-western Poland. Located approximately 45 km from the city, it provides both domestic and international connections, including scheduled and seasonal traffic.
The airport originates from a military airfield developed during the mid-20th century and gradually transitioned into a civilian facility, gaining importance after the 1990s as regional connectivity increased. Over time, it has evolved into a modern regional airport supporting passenger operations and tourism in the Baltic region. A new passenger terminal, currently under construction and planned to open in 2027, represents the next stage of its development.
EPSC Szczecin MSFS is a detailed and comprehensive recreation of the airport, covering the full airside and landside environment. The scenery includes high-quality modelling, custom assets and realistic ground layouts, designed to accurately reflect the airport’s infrastructure and atmosphere.
- Detailed EPSC layout with apron, taxiways, stands and infrastructure, compatible with AI traffic and ATC
- New passenger terminal (2027) based on architectural plans and official visualizations
- High-quality modelling of terminals, tower, hangars and airport facilities
- Realistic ground layout with accurate markings, signage and surface textures
- Custom runway, taxiway and approach lighting with PAPI systems
- Custom vehicles, static aircraft, clutter and selected interiors
- Optimized design with LODs and efficient textures for smooth performance


Fwx Ec135 Real Turbine Sound Mod
FWX EC135 Real Turbine Sound Mod: the sound pack that completely replaces the stock EC135 sounds in Microsoft Flight Simulator 2024
The EC135 finally sounds like a turbine. This mod replaces the aircraft sound completely, inside and out, with recordings of a real EC135.
The stock EC135 sounds are flat and characterless. After the swap you hear two turbines that spool up separately, shut down separately, and let you abort a start.
What is this sound pack? A sound pack that ... FWX EC135 Real Turbine Sound Mod: the sound pack that completely replaces the stock EC135 sounds in Microsoft Flight Simulator 2024
The EC135 finally sounds like a turbine. This mod replaces the aircraft sound completely, inside and out, with recordings of a real EC135.
The stock EC135 sounds are flat and characterless. After the swap you hear two turbines that spool up separately, shut down separately, and let you abort a start.
What is this sound pack? A sound pack that completely replaces the stock EC135 sounds, inside and out, with recordings of a real EC135. It changes nothing about flight behavior and nothing about the visuals: the simulator flight model and the look of the aircraft stay untouched. It affects the EC135 only, every other helicopter stays untouched. Uninstalling restores the stock sounds.
Two turbines that do not run in lockstep
The engines are separate. You notice it immediately, because the two turbines do not run alike.
- Uneven start: the second engine does not spool up like the first
- Uneven shutdown: each turbine runs down on its own
- Single-engine taxi, audible as one turbine running alone
Abort the spool-up, like on the real aircraft
The start sequence can be aborted. You can stop the spool-up at any point, and the sound follows you.
- Seamless from the starter into the running turbine, no gaps, no cuts
- Smooth load changes instead of audible pitch jumps
Power you can hear
Rotor speed stays constant, the aircraft takes care of that itself. So what you hear is not the rotor speed but the work the turbines are doing: when the flight calls for more power, they work harder to hold that speed, and that is exactly what you hear at the very same moment. When less power is needed, they audibly ease off while the rotor speed stays up.
- More power: the turbines audibly dig in, the rotor speed stays the same
- Less power: the sound falls back just as clearly, the rotor speed stays up
- Climb, hover, descent: every load state sounds different, because the turbines have a different amount of work to do
- Turbine sound across every phase of flight: cold start, spool-up, idle, flight, shutdown
From the outside: the Fenestron and two turbines
The Fenestron, the shrouded tail rotor of the EC135, is what makes it recognizable. That exact sound is brought out in the exterior mix, not just carried along.
- The unmistakable tone of the Fenestron on a flyby and in the hover
- The characteristic twin-turbine whine
- Rotor downwash, flyby and hover fully reworked
- Dedicated sound files for every exterior view
VR compatible
The sound works no matter which view you fly in: in the cockpit, in the exterior view and with a VR headset on.
Reviewed by SimFlight, Threshold and MSFS Addons.
