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Real Effects Plus: A320 NEO
Following our popular Real Effects series, Real Effects Plus is a re-design of every aspect of the previous effects series, plus the addition of many more new features! We've combined endless hours of research and community feedback to create this new effects package that we hope you'll enjoy!
**This package is for the Microsoft A320 NEO & FlyByWire A320 NEO and works with most liveries and other enhancement packs. Please view the user guide at www. southoakco. com/real-effects to underst... Following our popular Real Effects series, Real Effects Plus is a re-design of every aspect of the previous effects series, plus the addition of many more new features! We've combined endless hours of research and community feedback to create this new effects package that we hope you'll enjoy!
**This package is for the Microsoft A320 NEO & FlyByWire A320 NEO and works with most liveries and other enhancement packs. Please view the user guide at www. southoakco. com/real-effects to understand the realistic conditions which cause the effects to display**
Introducing "Real Effects Plus" - The ultimate effects package for both inside and outside of the cockpit. Effects that compliment any style of simmer, Real Effects Plus is sure to impress. There are no "On/Off" effects, each effect has been programmed with many different variables that cause a reaction under varying aerodynamic and atmospheric conditions. Created by a real pilot that has over 2,000 hours in multiengine jet aircraft, this add-on draws from real-world aviation experience.
Cockpit Effects:
-Saint Elmo's Fire (Windscreen Static): Replicating the dangers of flying near thunderstorms, this beautiful display of static electricity flashing on your cockpit windows is a sight to be seen.
-Windscreen Bug Splatter: Yes, we did! Why bug splatter? Because bug splatter is a real, and real pilots have to squint through a dirty windscreen every time they fly. Ever tried to see a narrow runway with the setting sun blasting the bug smashed windscreen? Go ahead, airplanes are nicknamed "Bug Smashers" for good reason. Flying insects are most active in warm temperatures around sunset, you'll certainly see more bug splatter on your windscreen then.
Engine Effects:
-Engine Intake Vortices: Reactive to engine power, humidity, airspeed, temperature, air density, and surface moisture. When the conditions are right, these miniature tornados are spectacular to watch as they pour into the engine.
-Engine Strake Vortices : Reactive to aircraft pitch, humidity, airspeed, temperature, air density, and altitude. This unique aerodynamic visualization showcases the airflow up and over the aircraft engine strake.
-Engine Intake Condensation: Reactive to engine power, humidity, airspeed, temperature, air density, and altitude.
-Jet Blast: Reactive to your engine speed. Jet engines are powerful, contaminated surfaces (water and snow) bring this power to light.
-Reverse Thrust: On a wet or snowy runway, watch as thrust is rapidly switched directions when your engine enters reverse thrust.
-Engine Fires: Set through your MSFS Aircraft Failure Customization menu. When is the last time you had to land single engine?
-Contrails: Out with the old, in with the new. Say goodbye to the default contrails. Our contrails depict the rotating wake turbulence behind an aircraft, and they look great.
-Engine and APU Startup Smoke: Jet engine starts nearly always produce smoke during startup. Excess fuel is sprayed into the engine during the ignition stage, and it comes out of the exhaust as smoke.
-Engine and APU Cold Starts: When the environment is cold enough, aircraft require cold weather startup procedures to prevent engine damage. Marvel at your engine and APU startup exhaust with this effect.
Airframe Effects:
-Wing Condensation: Reactive to aircraft pitch, humidity, airspeed, temperature, air density, and altitude. High pressure below the wing to the low pressure above the wing is visually stunning when the conditions are right.
-Flap Trailing Vortices: Reactive to flap angle, aircraft pitch, humidity, airspeed, temperature, air density, and altitude. No, this is not a fuel leak, it is aerodynamics at work. These trails of moisture look even better from an aircraft cabin window.
-Brake Smoke: If your brakes are smoking, you've got hot brakes. A heavy aircraft, hard braking, and hot temperatures will cause this.
-Volumetric Landing Lights: Too dark to see if you're in a cloud while flying? Turn on your landing lights. If you see your light beams illuminating the cloud, you've found your answer. Real pilots do this routinely, especially when concerned about icing. Default MSFS landing lights will not do this, but our effect will.
-Tail Strike, Wingtip Strike, Engine Nacelle Strike: Gusty crosswinds are a recipe for a wingtip or nacelle strike. Watch your landing attitude, don't strike the tail! A plane spotter will see the effects of your aluminum scraping, thanks to this effect.
-Fuel Vent Dripping: Airplane fuel systems all have vents. Warm temperature causes fuel to expand. If your fuel tanks are full and they warm up in the heat, fuel is going overboard. There's plenty of airport ramp stains to prove this. This effect does this, though it does not come with a fuel spill cleanup kit.


