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Fsuipc7
FSUIPC7: Flight Simulator Universal Inter-Process Communication (for MSFS only)
FSUIPC7 is a utility program for MSFS which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.
It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actu... FSUIPC7: Flight Simulator Universal Inter-Process Communication (for MSFS only)
FSUIPC7 is a utility program for MSFS which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.
It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actually purchase FSUIPC7.
But, in addition, FSUIPC7 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.
To use these additional features you need to register your copy of FSUIPC7 here and obtain an Access Key, which will unlock them.
Facilities provided to the Registered User of FSUIPC include:
Joystick control facilities:
- Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
- Joystick mapping for multi-engined aircraft throttles
- Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
- Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.
- Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
- Joystick button assignments for use by WideFS clients on Networked PCs.
- All button assignments programmable separately for press and release
- Facilities for analogue flap and spoiler setting, with detentes.
- Facilities for analogue elevator, aileron and rudder trim settings.
- PFC COM-port connected devices, operating through our PFCcom64. DLL driver, can also have their switches and buttons programmed using the same facilities.
- Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.
- support for most Go Flight devices, operating through our GFDev64. dll driver, which allows assignement using the FSUIPC assignment panels
Direct axis assignments
- Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.
- Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.
- Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.
Key press programming facilities:
- Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
- FS controls can be sent with fixed parameter, for use in setting specific analogue values.
- Key-press combinations including SHIFT, TAB and CTRLas extra shifts, for many more assignment possibilities.
- Key-press assignments for use by WideFS7 clients on Networked PCs
- All key-press operations programmable separately for press and release, and for specific aircraft or general.
Other features:
- Lua programming interface/interpreter for advanced control
- Advanced logging facilities
- Access to local panel variables (lvars) and HTML variables (hvars)
- Access to all MobiFlight presets (for assignment)
- Access to Input Events (for assignment)
A license for FSUIPC7 includes full support and all updates, i. e. there is no time limit/subscription needed - but once and use indefinetly.
Please note that FSUIPC for MSFS lacks some of the features of previous versions as the MSFS SDK does not provide the facilities to implement these features. This includes:
- access to weather information (for read and write). Only basic weather information (for read purposes) is available
- mouse macros: it is not possible to implement such a feature in MSFS. However, alternative features are provided (e. g. access to hvars/html variables), presets/calculator code, Inmput Events
It is recommended to download and read the documentation and try the registered version (using the trial license) before purchase.
You can try the registered facilities using a trial license, availablefrom the FSUIPC website:
FSUIPC7 | FSUIPC
Also please be aware that the licensed purchased from SimMarket is a peronal license, valid for one person on multiple PCs. For commercial use and other licenses, please contact the developer at fsuipc@fsuipc. com.


Land's End
If you are looking for the perfect place for your Twin Otter, Airport Land’s End is the perfect hub for you.
With the Add-On Airport - Land’s End, FlightSim Studio AG once again delivers a wonderful and faithful replica of the real-world airport, according to their motto, Flight Simulation - but realistic.
The airfield itself has several runways with asphalt or grass and a small but very nice and modern terminal. With the six parking spaces on the main apron, you have enough spac... If you are looking for the perfect place for your Twin Otter, Airport Land’s End is the perfect hub for you.
With the Add-On Airport - Land’s End, FlightSim Studio AG once again delivers a wonderful and faithful replica of the real-world airport, according to their motto, Flight Simulation - but realistic.
The airfield itself has several runways with asphalt or grass and a small but very nice and modern terminal. With the six parking spaces on the main apron, you have enough space for your own small fleet of Twin Otters.
Fun fact by the way . . . there has been a flight connection from Land’s End to St Mary’s since 1937, but the airfield of St Mary's was opened two years later in 1939. In the meantime, the planes landed on the golf course.
Installation runs via Aerosoft One, this requires an internet connection and an Aerosoft user account!
Features:
- Realistic replication of the last state of construction of EGHC Land's End Airfield
- Fully custom modelling and texturing using 4K PBR throughout the entire airfield
- Realistic interior of the main terminal building
- Many clutter objects and small details to bring the airport to life
- Custom ground layout including accurate markings
- Custom static aircrafts reflecting the real traffic at the airfield
- Perfectly embedded in the MSFS environment
- Optimized for performance based on specifications by Microsoft
- Xbox compatible
- Compatible with MSFS World Update III: UK and Ireland
St Lucia TLPL On Sale
St Lucia certainly is one of the most beautiful islands in the Caribbean. A great landscape with beautiful bays and of course the fact that big parts of the "Pirates of the Caribbean" movie series was shot here, make this windward island one you don't want to miss.