What it cannot do
- It affects the EC135 only, every other helicopter stays untouched
- It changes nothing about flight behavior and nothing about the visuals
- It produces no vibration, that is what the FWX Rotor Blade Haptic is for
Works with your other add-ons
- Compatible with ChasePlane and FSRealistic
- No impact on frame rate
- Works alongside the FWX Rotor Blade Haptic without hindering it
Installation and uninstallation
- Click-through installer, pick the folder, done
- You can uninstall in two ways: through our own FWX application or through the Windows program list
- Uninstalling restores the stock sounds
Note: package order in the package library
It can happen that the package order has to be set by hand for the sound to take effect. This refers to the settings in the simulator under the package library. The installer walks you through it with a confirmation dialog. If you set it by hand, do this once:
- Open General Options, Advanced Options, Package Order Tool
- Enable the tool and clear the "Scenery packages only" checkbox
- Search for "135"
- Move the FWX Sound Pack below the Nemeth Design EC135
- Restart the simulator
Updates
Free updates, new sound content at no extra charge.
Also available as a bundle
- FWX HELI FLIGHT DYNAMICS & ROTOR EFFECTS
- FWX HELICOPTER ALL-IN-ONE BUNDLE MSFS24
More information: finnwestx1. com
EDDS - Stuttgart Airport
Discover one of southern Germany’s most important aviation hubs in stunning detail. This highly immersive recreation of Stuttgart Airport (EDDS/STR) is the next leap in cutting-edge visuals, accurate infrastructure, and a vibrant atmosphere built exclusively for Microsoft Flight Simulator 2024 using all of its advantages.
From the iconic terminal complex to the busy apron areas, every element of the airport has been carefully crafted to deliver a true-to-life flying experience. Pilots can en... Discover one of southern Germany’s most important aviation hubs in stunning detail. This highly immersive recreation of Stuttgart Airport (EDDS/STR) is the next leap in cutting-edge visuals, accurate infrastructure, and a vibrant atmosphere built exclusively for Microsoft Flight Simulator 2024 using all of its advantages.
From the iconic terminal complex to the busy apron areas, every element of the airport has been carefully crafted to deliver a true-to-life flying experience. Pilots can enjoy realistic terrain profiles, high-resolution textures, and dynamic lighting that transforms the airport into a breathtaking environment at both day and night.
Beyond the airport itself, carefully modeled surroundings and recognizable landmarks – including the nearby Altbach/Deizisau Power Plant – create even more immersion during approaches and departures.
Designed from the ground up using the latest MSFS 2024 SDK technology, this scenery offers a living airport environment filled with animated interiors, moving vehicles, and rich visual detail.
- Includes a highly accurate recreation of Stuttgart Airport (EDDS/STR)
- Accurate models of airport buildings and facilities
- Up to date airport layout (As of March 2026)
- Custom terrain elevation mesh and runway profiles
- High resolution and realistic building textures
- Highly realistic night time effects
- Custom aerial image covering the airport boundary and close vicinity
- Custom taxiway signage models
- Accurate taxiway lighting including custom models for the light fixtures
- Custom approach light models and effects
- Stands support AI traffic with airline parking codes
- Custom jetway models
- Supports the Aerosoft VDGS and GSX VDGS
- Includes custom GSX profiles with accurate procedures
- Includes landmarks such as the Stuttgarter Fernsehturm
- Landmarks have accurate night lighting
- Custom visual effects for the power plant Altbach/Deizisau
- Developed exclusively for MSFS 2024 using all new SDK features
- Dynamic and living airport environment with:
- Accurate interior modeling
- Large parts of the interior is walkable in avatar mode (enter through the jetways or landside entrance)
- Interior animated passenger models
- Beautifully designed visitor terrace, including exhibition
- Various animations such as proximity triggered doors, elevators etc.
- Custom vehicle traffic on the apron area
Multi Crew Fss B727
Provides a Co-pilot (First-officer), Flight Engineer, mechanic, pursers and ramp agents for the ultimate crew experience for the FSS B727 in MSFS 2024 and 2020
For use with either via voice control or button control.
No need to speak English at all for button control. Anyone can use this product
- Very easy setup
- 90% of switches have a bunch of speech commands you could use to instruct co-pilot to set it directly
- Copilot will dial eveything. MCP SPD, HDG, ... Provides a Co-pilot (First-officer), Flight Engineer, mechanic, pursers and ramp agents for the ultimate crew experience for the FSS B727 in MSFS 2024 and 2020
For use with either via voice control or button control.