F28 Professional v2
Following on from their award-winning 146 Professional for MSFS, the Just Flight in-house team has developed this high fidelity simulation of the F28 regional jet following comprehensive, hands-on research with a real world aircraft, ex-PH-CHN at AM&TS (Curio) Woensdrecht. Just Flight are excited to bring you all four production variants of the F28: the Mk 1000 to the Mk 4000. Announced in 1962, the F28 Mk 1000 first flew in 1967 and entered airline service in 1969. The Mk 2000, 3000 and 400... Following on from their award-winning 146 Professional for MSFS, the Just Flight in-house team has developed this high fidelity simulation of the F28 regional jet following comprehensive, hands-on research with a real world aircraft, ex-PH-CHN at AM&TS (Curio) Woensdrecht. Just Flight are excited to bring you all four production variants of the F28: the Mk 1000 to the Mk 4000. Announced in 1962, the F28 Mk 1000 first flew in 1967 and entered airline service in 1969. The Mk 2000, 3000 and 4000 variants followed in the 1970s and featured increases in fuselage length and wingspan. Production ended in 1987. The aircraft proved to be popular and entered airline service around the world, with a small number of military operators still flying the type into the mid-2020s. The Just Flight F28 Professional features incredibly detailed models with 4K and 8K textures for the highest possible texture detail and clarity. Realistic animations include dynamic wing-flex, all passenger, service and cargo doors, and the distinctive lift dumpers and tail-mounted airbrake. In the cockpit, the Captain, Co-Pilot and jump seat positions are modelled, with every switch, knob and lever animated and functional. A highly detailed and accessible passenger cabin and galley are included and include fully interactable forward galley controls for door operation, cabin lights, cabin-to-cockpit calls, cabin temperature and even a music system!The aircraft features complex custom-coded systems based on real-world FCOMs, including hydraulic, electrical, fuel and pressurisation systems. Wear and tear based on extensive reference photos and a 3D Wwise sound set provide an authentic cockpit environment, with highly realistic flight dynamics for each variant completing the immersive experience. See the Detailed Description below for full details of all the aircraft features!The Operating Manual and the EFB manual are included with the aircraft software and you can also download them here. Four F28 tutorial videos are available to view on YouTube.
MODEL
- Four variants of the F28 Fellowship are included:
- Mk 1000
- Mk 2000
- Mk 3000
- Mk 4000
- Accurately modelled using real-world aircraft plans and comprehensive photography of the real aircraft, ex-PH-CHN at AM&TS (Curio) Woensdrecht
- Realistic animations, including all passenger, service and cargo doors, jetway-configurable passenger door, control surfaces and mechanisms, distinctive lift dumpers and tail-mounted airbrake
- 4K and 8K textures are used to produce the highest possible texture clarity, with decals used for high-resolution text
- Full support for MSFS visual icing effects and ground services support
- Authentic labelling and placards based on those found in the real aircraft
- Realistic, dynamic wing-flex
- Custom ground equipment (GPU, cones and chocks)
- Optional engine hush kits
- Optional HF antennas
- Detailed external models customised for each F28 variant
- Detailed passenger cabin and galley customised for each F28 variant, with fully functional forward galley controls
COCKPIT
- Captain, Co-Pilot and jump seat positions modelled with every switch, knob and lever animated and functional
- A truly 3D cockpit environment right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations
- Authentic gauges and navigation equipment, including RMI (VOR/ADF) and HSI
- Realistic autopilot system including pitch, roll, altitude and IAS hold modes, and navigation hold mode that can be linked to the MSFS flight plan
- GNS530 GPS navigation option
- Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
- Aircraft configuration system that allows you to choose between 'cold & dark', ‘turnaround’ or 'ready for take-off' save states
- Many features have been added to help with usability, such as the ability to hide the control yokes for a better view of the instruments and pre-set angled views for the overhead and centre pedestal
- Tablet EFB for controlling various aircraft states and options and checking aircraft and flight information, including full Navigraph and simBrief integration
- Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
- Compatible with MSFS VR mode
- Realistic dimmable lighting from multiple fixed and moveable sources
- Full support for MSFS checklists (manual and automatic/Co-pilot modes)
LIVERIES
The F28 Fellowship comes with with a range of 33 liveries from around the world, reflecting its varied airline service:
Mk 1000
- Air France (F-BUTE)
- Air Ontario (C-FONG)
- Argentine Air Force (T-50)
- Braathens S. A. F. E. (LN-SUO)
- Canadian Regional (C-GYCR)
- Demonstrator (PH-MOL)
- Horizon Air (N801PH)
- LTU (D-ABAX)
- Martinair (PH-MAT)
- Time Air (C-FTAV)
Mk 2000
- Ghana Airways (9G-ABZ)
- Nigeria Airways (5N-ANB)
- TAT Air France (F-GDUU)
- TAT British Airways (F-GDUV)
- TAT European (F-GDUU)
- TAT Yellow (F-GDUS)
Mk 3000
- Ansett Australia Airlines (VH-EWF)
- Ansett Express (VH-EWF)
- Garuda (PK-GVT)
- Saudia (OY-BRM)
Mk 4000
- Air Anglia (PH-ZBT)
- Air France (F-GDUY)
- Air Niugini (P2-AND)
- Air UK (G-JCWW)
- Empire (N117UR)
- KLM Cityhopper (PH-CHD)
- Korean Air (HL7284)
- Linjeflyg (SE-DGI)
- NLM Cityhopper (PH-CHD)
- Piedmont (N505)
- Sabena (F-GDUY)
- Scandinavian Airlines (SE-DGN)
- US Air (N499US)
PSD paint kits are available in the Support section so you can create your own paint schemes.
SYSTEMS
The F28 Professional features custom-coded aircraft systems with a high degree of complexity and depth, including:
Air-conditioning, bleed air supply and pressurisation systems
- Automatic and manual flight deck and cabin temperature control – takes account of ambient temperature, air supply from the engines and/or APU, fresh or recirculated air and even whether the doors are open!
