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Grumman F3F-2
A total of 140 F3Fs were still on squadron strength at the outbreak of hostilities and the rugged little fighters remained in service as combat trainers, until as late as 1943.
The "Flying Barrel" was not to see combat, being superceded by the new generation of monoplane ship-board fighters, the Grumman F4F Wildcat around the time of the attack on Pearl Harbour.
In 1936, a special Grumman F3F-1 was built by the factory for Major Alford “ Al” Williams, head of aviation for Gulf Oi... A total of 140 F3Fs were still on squadron strength at the outbreak of hostilities and the rugged little fighters remained in service as combat trainers, until as late as 1943.
The "Flying Barrel" was not to see combat, being superceded by the new generation of monoplane ship-board fighters, the Grumman F4F Wildcat around the time of the attack on Pearl Harbour.
In 1936, a special Grumman F3F-1 was built by the factory for Major Alford “ Al” Williams, head of aviation for Gulf Oil Company and well-known aerobatic display pilot. The aeroplane was flown as a demonstrator for Gulf Oil (and Grumman) and appeared at air-shows and military displays all over the U. S. before WW2.
Called “Gulfhawk II” and powered by a 1000hp version of the Cyclone, the aeroplane displayed its aerobatic capabilities, speed and strength to great effect. So much so that the airframe was not retired until 1948 when Williams flew it on its final flight to Washington, after which it was to take its rightful place in the now Smithsonian National Air and Space Museum. Gulfhawk II is included in this package and would make an ideal starter for the Reno Races!
The package includes a variety of colourful liveries from pre-war fighter squadrons
Innovative Features :
- Beautifully crafted exterior and interior models built over contemporary detailed plans and drawings
- Authentic cockpit detail includes many bespoke animations and effects.
- Full PBR materials and textures include realistic "pillowing" of metal surfaces.
- Animated authentic U. S. military pilot figure
- Specially animated, realistic undercarriage operation.
- Choice of electric or cartridge start.
- Highly accurate flight dynamics and perfomance based on real flight tests.
- Specially authored WWise Hi-Fidelity sound package.
- Unique code to "iron" out poor simulator tail-dragger performance.
7 Authentic liveries :
The package includes a variety of colourful liveries from pre-war fighter squadrons
- VF-6 BU1033 aboard “WASP”
- VF-6 BU0986 aboard “ENTERPRISE”
- VF-4 BU0810 aboard “LEXINGTON"
- VMF-2 BU0976 aboard “SARATOGA”
- US Navy fighter trainer from 1942
- BU0972 U. S. Army Air Corps
- "GulfHawk II" as flown by "Al" Williams


Supermarine Spitfire Mk 1A
When designer Reginald J Mitchell died of cancer in 1937, although having seen the prototype take to the air the previous year, little could he have known just how much influence his brilliant design for "an all-metal monoplane, eight-gun fighter" would have on the outcome of the Second World War.
Spitfires fought from the earliest days of the War right through to its close in both the European and Pacific theatres and continued to serve with distinction through more conflicts to come al... When designer Reginald J Mitchell died of cancer in 1937, although having seen the prototype take to the air the previous year, little could he have known just how much influence his brilliant design for "an all-metal monoplane, eight-gun fighter" would have on the outcome of the Second World War.
Spitfires fought from the earliest days of the War right through to its close in both the European and Pacific theatres and continued to serve with distinction through more conflicts to come all the way to the 1960s.
But it was in the darkest days of 1940, when Britain was on the back foot following a disastrous campaign in France, the following evacuations from Dunkirk and the consequential "Battle of Britain" that Mitchell’s graceful little fighter really proved its mettle.
Alongside the venerable Hawker Hurricane, its stablemate in many RAF squadrons of the day, pilots flew the Spitfire into battle all throughout each day of the long hot summer of 1940.
In this simulation you will find examples of Mk1As which fought in the “Battle of Britain” piloted by some of that battle’s "aces".
You'll also find a faithful recreation of N3200 - QV one of "The Dunkirk Spitfires" unearthed from the Normandy beaches where she had lain since 1940 and restored to perfection and flying condition today.
We will take you through all the necessary steps needed to fly a Spitfire, point out some of the design’s unique features and get you as close as possible to feeling what it would have been like to fly this incredible aeroplane.
So strap on your Sutton harness and "let’s get one up!"