No need to speak English at all for button control. Anyone can use this product
- Very easy setup
- 90% of switches have a bunch of speech commands you could use to instruct co-pilot to set it directly
- Copilot will dial eveything. MCP SPD, HDG, ALT, VS, VHF radios NAV radios, ADF, Squawk code
- Has a sleek user interface that can be mimimized to a very narrow band.
- 10 massive human recorded co-pilot voice packs available
- Has a multi-lingual user interface switchable between English and any of these languages: Geram, French, Spanish, Portuguese and Italian.
- The only voice control on the market that lets you create custom speech commands in ANY language and teach your co-pilot to understand what you meant for near natural speech operation.
- Has complete integration with Simbrief that will provide some assistance
- You can also talk ATC jargon with MSFS Native ATC or PF3 ATC.
- Can be used in VR, as you don't need to stare at the user interface when flying. Just assign a few of joystick buttons. (you need to familiarize yourself with the app first before diving into VR)
A340-600 Pro
The most advanced Airbus systems on the market – now finally available in MSFS!
The Aerosoft A340-600 Pro, developed in cooperation with ToLiss, faithfully recreates one of the most iconic long-haul aircraft with exceptional attention to detail, advanced systems simulation and immersive flight dynamics. Designed for serious flight simulation enthusiasts, this long-range flagship delivers an authentic experience from the cockpit to the cabin.
All aircraft systems and flight/engine mode... The most advanced Airbus systems on the market – now finally available in MSFS!
The Aerosoft A340-600 Pro, developed in cooperation with ToLiss, faithfully recreates one of the most iconic long-haul aircraft with exceptional attention to detail, advanced systems simulation and immersive flight dynamics. Designed for serious flight simulation enthusiasts, this long-range flagship delivers an authentic experience from the cockpit to the cabin.
All aircraft systems and flight/engine models developed by ToLiss.
A340-600Pro Features
Aircraft handling
- Custom flight model created specifically for this project allowing to accurately represent the aircraft flight physics. This allows better representation of the following effects than the MSFS default flight model:
- Effects of each individual control surface (2 aileron pairs that move individually, 6 independent spoiler surfaces)
- Accurate Lift/Drag modelling
- Effects of control surface failures (e. g. jam or free floating) on both aircraft dynamics and drag computations
- Custom coded aircraft flight control laws representing Normal law, Alternate 1, Alternate 2 and Direct Law, each providing different aircraft handling and protections as in real life.
Aircraft systems – general
- Detailed model of the aircraft hydro-mechanical and electrical systems, including system interdependencies
- 303 different system failures that can be ejected via our fault injection screen. Failures can trigger manually at a given time, altitude or speed as well as in a random fashion in a specific flight phase.
- Functional reset switches. All in cockpit reset switches are functional and can be used to reset the appropriate fault types.
- Hoppie CPDLC is supported, including PDC and WX data download via the Hoppie network
- ACARS functions: Simbrief flight plan import directly into the FMGS, including TO performance computations via MCDU uplink request
- Aircraft displays: Detailed custom display system with accurate representation of the different displays and ECAM pages as well as display reconfiguration in case of failures
Aircraft systems – FMGS suite
- Three fully functional, fully independent MCDUs.
- Two completely independent Autopilots. AP1 controls the aircraft based on the data displayed on the captain PFD, AP2 control the aircraft based on the data displayed on the copilot PFD. Due to our detailed ADIRU model (see below), these are not exactly the same – same as in real life.
- Flight Management system features:
- Support for all A424 legs
- Airbus specific vertical navigation capability, including step climbs
- Active, Alternate and two level of temporary flight plans
- Route offset from current position
- Support for pilot defined holdings, computed holdings and database holding.
- Support for pilot items such as custom waypoints, custom navaids, custom runways via the MCDU Data B page. Real life limitations for the number of elements apply.
Aircraft systems – specific
- Detailed ADIRU model: Custom modelling of the 3 Air Data and Inertial reference Units (ADIRUs) including injection of measurement accuracy errors on pressure readings and attitude angles. This simulates small differences between pilot and copilot side as they occur in real life also due to sensor accuracy limitations. The output of this model feeds the FBW system and the autopilot system. Therefore, both systems respond to modelled errors in the ADIRUs.