- Automatic and manual pressurisation modes with control of outflow valves, barometric and cabin rate settings, indications and cabin altitude warnings
- Cabin altitude and differential values based on real-world data
- Simulated emergency cabin depressurisation procedures
- Controllable cockpit and cabin temperature from controls in the cockpit and forward galley, including accurately simulated valve position indicators, duct temperature indicators and cabin temperature indicators
- Realistic bleed air demand from engines and APU, and pneumatic supply to air conditioning and ice protection systems
- Fully simulated Automatic Shut-Off System which automatically opens and closes air conditioning valves based on the bleed air requirements for other systems
Autopilot
- Autopilot with multiple modes:
- Pitch – PITCH hold, HT (height) hold, IAS hold, and GLIDE
- ROLL – Roll hold, HDG hold and BEAM
- Pitch and bank controller via Autopilot Controller
- Independent Flight Director system with multiple modes:
- PITCH COMMAND – manual pitch control of flight director bars
- HDG – guidance to fly to the selected heading
- VOR/LOC – guidance to intercept and maintain VOR/localiser beam
- GS AUTO – guidance to intercept and maintain localiser and glideslope beams
- GS MAN – guidance to immediately intercept and maintain localiser and glideslope beams
- ALTITUDE HOLD – guidance to maintain the current altitude
- Fully functional progress annunciations, engagement and disengagement criteria (including roll and pitch rate cut-out and stall cut-out) and integration with ADI and HSI
- Optional GNS530 GPS integration providing full RNAV capability including SIDs and STARs, and MSFS flight plan import support
- Radio altimeter with decision height set and test functions
Auxiliary Power Unit (APU)
- Realistic APU start and shutdown procedures, including overspeed test
- Realistic bleed air and electrical power supply
- RPM, TGT and fuel burn values based on real-world data
Communication system
- Dual VHF COMM, NAV and ADF radios, with 8. 33KHz spacing support
- Cockpit voice recorder test and indication systems
- Functioning audio selector and PA chimes
- Fully simulated forward galley cabin controls for cabin-to-cockpit communication
Doors and stairs
- EFB page for controlling passenger, service and cargo doors
- Simulated manual operation of the passenger and service doors via door controls in the forward galley
- Passenger door convertible into jetway configuration with automatic jetway connection
- Integral stair lighting illuminates stairs when passenger door is open
Electronic Flight Bag (EFB)
The aircraft is equipped with a tablet EFB for controlling various aircraft options and payloads, including:
- Set fuel quantity in individual tanks (including total fuel weight, automatically split between tanks)
- Set payloads in passenger cabin and cargo holds (including Zero Fuel Weight)
- Control over the pilot and cabin announcements
- Quickly select aircraft states (Ready for Take-off, Turn-around and Cold-and-Dark)
- Toggle ground power unit (GPU) and chocks
- Monitor CG position and automatically set take-off trim based on CG
- Aircraft configuration menu with many options, including altimeter sync, traditional/TCAS VSI, state saving, model options and much more
The EFB can also be used for flight planning and monitoring:
- Import your simBrief flight plan and view a summary or scrollable full OFP
- Monitor your position in real time using a map view with tracking, zoom and pan options
- Explore and view your Navigraph charts
- Use the Notepad to make notes during the flight
- Never miss a step with interactive checklists
- Enter your speed and altitude into the Top of Descent (TOD) calculator to work out when to start your descent
Various configuration options are available for the EFB itself, including brightness, theme, clock options and the ability to import custom wallpaper backgrounds.
Electrical system
- Independent engine, APU and external power (AC and DC) sources
- Generator and TRU loading, and automatic and manual load switching
- Emergency power sources, battery isolators and constant speed drive disconnect functions for non-normal procedures
- Independent AC channels, including normal and essential bus bars
- Accurate AC and DC load values depending on system usage
Flight model and effects
- Realistic and accurate performance in the air and on the ground, using unique flight models for all variants based on real-world performance and handling data as well as input from real-world F28 crew
- Custom effects for enhanced immersion, including engine, GPU and APU exhaust haze, contrails and touchdown smoke
- Custom effects for engine exhaust smoke with various intensity levels depending on engine power setting
- Complete exterior lights package as seen on the real F28, including landing, ice inspection, logo, navigation, strobe, taxi/landing flare-out lights and rotating upper and lower anti-collision lights that all illuminate objects and the ground
Fire protection system
- APU and engine fire detection and warning systems
- APU and engine fire extinguishing system
- Fully simulated test functionality
- Various overheat detection and warning systems on all subsystems
Flight controls
- Fully simulated flight control system with three modes of operation
- Aileron control tab simulation in Third Mode operation
- Alternate stabiliser and flap controls
- Stick shaker
- Iconic tail-mounted airbrakes and lift dumpers with manual and automatic extension methods, all with realistic deployment times and custom deployment sounds
- Gust lock functionality
- Lift dumper lock functionality
Fuel system
- Realistic fuel load and burn based on real-world data
- Simulated fuel booster pump operation
- Simulated centre tank fuel transfer via transfer pumps
- Fully functional centre-to-wing fuel transfer, cross-feed and common-feed valves
- HP fuel valve system with SHUT, START and OPEN positions
- Simulated fuel collector tanks
- Simulated digital fuel flow indicator including fuel flow, fuel consumed, aircraft weight, test and brightness functions
Hydraulic system
- Independent UTILITY and FLIGHT CONTROL hydraulic systems with realistic pressure, quantity and supply to other systems
- Simulated electrically driven back-up pumps for both hydraulic systems
- Simulated loss of brake effectiveness with a hydraulic pressure loss
Ice and rain protection system
- Simulation of airfoil anti-icing, engine anti-icing and windscreen heating
- Ice detection and accumulation simulation for exterior surfaces
- Ice detection and overheat warning systems for in-flight monitoring, including system tests
Indicating and recording systems