Features :
- Beautifully crafted exterior and interior models built from years of research and using factory drawings and plans.
- Fully detailed authentic cockpit with many unique animations and functions.
- "Modern" avionics suite available with a switch-out for those that like a modern approach to their simming!
- Special effects include engine exhaust and radiator heat vapour
- Highly accurate, animated pilot with correct 1938 pattern goggles, sunshade and oxygen mask.
- Functional exterior battery cart, mandatory for starting early Spitfires
- Beautifully crafted, professional "Merlin II" sound set.
- Highly accurate flight dynamics and performance specifications ensure an authentic flight.
- Unique coding irons out that terrible MSFS "tail-dragger" behaviour!
6 authentic liveries for:
- 19 Squadron - "QV" original and restored versions.
- 19 Squadron - "QV-K Squadron Leader Brian Lane "Yellow-nose"
- 602 Squadron - "LO-G" P. O. O. Hanbury
- 609 Squadron - "PR-F" PO Sydney Jenkin Hill
- 610 Squadron - "DW-E" PO Constantine Pegge
- 54 Squadron - "KL-B" F. O. A. "Al" Deere
- 74 Squadron - "ZP-C" Squadron Leader John Freeborn
A professional standard paintkit will be supplied at a later date.
Rutan Model 61 Long-EZ
The Rutan Model 61 Long-EZ is a tandem 2-seater homebuilt aircraft designed by Burt Rutan's Rutan Aircraft Factory.
The Long-EZ has a canard layout, with a delta wing and wingtip rudders, and a pusher engine and propelleor. The tricycle landing gear has fixed main wheels with streamlined spats, and a retractable nosewheel. Its predecessor was the VariEze, plans of which were first available to homebuilders in 1976. The prototype, N79RA,of the Long-EZ first flew on June 12, 1979. The Long... The Rutan Model 61 Long-EZ is a tandem 2-seater homebuilt aircraft designed by Burt Rutan's Rutan Aircraft Factory.
The Long-EZ has a canard layout, with a delta wing and wingtip rudders, and a pusher engine and propelleor. The tricycle landing gear has fixed main wheels with streamlined spats, and a retractable nosewheel. Its predecessor was the VariEze, plans of which were first available to homebuilders in 1976. The prototype, N79RA,of the Long-EZ first flew on June 12, 1979. The Long-EZ was a plans-only kitplane, and several variants of the basic design have surfaced over the years.
The Long-EZ was modern, high performance, custom built long range aircraft featuring the latest advances in aerodynamics and structure to provide good utility, economy, comfort, simplicity and flight safety. The aircraft uses one of two proven certified aircraft engines, the continental O-200 (100 hp) and the Lycoming O-235 (115 hp. ) It has an alternator powered electrical system and can be equipped with an electric engine starter. lt’s cockpit layout is designed to compliment pilot work load with throttle, mixture, carb heat, pitch trim and landing controls on the left side console and a side stick controller on the right console. Seating provides correct armrest, lumbar, thigh and headrest support allowing “recliner chair‘ comfort not found in conventional aircraft seats. This allows long, fatigue free flights. The inboard portion of the large wing strakes are used as baggage areas accessible from the front and rear cockpit.
This renditon features:
- Highly detailed internal and external visual models
- 8K high resolution textures
- 4 liveries with customizable registration markings
- Custom sound package (using legacy sound pipeline - WWise sounds not supported at launch)
- Native Microsoft Flight Simulator flight model *
* - at the moment of the initial release, MSFS does not properly support canard planes - the plane may exhibit a behavior that may differ from the real aircraft in extereme conditions
RELEASE NOTES:
Version 1. 12
December 15th 2020
- Added sunglasses to pilot figures
- Reintroduced canopy scatches (hopefully done much better this time)
- Changed model name to comply with Microsoft convention
- Increased engine volume when in virtual cockpit
- Minor tweaks to sound spatialization
Version 1. 11
November 25th 2020
- Added wing pods: to make them appear, add weight to the Wing Pods station in the fuel and weight settings
- Vastly reduced elevator trim effectiveness following feedback from version 1. 10
- Several tweaks to improve the behavior at high speeds
- Reduced rudder effectiveness, especially during takeoff run
- Reduced canopy sound attenuation (considered excessive by some users)
- Added traditional (non-canard) flight model files for users who may prefer those settings (files are in the “backup old flight model” folder)
Version 1. 10
November 20h 2020
- Redone flight model to implement new canard settings
- Minor tweaks to engine performance
- Minor tweaks to aircraft maneouverability
- Increased detail and polycount of several cockpit objects
- Retextured cockpit with higher res textures
- Fixed miscellaneous animations and mouse areas
- Added missing lubber line to compass
- Minor improvements to sound package
- Miscellaneous fixes in configuration files
- Cleaned canopy textures
- Replaced library pilot figures with custom models including possibility to remove the pilot figures (beware not to tilt the aircraft!)