Unlike Castries airport in the north, Hewanorra International Airport handles international flights and aircraft up to the B787. If you want to go to St Lucia, this is the place to land. Welcome to St Lucia!
Features:St Lucia certainly is one of the most beautiful islands in the Caribbean. A great landscape with beautiful bays and of course the fact that big parts of the "Pirates of the Caribbean" movie series was shot here, make this windward island one you don't want to miss.
Unlike Castries airport in the north, Hewanorra International Airport handles international flights and aircraft up to the B787. If you want to go to St Lucia, this is the place to land. Welcome to St Lucia!
Features:
- Accurate and detailed rendition of Hewanorra International Airport, St Lucia (TLPL)
- Additional landmarks and objects around the airport
- Includes static ship and aircraft for even more authenticity
- Latest MSFS technologies like dynamic lights or ground materials
- Optimized for great performance and visual quality
- Compatible with all known addons
- Manual included
Tel Aviv Night Enhanced
Tel Aviv, is Israel's second largest city and sometimes referred to as Israel's de facto and internationally recognized capital, when in fact, the city is just Israel's economic capital.
Tel Aviv was founded by a Jewish community in 1909 on the outskirts of the ancient Arab port city of Jaffa, being the most populous city in the Gush Dan metropolitan area.
It is a major economic hub, home to the Tel Aviv Stock Exchange, as well as corporate offices and research and development ce... Tel Aviv, is Israel's second largest city and sometimes referred to as Israel's de facto and internationally recognized capital, when in fact, the city is just Israel's economic capital.
Tel Aviv was founded by a Jewish community in 1909 on the outskirts of the ancient Arab port city of Jaffa, being the most populous city in the Gush Dan metropolitan area.
It is a major economic hub, home to the Tel Aviv Stock Exchange, as well as corporate offices and research and development centers. The city is the financial capital of the country and one of the main financial and performing arts centers.
The lights have been added for greater realism in the simulator. Are visible at great distances and through a huge area of the city. Not only the buildings, but also the highways and intersections of highways were fully illuminated. Your flight will be totally different with this product.
Static Aircraft for Asobo Airports
Enjoy arriving at an airport and seeing real world airlines and aircraft types parked around the airport. Within this package you will enjoy hundreds of aircraft variations (types, airlines) thousands of them manually placed according to real life on around 41+ default airports. The airports selected are mostly ASOBO (default) airports, so that they don’t conflict with modified custom airports. The aircraft are placed so that they are compatible with AI traffic or aircraft ground traffic, noneth... Enjoy arriving at an airport and seeing real world airlines and aircraft types parked around the airport. Within this package you will enjoy hundreds of aircraft variations (types, airlines) thousands of them manually placed according to real life on around 41+ default airports. The airports selected are mostly ASOBO (default) airports, so that they don’t conflict with modified custom airports. The aircraft are placed so that they are compatible with AI traffic or aircraft ground traffic, nonetheless we recommend having the option “aircraft ground density” to zero. Nonetheless our package will work perfectly, but its best for the immersion that this setting is set to zero. The aircraft have been mostly placed on remote stands and on some stands near the terminal in order not to conflict with AI traffic and the overall user experience. The airports that have these static aircraft are: KASE, HUEN, LPMA, LXGB, LOWI, KLAX, VNLK, KJFK, KMCO, LFPG, VQPR, NZQN, SEQM, SBGL, TNCS, TFFJ, KSEA, YSSY, KTEX, RJTT, CYTZ, EHAM, HECA, FACT, KORD, LEMD, KDEN, OMDB, EDDF, EGLL, KSFO, KDFW, KSFW, EGGP, LFMN, EHRD, ESSA, EDDS, RJCK, RORS, RJTH. • Hundreds of hand placed airplanes based on real world data on 41+ airports on the globe. • Hundreds of varieties of aircraft models and airlines. • Business jets, helicopters, regional jets, cargo aircraft, small to large airliners and military aircraft. • Compatible with AI traffic and default static aircraft. • Placement of Concorde in LFPG and EGLL as they are displayed in real life. • No impact on performance.
Valletta Night Enhanced
Valletta is the capital of the Republic of Malta and is located on the east coast of the island of Malta.
One of Valletta's, and even Malta's, main economic activities is tourism. The fact that the historic center of the city is a UNESCO World Heritage Site is closely related to tourist demand.