- A vast array of annunciators, including accurately simulated Central Warning System (CWS) with master warning lights and ground test function
- Flight Recorder with thumb-wheel entry for flight details (flight number and date)
Landing gear
- Accurate landing gear retraction and extension times with timings varying based on hydraulic system pressure
- Dynamic brake temperature dependent on brake application force and ambient temperature
- Simulated alternate landing gear operation
- Landing gear warning horn and cut-out
Lighting
- Over 20 fully functional lighting controls and switches in the cockpit controlling various lighting configurations
- White (day) and red (night) cockpit lighting options
- Independent lighting controls for Captain and First Officer
- Dimmable integral lighting for each panel
- Dynamic flood, storm and red night lighting for a highly immersive and customisable night environment
- Freely moveable reading lights
- Accurately simulated exterior lighting, including ice inspection, logo, navigation, strobe, taxi/landing flare-out lights and rotating upper and lower anti-collision lights
- Cabin lighting controllable via forward galley panel, including forward and aft cabin lights, entry way lights and reading lights
- Integral stair lighting in passenger door
Oxygen system
- Flight crew and passenger oxygen systems with valve and mask deployment controls
Power plant
- Accurately simulated Top Temperature Control (TTC) with take-off and climb modes
- Accurately simulated flexible take-offs with throttle detent and thrust meter indicators, referencing Thrust Index tables from the real aircraft
- Realistic engine start procedures with external, APU or cross-bleed start and in-flight restart functionality
- Throttle control lock functionality with control selector levers to allow for a single engine to run up to 100% when on the ground
- engine hush kits which can be toggled on/off
Sounds
- MSFS-native (Wwise) sound package taking full advantage of the new MSFS capabilities
- Studio quality RB. 183 Mk 555-15P Spey Junior engine sounds
- Over 450 flight deck sound effects recorded from the real aircraft
- Detailed equipment audio such as the APU, electrical circuits, hydraulic equipment and many more
- Detailed physics-based effects on engine and wind noise
- Accurately positioned 3D sound sources (best enjoyed in VR!)
- Custom crash and scraping effects
- Pilot speed call-outs (rotate, V2, gear up etc. )
- Cabin interaction with chimes and cabin crew announcements
- Cabin music reproducer to play music in the cabin, with the ability for users to import custom music
Watch our in-depth sound overview video here!
OTHER FEATURES
- Over 250 pages of comprehensive PDF manuals with flight tutorial, systems guide, procedures, limitations and handling notes
- Online tutorial series walking you step-by-step through an entire flight in the aircraft
- Take-off and landing speed card which automatically displays reference speeds depending on current aircraft weight, and settable airspeed indicator bugs on the ASI
- Multiple interior and exterior camera presets, including wing views
- PSD paint kits available in the Support section so you can create your own paint schemes
- Full support for MSFS checklists (manual and automatic/Co-pilot modes)
- Support for numerous control assignments for compatibility with third-party controllers and hardware
PHNY - Lanai Airport On Sale
Lanai Airport (ICAO: PHNY), is a state-owned public-use airport located about 3. 4 miles (6 km) southwest of the central business district of Lanai City, in Maui County, Hawaii. It is the only airport serving the island of Lanai.
An emergency landing strip was established on Lanai in 1919.
In its 1928 Annual Report, the Territorial Aeronautical Commission reported the excellent cooperation of the Hawaiian Pineapple Company, in making a suitable field available for emergency airplan... Lanai Airport (ICAO: PHNY), is a state-owned public-use airport located about 3. 4 miles (6 km) southwest of the central business district of Lanai City, in Maui County, Hawaii. It is the only airport serving the island of Lanai.
An emergency landing strip was established on Lanai in 1919.
In its 1928 Annual Report, the Territorial Aeronautical Commission reported the excellent cooperation of the Hawaiian Pineapple Company, in making a suitable field available for emergency airplane landings on the Island of Lanai. The field was at Leinukalahua, Kaa.
Inter-Island Airways, now Hawaiian Airlines, began operations to Lanai in 1930 with Sikorsky S-38, eight-passenger amphibious planes. The landing field was sod and owned by the Hawaiian Pineapple Company.
In 1944 the Territorial Department of Public Works issued a report proposing to construct a Class IV airport four miles southwest of Lanai City. They proposed construction of a flight strip, with runway, installation of boundary lights, contact lights, range lights, rotating and code beacons, control panel, fencing of the entire field and an access road.
The existing airport was too small for two-engine planes, and the CAA has advised that it is willing to consider an application for a major airport.
A new airport site for Lanai was chosen and on September 18, 1946, Hawaiian Airlines resumed service there using Douglas DC-3s. The field was an unpaved sod strip and as a result was practically unusable in wet weather and almost untenable due to dust and dirt in dry weather. In view of these conditions, air service was not reliable and it was therefore decided to pave the runway and taxiway.
In October 1946 a Master Plan was created which showed a single runway of 4200×600 feet. The Territory also planned to construct an administration and terminal building to make the airport readily available to all inter-island operators.
On April 12, 1948 work was completed on the reconstruction of Lanai Airport. The airport was officially dedicated on July 12.
By 1950 the airport was served regularly by Hawaiian Airlines with twice daily passenger service in two directions and twice weekly freight service. Air mail service was supplied. Trans-Air Hawaii also provided twice weekly air freight service. Additional cargo and non-scheduled flights were made into Lanai by charter air services.
By 1955, the airport consisted of 59 acres of land, and had one paved runway, 3-21, which was 80-feet wide and 3,700-feet long. Scheduled service was provided by Hawaiian Airlines, Ltd. , and Trans-Pacific Airlines, Ltd. The airport included Hawaiian Airlines passenger terminal building, a freight terminal building, a paved runway and warm up areas, paved taxiway and apron, wind socks, field maintenance, and crash and fire protection.