- Custom engine model: The aircraft uses a fully custom engine model for the computation of all engine parameters such as N1, N2, N3, EGT, fuel flow, thrust etc. This allows achieving a high level of accuracy for the simulated engine thrust and therefore the aircraft performance.
- Bleed system model: The amount of bleed air consumed by Air conditioning packs, engine starters, anti-ice etc. feeds back into the engine model and affects fuel flow, EGT as well as maximum available thrust. The underlying model computes pressure losses throughout the bleed ducts and valves in order to correctly distribute the bleed air usage between the engines.
- Electrical system model: Electrical system with all real-life bus reconfigurations and load propagation between busses including emergency generator, battery only supply etc.
- Hydraulic system model: A detailed hydraulic system model computes the hydraulic flow through the control surface actuators, landing gear pistons, brake accumulators etc. in order to appropriately load the hydraulic pumps. If the flow exceeds the pumps capacity, e. g. because you are flying on the Ram Air Turbine at low speed, the pressure in the system will drop, affecting the motion of all consumers of that system.
- Flight control surface model: The flight control surface move in response to a detailed actuator model that simulates the electro-hydraulic control loop of real-life actuators, including motion of the Electro-Hydraulic Servo Valves, Mode Select Valves etc. This leads to a realistic simulation of the ability of the surface to deflect against the aerodynamic forces. In case of hydraulic or actuator failures, the surface will have limited ability to deflect and in case that all actuators are lost it will float in the “aerodynamic neutral” position, i. e. the position into which the airflow pushes the surface.
- Fuel system model: Complete model of the A340-600 fuel system with 8 different fuel tanks, engine cross feed, mid and aft fuel transfer systems, jettison, in cruise CG control etc.
- Brake temperature model: Brake temperature model considering heat transfer between brake pads and discs, temperature sensors and wheels giving the appropriate delays in temperature sensing
- Radio navigation: Custom radio navigation model with simulated LOC and GS antenna locations, custom satellite visibility model, automatic, manual and backup tuning
- Taxi camera based on the MSFS Map API to assist during turns while taxiing.
Useability
- Detailed EFB with two subsets of functions. Functions available via the tabs in the top row are functions that you can find in a similar fashion in real life EFBs. Functions available via the tabs in the bottom row are simulator-specific functions that are not available in a real aircraft. Functions similar to those in a real aircraft EFB are:
- Navigraph Map and charts integration
- Simbrief OFP display. This can display an OFP downloaded directly into the EFB as well as OFPs downloaded via the MCDU into both the active and the secondary flight plan
- Weight and Balance screen showing also the predicted evolution of the CG and weight throughout the flight in order to ensure that you meet the landing weight and balance limits
- Take-off and landing performance calculators
- Interactive checklist
- Situation saving and reinstating: Ability to save an aircraft state exactly in order to continue from that state again another time. Note that WX reinstatement is subject to MSFS limitations
- Autosave: this saves the current aircraft state in regular intervals in order to allow resuming the flight, should MSFS crash
- Aircraft state changes: Ability to switch between 4 predefined aircraft states without affecting the flight plan in the FMGS. (Except if you switch to “cold and dark”, which will reset the FMGS. )
- Quick engine starts: Ability to perform an instant engine or APU start as well as an ADIRU quick align.
- Ability to force alternate or direct law independent of system failures.
- Support for a complete freeze when the simulator is paused or an active freeze that allows, e. g. to program the MCDU while the aircraft motion is frozen.
- Choice between two different weight variants of the aircraft (Standard and High Gross Weight)
- Choice between imperial or metric units on the aircraft screens and associated EFB pages
- Adjustable wing flex intensity to adapt it to personal preferences.
- Ability to skip straight to the next waypoint of a cruise segment in order to shorten the time in cruise.
Visuals
- Highly detailed and accurate 3D model of the Airbus A340-600 Pro, faithfully recreated based on real-world references and technical documentation.
- Custom-built animations for a wide range of aircraft systems and external components, delivering a dynamic and immersive experience.
- Realistic slats, flaps, and spoilers with smooth deployment and retraction sequences.
- Fully animated flight control surfaces including ailerons, elevators, stabilizer trim, and rudder, all responding precisely to pilot input and flight conditions.