Malta International Airport is located eight kilometers from Valletta; it lies between Luqa and Gudja and serves the entire archipelago. It is the main hub of the airline Air Malta.
Valletta is the capital of the Republic of Malta and is located on the east coast of the island of Malta.
One of Valletta's, and even Malta's, main economic activities is tourism. The fact that the historic center of the city is a UNESCO World Heritage Site is closely related to tourist demand.
Malta International Airport is located eight kilometers from Valletta; it lies between Luqa and Gudja and serves the entire archipelago. It is the main hub of the airline Air Malta.
The lights have been added for greater realism in the simulator. Are visible at great distances and through a huge area of the city. Not only the buildings, but also the highways and intersections of highways were fully illuminated. Your flight will be totally different with this product.
North American P-51D Mustang
The P-51 D , built by North American Aviation is a single-seat low wing aircraft powered by a ( under licence ) Packard built Rolls Royce Engine. Originally designed as part of a proposal to design a a completely new fighter from ground up the P51 saw a number of roles during the second world war and in fact well into the 50’s and the advent of the jet age.
The P-51 was not without its problems. In particular the earlier version suffered from a problem with vision especially to the rear ... The P-51 D , built by North American Aviation is a single-seat low wing aircraft powered by a ( under licence ) Packard built Rolls Royce Engine. Originally designed as part of a proposal to design a a completely new fighter from ground up the P51 saw a number of roles during the second world war and in fact well into the 50’s and the advent of the jet age.
The P-51 was not without its problems. In particular the earlier version suffered from a problem with vision especially to the rear and a lacklustre performance. This was remedied with a bubble canopy and the addition of the Merlin engine.
First seeing action with the RAF the American armed forces were to take up the majority of the use during latter stages of WW2. Merlin powered Mustangs were to start their first of many missions to escort long range bombers in mid-December 1943. The P51-D’s were to prove superior to the premier german fighters of the time the Me-109 and the Fw-190 . About 13 000 Merlin powered Mustangs were produced in the United states. They continued to serve past the WW2’s end and some were even used in a ground attack role during the Korean war. They last saw combat in the 1969 “Soccer War “. Now they can be found either in racing guise or as highly restored examples at airshows throughout the world.
INNOVATIVE FEATURES
- All new hi-fidelity models with superb detail including gun bays and gear wells
- Beautifully crafted exterior and interior models built over contemporary detailed plans and drawings
- Authentic cockpit detail includes many bespoke animations and effects.
- Full PBR materials and textures include realistic "pillowing" of metal surfaces.
- Animated authentic U. S. military pilot figure + your choice to remove for asobo stock pilot
- Specially animated, realistic undercarriage operation and the famous hydraulic droop
- Choice of classic or modern radios
- Highly accurate flight dynamics and performance based on real flight tests.
- Specially authored WWise Hi-Fidelity sound package.
- Unique code to "iron" out poor simulator tail-dragger performance.
- Loadouts and external tanks based on weight.
16 AUTHENTIC LIVERIES
- The package includes a variety of colourful liveries from WW2 fighter squadrons and 3 civilian registered versions.
- "Cripes 'a' mighty" 487th Squadron 352nd group
- "Glamourous glen III " 363rd Squadron 357th Fighter group
- MKIVA 303 Squadron KM112
- MKIVA 3rd squadron
- "Big Beautiful Doll" 84th Squadron 78th fighter group
- "Detroit Miss" 375th Squadron 361st Fighter group
- "Jersey Jerk" 361st Squadron 356th Fighter group
- "Jumpin' Jacques" 3rd Squadron 3rd Fighter group
- "Old Crow" 362nd Squadron 357th Fighter group
- "Ridge Runner III" 335th Squadron 4 Fighter group
- "The Hun Hunter" 354th Squadron 355th Fighter group
- "Shangrila" 336th Squadron 4th Fighter group
- "The Millie G" 343rd Squadron 55th Fighter group
- P-51D 44-74950 now registered as N511D
- P-51D 44-84952 now registered as N201D
- P-51D 45-11371 now registered as N1051S
Insignia information
The inclusion of Nazi insignia in products created for the purposes of entertainment is outlawed in many countries. Because this product is sold in those regions, we are unable to include historically accurate kill markings on the aircraft, nor will we be able to release a separate historically accurate package for optional download.
Should you choose to modify the files and make the requisite changes yourself, or download third-party livery modifications, you will not hold Aeroplane Heaven responsible for those actions.
FAPN Pilanesberg International Airport
Come fly the South African Bushveld!