Lanai Airport’s newly extended runway and terminal building project was completed and dedicated in a special ceremony on October 16, 1966. The project also included construction of a taxiway and apron and a new terminal building as well as the relocation of the existing freight terminal building.
Throughout the 1980s, there were minor upgrades to the airport. When the Douglas DC-3 was ultimately replaced by larger aircraft, the airport once again became obsolete.
Construction on the new terminal began in January 1993. The spacious new 15,000 square foot terminal, built to accommodate the growth in tourism to Lanai, was dedicated on April 19, 1994. It was five times larger than the structure it replaced. A new parking area, roadway and landscaping were included.
Pacific Wings began two daily flights between Kahului and Lanai City on March 1, 2000, the next day Island Air suspended its two daily flights between Lanai and Maui due to a shortage of pilots. Now the only commercial airline, Mokulele Airlines, operates Cessna Grand Caravan 208EX aircraft into Lanai.
- The most detailed replica of airport buildings and vehicles
- Custom surroundings
- All materials created for full PBR
- Shading and occlusion (texture baking) effects on all airport buildings
- High-resolution building textures
- Use of native, highly efficient gITF models
- Custom orthophoto for the airport and surrounding areas
EGPF - Glasgow Airport
With some 30 airlines serving over 100 destinations worldwide, including Canada, the US, the Caribbean, Europe and the Gulf, Glasgow is Scotland’s principal long-haul airport as well as Scotland’s largest charter hub.
Carrying over nine million passengers per year, Glasgow Airport serves more Scottish destinations than any other airport and is a key component of Scotland’s transport infrastructure.
This gorgeous airport has been beautifully reproduced in the new Microsoft Flight Simulato... With some 30 airlines serving over 100 destinations worldwide, including Canada, the US, the Caribbean, Europe and the Gulf, Glasgow is Scotland’s principal long-haul airport as well as Scotland’s largest charter hub.
Carrying over nine million passengers per year, Glasgow Airport serves more Scottish destinations than any other airport and is a key component of Scotland’s transport infrastructure.
This gorgeous airport has been beautifully reproduced in the new Microsoft Flight Simulator for you to enjoy and includes the following features:
- Completely modeled terminal interior with executive lounges and animated people (Lomond Lounge, Emirates Lounge, BA Lounge)
- 3 Types of Custom Animated Jetways with dynamic hood. (2-axis jetways are calibrated for 737-800)
- Custom Ground polygons with hundreds of markings and accurate weathering 2022 layout
- Custom night lighting
- PBR texturing on all objects
- LODs and texture resolution optimized for smooth performance
- Default ATC/AI Traffic integration
- Parallax windows on key objects to simulate interior
- Surroundings included, such as Holiday Inn hotels, Car Hire Village, Long Term Parking lots, Customs Hangars, Nearby Farms, Glasgow Flying Club, Leading Edge FLight Training and many others.
- Animated Radars
- Window Rain Effects for terminal interior
- Highly detailed ATC tower interior
- EGEG Glasgow Heliport Included
- Detailed Gama Aviation Hangar
- Static Business Jets
- Static airliners (Toggleable option)
- Detailed fire training centre
- Official GSX Profile Support with Dynamic Gate Doors (Official Profile can be found on flightsim. to)
EGAA - Belfast Airport
Belfast International Airport is the main Airport for the city of Belfast, Northern Ireland. The majority of flights from Belfast International are operated by easyJet, Northern Ireland's biggest airline and Jet2. It features flights to many European cities and lots of leisure destinations.
There’s also a variety of cargo routes to and from Belfast, since it's also a big cargo hub of Northern Ireland.
The airfield is shared with the Joint Helicopter Command Flying Station, Aldergrove and... Belfast International Airport is the main Airport for the city of Belfast, Northern Ireland. The majority of flights from Belfast International are operated by easyJet, Northern Ireland's biggest airline and Jet2. It features flights to many European cities and lots of leisure destinations.
There’s also a variety of cargo routes to and from Belfast, since it's also a big cargo hub of Northern Ireland.
The airfield is shared with the Joint Helicopter Command Flying Station, Aldergrove and is considered home by many wild Gazelles that are based there. The area was replicated in great detail and features three helicopter-dedicated aprons.
- Completely modelled terminal interior with animated people inside.
- Functional VDGS powered by noolaero. (Requires an external plugin https://fs. nool. ee/MSFS/VDGS/Releases/)
- Custom Animated Jetway with a dynamic hood.
- Custom Ground polygons with hundreds of markings and accurate weathering
- 2022 layout
- Custom night lighting
- PBR texturing on all objects
- Hundreds of dynamic object levels of detail for ultra smooth, stutter-free performance.
- Default ATC/AI Traffic integration, Airline Codes specific to parking spots.
- Parallax windows on all objects to simulate an interior.
- Surroundings included, such as the massive parking lot behind the airport, Maldron Hotel, DX Express, DHL and Swissport logistics centres, McCausland Car Park, COSMO Car Hire and Parking, M&S Simply Food, EmoExpress Gas Station, Park&Fly Service, Military Barracks and a quite a few other buildings specific to the area.
- Animated Radars
- Window Rain Effects for terminal interior
- Highly detailed ATC tower interior with animated Tower Controllers
- Detailed Woodgate Aviation Hangar
- Static Business Jets
- Static Helicopters
- Static Airliners (Customizable option)
- Static one-of-a-kind Boeing RC135 Rivet Joint and an Airbus A400M
- Detailed fire training ground
LKPD - Pardubice Airport v1.3 On Sale
The goal of this project was to create the most reliable scenery of Pardubice Airport in the Czech Republic. With an eye for detail, this airport was created on the basis of photo documentation obtained by a personal visit to the airport ( 04/21/2023 ), on the basis of satellite images and accurate information from the AIP CZ airport maps. So, the airport was created from the most up-to-date data available at the time of creation.