- Advanced wing flex simulation dynamically influenced by aircraft weight, fuel distribution, ground unevenness, and atmospheric turbulence.
- Fully animated Ram Air Turbine (RAT) deployment in case of emergency scenarios.
- Detailed and animated passenger and cargo doors (bulk configuration to be determined), reflecting operational states.
- Functional cockpit door and animated cockpit windows, including locking mechanisms.
- Realistic landing gear animation including strut compression, extension/retraction cycles, and gear door sequencing.
- All animations are system-driven and react to the aircraft’s current state (hydraulic, electrical, and other systems), including the possibility of system-related damage effects.
- Fully custom-modeled 3D cockpit with high-resolution textures and precise geometry.
- Immersive cockpit lighting system with dynamic effects, interactive animations, and integrated sound design.
- Completely modeled passenger cabin interior, adding depth and realism to the oveall aircraft presentation.
Included situations
These 10 situations allow you to explore the aircraft's various levels of simulation. You can experience everything from an 'easy' approach to complicated system failures, where you, as the pilot, have to handle the situation correctly. Let's challenge yourself – it's awesome and great fun to experience what real pilots are trained for!
Included liveries
- Standard Livery | Aerosoft House | D-AERO (Fictional)
- Standard Livery | Azerbaijan Government | 4K-AI08 (Current)
- Standard Livery | Azman Air | 5N-AMM (Past)
- Standard Livery | Cathay Pacific | B-HQC (Past)
- Standard Livery | China Eastern Airlines | B-6051 (Past)
- Standard Livery | Conviasa | YV3545 (Current)
- Standard Livery | Etihad Airways | A6-EHI (Past)
- Standard Livery | Hainan Airlines | B-6510 (Past)
- Old Livery | Iberia | EC-JLE (Past)
- New Livery | Lufthansa | D-AIHI (Current)
- Old Livery | Lufthansa | D-AIHY (Current)
- Standard Livery | Mahan Air | EP-MMQ (Current)
- Standard Livery | Plus Ultra | EC-NFQ (Past)
- Standard Livery | Qatar Airways | A7-AGA (Past)
- Standard Livery | Sky Prime | HZ-SKY (Past)
- Standard Livery | South African Airways | ZS-SNA (Past)
- Standard Livery | Thai Airways | HS-TNA (Past)
- Standard Livery | Universal Sky Carrier (USC) | D-AUSZ (Current)
- Classic Livery | Virgin Atlantic Airways | G-VWIN (Past)
Note: The L3S DRM licensing system is used for this product. Further information can be found in Aerosoft's privacy policy.
Global Helipad Lighting
Helipad‑Lighting – Global Helipad Illumination for MSFS 2020 & MSFS 2024
Bring the world’s helipads to life like never before.
Helipad‑Lighting adds over 15,000 illuminated helipads across the entire planet, transforming night operations for helicopter pilots in Microsoft Flight Simulator 2020 and 2024.
Whether you fly rescue missions, private charters, sightseeing routes, or heavy utility operations, this addon ensures that every major helipad is visible, usable, and realisti... Helipad‑Lighting – Global Helipad Illumination for MSFS 2020 & MSFS 2024
Bring the world’s helipads to life like never before.
Helipad‑Lighting adds over 15,000 illuminated helipads across the entire planet, transforming night operations for helicopter pilots in Microsoft Flight Simulator 2020 and 2024.
Whether you fly rescue missions, private charters, sightseeing routes, or heavy utility operations, this addon ensures that every major helipad is visible, usable, and realistically lit — even in the darkest conditions.
This package also fully integrates with Heliport‑World, automatically lighting every helipad included in that scenery package for a seamless global experience.
✦ Key Features
✔ Over 15,000 Helipads Lit Worldwide
Covers real‑world helipads from airports, hospitals, rooftops, industrial sites, offshore facilities, and remote locations.
✔ Full Support for MSFS 2020 & MSFS 2024
Two optimized versions included — one for each simulator — ensuring maximum compatibility and performance.
✔ Complete Heliport‑World Integration
Every helipad in the Heliport‑World scenery package is automatically illuminated, creating a unified global helicopter environment.