- Sound package entirely redone in WWise
Version 1. 02
October 16th 2020
- Fixed missing rain effects in the canopy
- Fixed throttle lever animation
- Fixed CoG limits in UI
- Fixed wrong shadowing in Thunderbirds livery
- Added "green checkers" livery
- Added "military camo" livery
Version 1. 00
October 10th 2020
INITIAL RELEASE
MB-339
The Aermacchi MB-339 is a military jet trainer and light attack aircraft designed and manufactured by Italian aviation company Aermacchi.
The MB-339 was developed during the 1970s in response to an Italian Air Force requirement that sought a replacement for the service's existing fleet of Aermacchi MB-326. Its design was derived from that of the MB-326, rather than a new design, and thus the two aircraft share considerable similarities in terms of their design. Aermacchi had found that t... The Aermacchi MB-339 is a military jet trainer and light attack aircraft designed and manufactured by Italian aviation company Aermacchi.
The MB-339 was developed during the 1970s in response to an Italian Air Force requirement that sought a replacement for the service's existing fleet of Aermacchi MB-326. Its design was derived from that of the MB-326, rather than a new design, and thus the two aircraft share considerable similarities in terms of their design. Aermacchi had found that the MB-339 was capable of satisfying all of the specified requirements while being the most affordable option available. The maiden flight of the MB-339 took place on 12 August 1976; the first production aircraft were delivered two years later.
Roughly half of all MB-339s entered service with the Italian Air Force, while the remainder have been sold to various export customers. As well as being used for training, the type is also flown by the Frecce Tricolori aerobatic display team. The type has been used in combat by both the Eritrean Air Force during the Eritrean–Ethiopian War of 1998-2000 and the Argentine Naval Aviation during the Falklands War of 1982. In both conflicts, the MB-339 was typically flown as an attack aircraft.
This version for Microsoft Flight Simulator features:
- Two extremely detailed visual model: MB-339A and MB-339PAN (MLU)
- Extremely detailed cockpit model (front seat only)
- Flight model based on the new Microsoft Flight Simulator model
- Seven different 8K liveries: Frecce Tricolori, Italian Air Force Camouflage, Italian Air Force Ghost Grey, United Arab Emirates, Armada Argentina, Royal Malaysian Air Force and factory colors.
- Custom sound package (in FSX legacy mode)
Known issues at the release (v1. 00):
- panel backlighting alway on at night
- Lomcovàk maneuver not supported by flight model
- AHRS/GPS functionality limited to DATA model only
Cedar Mountain
A BLM airstrip located in Emery County, Utah.
Located in Cedar City, Utah, about 15 miles from 42MX Mexican Mountain, this destination is on a plot of BLM land frequented by backcountry pilots. Cedar Mountain is a decent-sized airstrip that can accept non-STOL GA aircraft. The strip rests at 7538ft atop the similarly named Cedar Mountain and has a terrifying 1500ft vertical drop at the South end. This site provides panoramic views of the Wasatch Plateau and the La Sal Mountains. Altitude is ... A BLM airstrip located in Emery County, Utah.
Located in Cedar City, Utah, about 15 miles from 42MX Mexican Mountain, this destination is on a plot of BLM land frequented by backcountry pilots. Cedar Mountain is a decent-sized airstrip that can accept non-STOL GA aircraft. The strip rests at 7538ft atop the similarly named Cedar Mountain and has a terrifying 1500ft vertical drop at the South end. This site provides panoramic views of the Wasatch Plateau and the La Sal Mountains. Altitude is a factor, so plan your aircraft and arrival accordingly.
- Runway: ~2000 feet long x 40 feet wide, well-maintained gravel and dirt.