Located in Pilanesberg in the Northwest Province of South Africa, the Pilanesberg International Airport is one of the main public air routes to the amazing holiday destination of Sun City. In fact, the airport was built to facilitate access to Sun City as well as to the numerous game reserves in the Pilanesberg area.
Today this airport provides a fitting gateway to the Sun City Resort with its strong ethnic-style architecture and Botswana chara... Come fly the South African Bushveld!
Located in Pilanesberg in the Northwest Province of South Africa, the Pilanesberg International Airport is one of the main public air routes to the amazing holiday destination of Sun City. In fact, the airport was built to facilitate access to Sun City as well as to the numerous game reserves in the Pilanesberg area.
Today this airport provides a fitting gateway to the Sun City Resort with its strong ethnic-style architecture and Botswana characterization. Visitors arriving at the airport immediately feel as if they have been transported to the heart of the country as they notice visually intriguing, thatched roofs and traditional African patterning.
FEATURES
Highly detailed Airport Buildings and High-Definition PBR textures.
Accurate custom-made Runway/Apron Lighting.
Fully AI-Traffic compatible.
Corrected layout with accurate road network and added vehicle traffic.
Mi-2 Hoplite Helicopter
The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
CUSTOM FEATURES THAT REPEAT ACTUAL REAL-LIFE HELICOPTER BEHAVIOR
Helicopter systems
- Electrical system that accounts for all loads of DC and ... The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
CUSTOM FEATURES THAT REPEAT ACTUAL REAL-LIFE HELICOPTER BEHAVIOR
Helicopter systems
- Electrical system that accounts for all loads of DC and AC consumers, current, resistance and voltage; load on the batteries, their discharge and charging; realistic behavior of generators when distributing load between them; realistic behavior of converters and their consumers
- Pneumatic system maintains a constant air pressure in the brake system using a compressor installed on the engine, has an air flow rate and is necessary for the operation of the helicopter brake system
- Fuel system accounts for fuel consumption at different engine modes; fuel quantity indicator accounts for the position of the helicopter in space (roll, pitch) repeating the position of fuel in the tank
- Hydraulic system accounts for pressure, temperature, the amount of hydraulic fluid depending on loads and the state of the atmosphere
- Oil system accounts for pressure, temperature, the amount of oil, depending on the operating modes of the engines and the state of the atmosphere
- Fire extinguishing system, including system monitoring and control
- Heating and anti-icing systems allow to monitor the condition of the icing of the helicopter and control the heating of the blades and windows of the helicopter depending on the state of the environment
- Lighting equipment depends on the state of the helicopter electrical system
Helicopter control
- The interaction of the helicopter control knobs fully corresponds to the actual position of the blade angle in different flight modes
- Trimming system allows you to balance the helicopter in a stable position
Engines control
- Implementation of motor control, including separate control
- Engine starting system accounts for the load on the electrical system at the time of starting, the state of the atmosphere and the state of the liquids required for the operation of the engines
- Kinematics of combined control unit of engines RPM and propeller pitch that allows to perform all checks, including engines run-up in accordance with the manual
Instruments
- Aviation clock with second meter repeats the actual behavior of the watch, including all operating modes
- Gyrohorizons have realistic behavior of gyromechanism, including its spin-up and shutdown
- Anaeroid tubes allows realistic behavior of instruments that use them, including the influence of incoming flow and atmospheric pressure
- Devices operating from electric current account for inertia and friction force of needle indicators
- Radio altimeter accounts for slaving and adjustment
- Rotor pitch indicator with realistic behavior during power loss
- Airspeed indicator with response to wind, airflow and direction effects implemented
Interactive cockpit controls
- The mechanical and kinematic behavior of cockpit controls were modeled right up to simulating the operation of the toggle switch spring
- Switches respond to mouse wheel input
Navigation
- ADF allows to navigate by beacons and indicates the magnetic course of the helicopter; this system also implements a simulation of the gyro-magnetic compass operation with a simulation of real slaving
Radio
- Radio unit allows radio communication with ATC at the selected frequency
- Intercom allows to select various listening modes, including ADF signals
Physics and effects
- Atmospheric precipitation realistically displayed on the surface of the windows of the helicopter along with the effect of icing on windows
- Firing signal rockets and smoke generator realized
- Flight model accounts for realistic location of the center of gravity, as well as its influence on the control of the helicopter
- Switching from asymmetric to straight airflow and vice versa causes natural vibration
- Natural deflection of the blades as reaction to the wind in an idle state, the cone of rotating blades changes its size depending on the load on the main rotor