Pardubice Airport (LKPD) is a military airport with the s... The goal of this project was to create the most reliable scenery of Pardubice Airport in the Czech Republic. With an eye for detail, this airport was created on the basis of photo documentation obtained by a personal visit to the airport ( 04/21/2023 ), on the basis of satellite images and accurate information from the AIP CZ airport maps. So, the airport was created from the most up-to-date data available at the time of creation.
Pardubice Airport (LKPD) is a military airport with the status of a public international airport. It is located on the southwestern edge of the city of Pardubice, south of the Veľké Pardubické racecourse. The airport terminal opened in 2017 is named after the Czech aviation pioneer Jan Kašpar. The operator of the civil part of the airport is the company East Bohemian Airport a. s. (EBA), whose owner is the statutory city of Pardubice and the Pardubice Region. Air traffic control services at the airport and in MCTR, rescue and fire service and weather service are provided to civil aircraft by military positions.
Pardubice Airport was established during the First Republic, until 1995 it served primarily for military purposes. The oldest check-in building of the Pardubice airport, today serves as a museum of Ing. Ján Gašpar, civil operations began in 1995.
TBM 850
Black Square’s TBM 850 brings you one of the most technically advanced aircraft simulations for Microsoft Flight Simulator, with nearly 100 possible failures, including new turbine engine failures, hot-swappable radio configurations and the most advanced pressurisation and cabin temperature simulations in MSFS.
Black Square’s new tablet interface lets you configure all options, manage payload, control failures, and monitor engines, electrical schematics and environmental control systems,... Black Square’s TBM 850 brings you one of the most technically advanced aircraft simulations for Microsoft Flight Simulator, with nearly 100 possible failures, including new turbine engine failures, hot-swappable radio configurations and the most advanced pressurisation and cabin temperature simulations in MSFS.
Black Square’s new tablet interface lets you configure all options, manage payload, control failures, and monitor engines, electrical schematics and environmental control systems, all from within the simulator. The failure system allows for persistent wear, MTBF and scheduled failures for nearly every component in the aircraft, many with multiple different failure modes. Experience real-world failures from popular YouTube videos, including generator failure, propeller governor failure, fuel control failure and compressor surging.
The 3D gauges are modelled and coded to meticulously match their real-world counterparts, with reference to real-world manuals. No piece of equipment appears in a Black Square aircraft without a real-world unit as reference.
Radio navigation systems are available from several eras of the aircraft’s history, so users can fly without GPS via a Bendix KNS-80 RNAV system or with the convenience of a Garmin GTN 750 (PMS50 or TDS). Other radio equipment includes EFS 40 EADI & EHSI, KX-155 NAV/COM radios, dual GNS 530, KR 87 ADF, KDI 572 DME, GTX 327 Transponder, and a Bendix RDR1150XL Weather Radar.
A 100+ page manual provides instruction on all equipment and 55 in-game checklists with control/instrument highlighting are included for normal and emergency procedures.
Primarily analogue instrumentation augmented with modern radio navigation equipment is still the most common aircraft panel configuration in the world. Challenge your piloting skills by flying IFR to minimums with a fully analogue panel and no GPS. You’ll be amazed at the level of skill and proficiency you can achieve to conquer such adversity and how it will translate to all your other flying. You also may find the analogue instrumentation much easier to read with the limited number of pixels available on a computer monitor, and even more so in VR.
For more information on this product’s capabilities and a list of all included avionics and equipment, see the Detailed Description below and the extensive PDF operating manual.
FEATURES OVERVIEW
Systems
This Black Square aircraft will challenge you with unapologetically realistic systems such as…
- Tablet Interface for configuring options, payload settings, failure management and real-time visualisers for engines, electrical schematics and environmental systems.
- Improved turbine dynamics (ITT, TRQ, Ng, Fuel Flow, Inertial Separator) and hot starts, with the unique '850 Mode' torque limiter, and new beta range implementation.
- Turbine engine failures, such as compressor stall and surging, and fuel control failures. Engine limit excursions that decrease engine health and will eventually lead to failure.
- Gyroscope physics simulation for electric and pneumatic gyroscopes with precession, partial failures, based on a coupled quadrature oscillator
- Turbine bleed air-driven pressurisation system and cabin climate system
- Completely intractable electrical system with 15 buses and 85+ circuits
- EFS 40 EADI & EHSI Electronic Flight Instrumentation System and Engine Trend Monitor
- State saving for fuel, radio selection, radio frequency memory, cabin aesthetics etc.
- 95+ system failures, set via in-cockpit interface. Either random, based on settable MTBF, or schedulable with optional time acceleration.
- Cabin environmental control system for heating, air conditioning, ventilation, ram air cooling. Cool things off by opening a door or watch the aircraft heat up in the sun.
- Crew/Passenger oxygen system that depletes according to pressure altitude, passenger occupancy and their weight
- Mathematically accurate VOR and ADF signal attenuation and noise, and remote compass
- FOD ingestion damage demands use of inertial separators and ice protection systems
Checklists
Over 600 checklist items are provided for 55 Normal, Abnormal, and Emergency procedures in textual form in the manual, and in-game, using the MSFS native checklist system with control and instrument highlighting. If it’s in the checklist, it’s settable in the aircraft!