- Approach Considerations: Recommend inspection pass. Land slightly uphill to the South, wind permitting. The southern end of the runway ends with a terrifying 1,500 feet vertical drop.
- Amenities: Campgrounds with great views.
- Windsock: Yes
- Parking: Plenty
- Services: no restrooms, no water, no weather info, no lights, no cell phone service, and no fuel.
- Visually enhanced cliff faces in proximity to the airstrip
- Multiple runway objects and hazards contain collision boxes.
- Challenging high altitude approach onto sloped & narrow dirt runway.
- Custom vegetation assets.
- Custom 3D library of on-ground assets
- Custom stone fire rings sized specifically for //42 Campout Utility campfires.
- Custom terraforming for a better representation of dangerous terrain.
- Other mini-camps in the region, scout for them!
- Custom night lighting in the camp area.
- Custom Soundscape includes a fire pit and flying drone
- Fully animated drone mini-scene.
- Fully animated and night-lit UTV Track mini-scene in the area.
- Heatblur effects on fire pits
- Perfectly located for MOAB/Utah Backcountry bush trip adventures.
- Please don't leave food out; a bear was reported in the area.
- Pineapple on pizza is not permitted on-site
Headcorn, Lashenden Aerodrome
Nestled in the heart of High Weald and at the foot of the North Downs in the county of Kent, United Kingdom, Headcorn is a vibrant aerodrome featuring a plethora of general aviation activities including an active fixed wing flight school, helicopter flight school, pleasure flights, ballooning, wingwalking, aerial survey work, aerobatics, skydiving, and the Aero Legends Spitfire experience.
During The Second World War, Headcorn was known as RAF Lashenden, and British, Canadian and US Forces a... Nestled in the heart of High Weald and at the foot of the North Downs in the county of Kent, United Kingdom, Headcorn is a vibrant aerodrome featuring a plethora of general aviation activities including an active fixed wing flight school, helicopter flight school, pleasure flights, ballooning, wingwalking, aerial survey work, aerobatics, skydiving, and the Aero Legends Spitfire experience.
During The Second World War, Headcorn was known as RAF Lashenden, and British, Canadian and US Forces all operated fighters from the aerodrome. During 1943, the famed British ‘Ace’ James ‘Johnny’ Johnson commanded his squadron of Spitfire IXbs from RAF Lashenden.
Headcorn, Lashenden Aerodrome EGKH has been recreated faithfully over hundreds of hours and features:
- Over 70 custom 3D objects have been created exclusively for Headcorn; from volumous hangars and rusty fuel pumps, to World War Two outbuildings and modern cafes, all have been meticulously constructed and placed in their correct positions in and around the aerodrome.
- Static warbirds all correctly coloured and with accurate tail numbers out on the line:
- 4x SV. 4 Stampes
- 2x Supermarine Spitfire Mk IXs
- 2x North American T-6 Harvards/Texans
- A Douglas DC-3/C-47 Dakota
- A De Havilland Dh. 89 Dragoon Rapide
- A De Havilland Dh. 82 Tigermoth
- A Boeing-Stearman Model 75 with wingwalker
- Thousands of carefully placed stock assets, every fence, traffic cone, fuel drum, picnic table and potted plant has been placed in it’s correct location ensuring an atmosphere of a true working aerodrome.
- High resolution colour corrected ground textures taken from Bing maps and manipulated for consistency and realism which far surpasses the quality of the stock Microsoft Flight Simulator 2020 ground texture.
- Correct AI pattern procedures and accurate taxiway and runway placement.
- Surrounding landmarks have been enhanced for full circuit immersion including: Shenley Farms, Chart Hills Golf Club, The Sun Magic Juice factory, Smarden Church and numerous other points of reference.
- Full night lighting across the aerodrome.
[divider line_type=”Full Width Line” line_thickness=”1″ divider_color=”default” custom_height=”50″][divider line_type=”Full Width Line” line_thickness=”1″ divider_color=”default” custom_height=”50″][divider line_type=”Full Width Line” line_thickness=”1″ divider_color=”default” custom_height=”50″][nectar_image_comparison image_url=”3275″ image_2_url=”3276″][divider line_type=”Full Width Line” line_thickness=”1″ divider_color=”default” custom_height=”50″]Once you have purchased and downloaded the product, double click on the zip file to open it. You should see a folder inside named headcorn-egkh, this will need to be extracted and placed into your Microsoft Flight Simulator Community folder, if you don’t know where the community folder is, we have a full guide on how to install our packages here.