✔ Four‑Point Perimeter Lighting
Each helipad receives a realistic four‑corner lighting pattern, improving visibility and approach accuracy during night operations.
✔ Ground‑Snapped Lighting System
All lights automatically conform to terrain elevation, preventing floating or buried lights regardless of location or elevation changes.
✔ Worldwide Coverage
From major cities to remote wilderness pads, if it exists in the sim — it’s lit.
✔ Zero Performance Impact
Lights are lightweight scenery objects designed for minimal FPS cost, even in dense urban areas.
✦ Perfect For
- Helicopter pilots flying at night
- Search & rescue operations
- Bush flying and remote landings
- Heliport‑World users
- VFR night navigation
- Streamers and content creators
- Anyone who wants a more alive, realistic world
✦ Why You’ll Love It
Helipad‑Lighting turns the world into a fully navigable night environment for helicopters. No more guessing where a pad is located. No more dark rooftops. No more invisible hospital pads. Everything is illuminated, consistent, and ready for operations.
This is the missing piece that finally makes global helicopter flying in MSFS feel complete.
✦ Included in the Package
- Helipad‑Lighting 2020 (MSFS 2020 version)
- Helipad‑Lighting 2024 (MSFS 2024 version)
- Easy installation
- Automatic integration with Heliport‑World
- Free future updates
- All new secure installer
Flight Sim First Officer Tfdi MD11
FSFO is your virtual copilot built specifically for the TFDi MD11. It shares cockpit duties, reduces workload, and adds a new layer of realism. FSFO is flexible, fast to learn, and powerful—fly strictly “by the numbers,” or let FSFO handle complex tasks with minimal setup.
Why FSFO stands out
- Natural voice control — No memorizing exact phrases; speak naturally (or use clicks/keys).
- Customizable SOPs — Create flows and checklists that match your airline or style.
- All-... FSFO is your virtual copilot built specifically for the TFDi MD11. It shares cockpit duties, reduces workload, and adds a new layer of realism. FSFO is flexible, fast to learn, and powerful—fly strictly “by the numbers,” or let FSFO handle complex tasks with minimal setup.
Why FSFO stands out
- Natural voice control — No memorizing exact phrases; speak naturally (or use clicks/keys).
- Customizable SOPs — Create flows and checklists that match your airline or style.
- All-in value — Includes RAAS, Pushback, and a Log Book—no paid add-ons required.
- Voice options — High-quality voice packs with optional SAPI support.
Key Features
- Speech Recognition
- Command the First Officer to set flaps, gear, autopilot, takeoff thrust, and run flows/checklists.
- 100+ voice commands across multiple systems; checklists can be voice-driven or fully automated.
- MCDU/FMC Programming (with SimBrief)
- Copilot can complete ~95% of MCDU setup; you select dep/arr runways and SID/STAR.
- GSX Integration
- Have your copilot operate the GSX menu to start boarding, request catering, pushback, and confirm engine start.
- Ground Crew Operations
- Control pushback by voice, buttons, or a programmed route.
- Auto-trigger fuel truck, baggage, and jetway—or request them via the Ops panel.
- Flight Deck Announcements
- Time-of-day–aware captain/crew messages that play automatically in the correct flight phase.
- Integrated Flows & Checklists
- Flows: FSFO verifies and, if needed, sets systems correctly for each phase—configuring ~95% of the aircraft so you don’t need to study 300+ pages to get airborne.
- Checklists: The copilot reads each item; if a system isn’t set, FSFO waits for you before proceeding. Reply by voice and the next item is called.
- Edit flows/checklists to mirror your favorite airline.
- Copilot Callouts
- Hundreds of callouts: engines, autopilot, flaps, gear (e. g. , “Gear up,” “Autopilot 1 on”), plus readbacks for altimeter, fuel, and AP targets. Confirms runway alignment, etc.
- Highly Configurable Automation
- Automatically manage gear, flaps (at precise speeds), autopilot, seatbelts, and more—based on your thresholds. You can also schedule boarding, catering, and pushback.
- Prefer to fly hands-on? Use robust voice commands for any of the above.
- Choose Push-to-Talk (PTT) or Open Mic.
- Log Book
- Track aircraft type, landings, averages, and more.