Doors
- Cabin doors fully implemented with individual mechanics for each door
- Interactive opening by dragging the handle with inertia response
- React to helicopter flight dynamics: pitch, acceleration/deceleration, roll, yaw
- Doors may partially open or close in flight if not properly secured
GAMEPLAY INSTRUCTIONS
- VHF allows you to adjust ATC frequencies in multiples of 0. 25
- Manipulators: combine two modes of interaction:
- Mouse wheel - instantaneous state switching
- Left mouse button + movement - realistic state switching
- VR - fully adapted, including control of the longitudinal and transverse control knob by moving the controller
- The model includes the ability to automatically start and turn off the helicopter with the preparation of systems in the correct sequence through simulator commands
- To facilitate control, some controls are connected to simulator commands (see manual list)
- When controlling the watch, it is necessary to familiarize yourself with the instructions, since due to the complexity of the implementation, combined control of the manipulators was used
- Due to the realistic implementation of the electrical system and the load on the batteries at the time of starting, the battery charge is enough for 5-6 unsuccessful starts. Due to the fact that it is not possible to replace the battery, the model must be restarted to reset the state of the batteries
- The altimeter has realistic control of the pressure setting handle, which has a reverse direction of rotation (rotation to the right reduces the barometric height, while rotation to the left increases it)
- To remove the helicopter from the parking brake, press the latch on the helicopter control stick or use the simulator command
- The nose steering wheel is made in accordance with a realistic model, and is free castoring (not directly related to the position of the pedals)
- Due to the realism of helicopter centering, restrictions on helicopter centering and loading should be complied with
- For correct display of the helicopter heading on the UGR-4UK device in 3. 5 min after starting the helicopter and starting all systems, it is necessary to slave the heading system by pressing the «СОГЛАСОВАНО» button
- For toggle switches with more than 3 positions, to move the toggle switch in the required direction, use manipulator located in the direction of toggle switch movement (wiper toggle switch, АКК/ГЕНЕРАТОР toggle switch)
- Due to the custom implementation of all systems, we do not recommend using default simulator failures
- Audio and Immersion
- Wwise fully dynamic sound pack
- Sound of engines, systems and other controls
MI-2 Hoplite On Sale
The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
PRODUCT FEATURES
- Top model accuracy based on laser scanning and photogrammetry giving unprecedented visual similarity with real model
- A fu... The Mi-2 helicopter is an outstanding example of Soviet design. Produced in Poland in a variety of modifications, it found popularity in many countries due to its multifunctionality and unique style. This meticulously built study-level model is the result of countless hours of research and development by multi-talented team of professionals.
PRODUCT FEATURES
- Top model accuracy based on laser scanning and photogrammetry giving unprecedented visual similarity with real model
- A fully clickable cockpit with click-and-hold interactive simulation
- Unmatched precision of avionics and systems providing an unforgettable study-level experience
- User manual developed in accordance with the official documentation and including detailed descriptions of flight procedures and real-life checklists
- Authentic flight model implemented in accordance with official Flight Manual as well as feedback from expert simmers and real-life Mi-2 pilots
- Immersive animations and visual effects including night lighting, signal rockets and aerobatic smokes
- Atmospheric sounds recorded from a real Mi-2 helicopter capturing the full range of audio effects, including distance effects based on the user’s position
- Solid performance on any hardware type maintaining a FPS comparable to default aircraft at standard airport, often exceeding 60 frames per second
- Full VR compatibility with exclusive ability to use only VR controllers to make the flight even more immersive
- Future model upgrade and diligent customer support
CUSTOM FEATURES THAT REPEAT ACTUAL REAL-LIFE HELICOPTER BEHAVIOR
1. Helicopter systems
- Electrical system that accounts for all loads of DC and AC consumers, current, resistance and voltage; load on the batteries, their discharge and charging; realistic behavior of generators when distributing load between them; realistic behavior of converters and their consumers
- Pneumatic system maintains a constant air pressure in the brake system using a compressor installed on the engine, has an air flow rate and is necessary for the operation of the helicopter brake system
- Fuel system accounts for fuel consumption at different engine modes; fuel quantity indicator accounts for the position of the helicopter in space (roll, pitch) repeating the position of fuel in the tank
- Hydraulic system accounts for pressure, temperature, the amount of hydraulic fluid depending on loads and the state of the atmosphere
- Oil system accounts for pressure, temperature, the amount of oil, depending on the operating modes of the engines and the state of the atmosphere