If you still have trouble locating your community folder this easy to follow video will help: https://www. youtube. com/watch?v=fhSkMzWLFR0
There is also a community tool called ModmanFX which makes installing and removing Microsoft Flight Simulator packages incredibly easy, you can get it here: https://www. msfsaddons. org/freeware/modmanfx[divider line_type=”Full Width Line” line_thickness=”1″ divider_color=”default” custom_height=”50″]
Minimum
[nectar_icon_list animate=”true” color=”default” direction=”vertical” icon_size=”small” icon_style=”border”][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714313938-1″ tab_id=”1730714313938-8″ header=”Operating System” text=”Windows 10 version 18362 or higher”] [/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314017-4″ tab_id=”1730714314018-0″ header=”Base game” text=”Microsoft Flight Simulator Standard Edition / Deluxe Edition / Premium Deluxe Edition”] [/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314075-5″ tab_id=”1730714314075-0″ header=”Processor” text=”Intel i5-4460 / AMD Ryzen 3 1200″] [/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314116-10″ tab_id=”1730714314117-0″ header=”RAM” text=”8 GB”] [/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314180-0″ tab_id=”1730714314180-2″ header=”Graphics Card” text=”Nvidia GTX 770 / AMD Radeon RX 570″][/nectar_icon_list_item][/nectar_icon_list]
Recommended
[nectar_icon_list animate=”true” color=”default” direction=”vertical” icon_size=”small” icon_style=”border”][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314274-6″ tab_id=”1730714314275-2″ header=”Operating System” text=”Windows 10 version 18362 or higher”][/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314328-7″ tab_id=”1730714314329-2″ header=”Base game” text=”Microsoft Flight Simulator Standard Edition / Deluxe Edition / Premium Deluxe Edition”][/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314399-9″ tab_id=”1730714314400-5″ header=”Processor” text=”Intel i5-8400 / AMD Ryzen 5 1500X”] [/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314444-9″ tab_id=”1730714314445-6″ header=”RAM” text=”16 GB”] [/nectar_icon_list_item][nectar_icon_list_item icon_type=”numerical” title=”List Item” id=”1730714314497-2″ tab_id=”1730714314497-5″ header=”Graphics Card” text=”Nvidia GTX 970 / AMD Radeon RX 590″][/nectar_icon_list_item][/nectar_icon_list][divider line_type=”Full Width Line” line_thickness=”1″ divider_color=”default” custom_height=”50″]Further Information and Licensing:
A number of the static aircraft used within the scenery were 3D models used under the Creative Commons Attribution License. The models were reskinned to match their real life contempories in Headcorn. For further information and full attribution on any of the individual models please contact us here: https://burningbluedesign. com/contact/
Creative Commons License
EPLB - Lublin Airport
EPLB Lublin MSFS is an airport in Poland serving Lublin and the surrounding region. The site is located about 10 km (6. 2 miles) east of central Lublin, adjacent to the town of Świdnik. This product is compatible with Microsoft Flight Simulator.
Lublin Airport (Port Lotniczy Lublin) (IATA: LUZ, ICAO: EPLB) is an airport in Poland serving Lublin and the surrounding region. The site is located about 10 km (6. 2 miles) east of downtown Lublin, adjacent to the town of Świdnik. The airport ha... EPLB Lublin MSFS is an airport in Poland serving Lublin and the surrounding region. The site is located about 10 km (6. 2 miles) east of central Lublin, adjacent to the town of Świdnik. This product is compatible with Microsoft Flight Simulator.
Lublin Airport (Port Lotniczy Lublin) (IATA: LUZ, ICAO: EPLB) is an airport in Poland serving Lublin and the surrounding region. The site is located about 10 km (6. 2 miles) east of downtown Lublin, adjacent to the town of Świdnik. The airport has a 2520 x (45 + 2 x 7,5) m runway, and the terminal facilities are capable of handling 4 Boeing 737-800 class aircraft simultaneously. Construction began in the fall of 2010 and the official opening took place on December 17, 2012. The new airport replaced the grass airstrip (1200 x 50 m) which served the PZL-Świdnik helicopter factory and was known as Świdnik Airport (ICAO: EPSW).