- Runway Awareness and Advisory System (RAAS)
- Alerts for approaching/entering runways (air and ground), “On Runway,” unstable approach, long takeoffs/landings (e. g. , “Long landing,” “3,000 feet remaining,” “50 feet remaining”).
- Career and Company Modes
- Career - Lets you build your life as a virtual airline pilot. Start your career, progress through the ranks, fly assigned routes, manage fatigue, improve your reputation, and work toward becoming a senior captain.
- Company - Lets you create and manage your own aviation company. Purchase or lease aircraft, accept contracts, hire AI pilots, manage maintenance, protect your reputation, and grow your operation from a small startup into a larger virtual airline or cargo company.
- Voices & Accents
- FSFO includes a wide selection of high-definition voice packs designed to make your virtual cockpit feel more natural, immersive, and alive.
Choose from multiple built-in voice options, including EnglishHD, English2HD, BritishHD, FrenchHD, German, GermanHD, and Matt, with additional support for optional Windows SAPI voices for the Pilot, Co-pilot, and Cabin Crew.
- Plus MANY more regions available for download
- Record your own custom sounds if you prefer.
Hong Kong City Landmarks
Enhance your flights into Hong Kong with a detailed Hong Kong City Landmarks Pack, designed to bring the city’s iconic skyline and waterfront to life in Microsoft Flight Simulator 2024.
Hong Kong’s dramatic skyline and busy harbour are an unforgettable part of any arrival or departure into Hong Kong International Airport (VHHH). This landmarks pack recreates many of the city’s most recognisable buildings and waterfront locations, ensuring the famous views across Victoria Harbour feel just as... Enhance your flights into Hong Kong with a detailed Hong Kong City Landmarks Pack, designed to bring the city’s iconic skyline and waterfront to life in Microsoft Flight Simulator 2024.
Hong Kong’s dramatic skyline and busy harbour are an unforgettable part of any arrival or departure into Hong Kong International Airport (VHHH). This landmarks pack recreates many of the city’s most recognisable buildings and waterfront locations, ensuring the famous views across Victoria Harbour feel just as impressive in the simulator as they do in real life.
FREE with a valid purchase of iniBuilds Hong Kong (VHHH) for Microsoft Flight Simulator 2024.
Discount will be applied automatically at checkout with both products in cart. If you did not add the City Landmarks pack during your initial purchase of Hong Kong (VHHH), simply use code HKLM at checkout on Hong Kong City Landmarks to receive it for FREE.
Kai Tak 1998 The Last Days Are Back
This scenery brings back the last days of Kai Tak. In these days more and more spectators crowded the famous parking house to witness the planes flying towards checker hill, at the landing light in Durham Road start banking into a tight turn, while just roaring over the cities rooftops. Approach by approach, in these days a spectacular air show was unfolding, and every captain rightfully could be proud like a display pilot flying tricky and difficult maneuvers in close proximity to the ground. <... This scenery brings back the last days of Kai Tak. In these days more and more spectators crowded the famous parking house to witness the planes flying towards checker hill, at the landing light in Durham Road start banking into a tight turn, while just roaring over the cities rooftops. Approach by approach, in these days a spectacular air show was unfolding, and every captain rightfully could be proud like a display pilot flying tricky and difficult maneuvers in close proximity to the ground.
The Hong Kong Kai Tak 1998 scenery is dedicated to the last days of Kai Tak. The scenery specifically shows many details, which were unique for that time. The following highlights are included:
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Updated version 1. 4: SU8 supported and corrected Chinese texts at the parking deck and the Ads.
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Updated version 1. 3: SU7 based road and roadlight exlusion - ziggy runway boundaries flattened - improved grass patches along the Kai Tak river.
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Based on more user feedback -> Updated version 1. 2 released: Functional OLS (optical landing system) on the USS Abraham Lincoln in Victoria Harbour (limited visibility in VR), ship and runway lighting on the USS Abraham Lincoln, the radar tower at the end of South appron was added, runway markings corrected, scenery objects re-added, which were hidden due to SU5 changes, improved the East Apron asphalt coloring.
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Based on user feedback -> Updated version 1. 1 released: added the eye-catching pedestrian bridge behind the parking house, consistently colored roads around the terminal, moved a couple of static ships to avoid collisions with Samscence’s ships, added user documentation.