- Fire extinguishing system, including system monitoring and control
- Heating and anti-icing systems allow to monitor the condition of the icing of the helicopter and control the heating of the blades and windows of the helicopter depending on the state of the environment
- Lighting equipment depends on the state of the helicopter electrical system
2. Helicopter control
- The interaction of the helicopter control knobs fully corresponds to the actual position of the blade angle in different flight modes
- Trimming system allows you to balance the helicopter in a stable position
3. Engines control
- Implementation of motor control, including separate control
- Engine starting system accounts for the load on the electrical system at the time of starting, the state of the atmosphere and the state of the liquids required for the operation of the engines
- Kinematics of combined control unit of engines RPM and propeller pitch that allows to perform all checks, including engines run-up in accordance with the manual
4. Instruments
- Aviation clock with second meter repeats the actual behavior of the watch, including all operating modes
- Gyrohorizons have realistic behavior of gyromechanism, including its spin-up and shutdown
- Anaeroid tubes allows realistic behavior of instruments that use them, including the influence of incoming flow and atmospheric pressure
- Devices operating from electric current account for inertia and friction force of needle indicators
- Radio altimeter accounts for slaving and adjustment
- Rotor pitch indicator with realistic behavior during power loss
- Airspeed indicator with response to wind, airflow and direction effects implemented
5. Interactive cockpit controls
- The mechanical and kinematic behavior of cockpit controls were modeled right up to simulating the operation of the toggle switch spring
- Switches respond to mouse wheel input
6. Navigation
- ADF allows to navigate by beacons and indicates the magnetic course of the helicopter; this system also implements a simulation of the gyro-magnetic compass operation with a simulation of real slaving
7. Radio
- Radio unit allows radio communication with ATC at the selected frequency
- Intercom allows to select various listening modes, including ADF signals
8. Physics and effects
- Atmospheric precipitation realistically displayed on the surface of the windows of the helicopter along with the effect of icing on windows
- Firing signal rockets and smoke generator realized
- Flight model accounts for realistic location of the center of gravity, as well as its influence on the control of the helicopter
- Switching from asymmetric to straight airflow and vice versa causes natural vibration
- Natural deflection of the blades as reaction to the wind in an idle state, the cone of rotating blades changes its size depending on the load on the main rotor
9. Doors
- Cabin doors fully implemented with individual mechanics for each door
- Interactive opening by dragging the handle with inertia response
- React to helicopter flight dynamics: pitch, acceleration/deceleration, roll, yaw
- Doors may partially open or close in flight if not properly secured
GAMEPLAY INSTRUCTIONS
- VHF allows you to adjust ATC frequencies in multiples of 0. 25
- Manipulators: combine two modes of interaction:
- mouse wheel - instantaneous state switching
- left mouse button + movement - realistic state switching
- VR - fully adapted, including control of the longitudinal and transverse control knob by moving the controller
- The model includes the ability to automatically start and turn off the helicopter with the preparation of systems in the correct sequence through simulator commands
- To facilitate control, some controls are connected to simulator commands (see manual list)
- When controlling the watch, it is necessary to familiarize yourself with the instructions, since due to the complexity of the implementation, combined control of the manipulators was used
- Due to the realistic implementation of the electrical system and the load on the batteries at the time of starting, the battery charge is enough for 5-6 unsuccessful starts. Due to the fact that it is not possible to replace the battery, the model must be restarted to reset the state of the batteries
- The altimeter has realistic control of the pressure setting handle, which has a reverse direction of rotation (rotation to the right reduces the barometric height, while rotation to the left increases it)
- To remove the helicopter from the parking brake, press the latch on the helicopter control stick or use the simulator command
- The nose steering wheel is made in accordance with a realistic model, and is free castoring (not directly related to the position of the pedals)
- Due to the realism of helicopter centering, restrictions on helicopter centering and loading should be complied with
- For correct display of the helicopter heading on the UGR-4UK device in 3. 5 min after starting the helicopter and starting all systems, it is necessary to slave the heading system by pressing the «СОГЛАСОВАНО» button
- For toggle switches with more than 3 positions, to move the toggle switch in the required direction, use manipulator located in the direction of toggle switch movement (wiper toggle switch, АКК/ГЕНЕРАТОР toggle switch)
- Due to the custom implementation of all systems, we do not recommend using default simulator failures
- Audio and Immersion
- Wwise fully dynamic sound pack
- Sound of engines, systems and other controls