Sounds
Black Square’s TBM 850 features a highly customised version of the MSFS-native (Wwise) 3D TBM 930 sound package, with many new handmade sounds added for warnings, environmental control systems, electronics and more. The default sounds have been carefully assigned to all interactable cockpit elements for an authentic 3D spatial audio experience and engine sounds have been integrated with Black Square’s turbine engine and propeller simulation.
Model
- Accurately modelled TBM 850 created from hundreds of reference photos and technical documentation with the help of real TBM 850 operators and maintenance technicians
- Engine visual model, opening cabin and passenger doors and baggage compartment
- 100% MSFS native animation code for the smoothest animations and cockpit interactions using either legacy or new cockpit interaction modes
- PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism, and vector-graphic-like decal quality
- Detailed normal mapping for leather, fabric, plastic, stitches, scratches, carpet and tooling marks, resulting in a texture resolution of 10,000 pixels per square inch (90. 0kB)
Cockpit
- Faithfully recreated interior and cockpit with Black Square’s hyper-realistic art style
- Custom-coded steam gauges with low-pass filtering, needle bounce and physics provide ultra-realistic and silky smooth animations like you’ve never seen before. New stiction, friction and gyroscopic simulation make analogue instruments more realistic than ever!
- Carefully modelled components match the depth and character of the real instrumentation, based on reference photos, schematics and real-world measurements. Unlike other expensive Flight Sim aircraft, every piece of equipment that appears in a Black Square aircraft is modelled after a real piece of aircraft equipment and will behave the same way in its primary functionality.
- Every knob, switch and button is interactable and implemented, along with its respective electrical circuitry. Turn systems on and off or pull circuit breakers to see the impact it has on your generators and battery via the analogue meters. Alternating current inverters and bus ties are correctly simulated. Many pieces of equipment respond correctly to electrical configurations with warning messages and diagnostic codes.
- Fully 3D cockpit lighting technology for every gauge and panel, with ambient bounce lighting, and all lights dim with battery voltage and load - an immediately recognisable effect for night-time pilots. Strobe lights now cause disorienting light bounce in clouds.
- Experience the rare St. Elmo’s Fire effect while flying through intense thunderstorms!
- 4096x4096 (4K) PBR textures on cockpit and panel for crisp instrumentation. Even see the fingerprints on instrument glass!
- Hideable yokes, adjustable sun visors and other cockpit aesthetics
Flight dynamics
Black Square’s TBM 850 features a flight model with performance to match the real-world aircraft based on real TBM 850 in-flight data. The flight model uses the most up-to-date features available in MSFS, such as CFD propeller and stall physics and improved ground handling.
Takeoff, climb, and cruise performance matches POH values within 2%.
Paint schemes
The Black Square TBM 850 comes with seven paint schemes, including one blank white scheme for livery makers to modify. This product makes use of Black Square’s highly customisable dynamic tail number system, which can also be configured by livery makers. See the 'Custom Dynamic Tail Numbers' section of the operating manual for more information.
There are also two interior schemes that can be incorporated into any livery mod: black, and tan.
INSTRUMENTATION/EQUIPMENT LIST
Main panel
- Master Warning/Caution
- Annunciator Panel
- Airspeed Indicator
- EFIS Control Panel
- Bendix/King EFS 40 EADI
- Bendix/King EFS 40 EHSI
- Honeywell AM-250 Altimeter
- Vertical Speed Indicator
- Bendix/King KI 206 Localizer
- Bendix/King KI 229 Radio Magnetic Indicator (RMI)
- Engine Instrumentation
- Fuel Control Panel
- Duplicate Co-pilot Instrumentation
- Bendix/King KI 525A Horizontal Situation Indicator (HSI)
- Collins ALI-55 Radar Altimeter
Avionics
- Garmin GMA 340 Audio Panel
- Garmin GTN 750 (COM 1 / COM 2)
- Garmin GNS 530/430 (COM 1/ COM 2)
- Bendix/King KX-155B (COM 1/ COM 2)
- Bendix/King KNS-80 RNAV Navigation System
- Bendix/King KR 87 ADF
- Bendix/King KDI 572R DME
- Bendix/King KFC 325 Autopilot (KMC 321 Mode Controller)
- Bendix/King KAS 297B Altitude Selector
- ETM Engine Trend Monitor
- Bendix RDR 1150XL Colour Weather Radar
- Garmin GTX 327 Transponder
Electrical/Miscellaneous
- Voltmeter and Ammeters
- Bendix/King KA 51B Remote Compass Synchroscope
- Gyro Suction Indicator
- Terrain Warning System
- Oxygen Pressure Gauge
- LC-2 Digital Chronometer and Tach Timers
- Davtron Outside Air Temperature Display
Long Island NY Bridges
This is a package of 18 bridges replacing default bridges on Long Island, NY. The bridges are on the Atlantic side of Long Island and are clearly visible on approaches into JFK from the east. All bridges are modeled in the correct architectural style and dimensions with appropriate night lighting. Marinas are also improved and the Robert Moses Water Tower is modeled.
Bridges over large waterways, rivers or other bodies of water stand out. MSFS scenery is a vast improvement over previous ... This is a package of 18 bridges replacing default bridges on Long Island, NY. The bridges are on the Atlantic side of Long Island and are clearly visible on approaches into JFK from the east. All bridges are modeled in the correct architectural style and dimensions with appropriate night lighting. Marinas are also improved and the Robert Moses Water Tower is modeled.
Bridges over large waterways, rivers or other bodies of water stand out. MSFS scenery is a vast improvement over previous flight sims. However, the bridges because they stand out, are very noticeable and are an eyesore. Rkbridger packages solve that issue with bridge packages which show the bridges in their true magnificence and also improves the entire landscape along the stretch of water modeled.