- No AI cars on the apron, taxiways and runway! - This scenery has resolved the issue with cars appearing at the wrong places, so you don’t need to set the road traffic density to 0%.
- Terminal building - Highly detailed terminal building
- Final state of the airport - Colors of apron markings and lines matching the final state of the airport. The same applies to the buildings. Even the old East Apron layout (as it was prior the 1992 expansion) is still visible by slightly different colored asphalt. Finally, as the USS Abraham Lincoln arrived in Hong Kong on July 4, 1998, the displayed scenery matches the reality at one single day: July 5, 1998, the day before Kai Tak was closed.
- 3D airport shorelines – The airport shorelines are designed as 3D models for maximum realism.
- Four aircraft bridges - Totally four aircraft bridges carefully crafted as 3D models.
- Sloped bridge - The long bridge between South Apron and Taxiway B1 has a length of more than 250m and has modelled the shallow ramps from both sides meeting in the middle. Taxiing over it you need to apply power on the first half and then brakes on the second half!
- 3D Kai Tak River - The Kai Tak Nullah (River) flows in a 3D riverbed right through the middle of the airport. As in reality, 10 bridges in total are crossing the Kai Tak River.
- Hand drawn aerial image - As no aerial imagery in today standards exist from the airport, a hand drawn image is used as airport background with a resolution of more than 30kx30k-pixel.
- Animated spectators - Exactly 1852 spectators are modelled in this scenery. While flying the final turn towards the runway, the people are waving with their arms!
- Aircraft carrier - On July the fourth 1998, the USN NIMITZ class aircraft carrier CVN-72 USS Abraham Lincoln arrived in Hong Kong to celebrate Independence Day. So, the scenery contains a model of VCN-72 anchoring in Victoria Harbour. The details of the ship reflect the state of the late nineties. The carrier has a landable flight deck and an open hangar deck below, through which you can fly!
- Shark lingering in the water - In the nineties, frequently shark attacks were recorded in the waters around Hong Kong. So, if you carefully follow the shoreline of the Kai Tak airport you will find a shark lingering under the water surface.
- Watermasks - Subtle modelling of the shallow waters around the runway.
- Realistic taxiway lines - Custom painted lines for taxiway.
- Displaced DME - IGS 13 instrument approach with displaced DME to correctly indicate the runway threshold after the turn.
- Fun challenge - As a “not really realistic but fun”-challenge, you can e. g. take off with from the long bridge to the East, turn left by 270 degrees and fly under the bridge, then turn to the West towards the USS Abraham Lincoln, fly at 40ft altitude through the aft hangar opening from one side to the other side of the carrier’s hull and then turn to land on the carrier!
- Approach lights - Realistic approach lights placed on the roof of the social club at Durham Road. Approach lights with sequenced strobes show the path of the final turn.
- KCR East Rail-line - (Static) trains have been added on the noticeable KCR East Rail-line, which marks the begin of the final turn on IGS 13.
- SID’s and STAR’s - Fully scripted SID’s and STAR’s in compliance with the charts from https://xe. ivao. aero/pilot/vhhx/.
- Based on large image database - Thousands of Kai Tak images were reviewed as baseline for modelling. Many rare photographs showed details in sparsely documented parts of the airport.
- Performance optimized - Resource saving innovative tileable texture atlases. FPS friendly parallax windows.
- Animations - Animated clock for the famous Maurice Lacroix-advertisement and animated airport baggage tugs.
Miami And KEYS Reefs
Complete rebuild the Miami and Keys reefs; processing ortho images 3D models format. Reefs blend into default water and visible underwater. The reefs are real world satellite / ortho images as such the shape and location is accurate as possible. The coverage extend from Miami to the north down to the Dry Tortuga National Park. Work with any airport addons; ability to run DLSS is required. If you use TAA; some very minor flickering at far distance might occur; to overcome this issue just zoom v... Complete rebuild the Miami and Keys reefs; processing ortho images 3D models format. Reefs blend into default water and visible underwater. The reefs are real world satellite / ortho images as such the shape and location is accurate as possible. The coverage extend from Miami to the north down to the Dry Tortuga National Park. Work with any airport addons; ability to run DLSS is required. If you use TAA; some very minor flickering at far distance might occur; to overcome this issue just zoom view a little closer to improve visuals.