The construction of the Świdnik airfield began in 1935 and it was officially opened on June 4, 1939. It was to serve as a training center with a pilot school and was built by the Airborne and Antigas Defence League, a mass organization propagating aviation among the general public. During World War II, it was used by the Luftwaffe after Poland was occupied in September 1939, and then by the Soviet Air Force once Lublin was captured by the Red Army in July 1944. The Germans destroyed the airfield's buildings before withdrawing.
In 1949 the Polish government made a decision to build an aviation factory in Świdnik, located next to the airfield. It assembled its first helicopters in 1956, with full-scale production beginning in 1957.
The need for an air terminus in Lublin, the 9th biggest city in Poland, has been felt for the better half of the 20th century. In 2008 the project received financing backing from the European Union. Subsequently, the airport design competition was won by a Polish-Spanish consortium. The architectural design was well received by the design community; however, the fit and finish of the completed terminal building fell short of the winning proposal. The contract to build the runway was signed in August 2011, with completion in late 2012. Operations commenced on December 17, 2012, with a Category I instrument landing system. Lublin Airport is currently used by LOT, Ryanair, and Wizz Air.
- High-quality model of EPLB Lublin Airport, featuring the up-to-date version with extensive details throughout the whole airport
- FPS-friendly design, with epic night textures, dynamic lighting, and PBR materials
- High definition mesh including exact runway profile
- Performance-friendly interior modeling at terminal buildings and control tower, advanced night lighting, custom animations
- EPSL & EPSW (Świdnik) included
- Lublin City landmarks included
Millennium Master Legacy
The Millennium Master is a low wing,constructed chiefly of carbon fibre,single engine (powered by a Rotax 914 US- 115 hp),tandem two-seat ultralight (empty weight- 285 kg) aircraft designed by Millennium Aircraft in Italy in 2006.
Unfortunately Millennium Aircraft Company went bankrupt before production of the Master was started and the design was later acquired by Blackshape (as Blackshape Prime) of Monopoli also in Italy,and Pelegrin Limited (as Pelegrin Tarragon) in Latvia.
The plane ... The Millennium Master is a low wing,constructed chiefly of carbon fibre,single engine (powered by a Rotax 914 US- 115 hp),tandem two-seat ultralight (empty weight- 285 kg) aircraft designed by Millennium Aircraft in Italy in 2006.
Unfortunately Millennium Aircraft Company went bankrupt before production of the Master was started and the design was later acquired by Blackshape (as Blackshape Prime) of Monopoli also in Italy,and Pelegrin Limited (as Pelegrin Tarragon) in Latvia.
The plane has very effective slotted flaps,thanks to which the landing speed is only 65 km/h (35 knots),while the maximum speed is about 350 km/h (188 knots),and the economic speed is 225 km/h (120 knots),the fuel consumption then is only 8 l/h.
In this package:
Aircraft project in the original version of the cockpit equipment (Millennium) with six painting patterns:
-factory pattern of Millennium Master,
-factory pattern of Pelegrin Tarragon,
-factory pattern of Blackshape Prime Gray,
-factory pattern of Blackshape Prime Blue,
-pattern Green,
-pattern Tribal.
In Customization Menu (on the right side of the cockpit,next to the seat) you can change (in flight) such elements of the plane as:
-four types of engine hood (they distinguish versions from different manufacturers- Millennium,Pelegrin or Blackshape),
-two designe types of interior (SportCarbon or ClassicCream),
-add display screen.
High quality PBR 4k-textures (4096x4096).
High quality native MSFS2020 model.
High quality 3D cockpit with PBR 4k-textures.
Exterior Model and Virtual Cockpit are very detailed and animated.
Ilustrated user manual in pdf format.
High quality soundset.
All gauges are made with realism.
Dorand Ar1 A2 200
MSFS2020 - Game of the Year Edition v1. 5. 1 - (Sim Update VII v1. 21. 13. 0) - 08/12/2021
The Dorand AR. 1 was a World War I French two-seat reconnaissance bi-plane used by the French Air Force, the American Expeditionary Force, Kingdom of Greece and Kingdom of Serbia.