This Long Island package complements the New York City bridges package. A photo shows the area modeled.
POIs have been placed at the bridges which are listed below with the number of bridges at those locations. Typically when there are more than one bridge at a location the bridges were built at different times with different styles or sizes.
Bridges modeled are listed below:
- Atlantic Beach Bridge
- Long Beach Rail Bridge
- Long Beach Bridge (2)
- Reynolds Channel Bridge
- Long Creek Bridge
- Swift Creek Bridge
- Fundy Channel Bridge
- Jones Bay Bridge
- Sloop Channel Bridge
- Goose Creek Bridge
- Great South Bay Bridges (2) aka Robert Moses Causeway.
- State Boat Channel Bridges (2)
- Fire Island Inlet Bridge
- Robert Moses Water Tower
- Smith Pt Bridge
- Ponquogue Bridge
Brno
Brno-Turany Airport is located 7 km from the Czech city of Brno in South Moravia. This DLC has implemented a detailed airport infrastructure, including administrative buildings and hangars.
In 2006, a modern passenger terminal was opened at the airport, capable of serving 1000 passengers per unit. Brno Airport can receive Boeing 767, 737-800, 757, A320, etc.
In addition to the airport, the scenery includes separate areas of the city, including the area where the Brno Tower is loc... Brno-Turany Airport is located 7 km from the Czech city of Brno in South Moravia. This DLC has implemented a detailed airport infrastructure, including administrative buildings and hangars.
In 2006, a modern passenger terminal was opened at the airport, capable of serving 1000 passengers per unit. Brno Airport can receive Boeing 767, 737-800, 757, A320, etc.
In addition to the airport, the scenery includes separate areas of the city, including the area where the Brno Tower is located, the hospital, on the territory of which there are two helipads, where you can land and take off by helicopters.
Models of static aerodrome transport vehicles, including fire fighting vehicles, fuel tankers, and official vehicles, are made into account actual vehicles used at Brno airport. The project includes custom models of lamps along taxiways with lighting connected to them.
The airport is home to the Brno-Slatina flying club and the HERBST AERO flight school, which are also implemented in the project.
Installation runs via Aerosoft One, this requires an internet connection and an Aerosoft user account!
Features:
- Detailed passenger terminal with interior and animated passengers
- Airport infrastructure includes buildings, hangars, fire department building
- Flying club Brno-Slatina
- Flight school HERBST AERO
- User models of lights along taxiways with lighting connected to them
- Detailed marking of taxiway, runway, apron
- Animated locator antenna, passengers, flags
- Brno castle - a modern building located in the city which is called the Brno Tower with a height of 111 m
- A detailed medical clinic in Brno, on the territory of which there are two operating helipads where you can land and take off in helicopters
- The DHL Express logistics center was implemented
- Logistics center near the airport Lorenc Logistic, Ltd
- Implemented weather radar Sokolnice
Mykonos
Mykonos Airport (IATA: JMK, ICAO: LGMK) is the international airport of the Greek island of Mykonos.
It is located 4 kilometers southeast from the town of Mykonos at a 405ft elevation. It serves flights to domestic and European metropolitan destinations due to the island being a popular leisure destination.
The airport first operated in 1971. It nowadays has a single runway designated 16-34 which is connected to the apron via two small taxiways, so backtrack is needed for every d... Mykonos Airport (IATA: JMK, ICAO: LGMK) is the international airport of the Greek island of Mykonos.
It is located 4 kilometers southeast from the town of Mykonos at a 405ft elevation. It serves flights to domestic and European metropolitan destinations due to the island being a popular leisure destination.
The airport first operated in 1971. It nowadays has a single runway designated 16-34 which is connected to the apron via two small taxiways, so backtrack is needed for every departure and landing.
The apron has been redesigned in 2020 to hold seven (7) parking positions, all of them requiring a pushback procedure. A renovated Terminal and a brand-new Fire station have been completed and delivered in May 2021.
Mykonos airport is equipped with and NDB (FREQ:401) a VOR (FREQ:110. 00) navaid and has several instrument procedures (recently including RNAV).
Mykonos island is called “the island of winds”. Most days of the year strong gusting winds (usually from North/Northeast) blow at the island and the airport vicinity. Those winds along with the short runway length (6. 244ft) and the hills around it make the landing a challenging procedure!
Installation runs via Aerosoft One, this requires an internet connection and an Aerosoft user account!
Features:
- Version 2. 0 featuring the new terminal, fire station and current airport layout
- Detailed representation of the terraforming of the airport’s surrounding area
- Sloped runway
- High-detailed 3d objects, buildings and ground textures
- Animated apron vehicles
- Custom animated windsocks
- Detailed representation of the airport’s parking area.
- High detailed apron including the new airport’s layout lines and signs.
- High detailed night lighting most of it being “physical” (dynamic lighting)
- Fully custom taxiway, runway, reil and tower beacon lights. All the lights have been designed from scratch with custom 3d objects. Moreover, the intensity and color of their glow has been trimmed so that the outcome is much less intense and much closer to the real airport
- Custom Hazard beacon lights at airport’s surrounding area (on top of the surrounding hills)
- Custom boats and ships at the island’s port
- Three existing heliports are present in the scenery:
- Army’s Heliport at the east of the airport
- Marina’s Heliport close to Ornos beach
- Superior Air heliport close to Kalo Livadi beach
- Three characteristic landmarks have been added to the scenery:
- Windmills at Mykonos town
- Broken windmill at the south of the airport (close to the Terminal)
- A lighthouse at the north of the island