Designed by Captain Lepére of the STAé (Section Technique de l'Aéronautique). Dorand AR-series were named after the STAé director, Lt. Col. Dorand. They were characterized by backward-staggered two-bay wings and an... MSFS2020 - Game of the Year Edition v1. 5. 1 - (Sim Update VII v1. 21. 13. 0) - 08/12/2021
The Dorand AR. 1 was a World War I French two-seat reconnaissance bi-plane used by the French Air Force, the American Expeditionary Force, Kingdom of Greece and Kingdom of Serbia.
Designed by Captain Lepére of the STAé (Section Technique de l'Aéronautique). Dorand AR-series were named after the STAé director, Lt. Col. Dorand. They were characterized by backward-staggered two-bay wings and angular all-moving tail surfaces.
Production began in a state-owned S. T. Aé. factory at Chalais-Meudon near Paris after flight testing had been completed in the autumn 1916.
The first of the thirteen squadrons which flew Dorands on the Western Front received their aircraft in the spring 1917. Five other French squadrons used the type on the Italian Front.
In 1917 the American Expeditionary Force ordered the Renault-engine varieties of the Dorand, the first of 22 AR. 1s being delivered in December 1917 and the first of 120 AR. 2s in following February.
The presented AR. 1 A2 200 was a mid-production version powered by a 150 kW (200 hp) @1600rpm Renault 8Gdy V8 naturally aspirated liquid-cooled 900in3 (14. 7L) engine with a wet sump oil system and twin-choke updraught carburettor.
Specifications: Span: 43ft8in 13. 29m, Length: 30ft 9. 14m, Empty weight 1962lb 890kg, Two-bladed wooden fixed pitch (15) 9. 383ft 2. 86m diameter propeller, Max. speed: 80kn 92mph 148km/h, Endurance: 3 hours, Stall: 36knots, max AoA 12, Vne 130kns
This particular unit was found in a barn close to the Serbian - Hungarian border in a very bad shape. The plane was disassembled shipped to Australia and thoughtfully restored in its original glory presenting you a unique vintage experience of the 1910s era with some upgrades to be able to operate in the present.
Features:
- highly detailed, fully animated and functional cockpit and airframe
- 4k UHD PBR materials
- authentic high fidelity flight-, engine and propeller model
- hideable modern avionics
- original, recorded engine sound
- environment effects
- six different liveries
- tested by realworld pilots
Update v1. 5. 1 - MSFS2020 Game of the Year – Sim Update VII Edition (v1. 21. 13. 0) - 08/12/2021
reduced windshield reflection
fine tuned propeller model
reversed ruder-trim animation
updated camera angles
revised airframe geometry, flight envelopes and inertia
updated engine-sound model
code tweaks
CREDITS:
Original base 3D Model: Lucien Lilippe
Contains assets from ambientCG. com, licensed under CC0 1. 0 Universal
Parts of the 3D model, textures and animations has been made with Blender
SDK: Asobo/Microsoft
Traffic in Sight - Northeast USA
In real world flying, the skies are filled with traffic hazards. It is very common for air traffic control to not be in radio contact with many of these traffic factors. It is up to you, as the pilot, to visually acquire the traffic and avoid a collision. Add a unique challenge and increase your immersive simulator experience by using Traffic in Sight!
Traffic in Sight Features:
-Multiple types of traffic hazards including drones, helicopters, hot air balloons, hang gliders, glider... In real world flying, the skies are filled with traffic hazards. It is very common for air traffic control to not be in radio contact with many of these traffic factors. It is up to you, as the pilot, to visually acquire the traffic and avoid a collision. Add a unique challenge and increase your immersive simulator experience by using Traffic in Sight!
Traffic in Sight Features:
-Multiple types of traffic hazards including drones, helicopters, hot air balloons, hang gliders, gliders, powered paragliders, and aerobatic aircraft
-Dynamic and expansive low altitude traffic coverage for the entire areas of North Carolina, Virginia, Maryland, Washington D. C. , West Virginia, Delaware, New Jersey, New York, Pennsylvania, Connecticut, Rhode Island, Massachusetts, New Hampshire, Vermont, and Maine
-All traffic models are fully animated and flying
-Traffic ranges in altitudes from the surface up to 6,000 ft with random flight tracks
-Night lighting on all helicopters and aerobatic aircraft
-LOD optimization results in a minimal impact on simulator frame rates
-Gliders, paragliders, hang gliders, and balloons are VFR fair weather only and are hidden during darkness and precipitation

